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by cheezeeshoo
Sun Apr 21, 2019 12:36 pm
Forum: LunaLua
Topic: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!
Replies: 360
Views: 13981

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Why are effects sizes hardcoded now? No matter what I do, the effect of SMW Mario dying is cut to 32x32, while in other versions it is changed to 32x48, as it should be. The same goes with npc-254(fairy), but it was present in 2.0 beta3 ...
by Eri7
Tue Apr 16, 2019 4:59 pm
Forum: Projects
Topic: SMW Remake -- progress #1 -
Replies: 1
Views: 148

Re: SMW Remake -- progress #1 -

... And do the same for the npc collision as well. change the textbox sprites You can't do that since this is a hardcoded gfx and 38A doesn't allow us to modify them, the only solution is to make your own textbox system, this one is a good one but is a bit complicated ...
by Amyrakunejo
Fri Mar 29, 2019 9:02 pm
Forum: Help and Support
Topic: PGE editor - custom level graphics displaying incorrectly
Replies: 4
Views: 104

Re: PGE editor - custom level graphics displaying incorrectly

... have a path background by default, cause you can always re-add the path background with the "Path Background" flag in the editor. I see. Is that hardcoded, or can that be user-defined? I mean, yeah, sure, I get it. They're a bunch of Ed, Edd and Eddy style BG houses for a reason, I just didn't ...
by lostdarkwolf
Thu Mar 21, 2019 1:51 am
Forum: Help and Support
Topic: I made text-only and easy-to-read LunaLua referance sheets
Replies: 6
Views: 148

I made text-only and easy-to-read LunaLua referance sheets

... represents the graphics group. The different graphics groups are named after the folders in the graphics folder. In addition you can patch the hardcoded images with the graphics group "hardcoded". * is the id of the object. With the "hardcoded" graphis group, the id is a string. i.e. "33-2" ...
by PixelPest
Wed Jan 02, 2019 1:27 am
Forum: Help and Support
Topic: Custom SMBX : Springy'S World
Replies: 1
Views: 143

Re: Custom SMBX : Springy'S World

Moved to Help and Support.


You can't edit hardcoded graphics in 1.3
by Springy
Tue Jan 01, 2019 4:40 pm
Forum: Help and Support
Topic: Custom SMBX : Springy'S World
Replies: 1
Views: 143

Custom SMBX : Springy'S World

Hello Springy is here! And I have one question. I want to change in 1.3.0.1 smbx hardcoded logo to Super Mario Bros. X: Springy's World, but I don't know how.
by Eri7
Tue Dec 04, 2018 1:21 pm
Forum: Episodes
Topic: DOWNLOAD | Super Mario - The 24 Stars - SMBX 1.4.4 Episode
Replies: 5
Views: 1284

Re: Super Mario - The 24 Stars | SMBX 1.4.4 Episode

... that we are replacing the intro by giving a file called intro.lvl but also for the purpose of saving time. We are trying to find a way to replace hardcoded gfx as I do want to replace the logo on the menu screen, but it will be optional what features you want to use so you can use your standard ...
by SPEEDIE
Tue Dec 04, 2018 12:04 pm
Forum: Episodes
Topic: DOWNLOAD | Super Mario - The 24 Stars - SMBX 1.4.4 Episode
Replies: 5
Views: 1284

Re: Super Mario - The 24 Stars | SMBX 1.4.4 Episode

... that we are replacing the intro by giving a file called intro.lvl but also for the purpose of saving time. We are trying to find a way to replace hardcoded gfx as I do want to replace the logo on the menu screen, but it will be optional what features you want to use so you can use your standard ...
by Eri7
Mon Dec 03, 2018 10:57 am
Forum: Episodes
Topic: DOWNLOAD | Super Mario - The 24 Stars - SMBX 1.4.4 Episode
Replies: 5
Views: 1284

Re: Super Mario - The 24 Stars | SMBX 1.4.4 Episode

... that we are replacing the intro by giving a file called intro.lvl but also for the purpose of saving time. We are trying to find a way to replace hardcoded gfx as I do want to replace the logo on the menu screen, but it will be optional what features you want to use so you can use your standard ...
by SPEEDIE
Mon Dec 03, 2018 8:30 am
Forum: Episodes
Topic: DOWNLOAD | Super Mario - The 24 Stars - SMBX 1.4.4 Episode
Replies: 5
Views: 1284

