[LunaLua] - Hammer Starman

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DarkShadeX
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[LunaLua] - Hammer Starman

Postby DarkShadeX » Sat Feb 14, 2015 9:18 am

"I removed the download link,due using the code,quite a few problems occured in the game like crashing or a crap load of errors.
If you are still interested in having a starman code,i might recreate this code,but that's the last thing i ever will do with smbx again"
Last edited by DarkShadeX on Thu Mar 26, 2015 10:40 am, edited 5 times in total.

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LordKofu
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Re: [LunaLua] - Hammer Starman

Postby LordKofu » Sat Feb 14, 2015 9:19 am

Holy shit. This is the first working starman ever.
You're amazing, sir.
If you notice any grammar errors or other language mistakes, please notify me.

My minisode: http://www.supermariobrosx.org/forums/v ... 36&t=13815

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Veudekato
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Re: [LunaLua] - Hammer Starman

Postby Veudekato » Sat Feb 14, 2015 9:20 am

Finally,i can use it. I tried to make it 1 year,and make bad work. You make starman better than me
My channel (news about PlatGEnWohl , PlatGEnWohl tutorials,LunaDll ,and SMBX tests):
http://www.youtube.com/channel/UC6h-42umT14iR1wa3VkOs3Q





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If you want to make full screenshot of your level (big screenshot - screen of whole section) , just tell me via PM!

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Murphmario
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Re: [LunaLua] - Hammer Starman

Postby Murphmario » Sat Feb 14, 2015 10:07 am

Now we just need a code that makes Red Coins bounce and have collision with surfaces.
Now taking graphics requests:
https://docs.google.com/forms/d/1urWpFq ... #responses

My graphics pack:
http://www.supermariobrosx.org/forums/v ... t=1960/url

Nothing is coming on Christmas. Why? Because I missed my past promises and should stop putting release dates on my stuff.

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DarkShadeX
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Re: [LunaLua] - Hammer Starman

Postby DarkShadeX » Sat Feb 14, 2015 10:10 am

You could attach it to a friendly invisible koopa.

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Chip Potato
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Re: [LunaLua] - Hammer Starman

Postby Chip Potato » Sat Feb 14, 2015 10:11 am

LordKofu wrote:Holy shit. This is the first working starman ever.
Actually, I'm pretty sure someone has made something like this a couple of years ago.
Projects I'm supporting:
Spoiler: show
Image
Image
Spoiler: show
Enjl wrote:
SuperMario12345 wrote:The deadline is tomorrow everyone! Make sure your level is finished, completable, there are no glitches, and it ends with a star!Thats the key to a good score!
Image

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Murphmario
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Re: [LunaLua] - Hammer Starman

Postby Murphmario » Sat Feb 14, 2015 10:12 am

DarkShadeX wrote:You could attach it to a friendly invisible koopa.
True, but what if you want it to come out of ? blocks?
Now taking graphics requests:
https://docs.google.com/forms/d/1urWpFq ... #responses

My graphics pack:
http://www.supermariobrosx.org/forums/v ... t=1960/url

Nothing is coming on Christmas. Why? Because I missed my past promises and should stop putting release dates on my stuff.

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7NameSam
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Re: [LunaLua] - Hammer Starman

Postby 7NameSam » Sat Feb 14, 2015 11:11 am

What happens when you attach The playerhammer to a layer?
yoshis at the crag boy

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DarkShadeX
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Re: [LunaLua] - Hammer Starman

Postby DarkShadeX » Sat Feb 14, 2015 11:12 am

If Invincible -> They keep at Player.X/Y.
If not Invincible -> Spawn to x-1000000,y-1000000.

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Witchking666
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Re: [LunaLua] - Hammer Starman

Postby Witchking666 » Sat Feb 21, 2015 2:29 pm

I know lunaDLL but what is lunaLua
I'm tired of this back-slapping "Isn't humanity neat?" bullshit. We're a virus with shoes, okay? That's all we are.
Bill Hicks.


