Search found 33 matches

Go to advanced search

by Alligator Rice
Sun Mar 05, 2017 11:05 pm
Forum: Levels
Topic: King Mole Boss Fight (Custom Boss)
Replies: 20
Views: 4305

Re: King Mole Boss Fight (Custom Boss)

Very nice! You wouldn't mind if I used this in a project I'm working on would you? I'll make sure to give credit to you, of course. I may also tweak the sprites a little.
by Alligator Rice
Sun Mar 05, 2017 11:01 pm
Forum: Levels
Topic: 1-1 Bamboo Slopes (Download Link FIXED)
Replies: 17
Views: 2313

Re: 1-1 Bamboo Slopes (Download Link FIXED)

Good level. Asian themed level in Mario are always rare so it's nice to see more of these. The only problem is about the "neo mushroom". It make invisible block visible but I actually don't need it because every invisible blocks are already showing from the start, making the mushroom totally useles...
by Alligator Rice
Sat Mar 04, 2017 2:14 am
Forum: Graphics
Topic: A Custom Graphic Request
Replies: 3
Views: 710

A Custom Graphic Request

I've been working hard on my project, but unfortunately, I've hit a brick wall. I have made countless attempts at making a Japanese style Toad House to go over the large SMB1 Castle BGO, but I simply can't do it. I am usually dead-set on making all of my own custom graphics, but this time, I need so...
by Alligator Rice
Thu Mar 02, 2017 7:47 pm
Forum: Graphics
Topic: New and Improved Japanese SMW Style Bridge
Replies: 2
Views: 825

New and Improved Japanese SMW Style Bridge

So a few days ago, I posted a graphic of a Japanese style bridge, and requested some feedback. The feedback I received addressed multiple issues with the bridge that I believe are now fixed. The improvements include but are not limited to: Improved lighting, no more pillow shading, no more banding, ...
by Alligator Rice
Thu Mar 02, 2017 3:30 am
Forum: Graphics
Topic: Japanese Themed Bridge (Lighting Updated!)
Replies: 8
Views: 1831

Re: Japanese Themed Bridge

I agree about the shading too. The railing post on the left is pillowshaded, so it could do with a rework, and the horizontal beam (I guess) across the bottom could have the lightest part a bit further up. Otherwise, good job! Lighting has been updated! Go ahead and take a look at the updated scree...
by Alligator Rice
Tue Feb 28, 2017 8:37 pm
Forum: Graphics
Topic: Japanese Themed Bridge (Lighting Updated!)
Replies: 8
Views: 1831

Japanese Themed Bridge (Lighting Updated!)

So some of you may have played some of the levels from the first world of my project, which is still a work in progress. Each world in the project is themed based on (a) specific culture(s) and/or country(s). The theme for the first world, is a Japanese-Asian theme. So here in this screenshot, I've ...
by Alligator Rice
Sat Feb 25, 2017 4:44 am
Forum: Graphics
Topic: Doopliss From Paper Mario TTYD
Replies: 5
Views: 1339

Doopliss From Paper Mario TTYD

I'm not sure if this has been done before, but I figured I'd share this being how happy I am with how it turned out. Doopliss will replace Wart (NPC-201). If you use this, please give credit to myself, and Nobody The Dragon. Enjoy! Screenshots http://i.imgur.com/5GFo80Sg.png http://i.imgur.com/dRT09...
by Alligator Rice
Wed Feb 22, 2017 1:44 pm
Forum: Levels
Topic: Neo South Island Zone (SMBX 1.3.0.1)
Replies: 9
Views: 1967

Re: Neo South Island Zone (SMBX 1.3.0.1)

When linking an image right click the image you want to use and select copy image address, and use that copied link.
by Alligator Rice
Tue Feb 21, 2017 2:28 am
Forum: Levels
Topic: 1-1 Bamboo Slopes (Download Link FIXED)
Replies: 17
Views: 2313

Re: 1-1 Bamboo Slopes (Download Link FIXED)

Wow, really solid level! Definitely one of the better "first levels" I've played. I literally couldn't find anything I didn't like: the music was a strange but fitting choice, the graphics looked good together, and the level was fun (I like how you introduced the mechanics). Seriously, you better f...
by Alligator Rice
Mon Feb 20, 2017 5:27 pm
Forum: Levels
Topic: Kuribo Wooden Land [SMBX2 PAL]
Replies: 39
Views: 2188

