Super Mario Magical Paintings (Temporary hiatus...)

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AirShip
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Super Mario Magical Paintings (Temporary hiatus...)

Postby AirShip » Wed Feb 19, 2014 4:50 pm

Image

Logo Made by me, and yes, it like a shit.

Super Mario Magical Paintings is an episode of SMBX that is being created by AirShip, the idea of the episode is based on SM64, but it goes far beyond that, with several elements from other games plumber.

Creamshots:

Spoiler: show
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Credit's
Spoiler: show
Music

ClefferNotes
insaneintherainmusic

Graphics

Martjn
Linkin800
NSPBWii
Chad
It's me
Zephyr
h2643
KrazyBlueMonkey
Mudkip
Valterri
Yoshi64
YoshiGo99
Squishy Rex
AirShip
Zant
Natsu
Man-Of-Wario
Like what he saw here? Then help more people to know this project! Put this in your signature:
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Code: Select all

[url=http://www.supermariobrosx.org/forums/viewtopic.php?f=34&t=1264&start=70][img]http://i1357.photobucket.com/albums/q743/Stickerbrush_Symphony/Super%20Mario%20Magical%20Paintings2_zpsnk9akth9.gif[/img][/url]
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Last edited by AirShip on Mon Feb 08, 2016 7:08 am, edited 39 times in total.

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zlaker
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Re: Super Mario Universe (Collaborative Episode)

Postby zlaker » Wed Feb 19, 2014 4:57 pm

Looks very impressive. I can't wait to the demo. All the levels looks fun to okay and well designed. It seems we got another collab in this forum. I'd like to join!
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Re: Super Mario Universe (Collaborative Episode)

Postby Tepig2000 » Wed Feb 19, 2014 6:23 pm

This looks amazing. Will definitely play the demo. The ballon-climbing level seems really fun.

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Re: Super Mario Universe (Collaborative Episode)

Postby AirShip » Thu Feb 20, 2014 3:47 pm

zlakerboy357 wrote:Looks very impressive. I can't wait to the demo. All the levels looks fun to okay and well designed. It seems we got another collab in this forum. I'd like to join!

Send me a level so I can evaluate it, If the level is good, I can put him on the team. :mrgreen:

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Re: Super Mario Universe (Collaborative Episode)

Postby Kingbowser112 » Thu Feb 20, 2014 5:03 pm

I really like this episode! I'm not kidding you! I think that you've a good level-design, and a good gfx-design. Especially I like the Bingo Bowser screens. Also good LOGO, and good history. Really good job!
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Re: Super Mario Universe (Collaborative Episode)

Postby ElTipsta » Fri Feb 21, 2014 2:15 pm

This looks like a very promisng callaboration as the level design in all of the screenshots looks pretty solid; I really like the Bingo Bowxer hub and the YI balloon level. Looking forward to it :)
Yeah, I've been inactive for a while. Just stopped coming here for whatever reason. Sorry about that. Still, I'll be lurking around more often, especially as I now have a craving to make SMBX levels again.
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Re: Super Mario Universe (Collaborative Episode)

Postby sardonicsteve » Fri Feb 21, 2014 2:37 pm

Looks pretty legit! I guess I would enjoy any episode that has a lot of work put into it and is made by a team.

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Re: Super Mario Universe (Collaborative Episode)

Postby bossedit8 » Fri Feb 21, 2014 4:06 pm

Your Design is very natuarily made. Every colorisation, tilesets and more what this game has to offer is hitting a high note for me. I really like your work. I want to see the full version soon so we can play them (and mostly, I can record it).

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Re: Super Mario Universe

Postby AirShip » Fri Mar 07, 2014 2:36 pm

Comunique.

The episode will now be done only by AirShip.

The levels of the other designers will still be in the episode and the authors received their due credit each.
bossedit8 wrote:Your Design is very natuarily made. Every colorisation, tilesets and more what this game has to offer is hitting a high note for me. I really like your work. I want to see the full version soon so we can play them (and mostly, I can record it).
Thanks for the comments, good to hear it coming of the sir. =)

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Re: Super Mario Universe

Postby AirShip » Wed Mar 12, 2014 8:43 am

As zaklerboy, I'll release random screenshot of the episode.

