Super Mario Galaxy Advance (Video!)

This forum is for projects that are a work in progress.

How many galaxies should each part have?

Poll ended at Tue Mar 08, 2016 6:55 am

20
4
50%
25
1
13%
30
3
38%
 
Total votes: 8
Circle Guy
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Joined: Mon Jan 04, 2016 9:25 pm
Current Project: SMBXmix

Super Mario Galaxy Advance (Video!)

Postby Circle Guy » Mon Feb 22, 2016 6:54 pm

This is a multi-themed episode I just started. It will probably have 3 parts, plus part S. It will include comets, extra stars, an observatory, and more from the SMG Series! Also, you need to unlock Toad and Peach.
Aprox. Galaxies Per Part: 20

Comets (Not all will appear, and thanks to FanOfSMBX and PixelPest for most of these.)
Spoiler: show
-Spiny
-Reverse
-Speed
-Shy Guy
-Autoscroll
-Wario
-Tricky
-Agua
-Shifty
-Flashfreeze
-Daredevil
-Peace
-Plant Invasion
-Earthquake
-Eerie
-No moar 4 now becuz of comet hiatus
Scweenshawts
Spoiler: show
ImageImageImageImage ImageImageImageImageImageImageImageImage
Galaxy List for Part 1 (* = comet approved)
Spoiler: show
1-1: *Starter Plains Galaxy
1-2: Non-Linear Galaxy
1-3: *Bob-omb Battle Galaxy
1-4: Crystal Waters Galaxy
1-5: NES Star Galaxy
1-6: *Battle Box Galaxy
1-7: Sling Star Sands Galaxy
1-8: Underwater Adventure Galaxy
1-9: *Booshroom Base Galaxy
Topic: http://www.supermariobrosx.org/forums/v ... 81&t=13538
1-10: Lethal Lava Galaxy
1-11: Bomb Bro Dash Galaxy
1-12: Star Ball Rainstorm Galaxy
1-13: *Flipblock Heights Galaxy
1-14: Fort Freezeflame Midcastle
Videos
Spoiler: show
Booshroom Base (video by Cedrik)
Galaxy Designers List:
-Circle Guy
-MrPunchia
-MosaicMario
-N/A

Comet Designers List:
-Circle Guy
-N/A
-N/A
-N/A

Comet and Galaxy Testers:
-Circle Guy
-FanofSMBX
-N/A
-N/A

Spriters:
-N/A
-N/A

Graphics Credits: Enjl, FPI, Squishy Rex, AwesomeZack, h2643, PROX, FanOfSMBX, Valtteri, litchh, Redigit, Dragonmaster146, SilverDeoxys, SuperPanCake, and Circle Guy

APIs:
-Prado's Air Meter
-Circle Guy's Rinka Bro and Bomb Bro
-FanOfSMBX's Star Ball Bro and Wiggler

(FOR GALAXY DESIGNERS) If you send a level to me that uses 2 stars, one exit and another 1 or 2 collectables in seperate sections, (reccomended), well just make sure you do something like that. Feel free to request the galaxy to be a comet.
(FOR COMET DESIGNERS) I used the kirby paint panic music.
(FOR ALL) PM TO SIGN UP! You also can not have 2 or more jobs at a time sorry m8s. : P

Image

Support Bar Code:

Code: Select all

[url=http://www.supermariobrosx.org/forums/viewtopic.php?f=34&t=13276][img]http://imagizer.imageshack.com/img921/9545/LaRa0a.png[/img][/url]
Last edited by Circle Guy on Fri Apr 08, 2016 6:37 am, edited 98 times in total.
Spoiler: show
Spinda wrote:
luigiman64 wrote:can you fart
yes if you use lunalua

Code: Select all

function onLoop()
    player:Fart()
end
HenryRichard wrote: necks are overrated
Camacho wrote:omg you must get all the spindas
AeroMatter wrote:づ✿o✿づ more spam for the spam god.
http://www.supermariobrosx.org/forums/v ... hilit=fart
the thread i don't want you to see

http://www.supermariobrosx.org/forums/v ... 52&t=12863
i don't even

Most posts in a row: 11 (by Tortus Bros)
i have 10,100 points

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FanofSMBX
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Re: Super Mario Galaxy Advance

