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by Murphmario
Fri Apr 19, 2019 9:53 pm
Forum: LunaLua
Topic: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!
Replies: 360
Views: 13981

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Alright. Managed to slow down the speed of the Graf. The only problem now is that anything that lands on top of a Blocktop Graf ends up not having their X-Position changed alongside the Graf like most other platforms, and as a result, they fall off. Edit: Attach to layer doesn't work either. The at...
by Murphmario
Fri Apr 19, 2019 2:30 pm
Forum: LunaLua
Topic: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!
Replies: 360
Views: 13981

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Alright. Managed to slow down the speed of the Graf. The only problem now is that anything that lands on top of a Blocktop Graf ends up not having their X-Position changed alongside the Graf like most other platforms, and as a result, they fall off. Edit: Attach to layer doesn't work either. The att...
by Murphmario
Fri Apr 19, 2019 9:37 am
Forum: LunaLua
Topic: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!
Replies: 360
Views: 13981

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Enjl meant "parametric" functions, not parabolic. It basically means a function that instead of being written like: y = f(x), it's written x = f(t), y = g(t). Essentially, you want to describe how the x and y position change over time, where the variable t contains the current time value. For examp...
by Murphmario
Fri Apr 19, 2019 8:03 am
Forum: LunaLua
Topic: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!
Replies: 360
Views: 13981

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

As someone who's math skills aren't really the best, could I maybe have an example please? Googling "Parabolic func Enjl meant "parametric" functions, not parabolic. It basically means a function that instead of being written like: y = f(x), it's written x = f(t), y = g(t). Essentially, you want to...
by Murphmario
Thu Apr 18, 2019 10:32 pm
Forum: LunaLua
Topic: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!
Replies: 360
Views: 13981

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Does anyone know how to increase the amount of time a Graf can travel horizontally or vertically without increasing it's speed? Also Grafs with blocktop=1 don't carry the player with them. You sorta just slide off. 1) Grafs are defined by parabolic functions, so by adjusting the individual values i...
by Murphmario
Thu Apr 18, 2019 8:15 pm
Forum: LunaLua
Topic: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!
Replies: 360
Views: 13981

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Does anyone know how to increase the amount of time a Graf can travel horizontally or vertically without increasing it's speed?

Also Grafs with blocktop=1 don't carry the player with them. You sorta just slide off.
by Murphmario
Thu Apr 18, 2019 4:48 pm
Forum: Graphics
Topic: Custom Flowers (power up) Sprites Ready to be used in SMBX2 Levels
Replies: 4
Views: 165

Re: Custom Flowers (power up) Sprites Ready to be used in SMBX2 Levels

These look nice, but we can't really use these without a download link. Did you forget to add it?
by Murphmario
Fri Apr 12, 2019 11:48 am
Forum: Projects
Topic: Quest for Doxoria (HELP NEEDED!)
Replies: 64
Views: 3497

Re: Quest for Doxoria (HELP NEEDED!)

I could port custom graphics if you need me to. Not the best at spriting though.
by Murphmario
Wed Apr 10, 2019 4:17 pm
Forum: Graphic Request
Topic: Full SMW HUD for SMBX2 MAGLX3
Replies: 9
Views: 271

Re: Full SMW HUD for SMBX2 MAGLX3

Besides, isn't most of it just the SMW Hud already?
by Murphmario
Mon Apr 08, 2019 4:19 pm
Forum: LunaLua Help
Topic: Need help with lua? - LunaLua General Help
Replies: 23
Views: 427

Re: Need help with lua? - LunaLua General Help

Hey, does anyone know why I'm getting this error? It's not an issue with Enjl's Parachute NPCs, so something must be wrong with my file.
Image
by Murphmario
Fri Apr 05, 2019 9:23 pm
Forum: LunaLua
Topic: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!
Replies: 360
Views: 13981

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Million Dollar question about this recent version of S M B X 2.0 : Is the extra graphics free to use for this version available on the next beta or not? :?: I'm 100% sure slots 751-1000 for blocks, BGOs, Effects, and NPCs are meant to be free slots. And I'd imagine that the Devs wouldn't change thi...
by Murphmario
Mon Apr 01, 2019 3:59 pm
Forum: LunaLua
Topic: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!
Replies: 360
Views: 13981

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Electriking wrote:
Mon Apr 01, 2019 3:41 pm
PROX wrote:
Sun Mar 31, 2019 9:52 pm
I think it's safe to assume that a lot of npcs don't interact well with snake blocks
It is. NPCs just fall hrough them.
They also fall through even if they're not on the snake block. Even after said snake block's gone, the NPCs still fall through the floor.
by Murphmario
Mon Apr 01, 2019 3:29 pm
Forum: LunaLua
Topic: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!
Replies: 360
Views: 13981

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Just a minor nitpick: The "Fluoresent" in the Tourian tileset isn't actually fluoresent, but something unique to the Metroid universe called a "Zebetite". That's pretty much all I have to say; the team all did a good job on this somewhat-update, and I hope future development goes nicely.
by Murphmario
Mon Apr 01, 2019 2:12 pm
Forum: Video Games
Topic: something about super mario bros.
Replies: 10
Views: 178

Re: something about super mario bros.

It could just be that Mario's travelling through different time zones around the world.
by Murphmario
Wed Mar 27, 2019 5:59 pm
Forum: Graphics
Topic: SKL Graphics Pack v2
Replies: 21
Views: 940

Re: SKL Graphics Pack v2

So it turns out that the issue with the download was on my end, not yours. Sorry about all that, litchh. Got it working now.
by Murphmario
Wed Mar 27, 2019 9:38 am
Forum: Graphics
Topic: SKL Graphics Pack v2
Replies: 21
Views: 940

Re: SKL Graphics Pack v2

The new download link doesn't really help; it's still giving me errors when I try to copy the files to my graphics folder.

Edit: I have tried repairing the archive with both Winrar and Zip Repair. Neither of them worked.
by Murphmario
Tue Mar 26, 2019 10:32 pm
Forum: Graphics
Topic: SKL Graphics Pack v2
Replies: 21
Views: 940

Re: SKL Graphics Pack v2

Hey, could you please upload this to a different site by any chance? The current download isn't working very well for me; either it outright fails or has some corrupted files in it.
by Murphmario
Thu Mar 07, 2019 8:38 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 520006

Re: SMBX2 (2.0 Beta 3)

Wasn't the issues with releasing the source code discussed with Redigit himself one time?
by Murphmario
Mon Feb 18, 2019 10:17 am
Forum: Graphics
Topic: Kester's Pipe and Cactus GFX
Replies: 7
Views: 304

Re: Kester's Pipe and Cactus GFX

Honestly I feel like the cactus could be a bit better in terms of shading. Also, why not split up the custom-colored pipes as you did with the SMB3 colored ones? That way, people who use SMBX2 can actually use them. These graphics are pretty good asides from those issues, however. Might do that as ...
by Murphmario
Mon Feb 18, 2019 9:16 am
Forum: Graphics
Topic: Kester's Pipe and Cactus GFX
Replies: 7
Views: 304

Re: Kester's Pipe and Cactus GFX

Honestly I feel like the cactus could be a bit better in terms of shading. Also, why not split up the custom-colored pipes like you did with the SMB3 colored ones? That way, people who use SMBX2 can actually use them. These graphics are pretty good asides from those issues, however.

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