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by PROX
Sat Apr 20, 2019 5:43 am
Forum: Art Board
Topic: WIP Graphics Showcase III
Replies: 701
Views: 42174

Re: WIP Graphics Showcase III

Natsu wrote:
Fri Apr 19, 2019 10:37 pm
Did somebody say "Emerald Tileset"? Well, not exactly emerald, more like gemstone, but I think it gets the job done.
Seriously though, such a coincidence two of us worked on something gemstone related.
Spoiler: show
Image
ah, so you finally showcased it o.o
by PROX
Fri Apr 19, 2019 4:03 pm
Forum: Art Board
Topic: WIP Graphics Showcase III
Replies: 701
Views: 42174

Re: WIP Graphics Showcase III

Just something Im working on. https://i.postimg.cc/141CX1h1/Capture.png Really cool, i am looking forward to it being finished. Thanks. Im glad you like them. https://i.postimg.cc/wt7ycgm6/Capture.png Added some things the shape looks fine and I like the concept; however, the base is pillow shaded ...
by PROX
Tue Apr 16, 2019 5:38 am
Forum: Levels
Topic: Electriking's Powerline [NEW LEVEL 15/4/19]
Replies: 26
Views: 2889

Re: Electriking's Powerline [NEW LEVEL 15/4/19]

MmmMario wrote:
Mon Apr 15, 2019 7:47 pm
Hmm, for the new thwomp level, was that tileset in PROX's thwomp ruins, or somewhere else completely?
he used my old pyramid tileset
by PROX
Sat Apr 13, 2019 12:10 am
Forum: Graphics
Topic: SMB3 Custom Grassland + NPCs
Replies: 31
Views: 585

Re: SMB3 Custom Grassland + NPCs

By light source, I mean the areas that the light source hits. The way you shaded your graphics makes it look like the light source is all over the place. One prime example is the tree. The treetop has the light hitting it from the top left, while the trunk has the light hitting it from the top right...
by PROX
Fri Apr 12, 2019 6:46 pm
Forum: Graphics
Topic: SMB3 Custom Grassland + NPCs
Replies: 31
Views: 585

Re: SMB3 Custom Grassland + NPCs

where's the light source?
by PROX
Wed Apr 10, 2019 6:39 am
Forum: Levels
Topic: Mole King's Underground Fort
Replies: 6
Views: 300

Re: Mole King's Underground Fort

I remember enjoying this level, so actually getting to record it myself will be a nice change of pace. Edit: Beat the level both coinless and with All-Star Coins. Expect the two videos soon. https://www.youtube.com/watch?v=DbYxzyVQ65w https://www.youtube.com/watch?v=DbYxzyVQ65w Original Links: http...
by PROX
Wed Apr 10, 2019 12:44 am
Forum: Levels
Topic: Mole King's Underground Fort
Replies: 6
Views: 300

Mole King's Underground Fort

This was going to be the first fortress level in my episode before I cancelled it, so I'm releasing the level now. Its main gimmick consists of mega moles and also contains the famous Mole King boss. However, the boss is not the same as it was before..... o.o This should go without saying, but pleas...
by PROX
Sat Apr 06, 2019 9:58 pm
Forum: Graphics
Topic: Custom Thwomp Pack
Replies: 4
Views: 263

Re: Custom Thwomp Pack

Taycamgame wrote:
Sat Apr 06, 2019 8:16 am
I assume this is intended for use in the new MaGLX3 version (due to mad thwomps and mega thwomps)? Looking good, as always!
yes
by PROX
Sat Apr 06, 2019 5:38 am
Forum: Graphics
Topic: Custom Thwomp Pack
Replies: 4
Views: 263

Custom Thwomp Pack

Remember those huge thwomps I made that were very impractical to use in a level? Well, here are some smaller ones that are actually usable and the original thwomp that was made is now a giant thwomp. Tileset in the screenshot has already been released in my graphics pack for those who aren't familia...
by PROX
Thu Apr 04, 2019 12:02 am
Forum: Art Board
Topic: WIP Graphics Showcase III
Replies: 701
Views: 42174