Postby FanofSMBX » Mon Feb 22, 2016 7:20 pm

I have comet ideas!
-Shyguy Comet (Everything can be stood on top of and grabbed, even spiny things)
-Enemy Trick Comet (Each enemy in the level has traded appearance with one other and the other looks like the first one so it is in pairs)
-Autoscroll Comet (Each section autoscrolls, PM me for help if you like this)
-Link and Rinka Comet (Every coin is swapped with a Rinka and each coin box is a Rinka box and you play as Link so his shield can block them) (Rinkas are the orange circle enemies)
-Character Comet (You have to play as another character)
-Wario Comet (You have to collect a certain number of coins before the exit shows up and all powerups have been replaced with Gold Flowers [Ice Flowers where it makes coins instead of ice blocks]) (This will need LunaLua)
-Neapolitan Comet (Sections of the terrain are overhauled to have SMB1, SMB2, SMB3, and SMW blocks, BGOs, and NPCs, but each section has only one style)
-Giana Comet (There is many Buried SMB2 Potion generators and you have to use them to switch between two sections to successfully traverse the level)
-Lens Comet (The level is made up of invisible terrain, and it is switched with a layer that is visible whilst a P-Switch is active)
-Cooldown Comet (The level is made up of lava and lava slopes, but it turns into an ice level whilst a P-Switch is active) OR (Some hazards are made up of lava and lava slopes, but they turn into ice whilst a P-Switch is active)
-Retro Comet (The level is 8-bit) (SKL NES and Squishy Rex's packs help with this)
-Mashup Comet (The galaxy is mashed up with another)
-SMBX Mashup Comet (Two SMBX Levels Section levels are mashed up)
-Climate Comet (The level's theme is changed but the design is mostly kept)
-Sneak Preview Comet (You can use the Savestates Lua Library, which means that if you lose a life you can just reload a saved state. But this comet means that the level doesn't give you a star so you have to play it for real later.

I believe in Jesus Christ as my Lord and Savior. If you do, put this in your signature.
My graphics pack!
Supporting forums:

Spoiler: show
SMBX Galaxy forum by Pivot40Channel
http://smbxgalaxy.prophpbb.com/
Come to the SMBX+ forums by illias3000. There is a whole forum category dedicated to the boss rush series with official rushes, submit bosses, and fan boss rushes! It is still open but AirSeus Forums is now open:
http://nsmbx.prophpbb.com/
AirSeus Forums the new home of the Boss Rush series:
http://smbxairseusforums.prophpbb.com/
Spoiler: show
First to discover:
Spark
Eerie
Grinder
Rainbow Shell
Birdo
Boom Boom
Image
Image
Image
Image
Image
KINGBOWSER112 RULES!


Circle Guy
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Re: Super Mario Galaxy Advance

