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by TheNinjaCake
Sat May 20, 2017 5:19 pm
Forum: Help and Support
Topic: Can you add new blocks and BGOs to SMBX?
Replies: 8
Views: 1179

Re: Can you add new blocks and BGOs to SMBX?

This is exactly how the new npcs such as Starman were added. They will be placeable in the editor like anything else. But don't they replace any other NPC, block or BGO like normal? I'm wondering if it's possible to make completely new things that don't replace other things and have them in the edi...
by TheNinjaCake
Sat May 20, 2017 5:04 pm
Forum: Help and Support
Topic: Can you add new blocks and BGOs to SMBX?
Replies: 8
Views: 1179

Re: Can you add new blocks and BGOs to SMBX?

Hoeloe wrote:This is basically what SMBX2 is doing, yes. Beta 4 will use a lot of dummy slots to create new content, and extend the availability to provide empty slots for levels and episodes to use.
I'm assuming it will be user friendly?
by TheNinjaCake
Sat May 20, 2017 4:52 pm
Forum: Help and Support
Topic: Can you add new blocks and BGOs to SMBX?
Replies: 8
Views: 1179

Can you add new blocks and BGOs to SMBX?

Basically using dummy blocks and background objects and replacing them with actual sprites, and them using them in some sort of "content pack" for SMBX, PGE or SMBX 2.0, is it possible?
by TheNinjaCake
Wed May 17, 2017 1:08 pm
Forum: Help and Support
Topic: Is it possible to make a half block?
Replies: 3
Views: 715

Re: Is it possible to make a half block?

FanofSMBX wrote:You can replace any block with that graphic, and open the level with PGE, and it's that size when you place it. But only in PGE and it doesn't affect pre placed blocks.
Ah, Thanks! So you can make any block have it's own custom hitbox this way?
by TheNinjaCake
Wed May 17, 2017 12:32 pm
Forum: Help and Support
Topic: Is it possible to make a half block?
Replies: 3
Views: 715

Is it possible to make a half block?

This is a block that is only 8 pixels high while being 16 pixels in width, I'd be happy to have to use lua to achieve it as long as I was told how.
by TheNinjaCake
Sat Feb 18, 2017 6:55 am
Forum: Graphics
Topic: Remade SMB3 Green, Red and Gray Pipes
Replies: 10
Views: 2592

Re: Remade SMB3 Green, Red and Gray Pipes

Jayce 777 wrote:That looks pretty good. I might use this later. Great job with the remastering!
Thanks, make sure to show me what you use them in!
by TheNinjaCake
Tue Jan 31, 2017 4:55 am
Forum: Graphics
Topic: Remade SMB3 Green, Red and Gray Pipes
Replies: 10
Views: 2592

Re: Remade SMB3 Green, Red and Gray Pipes

Looks smooth, Why No Orange pipes Orange Pipes were on my to-do list, however I couldn't do them for two reasons, one of these being infinitely more important than the other. 1 - In SMW, there are no red pipes. This shouldn't matter since we are talking here about the orange pipes. However in SMB3 ...
by TheNinjaCake
Thu Jan 26, 2017 3:28 pm
Forum: Graphics
Topic: Remade SMB3 Green, Red and Gray Pipes
Replies: 10
Views: 2592

Re: Remade SMB3 Green, Red and Gray Pipes

The101MarioGuy wrote:Great Graphics can you please make your graphic pack?
I'm sorry, what graphics pack are you referring to? Or are you simply referring to a graphics pack I could eventually make after creating enough well made graphics?
by TheNinjaCake
Mon Jan 23, 2017 9:11 am
Forum: Graphics
Topic: Remade SMB3 Green, Red and Gray Pipes
Replies: 10
Views: 2592

Re: Remade SMB3 Green, Red and Gray Pipes

They are pretty smooth indeed. I like it. Thanks! I designed them to look smooth since the ends of the vanilla SMB3 pipes looked like blocks. It was pretty hard to figure out how to deal with the added depth due to the lack of smb3 pipe ends having any and, as said before, looking blocky. But the S...
by TheNinjaCake
Sun Jan 22, 2017 12:50 pm
Forum: Graphics
Topic: Remade SMB3 Green, Red and Gray Pipes
Replies: 10
Views: 2592

