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by PROX
Fri Oct 11, 2019 6:24 am
Forum: Art Board
Topic: WIP Graphics Showcase III
Replies: 973
Views: 76992

Re: WIP Graphics Showcase III

it's not as distracting, but I would still use a different pattern. It does look more like a wall now though. Okay, I was gonna add some pillars and some windows to this background, but okay! Like, try to make the blocks more square. When you look at a wall, you don't usually see bricks with round ...
by PROX
Fri Oct 11, 2019 1:29 am
Forum: Art Board
Topic: WIP Graphics Showcase III
Replies: 973
Views: 76992

Re: WIP Graphics Showcase III

it's not as distracting, but I would still use a different pattern. It does look more like a wall now though.
by PROX
Thu Oct 10, 2019 4:36 am
Forum: LunaLua
Topic: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade
Replies: 11
Views: 2230

Re: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade

so will this code be updated so that the rotten mushrooms act the way they do in SMM2 now?
by PROX
Thu Oct 10, 2019 4:24 am
Forum: Art Board
Topic: WIP Graphics Showcase III
Replies: 973
Views: 76992

Re: WIP Graphics Showcase III

Added some graphics to my SEGA Mega Drive castle background.... Whatcha think? https://cdn.discordapp.com/attachments/446421289452961792/630770334865555484/Sega_Mega_Drive_Background_2.png it looks pretty busy and the pattern is distracting. I recommend removing those big blocks since they don't re...
by PROX
Sat Oct 05, 2019 10:37 pm
Forum: General
Topic: Idea Brainstorming And Design Feedback
Replies: 28
Views: 8620

Re: Idea Brainstorming And Design Feedback

ok, I'm trying to use pokeys in innovative ways such as putting them on vertical moving platforms (horizontal ones only seem to break them), and have them block specific areas in front of sizeables so players are forced to maneuver around them and deal with the enemies on the alternate path. That's...
by PROX
Sat Oct 05, 2019 10:36 pm
Forum: Graphics
Topic: SMBX Tileset Compiler and Separator
Replies: 69
Views: 29378

Re: SMBX Tileset Compiler and Separator

Now if only we had a tool that made importing graphics faster. Maybe then I wouldn't be so afraid to make huge spritesheets Hey sorry for replying after so long. I've thought about this for some time and got to the conclusion that a perfect importing tool would impossible , or at least difficult to...
by PROX
Mon Sep 30, 2019 6:01 am
Forum: Graphics
Topic: PROX's World Map GFX Pack
Replies: 27
Views: 8261

Re: PROX's World Map GFX Pack

The art style reminds me of Kirby's Dream Land 3 for some reason. It looks good with all its details. I'm glad you enjoy it, though with my old art style, it looks incredibly grainy, busy, and everything blends in. Not to mention I had no concept of color theory back then either. That being said, l...
by PROX
Mon Sep 30, 2019 5:54 am
Forum: Graphic Request
Topic: Finding a New Super Mario Bros U World Map Graphics pack?
Replies: 5
Views: 1092

Re: Finding a New Super Mario Bros U World Map Graphics pack?

still, it's best to show graphics to the person before getting said person to download it.
by PROX
Sun Sep 29, 2019 3:49 am
Forum: Art Board
Topic: WIP Graphics Showcase III
Replies: 973
Views: 76992

Re: WIP Graphics Showcase III

It's been a while hasn't it? Here's a remake of an old fortress remake of an old fortress.
Spoiler: show
Image
by PROX
Sat Sep 28, 2019 8:04 pm
Forum: Graphics
Topic: SMB3 Diagonal Pipes
Replies: 3
Views: 847

Re: SMB3 Diagonal Pipes

mechamind wrote:
Sat Sep 28, 2019 6:22 pm
Not too bad. The only thing is that I do see where the player might look like both feet are floating in mid-air at the same time, though I'd regard that as just a minor detail.
oh hey, you're back lol
by PROX
Thu Sep 26, 2019 5:22 am
Forum: LunaLua
Topic: [NPC Pack] SMW Pokey
Replies: 13
Views: 1187

Re: [NPC Pack] SMW Pokey

I love that you can do this now!
Spoiler: show
Image
by PROX
Thu Sep 26, 2019 3:16 am
Forum: LunaLua Help
Topic: (Request) Functional Pokeys?
Replies: 3
Views: 737

Re: (Request) Functional Pokeys?

Thanks for the help, Enjl. I really appreciate it.
by PROX
Thu Sep 26, 2019 1:02 am
Forum: LunaLua
Topic: [NPC Pack] SMW Pokey
Replies: 13
Views: 1187

Re: [NPC Pack] SMW Pokey

TheTrueMarioMaster wrote:
Thu Sep 26, 2019 12:47 am
Ironic how I bring up SMW Pokeys the previous day in a discord chat then suddenly I see them as an NPC pack today.
I made a request earlier
by PROX
Thu Sep 26, 2019 12:14 am
Forum: LunaLua
Topic: [NPC Pack] SMW Pokey
Replies: 13
Views: 1187

Re: [NPC Pack] SMW Pokey

Awesome! Thanks so much!
by PROX
Mon Sep 23, 2019 6:58 am
Forum: LunaLua Help
Topic: (Request) Functional Pokeys?
Replies: 3
Views: 737

(Request) Functional Pokeys?

Yknow, ones that do what they're supposed to do and don't fall apart whenever they come in contact with blocks like npc pass through blocks and slopes. It would also be nice if they stayed stacked while on horizontal moving platforms too. I'm not sure if they're planned for beta 4 or not, but it wou...
by PROX
Sun Sep 22, 2019 5:28 am
Forum: General
Topic: Idea Brainstorming And Design Feedback
Replies: 28
Views: 8620

Re: Idea Brainstorming And Design Feedback

ok, I'm trying to use pokeys in innovative ways such as putting them on vertical moving platforms (horizontal ones only seem to break them), and have them block specific areas in front of sizeables so players are forced to maneuver around them and deal with the enemies on the alternate path. That's ...
by PROX
Fri Sep 20, 2019 3:21 pm
Forum: Graphic Request
Topic: Jungle tileset
Replies: 6
Views: 1761

Re: Jungle tileset

by PROX
Fri Sep 20, 2019 3:16 pm
Forum: Graphic Request
Topic: AirShip's Workshop - Tileset Edition
Replies: 5
Views: 1896

Re: AirShip's Workshop - Tileset Edition

huh, good idea, I should do this myself lol. I'll bring something extra challenging just for you xP EDIT: ok, here's an older tileset. I'm curious to see what your rendition of this will be xP https://cdn.discordapp.com/attachments/565395911421722641/624706774439559216/Bowsers_Castle_Tileset_Remake....
by PROX
Wed Sep 18, 2019 3:15 pm
Forum: Graphics
Topic: SMB1 Airship by SuperSledgeBro
Replies: 7
Views: 992

Re: SMB1 Airship by SuperSledgeBro

oh wow, thanks for including my recolor. I hope everyone enjoys using both of these. You're welcome! Feel free to include the recolor in your pack if you like, since it's not originally my recolor to begin with. ok thanks! I might do that. I think I'll make some of my own renditions as well with that
by PROX
Tue Sep 17, 2019 9:14 pm
Forum: Graphics
Topic: SMB1 Airship by SuperSledgeBro
Replies: 7
Views: 992

Re: SMB1 Airship by SuperSledgeBro

oh wow, thanks for including my recolor. I hope everyone enjoys using both of these.

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