Squishy Rex's CGFX Pack v1.8

Share and discuss custom SMBX graphics.
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Squishy Rex
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Re: Squishy Rex's CGFX Pack v1.6 (OUT NOW)

Postby Squishy Rex » Fri Aug 22, 2014 6:25 am

I could give it a shot, though it would take a while if I do since there is a lot of possibilities within these games. I could make a lot of graphics as an end result. But we will just have wait and see. :)
Squishy Rex's SMBX2 Custom Asset Pack v1.0
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Mr.Kabbage
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Re: Squishy Rex's CGFX Pack v1.6 (OUT NOW)

Postby Mr.Kabbage » Sun Aug 24, 2014 1:44 pm

Thank GOD 1.6 is out, it adds a lot to my upcoming "Super Mario X. 2D World" (It's quite a mouthful, I know)

It adds things like the Bullet Bill Express, and torpedo teds, and boy do I like the Bullet Bill family :)

Thanks Squishy Rex!
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Re: Squishy Rex's CGFX Pack v1.6 (OUT NOW)

Postby beanluv » Mon Aug 25, 2014 9:35 pm

Oh Yay! I'm In The Pack! I Didn't See That!
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This also means anything I share that's SMBX related will be for the 38A version. You are more than welcome to make masked versions of my graphic submissions for any versions of SMBX that use sprite masks. Please just let me know.
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Squishy Rex
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Re: Squishy Rex's CGFX Pack v1.6 (OUT NOW)

Postby Squishy Rex » Tue Aug 26, 2014 1:40 am

Mr. Kabbage: Thanks, I'm glad I have some things that you can put to good use. I feel like I'm doing something right. As for the Bullet Bill Express, just wait a few more days, there's going to be a new one appearing very soon...

Beanluv: Firstly, welcome back old friend and secondly, yes you are! I've been collecting our old avatars from Cloud's and porting them to SMBX.
Squishy Rex's SMBX2 Custom Asset Pack v1.0
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Re: Squishy Rex's CGFX Pack v1.6 (OUT NOW)

Postby BowtiedFlare » Tue Aug 26, 2014 3:57 pm

Squishy Rex, I'm having problems with your "NSMBWii Searchlight Ferry" that think you should fix if there's another update. They're minor, but I'd like it if they were fixed for people who download the pack in the future. The first problem is, the top of the searchlight. It's not centered. Whenever I try to put it atop of the pole, it's not centered enough so that it's actually on the pole, and I have a hard time doing it myself. Second problem, I don't know how to make the raft pieces move with an event. This one might be just me, but I'd like to know how to do it. Thanks for your time. :P

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Squishy Rex
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Re: Squishy Rex's CGFX Pack v1.6 (OUT NOW)

Postby Squishy Rex » Tue Aug 26, 2014 9:42 pm

Ok, thanks. The searchlight was supposed to centre itself, but I must have used the wrong BGO. As for making it work, I'll add a tutorial once I get it to work the easiest way possible, without having bad glitches in terms of events and layers.
Squishy Rex's SMBX2 Custom Asset Pack v1.0
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Re: Squishy Rex's CGFX Pack v1.6 (OUT NOW)

Postby BowtiedFlare » Tue Aug 26, 2014 9:53 pm

Squishy Rex wrote:Ok, thanks. The searchlight was supposed to centre itself, but I must have used the wrong BGO. As for making it work, I'll add a tutorial once I get it to work the easiest way possible, without having bad glitches in terms of events and layers.
Anytime my friend. I am just trying to help this amazing gfx with its flaws. If I find any more flaws, will make another reply. ;)

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Re: Squishy Rex's CGFX Pack v1.6 (OUT NOW)

Postby BowtiedFlare » Thu Aug 28, 2014 9:25 pm

Squishy Rex wrote:As for making it work, I'll add a tutorial once I get it to work the easiest way possible, without having bad glitches in terms of events and layers.
So, um, when's this 'tutorial" coming out?

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Squishy Rex
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Re: Squishy Rex's CGFX Pack v1.6 (OUT NOW)

Postby Squishy Rex » Fri Aug 29, 2014 9:52 am

Unfortunately it won't be for a little while yet because I'm still trying to get good functionality from it. I'm think of maybe having the platforms as a re-skin of the Skull Raft platform ( which will be set to nogravity=1 to simulate it floatingwithout the aid of blocks underneath them) and then just attaching the BGOs of the searchlight to the raft via the attach to layer event.
Squishy Rex's SMBX2 Custom Asset Pack v1.0
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Re: Squishy Rex's CGFX Pack v1.6 (OUT NOW)

Postby SMBXRaptor » Fri Aug 29, 2014 10:30 am

i like ur gfx. becouse its custom. but lot of this is artwork.smbx not need bgos.nice job
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sorry for bad english , im have some psyhical problems..sorry..

