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by Enjl
Thu Apr 25, 2019 3:37 pm
Forum: LunaLua
Topic: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!
Replies: 363
Views: 14456

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

sammerbro wrote:
Thu Apr 25, 2019 3:11 pm
In the next build, will the Big Green P-Switch bug be fixed?
The Big Green P-Switch is not in the tileset itembox for good reasons... same for other items you might find in the editor that aren't part of the tileset itembox.
by Enjl
Thu Apr 25, 2019 3:10 pm
Forum: Help and Support
Topic: Foreground BGO z-layer + z-offset only working in editor
Replies: 2
Views: 22

Re: Foreground BGO z-layer + z-offset only working in editor

Use background-n.txt files. The handbook has more information, including pointing out that the menu you're attempting is not currently supported.
https://docs.google.com/document/d/1uOd ... vPFaA/edit#
by Enjl
Thu Apr 25, 2019 3:04 pm
Forum: Levels
Topic: Eri7's levels thread - FLUDD House RELEASED!
Replies: 30
Views: 1350

Re: Eri7's levels thread - FLUDD House RELEASED!

Someone tell him his lightning comes out the wrong spot...* Also for some reason lightning hurts the player in this engine/level which is inconsistent with how it works in SMW and completely threw me off, oops! Just as easy, but lets you go to the bathroom while playing. When you return, all offscr...
by Enjl
Wed Apr 24, 2019 12:13 pm
Forum: LunaLua Help
Topic: How to savedata in Lunalua
Replies: 2
Views: 72

Re: How to savedata in Lunalua

Method 1: Change the variable after collecting dragon coins, then trigger an event if the variable is changed at the beginning of the level. *Rejected by the devs due to a bug No... I just said that inside of onStart you might not be able to call triggerEvent currently due to a bug which I think is...
by Enjl
Mon Apr 22, 2019 10:38 pm
Forum: LunaLua
Topic: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!
Replies: 363
Views: 14456

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Without more details I won't be able to tell you what's wrong. Perhaps upload your level so I can take a look. The level has nothing to do with it. Everything is alright until you set the graphic config for the Wiggler itself. Then, what happens is that the Wiggler's head gets set to the full X val...
by Enjl
Mon Apr 22, 2019 8:01 am
Forum: Help and Support
Topic: Question
Replies: 7
Views: 113

Re: Question

Turns out TheDinoKing made an API that improves slopes (which includes Jump-through slopes). Don't know how good it is (I don't have access to my PC to be able to test it out right now) but for those who want them in SMBX2, it should work: https://www.supermariobrosx.org/forums/viewtopic.php?f=87&t...
by Enjl
Sun Apr 21, 2019 9:28 pm
Forum: LunaLua
Topic: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!
Replies: 363
Views: 14456

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Without more details I won't be able to tell you what's wrong. Perhaps upload your level so I can take a look.
by Enjl
Sun Apr 21, 2019 9:27 pm
Forum: LunaLua Help
Topic: Need help with lua? - LunaLua General Help
Replies: 23
Views: 441

Re: Need help with lua? - LunaLua General Help

I don't know if it's possible to create custom characters. I always make my custom characters over one of the main 5.
by Enjl
Sun Apr 21, 2019 7:46 pm
Forum: LunaLua Help
Topic: Need help with lua? - LunaLua General Help
Replies: 23
Views: 441

Re: Need help with lua? - LunaLua General Help

Dog In Da Grass wrote:
Sun Apr 21, 2019 7:03 pm
how do I switch to a custom character?
You can use the character constants: player:transform(CHARACTER_KLONOA)
by Enjl
Sun Apr 21, 2019 6:46 pm
Forum: LunaLua
Topic: nullifier.lua - Un-draw the environment
Replies: 5
Views: 129