Remade SMB3 Green, Red and Gray Pipes

The title explains itself, it's a remastering of the smb3 pipes making them seem smoother, more realistic while making sure they aren't pillow shaded and no 1x1 pixels exist. An image and download link can be found in the spoilers below. If the tileset becomes popular, updates may be made featuring ...
by TheNinjaCake
Mon Dec 12, 2016 3:18 pm
Forum: General
Topic: SMBX Level Idea Generator
Replies: 1
Views: 667

SMBX Level Idea Generator

With the idea from Broitsaprankbro from the smbx discord, I give to you something amazing, revolutionary, and just something to help with your boring life. (only one of those things is correct, in fact, even that might not be right), plus its on the internet! THE SMBX LEVEL IDEA GENERATOR, featuring...
by TheNinjaCake
Sun Oct 30, 2016 4:31 pm
Forum: Graphics
Topic: [WIP] Super Mario Bros X. 1px grafics (A.K.A. HD rework)
Replies: 92
Views: 36693

Re: [WIP] Super Mario Bros X. 1px grafics (A.K.A. HD rework)

While the overall feedback of this has been good, and I have to say, this is very good. There are some times you've done some... Naughty... Things. For example, most of the mario sprites have been ripped clean and expanded from https://www.spriters-resource.com/custom_edited/mariocustoms/sheet/59464...
by TheNinjaCake
Sun Oct 30, 2016 6:21 am
Forum: Sandbox
Topic: Pencils
Replies: 27
Views: 3938

Re: Pencils

Pencils are weird...
by TheNinjaCake
Sat Feb 27, 2016 8:04 am
Forum: Graphics
Topic: SMW Styled Pipes
Replies: 14
Views: 3309

Re: SMW Styled Pipes

I can say that they look pretty good, and very similar to SMW's original pipes. My only problem is that there's some floating somewhat-cutoff grass on the screenshot, although that doesn't really have to do with the pipes and such. The grass is supposed to be like that. It looks that way because th...
by TheNinjaCake
Fri Feb 26, 2016 1:18 pm
Forum: Graphics
Topic: Custom Style Wood Tileset
Replies: 18
Views: 3643

Re: Custom Style Wood Tileset

The only problem I see is its blurry and doesn't fit with any other graphics, but this is very good, just try to limit your palette
by TheNinjaCake
Sun Feb 21, 2016 7:02 am
Forum: Graphics
Topic: The Ninja Cake GFX pack V0.1
Replies: 8
Views: 2521

Re: The Ninja Cake GFX pack V0.1

They look nice! The glass is my favorite, its pretty realistic and the way you put the items inside... Even if this is something common but its special. Already the shading of the blocks make it look nice. The animation of the bricks are also cool. They look compatible with some gfx, like... toys? ...
by TheNinjaCake
Fri Feb 19, 2016 1:31 pm
Forum: Graphics
Topic: Mario in Sonic The Hedgehog Graphics
Replies: 26
Views: 8434

Re: Mario in Sonic The Hedgehog Graphics

The Background looks rather stretched. I would suggest finding a background model that fits the size of the Sonic background
by TheNinjaCake
Fri Feb 19, 2016 11:01 am
Forum: Graphics
Topic: The Ninja Cake GFX pack V0.1
Replies: 8
Views: 2521

Re: The Ninja Cake GFX pack V0.1

Nintendo64-Boy wrote:Cool! I'll definitely be using this for something.
Thanks, I'll keep on expanding it at a good basis
by TheNinjaCake
Fri Feb 19, 2016 9:27 am
Forum: Graphics
Topic: The Ninja Cake GFX pack V0.1
Replies: 8
Views: 2521

Re: The Ninja Cake GFX pack V0.1

From the image, it reminds me a bit of Black Squirrel's 2007 tileset, which contained lots of variations of some tiles. The tiles look pretty good, though, and I like them! Do you also plan to to foreground tiles and backgrounds? I'll probably end up doing anything a regular gfx pack would contain,...
by TheNinjaCake
Fri Feb 19, 2016 6:59 am
Forum: Graphics
Topic: The Ninja Cake GFX pack V0.1
Replies: 8
Views: 2521

The Ninja Cake GFX pack V0.1

This tilesets goal is to allow you to mix and match a ton of blocks into your level, all of which are compatable with others Since I store all of the graphics on a single image since I'm posting it on MFGG later, have that as a screenshot Please note that the items and glass box is not in the tilese...

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