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by hacheipe399
Tue Aug 13, 2019 2:32 pm
Forum: LunaLua
Topic: NSMBWalls.lua - Fake Walls! (IMPORTANT UPDATE) - link fixed
Replies: 48
Views: 12255

Re: NSMBWalls.lua - Fake Walls! (IMPORTANT UPDATE) - link fixed

TheMaeru wrote:
Tue Aug 13, 2019 12:05 pm
Don't know if I did something wrong but for me the result is kinda wierd
Maybe you forgot to build the things behind the wall? Remember the layer nsmbwalls should be hidden in the editor, it works like a charm for me:
Image
by hacheipe399
Mon Aug 12, 2019 11:50 pm
Forum: LunaLua
Topic: NSMBWalls.lua - Fake Walls! (IMPORTANT UPDATE) - link fixed
Replies: 48
Views: 12255

Re: NSMBWalls.lua - Fake Walls! - Workaround for SMBX PAL Release

THIS IS THE DEFINITIVE WORKAROUND: EDIT: you just can get rid of the xRays[k]:ScaleTexture() and overlays[k]:ScaleTexture() lines, but watch out the following step: Before each ScaleTexture, imagic.Circle{} is assigned to xRays and overlays respectively. Look for "filltype", then change imagic.TEX_...
by hacheipe399
Mon Aug 12, 2019 10:47 pm
Forum: LunaLua
Topic: NSMBWalls.lua - Fake Walls! (IMPORTANT UPDATE) - link fixed
Replies: 48
Views: 12255

Re: NSMBWalls.lua - Fake Walls! (IMPORTANT UPDATE) - link fixed

Hey everyone, I found a quick workaround for this API in the latest SMBX2 PAL Release. You need to locate two lines of code which contain the imagic's ScaleTexture() method. These are within a loop in nsmbwalls.update() event: xRays[k]:ScaleTexture((800) / (2 * r), (600) / (2 * r)) and this one: ove...
by hacheipe399
Sat Jun 22, 2019 5:39 pm
Forum: LunaLua
Topic: [Tutorial]How to use SaveData and GameData
Replies: 1
Views: 351

[Tutorial]How to use SaveData and GameData

The handbook of SMBX2 MAGLx3 build doesn't have enough info on how to use the SaveData table. This is the new way to handle saved data through levels or episodes, it replaces the Data class in usage. We don't need any classes or special functions to store information on an episode, this table will s...
by hacheipe399
Tue Jun 11, 2019 12:14 pm
Forum: General
Topic: SMB3 Overhaul Timer Question
Replies: 6
Views: 396

Re: SMB3 Overhaul Timer Question

SMB3 Overhaul is deprecated, since it relies on a very outdated version of LunaLUA.
by hacheipe399
Sun Mar 10, 2019 2:57 pm
Forum: LunaLua
Topic: Alive Weapons v2. Unearth new allies! Customizable shooting NPCs.
Replies: 13
Views: 1947

Re: Alive Weapons v2. Unearth new allies! Customizable shooting NPCs.

Okay, I downloaded & unzipped your files into my worlds folder. I loaded up the demo level, and none of the NPC's are doing anything when I hold them except the Hammer Bros. What am I missing here? Did you load the API? local aliveweapons = API.load("aliveweapons") That line alone should make your ...
by hacheipe399
Tue Aug 28, 2018 1:56 pm
Forum: LunaLua
Topic: MMX Chill Penguin (LunaLua API)
Replies: 3
Views: 2329

Re: MMX Chill Penguin (LunaLua API)

You can solve the section issue by using the Memory offset 0x146 (FIELD_WORD) of the NPC instead of player.section. I did it for custom NPC behaviors and worked in all sections of levels.
by hacheipe399
Wed Aug 22, 2018 11:25 pm
Forum: General
Topic: SMBX Videos Thread
Replies: 933
Views: 163411

Re: SMBX Videos Thread

Hi people. Here is a showcase of my LunaLua API "Alive Weapons". It gives NPCs the hability to throw projectiles when grabbed, as hammer bros do.


Thread link
by hacheipe399
Wed Aug 22, 2018 11:23 pm
Forum: LunaLua
Topic: Alive Weapons v2. Unearth new allies! Customizable shooting NPCs.
Replies: 13
Views: 1947

Re: Alive Weapons v2. Unearth new allies! Customizable shooting NPCs.

