SKL Mario Bros (lunadll requires!) - Updated to v.1.3.9

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SKL Mario Bros (lunadll requires!) - Updated to v.1.3.9

Postby litchh » Wed Feb 25, 2015 1:21 pm

I was exploring lunadll's potential and finally got this episode.
It's classic Super Mario Bros. with some features from Lost Levels and Mario Forever.
This episode requires lunadll from A2MBXT and later.
Beta 3 is recommended for playing.

Plot:
Spoiler: show
Yes, the Princess needs Mario's help again.
Concept:
Spoiler: show
- Mario is the only playable character here.
- Gameplay is SMB1. No turn back, no spinjump and grabbing items. Super Mushroom and Fire Flower are the only powerups here.
- There's 8 worlds + 2 alternate. You can choose after world 1 is completed, but not skipped with warp.
- Every level except castles and some in last world has a middle point, where you can restart if you lost a life after. Take care! You will replay all the world if you lose last.
- Like in original SMB there's a "new quest" which can be started after rescuing the Princess.
- All blocks are solid except clouds and moving platforms.
- Any water is swimmable

[!] This episode is not intended to coop playing. Moreover, starting from 1.3.0.2 there is only single 1p mode actually available in this episode. I don't care if you would get something wrong in coop mode playing.
Screenshots:
Spoiler: show
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Download SKL Mario Bros v.1.3.9: https://drive.google.com/file/d/1sXFM_F ... xznJn/view

Credits go to Valtteri, Sednaiur and krazybluemonkey
Last edited by litchh on Sun Sep 29, 2019 2:25 am, edited 13 times in total.

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Re: SKL Mario Bros (lunadll requires!)

Postby MECHDRAGON777 » Wed Feb 25, 2015 3:18 pm

The screen shots look nice and i will try this and record it! Since I am terible with Mario, since I only use peach/Rosalina, I may have some difficulty, but I like the concept! In co-op play, both players will play as mario though! No spin jump and no grab! I already deal with "no spin jump" as for the fire flowers only, fire flowers are weak and are just as bad as a mushroom, so this makes it more difficult! I can not wait to try this and the world lap looks "beautiful"!

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Re: SKL Mario Bros (lunadll requires!)

Postby Witchking666 » Sat Feb 28, 2015 2:48 am

I dont know Why people use lunadll
Smbx is good as it is!
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Re: SKL Mario Bros (lunadll requires!)

Postby litchh » Sat Feb 28, 2015 3:30 am

witchking666 wrote:I dont know Why people use lunadll
Why not?

Also I put music in world map on the warp pipes after 1-st level.
Here is fixed world map: http://www.mediafire.com/download/py7l0 ... rldmap.zip

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Re: SKL Mario Bros (lunadll requires!)

Postby HenryRichard » Mon Mar 16, 2015 9:42 pm

Downloading now, but from the screens this looks pretty sweet!
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Re: SKL Mario Bros (lunadll requires!)

Postby MECHDRAGON777 » Tue Mar 31, 2015 5:02 pm


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Re: SKL Mario Bros (lunadll requires!)

Postby litchh » Tue Mar 31, 2015 10:59 pm

Hey, this video is about another episode!

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Re: SKL Mario Bros (lunadll requires!)

Postby MECHDRAGON777 » Wed Apr 01, 2015 8:23 am

litchh wrote:Hey, this video is about another episode!
Really, it was the only thing in the "episode sub-forum" I saw with "SKL" as a title. Sorry!

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Re: SKL Mario Bros (lunadll requires!)

Postby Mario Legacy » Thu Jul 16, 2015 5:18 pm

This episode does look nice, but I'll have to try it some other time. I'm working on different episodes. I hope to play this episode soon enough!

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Re: SKL Mario Bros (lunadll requires!)

Postby PopYoshi » Thu Jul 16, 2015 9:30 pm

MECHDRAGON777 wrote:The screen shots look nice and i will try this and record it! Since I am terible with Mario, since I only use peach/Rosalina, I may have some difficulty, but I like the concept! In co-op play, both players will play as mario though! No spin jump and no grab! I already deal with "no spin jump" as for the fire flowers only, fire flowers are weak and are just as bad as a mushroom, so this makes it more difficult! I can not wait to try this and the world lap looks "beautiful"!
Why you are terrible with Mario? is almost the same as using Peach
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Re: SKL Mario Bros (lunadll requires!)

