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by Enjl
Sun Jul 21, 2019 3:23 pm
Forum: Help and Support
Topic: A software to make gifs?
Replies: 3
Views: 138

Re: A software to make gifs?

licecap
by Enjl
Sun Jul 21, 2019 12:59 pm
Forum: General
Topic: Calculation of distance traveled with movement events in SMBX.
Replies: 2
Views: 89

Re: Calculation of distance traveled with movement events in SMBX.

The SMBX2 editor does this calculation automatically in the events tab, and there's also this pinned topic here.
by Enjl
Sun Jul 21, 2019 7:10 am
Forum: Projects
Topic: Super Mario 3D Land X (Heavy WIP)
Replies: 11
Views: 499

Re: Super Mario 3D Land X (Heavy WIP)

I can't tell what's in the foreground and what isn't. Dark outlines help signify solidness. Use them! Right now, the tree in the back looks the most solid out of all custom objects in the 2nd image.
by Enjl
Sun Jul 21, 2019 6:50 am
Forum: SLAM
Topic: Super Linguini And Macaroni - WE HAVE A DISCORD NOW
Replies: 84
Views: 3797

Re: Super Linguini And Macaroni - WE HAVE A DISCORD NOW

Out of curiosity, can we submit levels for the SLAM Collab with custom themes, such as a level that has the same level biome as let's just use for example, Spring Yard Zone * ? If no, sorry for wasting your time with this post.[line] * lol, I really don't know what biome Spring Yard Zone really is ...
by Enjl
Sun Jul 21, 2019 6:40 am
Forum: Help and Support
Topic: How to make the world map 3d in SMBX2
Replies: 4
Views: 202

Re: How to make the world map 3d in SMBX2

Documentation is found within the library files themselves or on the handbook . Map3d documentation is not on the handbook because this version isn't for releasing episodes, so the handbook solely focuses on level-wide features (it's kind of a crutch to bridge the time until we have our new wiki set...
by Enjl
Sun Jul 21, 2019 6:38 am
Forum: General
Topic: A Mario X Collab Adventure
Replies: 3
Views: 95

Re: A Mario X Collab Adventure

Not quite sure what's up with the "too-late" negative attitude, since the fact that it's already going on should be a good thing considering OP can just get the dev kit and contribute! If SLAM was already finished and ready to be released, THAT would be a tad late.
by Enjl
Sat Jul 20, 2019 11:19 am
Forum: Help and Support
Topic: How to make the world map 3d in SMBX2
Replies: 4
Views: 202

Re: How to make the world map 3d in SMBX2

How do you use the map3d.lua script to make the world map 3d? Never see and hear about "3d map in SMBX2.". can you show. or tell where you find something about this? SMBX2 blog, changelog, scripts folder... To answer the original question, I think it's as simple as loading the library. I believe th...
by Enjl
Fri Jul 19, 2019 4:12 pm
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 671
Views: 53192

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

The real question is, what are you using the world map editor for in the build that discourages episode releases ;p
The unoptimized world map editor UI is one of the smaller reasons for the discouragement indeed.
by Enjl
Thu Jul 18, 2019 3:09 pm
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 671
Views: 53192

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

MisterZygarde64 wrote:
Thu Jul 18, 2019 2:02 pm
It says it couldn't find the latest server version. Also the website seems to be down.
It pulls from this URL, which I can access. The website is up. http://codehaus.wohlsoft.ru/version/update-check.json
by Enjl
Thu Jul 18, 2019 1:23 pm
Forum: Projects
Topic: Dream Land Reloaded [Beta 3 Edition Release]
Replies: 11
Views: 607

Re: Dream Land Reloaded

Westretroman wrote:
Thu Jul 18, 2019 1:18 pm
This actually looks pretty good, is there any lua involved in this for the bosses, aside from the HUD.
... there is no lua in the hud from what I can tell...
by Enjl
Thu Jul 18, 2019 10:51 am
Forum: SLAM
Topic: Royalty-free Ideas!
Replies: 17
Views: 826

Re: Royalty-free Ideas!

You can make speedrun levels without time limits by making the design facilitate going fast.
by Enjl
Thu Jul 18, 2019 4:53 am
Forum: Levels
Topic: PrinceApple's Level Collection
Replies: 4
Views: 229

Re: PrinceApple's Level Collection

What makes this level kaizo? There are some parts where the level goes out of its way to make itself easier (hidden blocks to stop thwomps, stopwatch), and even without them it's just a neat set of spinjump challenges.
by Enjl
Thu Jul 18, 2019 4:16 am
Forum: Graphics
Topic: SMM2 Toadette costume for Toad
Replies: 9
Views: 578

Re: SMM2 Toadette costume for Toad

Can you please share the actual error message? Those dialog boxes have more information than a vague description, and from what you wrote I cannot pin down what could possibly be going wrong on your end. You didn't even specify the version number. Beta 3 or one of the MAGLX3 builds? Ok, sorry, let ...
by Enjl
Wed Jul 17, 2019 11:53 am
Forum: Graphics
Topic: SMM2 Toadette costume for Toad
Replies: 9
Views: 578

Re: SMM2 Toadette costume for Toad

Hey man, I get an error message when I try to use this costume, it says that it didn't found the file "playeranim". I managed to make it work, in a sense, as I had to delete some lines of code in the "costume.lua" file, which I assume are the ones that manage the swimming frames. By the way, I am p...
by Enjl
Tue Jul 16, 2019 5:33 pm
Forum: Help and Support
Topic: restricting yoshis
Replies: 6
Views: 300

Re: restricting yoshis

There's a mount filter in SMBX2 since the MAGLX3 build in the Misc. category, which removes boots, yoshis and clown cars.
by Enjl
Tue Jul 16, 2019 10:32 am
Forum: LunaLua Help
Topic: Need help with lua? - LunaLua General Help
Replies: 95
Views: 4531

Re: Need help with lua? - LunaLua General Help

Too many "end"s. The "end" keyword is used to close off a block. You need to close off every time you use the keywords "function", "then", or "do". In this case, you're opening a block using "function", then opening another block using the for loop. You don't want to close off the onDraw definition...
by Enjl
Tue Jul 16, 2019 4:46 am
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 671
Views: 53192

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

For the next release, could you try fix the issue of glitching effects when ever a custom enemy dies. It's really distracting. https://i.postimg.cc/vgNW56N6/halp.png I agree this needs to be fixed, but is your effect a .png file? For me, it doesn't work unless the effect is a .gif and the correct w...
by Enjl
Tue Jul 16, 2019 4:41 am
Forum: General
Topic: It's me or the activity has decreased?
Replies: 16
Views: 400

Re: It's me or the activity has decreased?

I never have more than 2 notifications????
by Enjl
Sun Jul 14, 2019 5:14 am
Forum: SLAM
Topic: [Cave] Delighted Misventure
Replies: 3
Views: 401

Re: [Cave] Delighted Misventure

Interesting stuff. The second to last section took a bunch of tries though, and I was never able to get through without taking a hit. There's a strange area in the section after the checkpoint. There's a Dry Bones under a ceiling you can't see, and if you try to jump over it you will probably run i...
by Enjl
Sat Jul 13, 2019 2:31 pm
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 671
Views: 53192

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Please help, my screen is black when I load SMBX2 PAL but I can still hear the music and sounds. :( What should I do? Can you tell us where you installed it? Program Files is iffy with it and do you have the latest update for your graphics driver and DirectX The installer now automatically grants u...

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