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by MECHDRAGON777
Tue Oct 29, 2019 7:48 am
Forum: General
Topic: The Mosaic Contest 3
Replies: 12
Views: 491

Re: The Mosaic Contest 3

I will like to point out my level is going flawlessly besides the lua issue I can not figure out that the entire level is based upon.
by MECHDRAGON777
Mon Oct 28, 2019 8:15 pm
Forum: Projects
Topic: Lowser's Conquest (Get the beta now!)
Replies: 347
Views: 49390

Re: Lowser's Conquest (Get the beta now!)

<r>Nice egg. As for that level, it was a pain to find in Proto-type Shrine. Had to do a lot of random talking then go down the well. I am not even sure if my last parts of that LP even got uploaded. I think the star you spoke of was my 119th star. No one has gotten all 120 from what I have heard. No...
by MECHDRAGON777
Mon Oct 28, 2019 8:46 am
Forum: Projects
Topic: Lowser's Conquest (Get the beta now!)
Replies: 347
Views: 49390

Re: Lowser's Conquest (Get the beta now!)

I am assuming the black outline version is the old version then. I am super-interesting in how the World Map will turn out now, hehe.
by MECHDRAGON777
Sun Oct 27, 2019 10:35 pm
Forum: Projects
Topic: Lowser's Conquest (Get the beta now!)
Replies: 347
Views: 49390

Re: Lowser's Conquest (Get the beta now!)

I am not sure if it should use this thread or a new one. I say it depends on if it is the same name or not. I have no comments about the graphics until I see them as a .png, but that I can wait for. Also, I would not say you need to wait til Beta-4, though I guess you are waiting to prevent future-p...
by MECHDRAGON777
Sun Oct 27, 2019 2:09 pm
Forum: General
Topic: The Mosaic Contest 3
Replies: 12
Views: 491

Re: The Mosaic Contest 3

I will say that even docking points for not ending in a star is also a thing I am not a fan of. What if a level has a Super Mario World star that is unmissable before the real exit? Would that work? Anyway, I guess it is for a HUB styled episode instead of World Map episode if it is requiring stars....
by MECHDRAGON777
Fri Oct 25, 2019 1:05 am
Forum: General
Topic: Autumn Vanilla Level Contest 2019 Deadline Extended: December 23
Replies: 59
Views: 15342

Re: Autumn Vanilla Level Contest 2019

Might give me a break from trying to wrap my head around a level I have to judge in another contest. Creating is less painful than playing. Count me in, but not sure if I should use my own username for the episode.
by MECHDRAGON777
Mon Sep 16, 2019 4:55 pm
Forum: Help and Support
Topic: Custom NPCs won't stop jumping up & down
Replies: 23
Views: 970

Re: Custom NPCs won't stop jumping up & down

<eof> means "End of File", but can you show the lua code in question? On a side note, I also hate the screenshot issue you are having. A way around it is to have SMBX open, then the debug window, and then task manager as the active tab on tab of SMBX, but not covering the error. Hit "PrtSc" WITHOUT ...
by MECHDRAGON777
Tue Aug 27, 2019 12:27 am
Forum: General
Topic: Should clips be removed from SMBX?
Replies: 31
Views: 3952

Re: Should clips be removed from SMBX?

If a coding solution to fixing clip glitches was implemented I doubt it would have a MASSIVE impact, but I’ve always liked the slight jankiness of SMBX. Being able to turn clipping on and off in the editor would be a pretty cool feature honestly, even though it sounds dumb. Honestly, I believe that...
by MECHDRAGON777
Tue Aug 27, 2019 12:14 am
Forum: General
Topic: Should clips be removed from SMBX?
Replies: 31
Views: 3952

Re: Should clips be removed from SMBX?