Postby Circle Guy » Mon Feb 22, 2016 7:47 pm

FanofSMBX wrote:I have comet ideas!
-Shyguy Comet (Everything can be stood on top of and grabbed, even spiny things)
-Enemy Trick Comet (Each enemy in the level has traded appearance with one other and the other looks like the first one so it is in pairs)
-Autoscroll Comet (Each section autoscrolls, PM me for help if you like this)
-Link and Rinka Comet (Every coin is swapped with a Rinka and each coin box is a Rinka box and you play as Link so his shield can block them) (Rinkas are the orange circle enemies)
-Character Comet (You have to play as another character)
-Wario Comet (You have to collect a certain number of coins before the exit shows up and all powerups have been replaced with Gold Flowers [Ice Flowers where it makes coins instead of ice blocks]) (This will need LunaLua)
-Neapolitan Comet (Sections of the terrain are overhauled to have SMB1, SMB2, SMB3, and SMW blocks, BGOs, and NPCs, but each section has only one style)
-Giana Comet (There is many Buried SMB2 Potion generators and you have to use them to switch between two sections to successfully traverse the level)
-Lens Comet (The level is made up of invisible terrain, and it is switched with a layer that is visible whilst a P-Switch is active)
-Cooldown Comet (The level is made up of lava and lava slopes, but it turns into an ice level whilst a P-Switch is active) OR (Some hazards are made up of lava and lava slopes, but they turn into ice whilst a P-Switch is active)
-Retro Comet (The level is 8-bit) (SKL NES and Squishy Rex's packs help with this)
-Mashup Comet (The galaxy is mashed up with another)
-SMBX Mashup Comet (Two SMBX Levels Section levels are mashed up)
-Climate Comet (The level's theme is changed but the design is mostly kept)
-Sneak Preview Comet (You can use the Savestates Lua Library, which means that if you lose a life you can just reload a saved state. But this comet means that the level doesn't give you a star so you have to play it for real later.
Spoiler: show
[Skipping a few because I might make galaxies for them]
Shy Guy Comet: I like this one! Cool idea!
Enemy Trick Comet: I would do this, just where are the graphics for these?
Autoscroll Comet: I actually was planning to do this but I forgot to add it.
L+R: I might just make any character usable, and I might do this one. Idk.
Char Comet: I honestly dont really know what to do.
Wario Comet: I can do the coin thing, it might just take a long time.
Neapolitan Comet: This might be hard to do. I'll give it a try.
Giana Comet: The only problem is that I don't have PGE yet. I really like this one!
Mashup Comet: Maybe I'll do this in Part S...
SMBX Mashup Comet: Same...
Climate Comet: May be hard to do, but I'll try.
SP Comet: Maybe I'll do this in a special sneak peak area.
Hey, have you ever thought of being a comet designer? These are good! (I will get lunalua and PGE probably with SMBX 2.0)
Spoiler: show
Spinda wrote:
luigiman64 wrote:can you fart
yes if you use lunalua

Code: Select all

function onLoop()
    player:Fart()
end
HenryRichard wrote: necks are overrated
Camacho wrote:omg you must get all the spindas
AeroMatter wrote:づ✿o✿づ more spam for the spam god.
http://www.supermariobrosx.org/forums/v ... hilit=fart
the thread i don't want you to see

http://www.supermariobrosx.org/forums/v ... 52&t=12863
i don't even

Most posts in a row: 11 (by Tortus Bros)
i have 10,100 points

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HenryRichard
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Re: Super Mario Galaxy Advance

Postby HenryRichard » Mon Feb 22, 2016 9:43 pm

The comets that just change the graphics are pointless, but the others sound pretty good!
Image

I'm on Soundcloud | My graphics pack!

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Re: Super Mario Galaxy Advance

Postby PixelPest » Mon Feb 22, 2016 9:58 pm

- Agua Comet: Fills the whole galaxy with water.
- Warp Comet: Use clock NPCs to stop time.
- Apocalyptic Comet: Rains down meteors, fire, etc. on the planets. You could use generators or Lua for more random patterns and no need to place generators. (PM me and I can help you with the code.)
- Flashfreeze Comet: Makes everything slippery.
- Brutal Comet: No power-ups or checkpoints.
- Peace Comet: Kill an enemy and you fail the stage.
- Eerie Comet: Changes everything to a strange, faded colour. (Like a watercolour effect is Paint.NET.)
- Strange Comet: Split the ground/ceiling into pieces and have everything in different moving layers.

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FanofSMBX
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Re: Super Mario Galaxy Advance