New version release! The API is completely redone and a video is posted!
by hacheipe399
Sun Aug 19, 2018 4:13 pm
Forum: LunaLua
Topic: Alive Weapons v2. Unearth new allies! Customizable shooting NPCs.
Replies: 13
Views: 1947

Re: Alive Weapons. Unearth new allies![LunaLua API]

This API made me want to remake The Suck. My video demonstration will consist in a little twist to The Suck. I also tried to customize the NPC spawned by the Hammer Bros and the player's bomb, fireball, and iceball work. The player's boomerang glitches tho Most projs do glitches for the Hammer Bros...
by hacheipe399
Fri Aug 17, 2018 11:34 am
Forum: General
Topic: Perfect SMBX Screenshot Thread 10
Replies: 1891
Views: 228041

Re: Perfect SMBX Screenshot Thread 10

Alucard648 wrote:
Fri Aug 17, 2018 6:03 am
hacheipe399 wrote:
Sun Aug 05, 2018 6:00 pm
Now guess the name of the level!
PwnHammer III
Yes! The revenge of Pwnhammer Redone.
by hacheipe399
Wed Aug 15, 2018 10:51 am
Forum: LunaLua
Topic: Alive Weapons v2. Unearth new allies! Customizable shooting NPCs.
Replies: 13
Views: 1947

Re: Alive Weapons. Unearth new allies![LunaLua API]

HenryRichard wrote:
Wed Aug 15, 2018 12:49 am
I like it! I always thought more enemies should have this behavior, and it's neat to see it all implemented.

Side note: SMBX2 will eventually have snifits that behave like this.
Thanks!
I think I heard something of that somewhere. Btw I have this to fight with snifts. I'll do a video demo soon.
by hacheipe399
Tue Aug 14, 2018 11:03 pm
Forum: LunaLua
Topic: Alive Weapons v2. Unearth new allies! Customizable shooting NPCs.
Replies: 13
Views: 1947

Alive Weapons v2. Unearth new allies! Customizable shooting NPCs.

Hi Everyone! This is my API and I want to share it with you, guys! First of all a little story : Do you remember your first time playing "The Suck" in The Invasion 2? Did you get amazed by the fact that you can use Hammer Bros as weapons? "Why aren't other enemies usable?" you asked to yourself. We...
by hacheipe399
Fri Aug 10, 2018 1:33 pm
Forum: LunaLua
Topic: LunaLua Request: Entering Combat (Earthbound)
Replies: 10
Views: 2667

Re: LunaLua Request: Entering Combat (Earthbound)

Though one thing, why are the .wav files in a higher pitch sound? High pitch or high volume? I know they're very loud. In the lunadll.lua file is the code I wrote, the luna.lua file created by the editor isn't needed. This is the structure you need: /folder where your levels are/yourlevel.lvl /fold...
by hacheipe399
Fri Aug 10, 2018 1:04 pm
Forum: LunaLua
Topic: LunaLua Request: Entering Combat (Earthbound)
Replies: 10
Views: 2667

Re: LunaLua Request: Entering Combat (Earthbound)

I've never really used LunaLua, after putting the zip you posted in a test folder, and using SMBX 2.0, the level wouldn't load due to "SMBX with LunaLua is not running" Strange. Make a level (for example: "Earthbound level.lvl"), and then make a folder called Earthbound level (the exact name of the...
by hacheipe399
Thu Aug 09, 2018 3:19 pm
Forum: LunaLua
Topic: LunaLua Request: Entering Combat (Earthbound)
Replies: 10
Views: 2667

Re: LunaLua Request: Entering Combat (Earthbound)

I'm sure that something like this is better to be implemented on the world map. However, I did a little test and the main algorithm is done. It spawns koopa shells in the colour it should and play different sound effects from the game. I left commented lines if you manage to find the swirls in gif f...
by hacheipe399
Wed Aug 08, 2018 8:39 pm
Forum: LunaLua
Topic: LunaLua Request: Entering Combat (Earthbound)
Replies: 10
Views: 2667

Re: LunaLua Request: Entering Combat (Earthbound)

Do you have a video of the original game where the mechanic is functioning?
by hacheipe399
Sun Aug 05, 2018 6:00 pm
Forum: General
Topic: Perfect SMBX Screenshot Thread 10
Replies: 1891
Views: 228041

Re: Perfect SMBX Screenshot Thread 10

As this is a screenshot thread, I'll show you my last work and I have a question:
Do these pipes clash with the environment?
Spoiler: show
Image
They look great to me.

Another section of the level:
Spoiler: show
Image
Now guess the name of the level!
by hacheipe399
Fri Feb 09, 2018 8:50 am
Forum: General
Topic: Perfect SMBX Screenshot Thread 10
Replies: 1891
Views: 228041

Re: Perfect SMBX Screenshot Thread 10

You should see one of my old metroid styled levels. It is a bit of a night mare due to some bad lua, but the map worked perfectly becuase I had to move all 21 sections next to each other. I will see if I still have the picture of the level. (It is not metroid graphics, but still) https://cdn.discor...
by hacheipe399
Thu Feb 08, 2018 7:43 pm
Forum: General
Topic: Perfect SMBX Screenshot Thread 10
Replies: 1891
Views: 228041

Re: Perfect SMBX Screenshot Thread 10

I mean, because I use camera Zones (thus no section warp pipes), I make the entire level.lvl in a single section. I had that idea too. The camlock API is great for Super Metroid levels, but the main problem here are the backgrounds and music. For example, in a Brinstar level you have the green Brin...

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