Need help with any SMBX game-related issues? Ask your questions here.
Forum rules
Before you make a topic/post, consider the following:
-Is there a topic for this already?
-Is your post on-topic/appropriate?
-Are you posting in the right forum/following the forum rules?
|
|
|
|
-
SrgtShocwave
- Bob-omb

- Posts: 31
- Joined: Fri Feb 15, 2019 9:12 am
- Flair: :ok_hand:
- Current Project: Toad's Bizarre Quest (1.4.4)
- Chat Username: Shocwave
-
Contact:
Postby SrgtShocwave » Sun Jun 16, 2019 8:21 am
Alright so, I was trying to make a boss fight for an episode I'm making right now which involves using the LayerClear Event on NPCs to summon more sets of NPCs as one set is defeated. I've come across a weird bug, however, which makes the LayerClear Event start if one of the enemies is defeated while in an ice block.
When the enemies are defeated normally (with jumps, fireballs, etc.) everything works just fine. But, as mentioned before, defeating at least one of them while they are in an ice block still spawns in the next NPC.
The reason why I need help with this is because of how the main power-up of my level is the ice flower and I don't really intend on changing it  .
I am using 1.4.4 but I also don't know if this same thing occurs in 1.3/2.0. Any help would be much appreciated.
Play The Demo!
Youtube |:| Discord: SrgtShocwave#0758
|
|
|
|
|
|
|
|
|
-
SrgtShocwave
- Bob-omb

- Posts: 31
- Joined: Fri Feb 15, 2019 9:12 am
- Flair: :ok_hand:
- Current Project: Toad's Bizarre Quest (1.4.4)
- Chat Username: Shocwave
-
Contact:
Postby SrgtShocwave » Thu Jun 20, 2019 4:21 am
I just tested, this isn't present in 1.3.0.1 or 2.0
So its definitely a 1.4.4 thing but does anyone at least know a way to work around it?
Play The Demo!
Youtube |:| Discord: SrgtShocwave#0758
|
|
|
|
|
|
|
|
|
-
LGLMAKING
- Mega Mole

- Posts: 277
- Joined: Mon Jun 18, 2018 7:28 am
- Flair: B ready, MK7, Imma hack you soon!!!
- Current Project: See 'Flair'
Postby LGLMAKING » Thu Jun 20, 2019 8:27 am
Are you using a scripted event?
Collab leader of:
I support

|
|
|
|
|
|
|
|
|
-
Cedur
- Blue Yoshi Egg

- Posts: 4949
- Joined: Tue Jun 28, 2016 10:14 am
- Flair: Save climate, cut fridays for whole-week future
- Current Project: various playthroughs and tests
Postby Cedur » Thu Jun 20, 2019 2:49 pm
Having a "clear enemies" event with ice flowers around is generally iffy. I remember that such an event was not triggered when two frozen enemies were smashed at each other.
Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why.
iphtechnologies wrote:
NEO super mario world x is a really nice game. This Episode is 2,7 GB large at the moment.That`s crazy!
Please find similar post:
[ads]
If you're not smart enough to plan ahead, then DOOM ON YOU!
|
|
|
|
|
|
|
|
|
-
SrgtShocwave
- Bob-omb

- Posts: 31
- Joined: Fri Feb 15, 2019 9:12 am
- Flair: :ok_hand:
- Current Project: Toad's Bizarre Quest (1.4.4)
- Chat Username: Shocwave
-
Contact:
Postby SrgtShocwave » Thu Jun 20, 2019 3:49 pm
LGLMAKING wrote: ↑Thu Jun 20, 2019 8:27 am
Are you using a scripted event?
I haven't used any scripts, mainly because I don't know how to create them.
Cedur wrote: ↑Thu Jun 20, 2019 2:49 pm
Having a "clear enemies" event with ice flowers around is generally iffy. I remember that such an event was not triggered when two frozen enemies were smashed at each other.
Like I said, the main power-up of the level is the ice flower and I don't really want to change that (since it goes with the theming of the level). I'm really just hoping if I can find some sort of work around.
Play The Demo!
Youtube |:| Discord: SrgtShocwave#0758
|
|
|
|
|
|
|
|
|
-
LGLMAKING
- Mega Mole