Check out my stuff:
Spoiler: show
Image.
Image

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h2643
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Re: [LunaLua] - Hammer Starman

Postby h2643 » Sat Feb 21, 2015 3:09 pm


dagget10
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Re: [LunaLua] - Hammer Starman

Postby dagget10 » Sat Feb 21, 2015 11:10 pm

I found a glitch. It will work as a normal red coin whenever it is in a battle level.
Eyyyy

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Re: [LunaLua] - Hammer Starman

Postby Exiled Bowser » Mon Feb 23, 2015 1:20 pm

Now we just have to implement a way to attach a Starman theme to it and have it light up rooms and we are good to go!
[01:17:53] <Exiled_Bowser> Finally! I do not get a damn "2" added to my name when I dc and reconnect.
[01:19:18] <Exiled_Bowser> Bowser's Exile 2 will not be out or will ever be out for years! That is a Joke folks...I have no intention of making a second when I haven't even done the first to completion yet.

Speaking of which, just check out the thread for my Episode Project right here!
http://www.supermariobrosx.org/forums/v ... =34&t=8440

dagget10
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Re: [LunaLua] - Hammer Starman

Postby dagget10 » Mon Feb 23, 2015 2:39 pm

Exiled Bowser wrote:Now we just have to implement a way to attach a Starman theme to it and have it light up rooms and we are good to go!
I did the theme.
I am doing school, so I will edit this later saying how to do it.
Eyyyy

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Re: [LunaLua] - Hammer Starman

Postby Exiled Bowser » Mon Feb 23, 2015 6:46 pm

dagget10 wrote:
Exiled Bowser wrote:Now we just have to implement a way to attach a Starman theme to it and have it light up rooms and we are good to go!
I did the theme.
I am doing school, so I will edit this later saying how to do it.
And how do you even put it in as I may have a world two level remade to use this with light from starmen (if that is possible too).
[01:17:53] <Exiled_Bowser> Finally! I do not get a damn "2" added to my name when I dc and reconnect.
[01:19:18] <Exiled_Bowser> Bowser's Exile 2 will not be out or will ever be out for years! That is a Joke folks...I have no intention of making a second when I haven't even done the first to completion yet.

Speaking of which, just check out the thread for my Episode Project right here!
http://www.supermariobrosx.org/forums/v ... =34&t=8440

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DarkShadeX
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Re: [LunaLua] - Hammer Starman

Postby DarkShadeX » Tue Feb 24, 2015 8:48 am

dagget10 wrote:I found a glitch. It will work as a normal red coin whenever it is in a battle level.
LunaDLL/LunaLua doesnt work in Title/Outro and Battle Levels.

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Phazon1111
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Re: [LunaLua] - Hammer Starman

Postby Phazon1111 » Fri Apr 17, 2015 6:06 pm

Where the fuck is the download link?
Spoiler: show
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Murphmario
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Re: [LunaLua] - Hammer Starman

Postby Murphmario » Fri Apr 17, 2015 6:15 pm

Phazon1111 wrote:Where the fuck is the download link?
He removed it for some unknown reason.

Guess this deserves a lock from the staff then.
Now taking graphics requests:
https://docs.google.com/forms/d/1urWpFq ... #responses

My graphics pack:
http://www.supermariobrosx.org/forums/v ... t=1960/url

Nothing is coming on Christmas. Why? Because I missed my past promises and should stop putting release dates on my stuff.

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Squishy Rex
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Re: [LunaLua] - Hammer Starman

Postby Squishy Rex » Fri Apr 17, 2015 7:15 pm

Well, since all content has been removed I'll lock this now. If anyone does have this, could you please send it to me. I accidentally deleted mine.

DarkShade has left this response for those of you still interested in the Hammer Starman.
DarkShade wrote:"I removed the download link,due using the code,quite a few problems occured in the game like crashing or a crap load of errors.
If you are still interested in having a starman code,i might recreate this code,but that's the last thing i ever will do with smbx again"
Squishy Rex's SMBX2 Custom Asset Pack v1.0
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Coming soon!


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