Postby FanofSMBX » Mon Feb 22, 2016 10:16 pm

Circle Guy wrote:
FanofSMBX wrote:I have comet ideas!
-Shyguy Comet (Everything can be stood on top of and grabbed, even spiny things)
-Enemy Trick Comet (Each enemy in the level has traded appearance with one other and the other looks like the first one so it is in pairs)
-Autoscroll Comet (Each section autoscrolls, PM me for help if you like this)
-Link and Rinka Comet (Every coin is swapped with a Rinka and each coin box is a Rinka box and you play as Link so his shield can block them) (Rinkas are the orange circle enemies)
-Character Comet (You have to play as another character)
-Wario Comet (You have to collect a certain number of coins before the exit shows up and all powerups have been replaced with Gold Flowers [Ice Flowers where it makes coins instead of ice blocks]) (This will need LunaLua)
-Neapolitan Comet (Sections of the terrain are overhauled to have SMB1, SMB2, SMB3, and SMW blocks, BGOs, and NPCs, but each section has only one style)
-Giana Comet (There is many Buried SMB2 Potion generators and you have to use them to switch between two sections to successfully traverse the level)
-Lens Comet (The level is made up of invisible terrain, and it is switched with a layer that is visible whilst a P-Switch is active)
-Cooldown Comet (The level is made up of lava and lava slopes, but it turns into an ice level whilst a P-Switch is active) OR (Some hazards are made up of lava and lava slopes, but they turn into ice whilst a P-Switch is active)
-Retro Comet (The level is 8-bit) (SKL NES and Squishy Rex's packs help with this)
-Mashup Comet (The galaxy is mashed up with another)
-SMBX Mashup Comet (Two SMBX Levels Section levels are mashed up)
-Climate Comet (The level's theme is changed but the design is mostly kept)
-Sneak Preview Comet (You can use the Savestates Lua Library, which means that if you lose a life you can just reload a saved state. But this comet means that the level doesn't give you a star so you have to play it for real later.
Spoiler: show
[Skipping a few because I might make galaxies for them]
Shy Guy Comet: I like this one! Cool idea!
Enemy Trick Comet: I would do this, just where are the graphics for these?
Autoscroll Comet: I actually was planning to do this but I forgot to add it.
L+R: I might just make any character usable, and I might do this one. Idk.
Char Comet: I honestly dont really know what to do.
Wario Comet: I can do the coin thing, it might just take a long time.
Neapolitan Comet: This might be hard to do. I'll give it a try.
Giana Comet: The only problem is that I don't have PGE yet. I really like this one!
Mashup Comet: Maybe I'll do this in Part S...
SMBX Mashup Comet: Same...
Climate Comet: May be hard to do, but I'll try.
SP Comet: Maybe I'll do this in a special sneak peak area.
Hey, have you ever thought of being a comet designer? These are good! (I will get lunalua and PGE probably with SMBX 2.0)
Actually, as shown in "Sinem Mayhem", you can have any coin you collect count towards your total instead of using "No More Objects on Layer" if you use LunaLua. That way you don't have to collect them all and NPC coins count.

I believe in Jesus Christ as my Lord and Savior. If you do, put this in your signature.
My graphics pack!
Supporting forums:

Spoiler: show
SMBX Galaxy forum by Pivot40Channel
http://smbxgalaxy.prophpbb.com/
Come to the SMBX+ forums by illias3000. There is a whole forum category dedicated to the boss rush series with official rushes, submit bosses, and fan boss rushes! It is still open but AirSeus Forums is now open:
http://nsmbx.prophpbb.com/
AirSeus Forums the new home of the Boss Rush series:
http://smbxairseusforums.prophpbb.com/
Spoiler: show
First to discover:
Spark
Eerie
Grinder
Rainbow Shell
Birdo
Boom Boom
Image
Image
Image
Image
Image
KINGBOWSER112 RULES!


nextnathan
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Re: Super Mario Galaxy Advance

Postby nextnathan » Thu Feb 25, 2016 3:33 pm

goomba Comet (everything will die when you jump on it :D )
thomp Comet (thomps keep comimg out of nowere)
ramdom Comet (random things are in ? blocks,pipes,and on the ground)

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The Thwomp King
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Re: Super Mario Galaxy Advance

Postby The Thwomp King » Fri Feb 26, 2016 10:47 am

I like what I see so far, but I'm concerned with how you've started two episodes within a month of each other practically. If you think you can pull both off that's great, but I hope you'll be able to dedicate time to both even if it means abandoning one episode for a little while to tackle another head on.

Check out my current project, Super Mario Country:

This guy supports any project on smbx, but here are the banners I have:

Spoiler: show
ImageImage

Image
ImageImage
ImageImage
[/center]
Image

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Enjl
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Re: Super Mario Galaxy Advance

Postby Enjl » Fri Feb 26, 2016 12:28 pm

How many episodes are you working on? Jesus christmas!
ImageImageImageImage
ImageImageImageImageImageImage

Circle Guy
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Re: Super Mario Galaxy Advance

Postby Circle Guy » Sat Feb 27, 2016 6:30 am

The Thwomp King wrote:I like what I see so far, but I'm concerned with how you've started two episodes within a month of each other practically. If you think you can pull both off that's great, but I hope you'll be able to dedicate time to both even if it means abandoning one episode for a little while to tackle another head on.
Well, LQTTGI was actually started in mid-2015, and I'm thinking about reviving it soon. This one is mah top priority for now.
Spoiler: show
Spinda wrote:
luigiman64 wrote:can you fart
yes if you use lunalua