Re: nullifier.lua - Un-draw the environment

Waddle wrote:
Sun Apr 21, 2019 10:35 am
We can do the SMW poison bubble shader now where it cuts through the scenery! good
Not with nullifier! Nullifier just does squares. Circles are a bit more tricky.
by Enjl
Sun Apr 21, 2019 6:44 pm
Forum: LunaLua
Topic: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!
Replies: 363
Views: 14456

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

You could draw over all blocks of an ID with lua's Graphics.draw function... no clean way to do it natively at the moment, but I could make a library for it for the time being... Check back in the lunalua forum in about an hour or two. Edit: https://www.supermariobrosx.org/forums/viewtopic.php?f=10...
by Enjl
Sun Apr 21, 2019 1:09 pm
Forum: LunaLua
Topic: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!
Replies: 363
Views: 14456

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

cheezeeshoo wrote:
Sun Apr 21, 2019 12:36 pm
This has been a bug in Beta 3 already and hasn't been fixed yet. You can use the following code to fix it for your level though:

Code: Select all

function onTick()
	for k,v in ipairs(Effect.get(EFFECT_ID)) do
		v.width = DESIREDWIDTH
		v.height = DESIREDHEIGHT
	end
end
Just replace the all-caps stuff.
by Enjl
Sun Apr 21, 2019 9:04 am
Forum: Art Board
Topic: WIP Graphics Showcase III
Replies: 727
Views: 42749

Re: WIP Graphics Showcase III

One of the main troubles i have is with fill tiles. For example, one of my tilesets has a fill tile which is really basic: https://i.imgur.com/J7isLZG.gif Looking back at this, it's also clear that the shading on the slopes is incorrect, any suggestions on how to handle slopes? When i look at tiles...
by Enjl
Sun Apr 21, 2019 8:27 am
Forum: LunaLua
Topic: customblockanim.lua - Cause we got no block.txt at the moment
Replies: 2
Views: 112

customblockanim.lua - Cause we got no block.txt at the moment

This script lets you customize blocks kinda like you would customise NPCs, BGOs and effects in txt files. Definitely not basegame-worthy, but it should take care of wanting animating blocks of certain sizes. Download: https://pastebin.com/cDPxepWG Example: https://i.imgur.com/SBj98Zq.gif Docs (also ...
by Enjl
Sun Apr 21, 2019 8:21 am
Forum: LunaLua
Topic: nullifier.lua - Un-draw the environment
Replies: 5
Views: 129

nullifier.lua - Un-draw the environment

A script I once created for someone. The idea is to have a BGO which un-draws parts of the environment. Download: https://pastebin.com/gsE0aQM9 Example: In this example, the nullifier BGO is on a moving layer. On the lefthandside you can see the editor setup, while on the right they have moved a bit...
by Enjl
Sun Apr 21, 2019 7:47 am
Forum: LunaLua
Topic: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!
Replies: 363
Views: 14456

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

You could draw over all blocks of an ID with lua's Graphics.draw function... no clean way to do it natively at the moment, but I could make a library for it for the time being... Check back in the lunalua forum in about an hour or two. Edit: https://www.supermariobrosx.org/forums/viewtopic.php?f=101...
by Enjl
Sat Apr 20, 2019 10:10 pm
Forum: Art Board
Topic: WIP Graphics Showcase III
Replies: 727
Views: 42749

Re: WIP Graphics Showcase III

Drawing sprites without deeper meaning can be a fun distraction. I highly recommend it. I may try it out. Any suggestions of what sort of things to try? I mean, by now, plenty of different grassland, castle, cave etc. tilesets exist. How can you make your sprites more unique as opposed to being jus...
by Enjl
Sat Apr 20, 2019 5:45 pm
Forum: Art Board
Topic: WIP Graphics Showcase III
Replies: 727
Views: 42749

Re: WIP Graphics Showcase III

Drawing sprites without deeper meaning can be a fun distraction. I highly recommend it.
by Enjl
Sat Apr 20, 2019 4:12 pm
Forum: Art Board
Topic: WIP Graphics Showcase III
Replies: 727
Views: 42749

Re: WIP Graphics Showcase III

Image

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