Search found 559 matches: hardcoded

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by MECHDRAGON777
Sun Jul 07, 2019 4:42 am
Forum: LunaLua
Topic: [NPC Pack] ~ SMW Life Moon (Now with audio)
Replies: 16
Views: 1163

Re: [NPC Pack] ~ SMW Life Moon (Now with audio)

... = 1 animation-bidirectional = 1 also causes it to animate in the editor. Looking at other powerups, it appears the game itself might be hardcoded to prevent powerups from changing their frame based on their direction, but that's just a wild guess. That would make sense. I am actually ...
by Wiimeiser
Sun Jul 07, 2019 4:17 am
Forum: LunaLua
Topic: [NPC Pack] ~ SMW Life Moon (Now with audio)
Replies: 16
Views: 1163

Re: [NPC Pack] ~ SMW Life Moon (Now with audio)

... = 1 animation-bidirectional = 1 also causes it to animate in the editor. Looking at other powerups, it appears the game itself might be hardcoded to prevent powerups from changing their frame based on their direction, but that's just a wild guess.
by Enjl
Sun Jun 30, 2019 5:02 am
Forum: Video Games
Topic: RIP Mario Royale
Replies: 19
Views: 1049

Re: RIP Mario Royale

... start out as a fangame, but is very unsubtly paper mario's artstyle and gameplay. So what about SMBX? There's a few Mario-IP-related things... hardcoded into the source code! So this is difficult. SMBX2 and SMBX38A are easily able to adapt, but SMBX 1.3 isn't. Then again, it was already DMCA'd ...
by ToolJule
Fri Jun 28, 2019 4:22 pm
Forum: Help and Support
Topic: Where are the NPC scripts?
Replies: 3
Views: 110

Where are the NPC scripts?

I was looking for the Para-Goomba Script, but couldn't find it under "data > scripts > NPCs". In fact, there seem to be a lot of NPC scripts missing, I'm just wondering where they are or if they are hardcoded or something.

This is for the latest SMBX2 btw.
by Creasion
Wed Jun 12, 2019 7:12 am
Forum: Help and Support
Topic: [HELP!] How do you change the SMBX TITLE FONT?
Replies: 42
Views: 1160

Re: [HELP!] How do you change the SMBX TITLE FONT?

ini_examples isn't even present in more recent releases of SMBX2 anymore. The hardcoded graphics have always been stored in graphics/hardcoded anyway and can be overwritten on a per-episode basis just like how you would do any custom graphic. If you change any ...
by ThePieSkyHigh
Sun Jun 09, 2019 12:57 pm
Forum: Help and Support
Topic: [HELP!] How do you change the SMBX TITLE FONT?
Replies: 42
Views: 1160

Re: [HELP!] How do you change the SMBX TITLE FONT?

ini_examples isn't even present in more recent releases of SMBX2 anymore. The hardcoded graphics have always been stored in graphics/hardcoded anyway and can be overwritten on a per-episode basis just like how you would do any custom graphic. If you change any ...
by Enjl
Sat Jun 08, 2019 12:02 pm
Forum: Help and Support
Topic: [HELP!] How do you change the SMBX TITLE FONT?
Replies: 42
Views: 1160

Re: [HELP!] How do you change the SMBX TITLE FONT?

ini_examples isn't even present in more recent releases of SMBX2 anymore. The hardcoded graphics have always been stored in graphics/hardcoded anyway and can be overwritten on a per-episode basis just like how you would do any custom graphic. If you change any ...
by CDSMBX
Tue May 21, 2019 10:16 am
Forum: Projects
Topic: SMW Remake -- progress #1 -
Replies: 6
Views: 474

Re: SMW Remake -- progress #1 -

... And do the same for the npc collision as well. change the textbox sprites You can't do that since this is a hardcoded gfx and 38A doesn't allow us to modify them, the only solution is to make your own textbox system, this one is a good one but is a bit complicated ...
by BackwardsPigeon1985
Mon May 13, 2019 5:21 pm
Forum: Graphics
Topic: 1.3 NES Recolor Pack
Replies: 12
Views: 926

