Super Mario Land: The Great Heist - GRAPHICAL HELP NEEDED

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Radishl
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Super Mario Land: The Great Heist - GRAPHICAL HELP NEEDED

Postby Radishl » Sat Jul 12, 2014 12:55 am

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Credit to Darkonius for the logo, thanks!
Plot

The Mushroom Kingdom inhabitants are enjoying their time of peace and tranquility, untill suddenly Wario breaks in into the Royal Mushroom Kingdom safe and steals all the loot including the five legendary idols, which hold great power. Will Mario be able to return all the Mushroom Kingdoms riches back and restore order to the land?

Worlds/Levels

The Game will have 7 worlds and 7 levels each, with a total of 49 levels in the game.

Screenies
Spoiler: show
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Progress

Level Jobs The Team

I need more assistance on my first project, hopefully some graphics designers and level designers can come and help me out.

Level Designers
-Radishl
-Nickname
Graphics Designers
-FanofSMBX
-Nickname
-Goombaguy
-SuperiorStar
Beta Testers
-
Sound
-
Also if you want to support this project and give it more publicity post this in ur signature

Code: Select all

[url=http://www.supermariobrosx.org/forums/viewtopic.php?f=34&t=3922][img]http://i.imgur.com/B66e9W7.gif[/img][/url]
Last edited by Radishl on Wed Dec 31, 2014 5:26 pm, edited 47 times in total.
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Re: Super Mario Land: The Great Heist

Postby goombaguy » Thu Jul 17, 2014 8:34 am

The coin sprites may have some pixels cut off, and there is lack of background, but besides those things, it's awesome!
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DISCORD: kiyoshi#0202

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Radishl
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Re: Super Mario Land: The Great Heist

Postby Radishl » Thu Jul 17, 2014 10:32 am

goombaguy wrote:The coin sprites may have some pixels cut off, and there is lack of background, but besides those things, it's awesome!
Yea, the coins should probably be worked on. And I also happened to take screenies away from some scenery.
I'm also looking for away to add more BGO's all of that is going to be eventually solved.
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Re: Super Mario Land: The Great Heist

Postby silent_ » Thu Jul 17, 2014 11:00 am

This looks pretty neat. I recommend you start adding more background objects and essentials like that to your levels, though. Otherwise, I like Super Mario Land, so I should like this when it gets released. Keep it up, man.
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Radishl
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Re: Super Mario Land: The Great Heist

Postby Radishl » Thu Jul 17, 2014 12:38 pm

Kep wrote:This looks pretty neat. I recommend you start adding more background objects and essentials like that to your levels, though. Otherwise, I like Super Mario Land, so I should like this when it gets released. Keep it up, man.
Super Mario Land 2 doesn't have much background to work with but the trees go really nicely and I try to spread them apart and not add too much of them in one spot, I'll try getting more backgrounds to work with.. And also what do you mean by essentials?
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Re: Super Mario Land: The Great Heist

Postby Mable » Thu Jul 17, 2014 2:59 pm

U gonna get me Beta Tester then we both friends :D

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Re: Super Mario Land: The Great Heist

Postby Radishl » Thu Jul 17, 2014 3:42 pm

CaptainSyrup wrote:U gonna get me Beta Tester then we both friends :D
Sure.

Also. if anyone wants to be in the team, just show me an example at what you are good at below and you'll be decided on wether to be added or not.
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Re: Super Mario Land: The Great Heist

Postby silent_ » Thu Jul 17, 2014 3:55 pm

Radishl wrote:And also what do you mean by essentials?
Essentials, like pipes, coins, questions blocks, bricks, ceiling, background objects, NPCs including enemies, etc.
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Re: Super Mario Land: The Great Heist

Postby Radishl » Thu Jul 17, 2014 4:12 pm

Kep wrote:
Radishl wrote:And also what do you mean by essentials?
Essentials, like pipes, coins, questions blocks, bricks, ceiling, background objects, NPCs including enemies, etc.
Alrighty, I'll get to that. Revising my levels everyday, now that Gratsel is on the team, she could help me test em out.
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Re: Super Mario Land: The Great Heist