Re: Super Mario - The 24 Stars | SMBX 1.4.4 Episode

... that we are replacing the intro by giving a file called intro.lvl but also for the purpose of saving time. We are trying to find a way to replace hardcoded gfx as I do want to replace the logo on the menu screen, but it will be optional what features you want to use so you can use your standard ...
by Enjl
Fri Nov 16, 2018 7:49 pm
Forum: General
Topic: 2 Questions about 2.0
Replies: 1
Views: 173

Re: 2 Questions about 2.0

... how you're building the map. Search in the graphics folder for sprites you're interested in. In particular, take a look at the following folders: hardcoded, tile, scenery, level, player and path 2. Using a piece of lua code that sets the player character variable: function onStart() player.character ...
by 1AmPlayer
Tue Oct 09, 2018 6:26 am
Forum: LunaLua
Topic: Variables not updating?
Replies: 1
Views: 335

Variables not updating?

... API.load("nsmbwalls") --HUD Settings local hud = Graphics.loadImage(Misc.resolveFile("hud/hud.png")) local generalReserve = Graphics.loadImage("hardcoded-48-0.png") local marioReserve = Graphics.loadImage("hardcoded-48-1.png") local luigiReserve = Graphics.loadImage("hardcoded-48-2.png") local ...
by PixelPest
Wed Jul 18, 2018 10:18 pm
Forum: Help and Support
Topic: How do you change the hud
Replies: 2
Views: 244

Re: How do you change the hud

... helping since it gets really confusing. Depending on the version you use and how big the changes you want to make are, you can either just replace hardcoded graphics like normal custom graphics or may have to do some scripting. Some more explanation including a reference of what you're trying to ...
by FireLock48
Fri Jul 06, 2018 1:13 pm
Forum: Help and Support
Topic: Hardcoded Graphics
Replies: 0
Views: 210

Hardcoded Graphics

How do you edit/get hardcoded graphics for 38A?
by Irmoadr
Wed Jul 04, 2018 9:21 am
Forum: Graphics
Topic: SMB2 Hardcoded GFX Pack (update 02.07.2018!)
Replies: 36
Views: 11388

Re: SMB2 Hardcoded GFX Pack (update 02.07.2018!)

heh, iteresting i will be usefull for me to...err...make SMB2 minigame(?)...yep...
by TestAccForSoLong
Tue Jul 03, 2018 8:20 pm
Forum: Graphics
Topic: SMB2 Hardcoded GFX Pack (update 02.07.2018!)
Replies: 36
Views: 11388

Re: SMB2 Hardcoded GFX Pack (update 02.07.2018!)

This looks amazing! :D

Added in :
This looks amazing! :D
by h2643
Mon Jul 02, 2018 6:11 pm
Forum: Graphics
Topic: SMB2 Hardcoded GFX Pack (update 02.07.2018!)
Replies: 36
Views: 11388

Re: SMB2 Hardcoded GFX Pack (update 02.07.2018!)

It's nice seeing something from me got featured on SMBX forums for the first time ever! Because of this very important event I guess I have no choice but to announce a new update for this GFX pack. That's right! New update includes new alternate world map borders: https://i.imgur.com/UYTEi7m.png Now...
by Aristo
Sat Jun 30, 2018 5:53 pm
Forum: Events and Announcements
Topic: Month of July
Replies: 0
Views: 5969

Month of July

... levels with original boss fights and two completely unique ways to play. Etc. Featured Graphics Pack https://i.imgur.com/aajNxOK.png h2643’s SMB2 Hardcoded GFX Pack h2643 brings us SMB2-styled replacements for the SMBX interface and menu graphics! These are perfect if you want to create an SMB2-styled ...
by VanillaDude
Sat Jun 30, 2018 8:20 am
Forum: General
Topic: SMBX vs Mario Editor - Which game is better?
Replies: 5
Views: 719

Re: SMBX vs Mario Editor - Which game is better?

... anyways there's a big problem in it: you can't customize anything. Instead, in SMBX you can customize every single thing in the game (thanks to hardcoded GFX you can also customize things that weren't customizable in the previous versions), and LunaLua offers infinite design possibilities. So ...
by AndrewPixel
Fri Jun 29, 2018 5:36 am
Forum: General
Topic: SMBX vs Mario Editor - Which game is better?
Replies: 5
Views: 719

Re: SMBX vs Mario Editor - Which game is better?

... anyways there's a big problem in it: you can't customize anything. Instead, in SMBX you can customize every single thing in the game (thanks to hardcoded GFX you can also customize things that weren't customizable in the previous versions), and LunaLua offers infinite design possibilities. So ...

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