Labirynth Zone Tileset

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AirShip
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Labirynth Zone Tileset

Postby AirShip » Tue Feb 21, 2017 11:43 am

I do not remember posting this, so:

Water is soo good:
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Last edited by AirShip on Tue Feb 21, 2017 12:28 pm, edited 1 time in total.

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AcetheHeroicKnight
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Re: Labirynth Zone Tileset

Postby AcetheHeroicKnight » Tue Feb 21, 2017 11:55 am

Nice graphics dude. Looking forward to use it! :D

BTW, when will you release your GFX pack? I'm a little bit impatient, though...
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The Dwarven Digger
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Re: Labirynth Zone Tileset

Postby The Dwarven Digger » Tue Feb 21, 2017 12:28 pm

Looks really good for a desert temple or pyramid.
Could you make a climbable vine that is a similar style to the ones at the top?
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Amine Retro
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Re: Labirynth Zone Tileset

Postby Amine Retro » Tue Feb 21, 2017 1:44 pm

AcetheHeroicKnight wrote:BTW, when will you release your GFX pack? I'm a little bit impatient, though...
umm, he did?

viewtopic.php?f=31&t=500
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Ruben TM
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Re: Labirynth Zone Tileset

Postby Ruben TM » Thu Feb 23, 2017 5:11 am

Literally beat me to it lol but the difference is that I used the original game sprites, I don't know if it gonna look as good as yours though since it's the same graphics from the game, no clue if Sonic the Hedgehog fits with SMBX style. (I may post it anyway)
Good tileset, I would use it in my project.
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Actually working on:

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Check this project I'm working on if you use 1.4.3+

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Re: Labirynth Zone Tileset

Postby Cidro » Thu Feb 23, 2017 7:23 am

This tileset is actually a good recreation/restyling to the original and I like it so much. All that I can say is good job.
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Re: Labirynth Zone Tileset

Postby FireyPaperMario » Thu Feb 23, 2017 7:53 am

I am so loving this tile set! Points for making it from scratch than ripping from the Sega Genesis masterpiece! :D

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Re: Labirynth Zone Tileset

Postby Rhosty » Thu Feb 23, 2017 9:44 am

I love that the sand looks a bit golden, that's my second favorite color. I also like the crystals that come out of the ground, it's a nice touch to the cave environment.

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mlluminaticonfirmed2
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Re: Labirynth Zone Tileset

Postby mlluminaticonfirmed2 » Fri Nov 09, 2018 4:13 am

doesn't work.

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Cedur
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Re: Labirynth Zone Tileset

Postby Cedur » Fri Nov 09, 2018 6:49 am

mlluminaticonfirmed2 wrote:
Fri Nov 09, 2018 4:13 am
doesn't work.

doesn't work for you I guess and you haven't answered me so far in your very own help thread
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Re: Labirynth Zone Tileset

Postby mlluminaticonfirmed2 » Sun Dec 02, 2018 12:38 am

and then i just realized it's for 1.4.4, i'm an idiot.

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Re: Labirynth Zone Tileset

Postby Electriking » Sun Dec 02, 2018 2:52 am

mlluminaticonfirmed2 wrote:
Sun Dec 02, 2018 12:38 am
and then i just realized it's for 1.4.4, i'm an idiot.
There does not exist a tileset exclusive to any version.
SMBX2 can use both .gif and .png files.
If you want to use a .gif tileset in 38A/1.4 then use GIFtoPNG
If you want to use a .png tileset in 1.3 then use PNGtoGIF.
Signatures are overrated.

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mlluminaticonfirmed2
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Re: Labirynth Zone Tileset

Postby mlluminaticonfirmed2 » Sun Dec 02, 2018 3:32 am

it requires masking

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Re: Labirynth Zone Tileset

Postby Electriking » Sun Dec 02, 2018 4:43 am

mlluminaticonfirmed2 wrote:
Sun Dec 02, 2018 3:32 am
it requires masking
PNG files don't.
If you need them to be .gif files then use PNGtoGIF (which comes with PGE and also creates the masks for you).
If you use SMBX2 then the only files that will have to be converted to .gif are background2 and level files, as they are buggy in PNG.
Signatures are overrated.

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Re: Labirynth Zone Tileset

Postby Eri7 » Sun Dec 02, 2018 9:13 am

Hey this tileset is pretty good, i like the colors as well. Good job!
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mlluminaticonfirmed2
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Re: Labirynth Zone Tileset

Postby mlluminaticonfirmed2 » Sun Dec 02, 2018 7:35 pm

Electriking wrote:
Sun Dec 02, 2018 4:43 am
mlluminaticonfirmed2 wrote:
Sun Dec 02, 2018 3:32 am
it requires masking
PNG files don't.
If you need them to be .gif files then use PNGtoGIF (which comes with PGE and also creates the masks for you).
If you use SMBX2 then the only files that will have to be converted to .gif are background2 and level files, as they are buggy in PNG.
I see. Thanks!


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