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by MECHDRAGON777
Mon Sep 16, 2019 4:55 pm
Forum: Help and Support
Topic: Custom NPCs won't stop jumping up & down
Replies: 23
Views: 242

Re: Custom NPCs won't stop jumping up & down

<eof> means "End of File", but can you show the lua code in question? On a side note, I also hate the screenshot issue you are having. A way around it is to have SMBX open, then the debug window, and then task manager as the active tab on tab of SMBX, but not covering the error. Hit "PrtSc" WITHOUT ...
by MECHDRAGON777
Tue Aug 27, 2019 12:27 am
Forum: General
Topic: Should clips be removed from SMBX?
Replies: 30
Views: 1470

Re: Should clips be removed from SMBX?

If a coding solution to fixing clip glitches was implemented I doubt it would have a MASSIVE impact, but I’ve always liked the slight jankiness of SMBX. Being able to turn clipping on and off in the editor would be a pretty cool feature honestly, even though it sounds dumb. Honestly, I believe that...
by MECHDRAGON777
Tue Aug 27, 2019 12:14 am
Forum: General
Topic: Should clips be removed from SMBX?
Replies: 30
Views: 1470

Re: Should clips be removed from SMBX?

I mean, quite a few episodes use clips such as Super Talking Time Brothers, Mario Classic, and some of the Valtteri Island episodes. I know some of my Kaizo levels even use the clips in question. Edit: Also Case 2: Should the glitch used in MrCaves level be removed from SMBX? This level uses a glitc...
by MECHDRAGON777
Mon Aug 26, 2019 10:27 pm
Forum: Levels
Topic: MrCave's Level Hub
Replies: 13
Views: 1279

Re: MrCave's Level Hub

Okay, after beating the level, I am surprised on how the level plays out in terms of difficulty. I actually like this quite a bit.
by MECHDRAGON777
Sun Aug 25, 2019 12:29 pm
Forum: Levels
Topic: MrCave's Level Hub
Replies: 13
Views: 1279

Re: MrCave's Level Hub

Just letting you know: There's a realistic chance that this level will break in future versions, cause maaaan fuck that glitch in accidental situations, haha. I mean, I have made two Kaizo levels using this glitch in the past. One of them got 3rd place or so in PixelPest's Kaizo contest and the oth...
by MECHDRAGON777
Fri Aug 16, 2019 3:16 pm
Forum: General
Topic: Level of the Month: July (Tiebreaker Poll)
Replies: 22
Views: 2004

Re: Level of the Month: July (LOTM Contest)

I voted for Cyber Castle since it is a level I enjoyed. I even have a coinless video of it I can still upload. (Saying that talking about things I found fun about it. Too bad it is a tad laggy.)
by MECHDRAGON777
Wed Aug 14, 2019 9:43 pm
Forum: General
Topic: SMBX Speedrunning General(Megaton Vase Hole - New Route by ECL)
Replies: 255
Views: 44686

Re: SMBX Speedrunning General(The Mole Hole WP Secret Exit by MECHDRAGON)

I do not think it is fair to credit me and only me when this was done legit less than an hour or two earlier than me: https://www.speedrun.com/smbx/run/mex7vn9z

Also: Image
by MECHDRAGON777
Wed Aug 14, 2019 7:44 am
Forum: Projects
Topic: Bowser's Seven Sins (New Animated Screenshot 1.8.19)
Replies: 67
Views: 9251

Re: Bowser's Seven Sins (New Animated Screenshot 1.8.19)

I'm confused as to why the shells coming out of the pipes don't cancel out with the other moving shell. Could someone be able to perhaps explain why this is? I have reason to believe that the clear pipes work even when clogged up. The shell still coming out of the pipe is higher on the kill priorit...
by MECHDRAGON777
Mon Aug 12, 2019 10:54 pm
Forum: LunaLua
Topic: NSMBWalls.lua - Fake Walls! (IMPORTANT UPDATE) - link fixed
Replies: 45
Views: 8538

Re: NSMBWalls.lua - Fake Walls! (IMPORTANT UPDATE) - link fixed

Hey everyone, I found a quick workaround for this API in the latest SMBX2 PAL Release. You need to locate two lines of code which contain the imagic's ScaleTexture() method. These are within a loop in nsmbwalls.update() event: xRays[k]:ScaleTexture((800) / (2 * r), (600) / (2 * r)) and this one: ov...
by MECHDRAGON777
Mon Aug 12, 2019 4:39 pm
Forum: General
Topic: Kaizo Contest Xtraordinaire (Deadline passed, submissions still accepted)
Replies: 14
Views: 1827

Re: Kaizo Contest Xtraordinaire (24 Hours Remain!)