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Re: Squishy Rex's CGFX Pack v1.6 (OUT NOW)

Postby Mista Epic » Fri Aug 29, 2014 12:01 pm

SMBXRaptor wrote:i like ur gfx. becouse its custom. but lot of this is artwork.smbx not need bgos.nice job
I think I have braincancer now.
<Peach> Bowsers cock is the real reason I get captured
<Peach> It's pretty nice
<Panda> i see i didnt miss a lot then

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I support:
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Re: Squishy Rex's CGFX Pack v1.6 (OUT NOW)

Postby BowtiedFlare » Fri Aug 29, 2014 4:44 pm

Mista Epic wrote:
SMBXRaptor wrote:i like ur gfx. becouse its custom. but lot of this is artwork.smbx not need bgos.nice job
I think I have braincancer now.
You my friend, is what makes SMBX humorous. XD

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Re: Squishy Rex's CGFX Pack v1.6 (OUT NOW)

Postby DaSpongeBobMan » Wed Sep 17, 2014 11:35 pm

This pack is great, but there are two things I'd like to point out to you right now. The Wobble Rock is in the NSMBW folder, and that palm tree I talked to you about isn't in the NSMBU folder.I looked for it in three more folders, but it's not there either. Can you fix those?

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Re: Squishy Rex's CGFX Pack v1.6 (OUT NOW)

Postby Squishy Rex » Thu Sep 18, 2014 2:01 am

Ah, I looked for that palm tree just now, and I thought I hadn't added it, but I did. Here's where it is located:
SMB3 - BGOs - Desert BGOs

Though I will change this in the update so it is in the NSMBWii or NSMBU folder. As for the Wobble Rock, I'm pretty sure it was in NSMBWii as well. I haven't played it in a long time, but I may be wrong.
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Re: Squishy Rex's CGFX Pack v1.6 (OUT NOW)

Postby smithuser » Thu Sep 18, 2014 4:50 pm

They were in 8-1, the level with the red pyroclastic flow thing.

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Re: Squishy Rex's CGFX Pack v1.6 (OUT NOW)

Postby LakituBros » Sat Sep 27, 2014 3:28 pm

Hey Just, how can i add the Graphics Pack to the game? Help :(
what am i doing with life

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Re: Squishy Rex's CGFX Pack v1.6 (OUT NOW)

Postby RudeGuy » Sat Sep 27, 2014 3:58 pm

LakituBros wrote:Hey Just, how can i add the Graphics Pack to the game? Help :(
FanofSMBX wrote:Step 1 make a folder for your episode in "worlds"
Step 2 go into that folder and make a folder named anything you like for your level like "Bowser Castle" or "Ice Igloo"
Step 3 copy paste any graphic from the pack into the folder
Step 4 go into SMBX, go into the folder in worlds of your episode and save the level just like the folder (for example if your folder named Tanks you'd save it as "Tanks.lvl"
Tada! You'll see the custom graphics over the default graphics - for example the Boo Lava replaces the SMW Lava, or the Green Thwomp replaces the SMW Thwomp.
im bored

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Re: Squishy Rex's CGFX Pack v1.6 (OUT NOW)

Postby Warrior Blue Yoshi » Thu Oct 09, 2014 8:55 pm

OH MY GOD I HAVE MISS SO MUCH AWWWW IM SO DOWN LODING THIS HOLY CRAP THIS IS GREAT I LOVE V 1.6

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Re: Squishy Rex's CGFX Pack v1.6 (OUT NOW)

Postby Valtteri » Fri Oct 10, 2014 2:44 pm

Warrior Blue Yoshi wrote:OH MY GOD I HAVE MISS SO MUCH AWWWW IM SO DOWN LODING THIS HOLY CRAP THIS IS GREAT I LOVE V 1.6
That's great but please try to make more intelligent posts in the future.
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Re: Squishy Rex's CGFX Pack v1.6 (OUT NOW)

Postby Nordic59 » Fri Nov 07, 2014 2:43 pm

awsome design. how did you make this awsome graphic pack. i mean it is just cool design. how do you make a graphic pack and which program do you reccomend, however awsome design
sorry for my grammar,i just sometimes have bad grammar

Oh dang
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