I mean, quite a few episodes use clips such as Super Talking Time Brothers, Mario Classic, and some of the Valtteri Island episodes. I know some of my Kaizo levels even use the clips in question. Edit: Also Case 2: Should the glitch used in MrCaves level be removed from SMBX? This level uses a glitc...
by MECHDRAGON777
Mon Aug 26, 2019 10:27 pm
Forum: Levels
Topic: MrCave's Level Hub
Replies: 23
Views: 3870

Re: MrCave's Level Hub

Okay, after beating the level, I am surprised on how the level plays out in terms of difficulty. I actually like this quite a bit.
by MECHDRAGON777
Sun Aug 25, 2019 12:29 pm
Forum: Levels
Topic: MrCave's Level Hub
Replies: 23
Views: 3870

Re: MrCave's Level Hub

Just letting you know: There's a realistic chance that this level will break in future versions, cause maaaan fuck that glitch in accidental situations, haha. I mean, I have made two Kaizo levels using this glitch in the past. One of them got 3rd place or so in PixelPest's Kaizo contest and the oth...
by MECHDRAGON777
Fri Aug 16, 2019 3:16 pm
Forum: General
Topic: Level of the Month: July (Tiebreaker Poll)
Replies: 22
Views: 3626

Re: Level of the Month: July (LOTM Contest)

I voted for Cyber Castle since it is a level I enjoyed. I even have a coinless video of it I can still upload. (Saying that talking about things I found fun about it. Too bad it is a tad laggy.)
by MECHDRAGON777
Wed Aug 14, 2019 9:43 pm
Forum: General
Topic: SMBX Speedrunning General(Princess Cliche First Sub 7 20 With Video by ECL)
Replies: 267
Views: 51212

Re: SMBX Speedrunning General(The Mole Hole WP Secret Exit by MECHDRAGON)

I do not think it is fair to credit me and only me when this was done legit less than an hour or two earlier than me: https://www.speedrun.com/smbx/run/mex7vn9z

Also: Image
by MECHDRAGON777
Wed Aug 14, 2019 7:44 am
Forum: Projects
Topic: Bowser's Seven Sins (New Animated Screenshot 1.8.19)
Replies: 68
Views: 13251

Re: Bowser's Seven Sins (New Animated Screenshot 1.8.19)

I'm confused as to why the shells coming out of the pipes don't cancel out with the other moving shell. Could someone be able to perhaps explain why this is? I have reason to believe that the clear pipes work even when clogged up. The shell still coming out of the pipe is higher on the kill priorit...
by MECHDRAGON777
Mon Aug 12, 2019 10:54 pm
Forum: LunaLua
Topic: NSMBWalls.lua - Fake Walls! (IMPORTANT UPDATE) - link fixed
Replies: 50
Views: 12278

Re: NSMBWalls.lua - Fake Walls! (IMPORTANT UPDATE) - link fixed

Hey everyone, I found a quick workaround for this API in the latest SMBX2 PAL Release. You need to locate two lines of code which contain the imagic's ScaleTexture() method. These are within a loop in nsmbwalls.update() event: xRays[k]:ScaleTexture((800) / (2 * r), (600) / (2 * r)) and this one: ov...
by MECHDRAGON777
Mon Aug 12, 2019 4:39 pm
Forum: General
Topic: Kaizo Contest Xtraordinaire (Deadline passed, submissions still accepted)
Replies: 14
Views: 2844

Re: Kaizo Contest Xtraordinaire (24 Hours Remain!)

We have currently two submissions which means the Contest is still going. I hope everyone who intends on submitting can submit in time. 24 hours remain.
by MECHDRAGON777
Fri Aug 09, 2019 6:19 pm
Forum: Graphic Request
Topic: Need Zelda 2 graphics
Replies: 2
Views: 1402

Re: Need Zelda 2 graphics

I think I remember seeing all of the temples' graphics in the SMBX graphics pack, but HackPlayer7's should precise for what you requested.
by MECHDRAGON777
Thu Aug 08, 2019 2:05 am
Forum: Sandbox
Topic: what's stuck in your head?
Replies: 720
Views: 69915

Re: what's stuck in your head?

Something tells me this is meant for music, in which case I can say Livin' on a Prayer by Bon Jovie. Though I really have Zelda Randomizers stuck in my head, hehe.
by MECHDRAGON777
Wed Aug 07, 2019 5:06 pm
Forum: SLAM
Topic: Royalty-free Ideas!
Replies: 20
Views: 4724

Re: Royalty-free Ideas!

Chilly14 wrote:
Wed Aug 07, 2019 12:23 pm
BOOM BOOM BOO CIRCLE
Spoiler: show
Image
This gives me an idea for a Kaizo level by seeing this. I question the "Donot hurt me" part, but still interesting to attach a boo circle to a boom-boom. Though for normal levels, I would not recommend using more boos than three.

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