We have currently two submissions which means the Contest is still going. I hope everyone who intends on submitting can submit in time. 24 hours remain.
by MECHDRAGON777
Fri Aug 09, 2019 6:19 pm
Forum: Graphic Request
Topic: Need Zelda 2 graphics
Replies: 2
Views: 755

Re: Need Zelda 2 graphics

I think I remember seeing all of the temples' graphics in the SMBX graphics pack, but HackPlayer7's should precise for what you requested.
by MECHDRAGON777
Thu Aug 08, 2019 2:05 am
Forum: Sandbox
Topic: what's stuck in your head?
Replies: 700
Views: 60618

Re: what's stuck in your head?

Something tells me this is meant for music, in which case I can say Livin' on a Prayer by Bon Jovie. Though I really have Zelda Randomizers stuck in my head, hehe.
by MECHDRAGON777
Wed Aug 07, 2019 5:06 pm
Forum: SLAM
Topic: Royalty-free Ideas!
Replies: 20
Views: 2048

Re: Royalty-free Ideas!

Chilly14 wrote:
Wed Aug 07, 2019 12:23 pm
BOOM BOOM BOO CIRCLE
Spoiler: show
Image
This gives me an idea for a Kaizo level by seeing this. I question the "Donot hurt me" part, but still interesting to attach a boo circle to a boom-boom. Though for normal levels, I would not recommend using more boos than three.
by MECHDRAGON777
Wed Aug 07, 2019 3:13 pm
Forum: Site Discussion
Topic: Wiki does not load
Replies: 20
Views: 1463

Re: Wiki does not load

I mean, the only thing I need to get from the wiki page is my project's credits which I kept at the bottom of the page. I would not be surprised if it took over a year, but is it even possible to extract the data without it being back up?
by MECHDRAGON777
Tue Aug 06, 2019 5:20 pm
Forum: Graphics
Topic: What on earth are the "Customizable" and "Dummy" objects?
Replies: 6
Views: 974

Re: What on earth are the "Customizable" and "Dummy" objects?

It'd be nice if there was an option to Upload custom graphics and have them be renamed to fit custom blocks automatically, so that you don't need to replace enemies/blocks If you mean like making the Graphics Pack change the name from lets say "Sand 3 0" into "Mushroom Top", then you can make an in...
by MECHDRAGON777
Tue Aug 06, 2019 5:15 pm
Forum: Graphics
Topic: Smb3 Crystalline Water
Replies: 25
Views: 4960

Re: Smb3 Crystalline Water

I mean, both of you have a point. I only tried to recreated it due to the request of it. (Though I did give a PNG version)
by MECHDRAGON777
Tue Aug 06, 2019 5:13 pm
Forum: Art Board
Topic: WIP Graphics Showcase III
Replies: 885
Views: 62128

Re: WIP Graphics Showcase III

FireyPaperMario wrote:
Tue Aug 06, 2019 5:07 pm
Oh, the sprites version of the Zoran Alphabet looks like a faithful translation imo.
Thanks. Though the "&" and the Numbers are quite bleh and I have no idea how to fix them. (With the exception of some ideas for the "&")
by MECHDRAGON777
Tue Aug 06, 2019 5:05 pm
Forum: Art Board
Topic: WIP Graphics Showcase III
Replies: 885
Views: 62128

Re: WIP Graphics Showcase III

Just added the death sprite to my SEGA Mega Drive/Genesis custom Peach sprites: [line] https://cdn.discordapp.com/attachments/446421289452961792/608292103964852255/Custom_SMBX_Peach_Sprites_Sega_Genesis_Style.png [line] I like the Halo more than I should. How is this? Maybe you like cartoony death ...
by MECHDRAGON777
Tue Aug 06, 2019 5:03 pm
Forum: LunaLua
Topic: [NPC Pack] SMM2 Twister
Replies: 24
Views: 1720

Re: [NPC Pack] SMM2 Twister

That would require directly editing the NPC file, but it's just one line of code: local hurt_list = {437,295,435,432,540,428,429} I may be insulting my own intelligence due to not working with new NPC codes, but would it be possible to put that into a npc.txt file read with NPC.config or something?...

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