And to start a screenshot of the world.
Spoiler: show
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Re: Super Mario Universe

Postby glitch4 » Wed Mar 12, 2014 9:23 am

zlakerboy,not zaklerboy.

Anyways,good job for a overworld.

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Re: Super Mario Magical Paintings

Postby AirShip » Wed Jun 11, 2014 1:14 pm

Reworded!

Much of the episode was recast, check the first post for more information!

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Re: Super Mario Magical Paintings

Postby Tango » Wed Jun 11, 2014 1:38 pm

Cool title
Awesome levels
Nice graphics
Amazing Castle
STAR LIGHT ZONE

For a graphic maker, you are good in make episodes too, AirSheep!

You are already planning the story? If you need a help to a story, i can help you.

Anyway, good luck with the project!

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Re: Super Mario Magical Paintings

Postby Aristo » Wed Jun 11, 2014 1:54 pm

Wow, the story sounds very interesting! :P

Jk, the screenshots look REALLY good, I'm definitely gonna play this when it's finished!
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Re: Super Mario Magical Paintings

Postby AirShip » Wed Jun 11, 2014 3:47 pm

Miles Troopa wrote:Cool title
Awesome levels
Nice graphics
Amazing Castle
STAR LIGHT ZONE

For a graphic maker, you are good in make episodes too, AirSheep!

You are already planning the story? If you need a help to a story, i can help you.

Anyway, good luck with the project!
Thanks for the compliments Miles Troopa, =)

I already have the story here with me, but if you want to help me, you can be a Beta Tester!
GLuigiX wrote:Wow, the story sounds very interesting! :P

Jk, the screenshots look REALLY good, I'm definitely gonna play this when it's finished!
It is the most complete history of this forum and well done, believe me. ;)

I opened the two vacancies for Beta-Testers, candidates?

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Re: Super Mario Magical Paintings

Postby Tango » Thu Jun 12, 2014 1:52 pm

My computer not is THIS strong. I can test levels, but don't with excess custom graphics. If you levels don't have too custom graphics, i can be a Beta Tester.

You episode will be a Hub Episode with stars, right? Why not create secret levels in the Hub like Super Mario 64? I think that is a good idea.

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Re: Super Mario Magical Paintings

Postby Murphmario » Thu Jun 12, 2014 4:49 pm

We needs gfx now!

Looks good, loving those graphics.
Now taking graphics requests:
https://docs.google.com/forms/d/1urWpFq ... #responses

My graphics pack:
http://www.supermariobrosx.org/forums/v ... t=1960/url

Nothing is coming on Christmas. Why? Because I missed my past promises and should stop putting release dates on my stuff.

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Re: Super Mario Magical Paintings

Postby AirShip » Fri Jun 13, 2014 2:10 pm

Miles Troopa wrote:My computer not is THIS strong. I can test levels, but don't with excess custom graphics. If you levels don't have too custom graphics, i can be a Beta Tester.

You episode will be a Hub Episode with stars, right? Why not create secret levels in the Hub like Super Mario 64? I think that is a good idea.
Well, I usually quite use graphics custom and events.

The hub will have secret stars.

Murphmario wrote:We needs gfx now!

Looks good, loving those graphics.
hehehe...

Well, thanks for the compliment. =)

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Re: Super Mario Magical Paintings

Postby HeroLinik » Sat Jun 14, 2014 3:56 am

This is looking like a good project. The idea is really cool and so are the levels - to be exact, the idea behind this project is pretty unique and I haven't seen it being done before. Also, it's nice that you're incorporating your CC7 level (Balloon Blast) into the project, or is it the other way round and the level was from the project?
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Re: Super Mario Magical Paintings

Postby Mudkip » Sat Jun 14, 2014 9:00 am

Wow, how could I overlook this?
Looks really amazing so far and I hope to see Drawcia as a boss :D
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