Code: Select all

function onLoop()
    player:Fart()
end
HenryRichard wrote: necks are overrated
Camacho wrote:omg you must get all the spindas
AeroMatter wrote:づ✿o✿づ more spam for the spam god.
http://www.supermariobrosx.org/forums/v ... hilit=fart
the thread i don't want you to see

http://www.supermariobrosx.org/forums/v ... 52&t=12863
i don't even

Most posts in a row: 11 (by Tortus Bros)
i have 10,100 points

Circle Guy
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Current Project: SMBXmix

Re: Super Mario Galaxy Advance

Postby Circle Guy » Mon Feb 29, 2016 6:17 am

NEW IMPORTANT INFO IN GALAXY DESIGNER SECTION!
Spoiler: show
Spinda wrote:
luigiman64 wrote:can you fart
yes if you use lunalua

Code: Select all

function onLoop()
    player:Fart()
end
HenryRichard wrote: necks are overrated
Camacho wrote:omg you must get all the spindas
AeroMatter wrote:づ✿o✿づ more spam for the spam god.
http://www.supermariobrosx.org/forums/v ... hilit=fart
the thread i don't want you to see

http://www.supermariobrosx.org/forums/v ... 52&t=12863
i don't even

Most posts in a row: 11 (by Tortus Bros)
i have 10,100 points

Circle Guy
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Posts: 648
Joined: Mon Jan 04, 2016 9:25 pm
Current Project: SMBXmix

Re: Super Mario Galaxy Advance

Postby Circle Guy » Tue Mar 01, 2016 6:54 am

A new poll is up! Be sure to check it out!
Spoiler: show
Spinda wrote:
luigiman64 wrote:can you fart
yes if you use lunalua

Code: Select all

function onLoop()
    player:Fart()
end
HenryRichard wrote: necks are overrated
Camacho wrote:omg you must get all the spindas
AeroMatter wrote:づ✿o✿づ more spam for the spam god.
http://www.supermariobrosx.org/forums/v ... hilit=fart
the thread i don't want you to see

http://www.supermariobrosx.org/forums/v ... 52&t=12863
i don't even

Most posts in a row: 11 (by Tortus Bros)
i have 10,100 points

User avatar
HenryRichard
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Re: Super Mario Galaxy Advance

Postby HenryRichard » Tue Mar 01, 2016 10:26 pm

Are you canceling LQTTCGI? If so then yes, but if not then no.
Image

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FanofSMBX
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Re: Super Mario Galaxy Advance

Postby FanofSMBX » Tue Mar 01, 2016 10:58 pm

Thanks for using my wood graphics. Unfortunately, the music note graphics are 8-bit. Fortunately, I made one for MosaicMario that is 16-bit, even though it's SMB1.
http://imgur.com/vwiHCEZ

I believe in Jesus Christ as my Lord and Savior. If you do, put this in your signature.
My graphics pack!
Supporting forums:

Spoiler: show
SMBX Galaxy forum by Pivot40Channel
http://smbxgalaxy.prophpbb.com/
Come to the SMBX+ forums by illias3000. There is a whole forum category dedicated to the boss rush series with official rushes, submit bosses, and fan boss rushes! It is still open but AirSeus Forums is now open:
http://nsmbx.prophpbb.com/
AirSeus Forums the new home of the Boss Rush series:
http://smbxairseusforums.prophpbb.com/
Spoiler: show
First to discover:
Spark
Eerie
Grinder
Rainbow Shell
Birdo
Boom Boom
Image
Image
Image
Image
Image
KINGBOWSER112 RULES!


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Re: Super Mario Galaxy Advance

Postby Arceus88 » Thu Mar 03, 2016 1:14 am

Yay! A Super Mario Galaxy in 2D. I hope you will do good on this project. :lol:
Image
Please try my project (I'm begging you. :( ). The full version will be released in Middle or Late 2016.
Note: The boss rush will be available in the release, so it's not yet available.

