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by Murphmario
Sat Jun 15, 2019 3:27 pm
Forum: Graphic Request
Topic: Aquaman from Megaman 8.
Replies: 5
Views: 73

Re: Aquaman from Megaman 8.

What NPC do you want him to replace?
by Murphmario
Sat Jun 08, 2019 7:12 pm
Forum: Graphic Request
Topic: PHANTO GUYS NEEDED!
Replies: 5
Views: 169

Re: PHANTO GUYS NEEDED!

Here's exactly what you're looking for (Shy Guys only):
http://www.supermariobrosx.org/forums/v ... hp?t=11438
by Murphmario
Thu Jun 06, 2019 2:51 pm
Forum: Graphic Request
Topic: eh
Replies: 2
Views: 103

Re: eh

I might do them. Though take this into account:
Cedur wrote:
Thu Jun 06, 2019 10:10 am
would be better to tell already how many images and what images it is before anyone can be interested
And I'll consider.

Also you don't need the internet to use an image editor.
by Murphmario
Sun Jun 02, 2019 11:31 am
Forum: Graphics
Topic: Crate Factory Tiles & Behavior Pack
Replies: 3
Views: 260

Re: Crate Factory Tiles & Behavior Pack

I actually quite like these, so good job. The main reason I'm posting this comment though is to tell you that SMBX2/Lunalua versions support both PNGs and GIFs.
by Murphmario
Fri May 31, 2019 11:56 pm
Forum: LunaLua
Topic: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!
Replies: 550
Views: 34583

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

thegameseum wrote:
Fri May 31, 2019 11:19 pm
Bug: The jumping piranha plant is seen as a dummy npc in the game and it becomes this nonmoving, unkillable object.
Gif:

Image
Assuming you're not using the one in the tileset item box: use that. The other one isn't coded.
by Murphmario
Mon May 27, 2019 12:56 am
Forum: Graphics
Topic: Undertale Playable Frisk (Replaces Big Mario)
Replies: 15
Views: 3497

Re: Undertale Playable Frisk (Replaces Big Mario)

I'm honestly doubting it's the graphic that's causing it to crash. If it's a normal graphic replacement (which it probably is), then the animation's code isn't modified, only it's appearance.
by Murphmario
Sat May 25, 2019 9:07 pm
Forum: Graphics
Topic: Squishy Rex's CGFX Pack v1.8
Replies: 397
Views: 122653

Re: Squishy Rex's CGFX Pack v1.8

Yeah, that is pretty weird for a pack like this.
by Murphmario
Fri May 24, 2019 4:15 pm
Forum: Graphics
Topic: Squishy Rex's CGFX Pack v1.8
Replies: 397
Views: 122653

Re: Squishy Rex's CGFX Pack v1.8

I just realized today that I posted that on the wrong thread. For whatever reason, I thought you all were talking about the Community Graphics Pack. Oops.
by Murphmario
Wed May 22, 2019 8:36 pm
Forum: Graphics
Topic: Squishy Rex's CGFX Pack v1.8
Replies: 397
Views: 122653

Re: Squishy Rex's CGFX Pack v1.8

So, does anyone know where a good place to upload a replacement for this pack would be? I'm in the process of updating it.
by Murphmario
Mon May 20, 2019 2:23 pm
Forum: Graphic Request
Topic: Shyster
Replies: 2
Views: 120

Re: Shyster

Hope this works. Decided to go with red since that's the default Shyster color in SMRPG.

https://www.dropbox.com/s/kizyp18tx7uz6 ... a.zip?dl=0
by Murphmario
Sat May 18, 2019 6:02 pm
Forum: Graphics
Topic: NSMBU [Adjective] Sun
Replies: 8
Views: 811

Re: NSMBU [Adjective] Sun

I remember Valtteri made an Angry Sun script, but I'm pretty sure it doesn't work anymore. It's not even in a custom NPC slot anyways.
by Murphmario
Sun May 12, 2019 5:31 pm
Forum: Graphics
Topic: SMM Underwater Tileset
Replies: 5
Views: 470

Re: SMM Underwater Tileset

Enjl wrote:
Sun May 12, 2019 11:45 am
Includes:
-SMM Ship Tileset
Oops.

Also the randomized tiles are a nice touch. This would definitly be useful for SMW levels.
by Murphmario
Sun May 12, 2019 10:21 am
Forum: Graphic Request
Topic: Rain BGOs/Eyecandy
Replies: 4
Views: 129

Re: Rain BGOs/Eyecandy

Use the "Part 1" and "Part 2" links at the bottom. The OneDrive link is not complete.
by Murphmario
Mon May 06, 2019 12:41 pm
Forum: Video Games
Topic: WTF Gaming moments
Replies: 35
Views: 643

Re: WTF Gaming moments

In Terraria, I once smashed a Shadow Orb and got out of the Corruption before the Eater of Worlds spawned. As soon as I got back, it DID spawn. On a floating island above the Corruption no less!

You can probably tell what happened next.
by Murphmario
Sun May 05, 2019 12:06 pm
Forum: Graphics
Topic: 64searchman46's GFX Pack v1.04 (baby update!) [SMBX2.0]
Replies: 25
Views: 1072

Re: 64searchman46's GFX Pack v1.03 (1.03 update!) [SMBX2.0]

Hey 64searchman46, are you planning to make your gfx be compatible with 1.3 as well? I don't use 1.3 but there are already plenty of people using it and they might want to use your gfx. Why do people even keep using 1.3. in the first place when SMBX2 and 38A are basically improvments. Arguably, of ...
by Murphmario
Fri Apr 19, 2019 9:53 pm
Forum: LunaLua
Topic: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!
Replies: 550
Views: 34583

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Alright. Managed to slow down the speed of the Graf. The only problem now is that anything that lands on top of a Blocktop Graf ends up not having their X-Position changed alongside the Graf like most other platforms, and as a result, they fall off. Edit: Attach to layer doesn't work either. The at...
by Murphmario
Fri Apr 19, 2019 2:30 pm
Forum: LunaLua
Topic: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!
Replies: 550
Views: 34583

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Alright. Managed to slow down the speed of the Graf. The only problem now is that anything that lands on top of a Blocktop Graf ends up not having their X-Position changed alongside the Graf like most other platforms, and as a result, they fall off. Edit: Attach to layer doesn't work either. The att...
by Murphmario
Fri Apr 19, 2019 9:37 am
Forum: LunaLua
Topic: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!
Replies: 550
Views: 34583

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Enjl meant "parametric" functions, not parabolic. It basically means a function that instead of being written like: y = f(x), it's written x = f(t), y = g(t). Essentially, you want to describe how the x and y position change over time, where the variable t contains the current time value. For examp...
by Murphmario
Fri Apr 19, 2019 8:03 am
Forum: LunaLua
Topic: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!
Replies: 550
Views: 34583

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

As someone who's math skills aren't really the best, could I maybe have an example please? Googling "Parabolic func Enjl meant "parametric" functions, not parabolic. It basically means a function that instead of being written like: y = f(x), it's written x = f(t), y = g(t). Essentially, you want to...
by Murphmario
Thu Apr 18, 2019 10:32 pm
Forum: LunaLua
Topic: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!
Replies: 550
Views: 34583

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Does anyone know how to increase the amount of time a Graf can travel horizontally or vertically without increasing it's speed? Also Grafs with blocktop=1 don't carry the player with them. You sorta just slide off. 1) Grafs are defined by parabolic functions, so by adjusting the individual values i...

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