Re: WIP Graphics Showcase III

So remember the huge thwomps I made that people will probably never use due to how impractical they are? Well, I made some alternatives:
Image
by PROX
Wed Apr 03, 2019 2:35 am
Forum: LunaLua
Topic: [NPC Pack] Albatoss from SMB2
Replies: 12
Views: 382

Re: [NPC Pack] Albatoss from SMB2

ooooh this is very useful
by PROX
Tue Apr 02, 2019 7:31 pm
Forum: LunaLua
Topic: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!
Replies: 341
Views: 12293

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

The height the podoboo jumps at is how high you place it above the lava. Unless fixed height is used. ok, but why do the numbers exist then? For when you want the podoboo to have a fixed height independent of where you place it reletive to the lava. Well, at least that is probably how it should wor...
by PROX
Tue Apr 02, 2019 5:01 pm
Forum: LunaLua
Topic: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!
Replies: 341
Views: 12293

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

The podoboos are very janky. For some reason, no matter what I do, the height of the podoboos don't increase. No matter which number I put it at, it stays at the same height. The height the podoboo jumps at is how high you place it above the lava. Unless fixed height is used. ok, but why do the num...
by PROX
Tue Apr 02, 2019 4:22 pm
Forum: LunaLua
Topic: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!
Replies: 341
Views: 12293

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

The podoboos are very janky. For some reason, no matter what I do, the height of the podoboos don't increase. No matter which number I put it at, it stays at the same height.
by PROX
Sun Mar 31, 2019 9:52 pm
Forum: LunaLua
Topic: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!
Replies: 341
Views: 12293

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

npcs act weird when they interact with snake blocks. It might be limited to generators, but this deserves a looking into. https://i.imgur.com/1VEb7t7.gif EDIT: the Grrols don't interact well with the snake blocks by themselves either. I think it's safe to assume that a lot of npcs don't interact wel...
by PROX
Sun Mar 31, 2019 2:20 pm
Forum: LunaLua
Topic: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!
Replies: 341
Views: 12293

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

idk if I'm using them wrong or not, but npcs don't seem to interact with clear pipes at all. I'm sure you guys have already heard about it from other people.
by PROX
Sun Mar 31, 2019 6:54 am
Forum: LunaLua
Topic: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!
Replies: 341
Views: 12293

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

This only happens when the lightning npc is used as a projectile. It works normally in every other scenario except this one. https://i.imgur.com/ELLOWii.gif Also if a fire bro fireball makes contact with an npc with npcblocktop, it flies across the screen at blinding speed and then the game crashes....
by PROX
Sun Mar 31, 2019 6:43 am
Forum: Graphics
Topic: Custom Bowser's Castle Tileset
Replies: 27
Views: 4359

Re: Custom Bowser's Castle Tileset

You guys do understand that this tileset is old right? xD It's also very bad. There's an updated version in my gfx pack which looks a whole lot better. I guess you made a really good tileset if people are still complementing it even though there's a new updated set of graphics! This is far FAR from...
by PROX
Fri Mar 29, 2019 5:59 am
Forum: Graphics
Topic: SMB3 Cheese Background REMASTERED (UPDATE 29/03/2019)
Replies: 6
Views: 306

Re: SMB3 Cheese Background REMASTERED

Well, I expanded this background and did some recoloring here and there. Feel free to add this. This was a team effort after all xP: Screenshots: https://i.imgur.com/5jCiU1Y.png https://i.imgur.com/DXTY4TC.png https://i.imgur.com/G4nNsjK.png There's one more, but in order to see it, you must downloa...
by PROX
Fri Mar 29, 2019 5:29 am
Forum: Art Board
Topic: WIP Graphics Showcase III
Replies: 701
Views: 42174

Re: WIP Graphics Showcase III

Almost done:
Spoiler: show
Image

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