- Posts: 277
- Joined: Mon Jun 18, 2018 7:28 am
- Flair: B ready, MK7, Imma hack you soon!!!
- Current Project: See 'Flair'
Postby LGLMAKING » Fri Jun 21, 2019 2:25 am
SrgtShocwave wrote: ↑Thu Jun 20, 2019 3:49 pm
LGLMAKING wrote: ↑Thu Jun 20, 2019 8:27 am
Are you using a scripted event?
I haven't used any scripts, mainly because I don't know how to create them.
Cedur wrote: ↑Thu Jun 20, 2019 2:49 pm
Having a "clear enemies" event with ice flowers around is generally iffy. I remember that such an event was not triggered when two frozen enemies were smashed at each other.
Like I said, the main power-up of the level is the ice flower and I don't really want to change that (since it goes with the theming of the level). I'm really just hoping if I can find some sort of work around.
Use Layer is Empty
Collab leader of:
I support

|
|
|
|
|
|
|
|
|
-
SrgtShocwave
- Bob-omb

- Posts: 31
- Joined: Fri Feb 15, 2019 9:12 am
- Flair: :ok_hand:
- Current Project: Toad's Bizarre Quest (1.4.4)
- Chat Username: Shocwave
-
Contact:
Postby SrgtShocwave » Fri Jun 21, 2019 3:10 am
LGLMAKING wrote: ↑Fri Jun 21, 2019 2:25 am
Use Layer is Empty
Sorry but I don't quite understand what this means?
Play The Demo!
Youtube |:| Discord: SrgtShocwave#0758
|
|
|
|
|
|
|
|
|
-
Cedur
- Blue Yoshi Egg

- Posts: 4949
- Joined: Tue Jun 28, 2016 10:14 am
- Flair: Save climate, cut fridays for whole-week future
- Current Project: various playthroughs and tests
Postby Cedur » Fri Jun 21, 2019 7:40 am
Are you using the "no more objects in layer" event or are you doing something different all the way?
Still using the legacy editor? Get SMBX2 and PGE, it will improve your experience significantly. Here's why.
iphtechnologies wrote:
NEO super mario world x is a really nice game. This Episode is 2,7 GB large at the moment.That`s crazy!
Please find similar post:
[ads]
If you're not smart enough to plan ahead, then DOOM ON YOU!
|
|
|
|
|
|
|
|
|
-
SrgtShocwave
- Bob-omb

- Posts: 31
- Joined: Fri Feb 15, 2019 9:12 am
- Flair: :ok_hand:
- Current Project: Toad's Bizarre Quest (1.4.4)
- Chat Username: Shocwave
-
Contact:
Postby SrgtShocwave » Fri Jun 21, 2019 12:03 pm
Cedur wrote: ↑Fri Jun 21, 2019 7:40 am
Are you using the "no more objects in layer" event or are you doing something different all the way?
I am using it. I've put it on all the NPCs so that defeating them all in any order would lead to the reward spawning.
Play The Demo!
Youtube |:| Discord: SrgtShocwave#0758
|
|
|
|
|
|
|
|
|
-
Ludwig_von Koopa
- Mega Mole

- Posts: 265
- Joined: Sat Feb 10, 2018 2:17 am
- Flair: FINAL BOSS
- Current Project: A MAJOR UPDATE ON N.S.M.W.X
- Chat Username: Eric
-
Contact:
Postby Ludwig_von Koopa » Sat Jun 22, 2019 8:19 pm
Are all of them at the same layer?
|
|
|
|
|
|
|
|
|
-
SrgtShocwave
- Bob-omb

- Posts: 31
- Joined: Fri Feb 15, 2019 9:12 am
- Flair: :ok_hand:
- Current Project: Toad's Bizarre Quest (1.4.4)
- Chat Username: Shocwave
-
Contact:
Postby SrgtShocwave » Sun Jun 23, 2019 5:16 am
Yes, all of the enemies are in the same layer. The reward, however, is in a different layer so that I can spawn it in.
Play The Demo!
Youtube |:| Discord: SrgtShocwave#0758
|
|
|
|
|
|
|
|
|
-
sammerbro
- Lakitu

- Posts: 404
- Joined: Sat Sep 22, 2018 9:53 am
- Flair: playing and making SMBX stuff
- Current Project: Sam Lev Boss Rush 5
-
Contact:
Postby sammerbro » Sun Jun 23, 2019 12:56 pm
IDK how to solve this.
So, I think you should upload the level file so this can be looked into.
|
|
|
|
|
|
|
|
|
-
SrgtShocwave
- Bob-omb

- Posts: 31
- Joined: Fri Feb 15, 2019 9:12 am
- Flair: :ok_hand:
- Current Project: Toad's Bizarre Quest (1.4.4)
- Chat Username: Shocwave
-
Contact:
Postby SrgtShocwave » Sun Jun 23, 2019 1:31 pm
sammerbro wrote: ↑Sun Jun 23, 2019 12:56 pm
IDK how to solve this.
So, I think you should upload the level file so this can be looked into.
https://drive.google.com/open?id=1uRZna ... CZP1EByVAq
Didn't want to send the actual level because of spoilers for my episode, its literally the exact same problem though. At this point, I'm just thinking about forcing the player to have a fire flower instead...
Play The Demo!
Youtube |:| Discord: SrgtShocwave#0758
|
|
|
|
|
Return to “Help and Support”
Users browsing this forum: No registered users and 3 guests
|