Postby litchh » Mon Aug 03, 2015 2:17 pm

Lunadll is a weird thing. Sometimes a few flagpole scripts doesn't work on certain levels, which implies out of level end music & refreshing of variable of midpoint memory, so next level player can start in the middle. While I can't detect regularity of this bug, I set another variables to prevert player's teleport to midpoint directly after those levels. There were 2 on 2A & 6-th. If this bug happened on another worlds and levels, please inform me about.

Take Patch 1.02 to update.

The main archive is also replaced.

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Re: SKL Mario Bros (lunadll requires!)

Postby litchh » Thu Dec 24, 2015 1:37 pm

I found critical bugs which lead to stuck while playing small form in few stages. I didn't test every level in small form, I even couldn't imagine this shit happens!
Anyway, here's updated version:

SKL Mario Bros v.1.3.0.2

Version with fixed bugs & replaced music, so it plays in 1.3.0.2 with normal speed. Also replaced Mario's death effect & added sript forcing to 1player mode (LunaLua required for these turns)

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Re: SKL Mario Bros (lunadll requires!) - Updated for 1.3.0.2

Postby litchh » Fri Apr 21, 2017 3:37 pm

I noticed, this episode is getting crashed for all SMBX 2.0 Beta versions. I fixed lunaworld.lua, so it's should be fine now. Then I removed hammer effect for Bowser in castles, where he's not uses hammers (works for 2.0 only) and fixed death effect for bullet bill.
Download link has been updated.

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Re: SKL Mario Bros (lunadll requires!) - Updated for 1.3.0.2

Postby FanofSMBX » Fri Apr 21, 2017 11:00 pm

Oh yeah, halibabica says that Rosalina's second key is not obtainable. Is this glitch fixed?

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Supporting forums:

Spoiler: show
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Re: SKL Mario Bros (lunadll requires!) - Updated for 1.3.0.2

Postby litchh » Sat Apr 22, 2017 3:21 am

FanofSMBX wrote:Oh yeah, halibabica says that Rosalina's second key is not obtainable. Is this glitch fixed?
You are speaking about another episode!
This episode is classic SMB1 with some Mario Forever elements :)

As for keys in another episode, there's no mistake
Spoiler: show
because you don't need 2-nd key, but have to find a secret to proceed

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Re: SKL Mario Bros (lunadll requires!) - Updated to v.1.3.9

Postby litchh » Sat Jul 13, 2019 2:55 pm

Updated to v.1.3.9

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Changelog:
Spoiler: show
- Added logo, launcher & game over screen
- Shorted interval between invisible blocks in 8-4
- Shorted long firebar in the underwater section of 8-4 level and removed one Roto Disk near from double of them (these changes are not affect advanced mode castle)
- Improper red koopa in 2A-1 (advanced mode) replaced with suitable blue spiny
- Muted sounds for opening "levels" for each world (actual for 2.0 versions)
- Fixed flagpole music (works for 2.0 only)
- Flagpole gives score now (works for 2.0 only)
UPD: Here's lunaworld patch to prevent sound effects on game over screen.
Download link is also replaced.
Last edited by litchh on Sat Sep 28, 2019 4:06 pm, edited 1 time in total.

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Re: SKL Mario Bros (lunadll requires!) - Updated to v.1.3.9

Postby TheNewGuy » Sat Sep 28, 2019 11:50 am

do I still need to download the lunaworld patch or is included with the download in the OP?
I support:
Spoiler: show
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Re: SKL Mario Bros (lunadll requires!) - Updated to v.1.3.9

Postby Cedur » Sat Sep 28, 2019 3:40 pm

TheNewGuy wrote:
Sat Sep 28, 2019 11:50 am
do I still need to download the lunaworld patch or is included with the download in the OP?

technically it says "it's only for game over" which you can be sure you won't get
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Re: SKL Mario Bros (lunadll requires!) - Updated to v.1.3.9

Postby litchh » Sat Sep 28, 2019 4:04 pm

TheNewGuy wrote:
Sat Sep 28, 2019 11:50 am
do I still need to download the lunaworld patch or is included with the download in the OP?
Yes, it's included.

UPD: Whoops, Tinypic is gone. Screenshots updated.

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Re: SKL Mario Bros (lunadll requires!) - Updated to v.1.3.9

Postby Scroll » Sat Sep 28, 2019 6:23 pm

Looks nice, I see you used stuff from Sednaiur's SMB1 pack. I may check it out, does it work with beta 3?


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