Circle Guy
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Re: Super Mario Galaxy Advance

Postby Circle Guy » Fri Mar 04, 2016 6:40 am

Arceus88 wrote:Yay! A Super Mario Galaxy in 2D. I hope you will do good on this project. :lol:
Thanks!
Also, I have opened up more galaxy designer slots.
Spoiler: show
Spinda wrote:
luigiman64 wrote:can you fart
yes if you use lunalua

Code: Select all

function onLoop()
    player:Fart()
end
HenryRichard wrote: necks are overrated
Camacho wrote:omg you must get all the spindas
AeroMatter wrote:づ✿o✿づ more spam for the spam god.
http://www.supermariobrosx.org/forums/v ... hilit=fart
the thread i don't want you to see

http://www.supermariobrosx.org/forums/v ... 52&t=12863
i don't even

Most posts in a row: 11 (by Tortus Bros)
i have 10,100 points

Circle Guy
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Current Project: SMBXmix

Re: Super Mario Galaxy Advance

Postby Circle Guy » Fri Mar 04, 2016 6:18 pm

Now, I've decided that I will add comet and galaxy testers if I want them to rate a level and see if I should get rid of it.

Also, my eyes feel weird after playing the earthquake comet for battle box galaxy... EVERYTHING IS SHAKING ( ͡° ͜ʖ ͡°)
Spoiler: show
Spinda wrote:
luigiman64 wrote:can you fart
yes if you use lunalua

Code: Select all

function onLoop()
    player:Fart()
end
HenryRichard wrote: necks are overrated
Camacho wrote:omg you must get all the spindas
AeroMatter wrote:づ✿o✿づ more spam for the spam god.
http://www.supermariobrosx.org/forums/v ... hilit=fart
the thread i don't want you to see

http://www.supermariobrosx.org/forums/v ... 52&t=12863
i don't even

Most posts in a row: 11 (by Tortus Bros)
i have 10,100 points

Circle Guy
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Current Project: SMBXmix

Re: Super Mario Galaxy Advance (LUNALUA!!!!!)

Postby Circle Guy » Sat Mar 05, 2016 6:33 pm

Yay! The lunalua update is here! Now this episode uses lua! :D
Spoiler: show
Spinda wrote:
luigiman64 wrote:can you fart
yes if you use lunalua

Code: Select all

function onLoop()
    player:Fart()
end
HenryRichard wrote: necks are overrated
Camacho wrote:omg you must get all the spindas
AeroMatter wrote:づ✿o✿づ more spam for the spam god.
http://www.supermariobrosx.org/forums/v ... hilit=fart
the thread i don't want you to see

http://www.supermariobrosx.org/forums/v ... 52&t=12863
i don't even

Most posts in a row: 11 (by Tortus Bros)
i have 10,100 points

Circle Guy
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Koopa Shell
Posts: 648
Joined: Mon Jan 04, 2016 9:25 pm
Current Project: SMBXmix

Re: Super Mario Galaxy Advance (LUNALUA!!!!!)

Postby Circle Guy » Mon Mar 07, 2016 6:55 am

A new poll is up!
Spoiler: show
Spinda wrote:
luigiman64 wrote:can you fart
yes if you use lunalua

Code: Select all

function onLoop()
    player:Fart()
end
HenryRichard wrote: necks are overrated
Camacho wrote:omg you must get all the spindas
AeroMatter wrote:づ✿o✿づ more spam for the spam god.
http://www.supermariobrosx.org/forums/v ... hilit=fart
the thread i don't want you to see

http://www.supermariobrosx.org/forums/v ... 52&t=12863
i don't even

Most posts in a row: 11 (by Tortus Bros)
i have 10,100 points

User avatar
The Thwomp King
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Joined: Tue Feb 17, 2015 12:09 pm
Current Project: Super Mario Country

Re: Super Mario Galaxy Advance (LUNALUA!!!!!)

Postby The Thwomp King » Mon Mar 07, 2016 4:23 pm

You should probably limit the posts on this project. Like I understand wanting to get more publicity for the episode, but 4 posts from the 4th to the 7th is a little too much. I'd try to make updates more gradual.

Check out my current project, Super Mario Country:

This guy supports any project on smbx, but here are the banners I have:

Spoiler: show
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