Postby Shinbison-Kof » Thu Jul 17, 2014 4:18 pm

Good screens! but I recommend adding more bgos, maybe clouds or grass, because this seems a little empty, the design seem decent. good job this! :)
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Re: Super Mario Land: The Great Heist

Postby Radishl » Thu Jul 17, 2014 4:52 pm

Shinbison-Kof wrote:Good screens! but I recommend adding more bgos, maybe clouds or grass, because this seems a little empty, the design seem decent. good job this! :)
Alrighty, thanks for the feedback guys!
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Re: Super Mario Land: The Great Heist

Postby Radishl » Thu Jul 17, 2014 9:33 pm

Heres a screenshot

Its not anything really, just a plan for how Wario's train will look like. And the types of enemies you should be expecting in there. If I could have feedback, that would be great.

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Re: Super Mario Land: The Great Heist

Postby Murphmario » Thu Jul 17, 2014 9:46 pm

Please no 8-bit Wario ball. Also, background looks bad and boring.
Now taking graphics requests:
https://docs.google.com/forms/d/1urWpFq ... #responses

My graphics pack:
http://www.supermariobrosx.org/forums/v ... t=1960/url

Nothing is coming on Christmas. Why? Because I missed my past promises and should stop putting release dates on my stuff.

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Re: Super Mario Land: The Great Heist

Postby Radishl » Thu Jul 17, 2014 10:38 pm

Murphmario wrote:Please no 8-bit Wario ball. Also, background looks bad and boring.
Radishl wrote:Heres a screenshot

Its not anything really, just a plan for how Wario's train will look like. And the types of enemies you should be expecting in there. If I could have feedback, that would be great.
Learn to read, and what do you mean no 8-bit Wario ball?

It's apart of the same game where the other sprites come frm.
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Re: Super Mario Land: The Great Heist

Postby MrPunchia » Thu Jul 17, 2014 10:47 pm

Radishl wrote:
Murphmario wrote:Please no 8-bit Wario ball. Also, background looks bad and boring.
Radishl wrote:Heres a screenshot

Its not anything really, just a plan for how Wario's train will look like. And the types of enemies you should be expecting in there. If I could have feedback, that would be great.
Learn to read, and what do you mean no 8-bit Wario ball?

It's apart of the same game where the other sprites come frm.
But what about the lack of a background?

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Re: Super Mario Land: The Great Heist

Postby Radishl » Thu Jul 17, 2014 10:53 pm

Lunasa wrote: But what about the lack of a background?
Its not a level in the game, its just a screeny to showcase the enemies and the blocks.

My apologies for not being clear.
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Re: Super Mario Land: The Great Heist

Postby Murphmario » Thu Jul 17, 2014 11:27 pm

I mean that the Wario ball should be a remade sprite, not the original.
Now taking graphics requests:
https://docs.google.com/forms/d/1urWpFq ... #responses

My graphics pack:
http://www.supermariobrosx.org/forums/v ... t=1960/url

Nothing is coming on Christmas. Why? Because I missed my past promises and should stop putting release dates on my stuff.

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Radishl
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Re: Super Mario Land: The Great Heist

Postby Radishl » Fri Jul 18, 2014 2:59 am

Murphmario wrote:I mean that the Wario ball should be a remade sprite, not the original.
Why not the original?
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Re: Super Mario Land: The Great Heist

Postby Radishl » Fri Jul 18, 2014 3:57 am

New Screenies

Same world I apologize, still revising the mushroom world levels, Ill start posting new world screenies when I get to working with the other worlds.

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Re: Super Mario Land: The Great Heist Hiring a Level Designe

Postby glitch4 » Sun Jul 20, 2014 3:54 pm

Hey there , wanted to be level designer heheh.


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