Search found 64 matches

Go to advanced search

by Yogi_Bear
Thu Jan 22, 2015 9:52 pm
Forum: Casual Levels
Topic: Quake-Quake Caverns
Replies: 2
Views: 725

Re: Quake-Quake Caverns

*facepalm* getting those now

EDIT: ok, that ought to do it.
by Yogi_Bear
Thu Jan 22, 2015 9:46 pm
Forum: Casual Levels
Topic: Quake-Quake Caverns
Replies: 2
Views: 725

Quake-Quake Caverns

So I made this level with the idea of only using vanilla graphics, and yet making a level that feels full. This level doesn't feel full to me, so instead of posting it where it gets a legit rating, and I work on it further, I'll save that for a level that I feel has more potential. Feel free to poin...
by Yogi_Bear
Thu Jan 22, 2015 4:34 pm
Forum: Pretty Good
Topic: Treetop [something]
Replies: 16
Views: 2664

Re: Treetop [something]

That clash at the end ruined it. 0/10. Jk, this is a very fun level! The graphics were very nice, there wasnt any cutoff (that I could tell) or clash. My audio is messed up causing the music to sound scratchy (not just for your level, every sound/music file played in SMBX for me sounds like its bein...
by Yogi_Bear
Wed Jan 21, 2015 2:33 pm
Forum: Levels
Topic: Levels Forum Rules *Everyone can post now*
Replies: 103
Views: 21881

Re: Levels Forum Rules *Read to post threads*

May I have posting rights?
by Yogi_Bear
Mon Jan 19, 2015 3:20 pm
Forum: Average
Topic: (Old level) Light Blue Mountainshrooms
Replies: 15
Views: 2720

Re: Light Blue Mountainshrooms

I'd suggest switching those rotating blocks attached to firebars into blocks you can jump through, like bridge pieces, so they dont squish you and enemies. The graphics here are very nicely done, I like the atmosphere, the moving blocks do feel a bit out of place, but its a mario game, nothing has t...
by Yogi_Bear
Mon Jan 19, 2015 2:51 pm
Forum: Pretty Good
Topic: Overgrown (Update 3)
Replies: 19
Views: 3128

Re: Overgrown (Update 2)

I'm no level judge, but I think the 1-up invisible blocks (one in section 8 and the other in section 1) that I found were in bad spots. Both almost killed me because I went to make a jump and was pummeled to the ground instead by the block. Other than that the level is great! The level felt overgrow...
by Yogi_Bear
Mon Jan 19, 2015 1:04 pm
Forum: Help and Support
Topic: Some Problems I've Been Having...
Replies: 7
Views: 1013

Re: Some Problems I've Been Having...

Thats weird. I have no idea what's going on with that. I hope someone with experience with windows 8 can help you more on the issue.
by Yogi_Bear
Mon Jan 19, 2015 12:52 pm
Forum: Help and Support
Topic: Some Problems I've Been Having...
Replies: 7
Views: 1013

Re: Some Problems I've Been Having...

I dont have 8, so I cant say if thats the problem or not. Do you see the levels in windows explorer, and the game just isnt seeing them?
by Yogi_Bear
Mon Jan 19, 2015 12:48 pm
Forum: Help and Support
Topic: Some Problems I've Been Having...
Replies: 7
Views: 1013

Re: Some Problems I've Been Having...

which version of smbx do you have? Music has to be in the "episode" folder, i.e. the folder that holds the .lvl and the level's gfx folder. make sure you arent putting it with the custom gfx. Make sure youre typing the extension to it as well. If the file name is "Overworld.mp3" make sure in-game yo...
by Yogi_Bear
Mon Jan 19, 2015 12:44 pm
Forum: Help and Support
Topic: Some Problems I've Been Having...
Replies: 7
Views: 1013

Re: Some Problems I've Been Having...