Re: Windy Sakura Mountains [SMBX 1.4.3]

Awesome level. love the aesthetics. How did you make the petals rain from the sky like that? Is that just a 1.4.3 only effect?
by Alligator Rice
Mon Feb 20, 2017 5:24 pm
Forum: Levels
Topic: 1-1 Bamboo Slopes (Download Link FIXED)
Replies: 17
Views: 2313

Re: 1-1 Bamboo Slopes (Download Link FIXED)

crazydev wrote:same, can't download the level, it keeps telling me to get mediafire pro when i try doing so.
Download link is fixed everyone! Sorry about that. I hope you can take the time to try out my level. It would help out a lot!
by Alligator Rice
Sun Feb 19, 2017 10:22 pm
Forum: Levels
Topic: 1-1 Bamboo Slopes (Download Link FIXED)
Replies: 17
Views: 2313

Re: 1-1 Bamboo Slopes

You've copied the post URL, not the image URL. Image URLs end in the image extension (e.g: .png). In order to get the image URLs, right-click the image and go to "Copy Image Address/URL". Anyway, the level does look really cool. I haven't played it yet but I guess I could give it a try. Got it! Tha...
by Alligator Rice
Sun Feb 19, 2017 10:00 pm
Forum: Levels
Topic: 1-1 Bamboo Slopes (Download Link FIXED)
Replies: 17
Views: 2313

1-1 Bamboo Slopes (Download Link FIXED)

I'm pretty far in development for this project, so I figured I'd share the first level, just to see if you guys think I'm headed in the right direction. There may be a few tutorial elements in this level, but they can be easily skipped since they are just text boxes. All criticism is welcome. If you...
by Alligator Rice
Thu Feb 16, 2017 6:59 pm
Forum: Help and Support
Topic: SMW Stars disappearing when I test level?
Replies: 1
Views: 351

SMW Stars disappearing when I test level?

So I've decided to implement a Green Star system into my project, so I recolored the SMW Stars to look green (obviously), and placed 3 in my level. I made a special layer for these 3 Stars, so that when all 3 are collected, a sound plays, letting the player know they collected all 3. However, when I...
by Alligator Rice
Sat Jul 30, 2016 4:36 pm
Forum: Levels
Topic: 2-Secret Hazy Mountain Hike
Replies: 10
Views: 3915

Re: 2-Secret Hazy Mountain Hike

UNOFFICIAL REVIEW of 2-SECRET HAZY MOUNTAIN HIKE by ALLIGATOR RICE (nice username bro) Gameplay (60%): 8/10 For the most part, this was a very fun level! We've all seen sunset levels in SMBX before, but the mountain haze was a nice gimmick that made this level stand out. Speaking of the mountain ha...
by Alligator Rice
Fri Jul 29, 2016 4:27 pm
Forum: Levels
Topic: 2-Secret Hazy Mountain Hike
Replies: 10
Views: 3915

Re: 2-Secret Hazy Mountain Hike

Why does it matter who did it first??
by Alligator Rice
Fri Jul 29, 2016 2:06 pm
Forum: Levels
Topic: 2-Secret Hazy Mountain Hike
Replies: 10
Views: 3915

Re: 2-Secret Hazy Mountain Hike

http://i.imgur.com/MOuG6wy.png I fixed the image for you. I really love how the sunset background blends in with the silhouettes to create some otherwise beautiful scenery. Thank you! I usually just put the link to the screenshot but this time I decided I'd try to put the image in the post, but I f...
by Alligator Rice
Fri Jul 29, 2016 2:01 pm
Forum: Levels
Topic: 2-Secret Hazy Mountain Hike
Replies: 10
Views: 3915

2-Secret Hazy Mountain Hike

Here's a level i just finished up the other day. It's strongly influenced from the factory level in Donkey Kong Country Returns. The level is comprised of a series of hills and obstacles and clouds (haze) that fly past you and occasionally block your view. This level may need some improvement, but i...
by Alligator Rice
Thu Jul 28, 2016 10:58 pm
Forum: Help and Support
Topic: Lose items upon level completion?
Replies: 3
Views: 547

Lose items upon level completion?

Does anyone know how to make it so the player loses their items upon completion of a level? That is, IF there is an actual way to do this?

Go to advanced search