1.3 NES Recolor Pack

... if you want, if fine if you don't though, it was lazily and poorly made. In this pack there's (mostly) 8-bit versions of hopefully all the non-hardcoded assets for the 1.3 version of SMBX. There are two downloads for this pack, a full version with many different tile & BGO recolors, NPC variations, ...
by EverValiant
Tue May 07, 2019 10:44 am
Forum: General
Topic: Hardcoded Images
Replies: 2
Views: 148

Re: Hardcoded Images

I didnt even see that folder with the hardcoded imaged, I need to look around :roll:
by 1AmPlayer
Tue May 07, 2019 1:24 am
Forum: General
Topic: Hardcoded Images
Replies: 2
Views: 148

Re: Hardcoded Images

If you're continuing it on SMBX2, you can just edit the hardcoded graphics like any other graphics.
by EverValiant
Tue May 07, 2019 12:38 am
Forum: General
Topic: Hardcoded Images
Replies: 2
Views: 148

Hardcoded Images

... and not sure if anyone could help me but I'll ask it anyways. A while back I was making a SMBX project and was able to replace some of the hardcoded images like the main menu logo and some in game UI like the text box. I don't remember how I did it sadly but I do remember I used some 3rd ...
by Hoeloe
Sun May 05, 2019 7:18 pm
Forum: Help and Support
Topic: Help
Replies: 6
Views: 166

Re: Help

Eri7 wrote:
Sun May 05, 2019 12:17 pm
He can still change the hardcoded graphics but nothing major.
Nope. You can't do that in 1.3. That's why they're called "hardcoded". The ability to change them was added in SMBX2.

You'd need to download SMBX2 to do this. You can get it from here: http://codehaus.moe
by Randomllyin
Sun May 05, 2019 12:39 pm
Forum: Help and Support
Topic: Help
Replies: 6
Views: 166

Re: Help

Eri7 wrote:
Sun May 05, 2019 12:17 pm
He can still change the hardcoded graphics but nothing major.
is the hud visuals something major?

Added in 23 seconds:
Eri7 wrote:
Sun May 05, 2019 12:17 pm
He can still change the hardcoded graphics but nothing major.
is the hud visuals something major? (not like the placements just what the things look like)
by Eri7
Sun May 05, 2019 12:17 pm
Forum: Help and Support
Topic: Help
Replies: 6
Views: 166

Re: Help

He can still change the hardcoded graphics but nothing major.
by cheezeeshoo
Sun Apr 21, 2019 12:36 pm
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 651
Views: 50338

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Why are effects sizes hardcoded now? No matter what I do, the effect of SMW Mario dying is cut to 32x32, while in other versions it is changed to 32x48, as it should be. The same goes with npc-254(fairy), but it was present in 2.0 beta3 ...
by Eri7
Tue Apr 16, 2019 4:59 pm
Forum: Projects
Topic: SMW Remake -- progress #1 -
Replies: 6
Views: 474

Re: SMW Remake -- progress #1 -

... And do the same for the npc collision as well. change the textbox sprites You can't do that since this is a hardcoded gfx and 38A doesn't allow us to modify them, the only solution is to make your own textbox system, this one is a good one but is a bit complicated ...
by Amyrakunejo
Fri Mar 29, 2019 9:02 pm
Forum: Help and Support
Topic: PGE editor - custom level graphics displaying incorrectly
Replies: 4
Views: 154

Re: PGE editor - custom level graphics displaying incorrectly

... have a path background by default, cause you can always re-add the path background with the "Path Background" flag in the editor. I see. Is that hardcoded, or can that be user-defined? I mean, yeah, sure, I get it. They're a bunch of Ed, Edd and Eddy style BG houses for a reason, I just didn't ...
by lostdarkwolf
Thu Mar 21, 2019 1:51 am
Forum: Help and Support
Topic: I made text-only and easy-to-read LunaLua referance sheets
Replies: 6
Views: 268

I made text-only and easy-to-read LunaLua referance sheets

... represents the graphics group. The different graphics groups are named after the folders in the graphics folder. In addition you can patch the hardcoded images with the graphics group "hardcoded". * is the id of the object. With the "hardcoded" graphis group, the id is a string. i.e. "33-2" ...
by PixelPest
Wed Jan 02, 2019 1:27 am
Forum: Help and Support
Topic: Custom SMBX : Springy'S World
Replies: 1
Views: 156

Re: Custom SMBX : Springy'S World

Moved to Help and Support.


You can't edit hardcoded graphics in 1.3

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