The first thing to check that comes to my mind, is, are you saving your levels in the world folder? the level files will only show up where you save them. Also levels will only show up as deleted/there (if you moved them via explorer) if you close the load/save dialogue box and open it again, so if ...
by Yogi_Bear
Mon Jan 19, 2015 12:41 am
Forum: Episodes
Topic: The Legend of Peach (v1.0) - Updated 8/9/16
Replies: 23
Views: 8280

Re: The Legend of Peach (v0.9)

Ok, so I've updated the level pack so it has a Hub now! (it probably sucks)
Also, I think I've fixed all of the previously mentioned flaws, so please be sure to point out all the new ones I made. I test in pieces, so sometimes I miss normally obvious stuff.
by Yogi_Bear
Sun Jan 18, 2015 4:05 pm
Forum: Help and Support
Topic: Losing Powerups
Replies: 19
Views: 1630

Re: Losing Powerups

Then theres the earth temple problem, yes. The "screen" that removes a powerup isnt that bad. you only have to go through it right before and right after beating a temple, and it takes 4 seconds. The transitional thing could work, but the hub is already pushing it in size (it will take all 21 sectio...
by Yogi_Bear
Sun Jan 18, 2015 1:28 pm
Forum: Help and Support
Topic: Losing Powerups
Replies: 19
Views: 1630

Re: Losing Powerups

The main issue with that is its almost impossible to make a room that someone with a hammer suit can get through, that a person with a tanooki suit cant get through. I'm sure its possible, but I sure dont know how. Also it *is* impossible to make a room that a person with a leaf can get through that...
by Yogi_Bear
Tue Jan 13, 2015 12:22 am
Forum: Episodes
Topic: The Legend of Peach (v1.0) - Updated 8/9/16
Replies: 23
Views: 8280

Re: Yogi's "Episode": The Legend of Peach

Actually I canned the whole lost woods thing. It seems unnecessary. And besides the crummy boss, that sniffit effect is the only thing left to fix in the shadow temple. Then I *just* have to re-do the whole water temple fix the water temple's issues, and I will have fixed (hopefully) the 6 temples c...
by Yogi_Bear
Mon Jan 12, 2015 2:53 pm
Forum: Episodes
Topic: The Legend of Peach (v1.0) - Updated 8/9/16
Replies: 23
Views: 8280

Re: Yogi's "Episode": The Legend of Peach

Most songs are either from Ocarina of Time, or Paper Mario. The earth temples BGM is from Windwaker. I already made a .txt file (It will be in the 1.2 patch, which hopefully will be the last before the final) for them all so I dont think theres a need for me to go back and change all the music names...
by Yogi_Bear
Sat Jan 10, 2015 11:58 am
Forum: Episodes
Topic: The Legend of Peach (v1.0) - Updated 8/9/16
Replies: 23
Views: 8280

Re: Yogi's "Episode": The Legend of Peach

Thank you sir! The Temple of Time is very WIP right now, but I'm going to fix the previous 6 levels first. I appreciate you pointing these flaws out so I can fix them, sometimes stuff just goes over my head. As of this edit, Grass/Fire/Sky temples have had all of your mentioned flaws fixed in the wa...
by Yogi_Bear
Wed Jan 07, 2015 5:17 pm
Forum: Episodes
Topic: The Legend of Peach (v1.0) - Updated 8/9/16
Replies: 23
Views: 8280

Re: Yogi's "Episode": The Legend of Peach

Posted screens for the new Temple of Time, its the last one on the list. (2nd to last now) The level is far from finished, but I wondered if you guys liked this one aesthetics better than the old one. (If anyone downloaded it and saw the old one)
by Yogi_Bear
Wed Jan 07, 2015 12:03 am
Forum: Help and Support
Topic: Losing Powerups
Replies: 19
Views: 1630

Re: Losing Powerups

The poison mushroom issue could be remedied with hearts being available beforehand. Between that and bosseditors event tactics, I should be able to get the job done. the problem is I have to have it play out right after 5 separate temples, so it will be a ton of events lol. Thank you all for your he...
by Yogi_Bear
Tue Jan 06, 2015 11:34 pm
Forum: Help and Support
Topic: Losing Powerups
Replies: 19
Views: 1630

Re: Losing Powerups

Bossedit, how do you have an event do that?
by Yogi_Bear
Tue Jan 06, 2015 11:08 pm
Forum: Help and Support
Topic: Losing Powerups
Replies: 19
Views: 1630

Re: Losing Powerups

Thank you for the ideas. I dont know what LunaDLL is, but I hear it can be a bit of a hassle. As for poison mushrooms, thats great, except it doesnt force a player to abandon his stored item. Though I think invisible poison mushrooms would look better than random spikes.

Go to advanced search