SKL Mario Bros (lunadll requires!) - Updated to v.1.3.9

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litchh
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Re: SKL Mario Bros (lunadll requires!) - Updated to v.1.3.9

Postby litchh » Sun Sep 29, 2019 2:27 am

Scroll wrote:
Sat Sep 28, 2019 6:23 pm
I may check it out, does it work with beta 3?
Yes, it works, moreover Beta 3 is recommended for playing.

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MegaDood
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Re: SKL Mario Bros (lunadll requires!) - Updated to v.1.3.9

Postby MegaDood » Sun Oct 20, 2019 10:44 pm

I really like the SMB1 style, and the levels look accurate to what they would have been like in an official game. Well done.
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Cedur
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Re: SKL Mario Bros (lunadll requires!) - Updated to v.1.3.9

Postby Cedur » Mon Oct 21, 2019 4:20 am

MegaDood wrote:
Sun Oct 20, 2019 10:44 pm
I really like the SMB1 style, and the levels look accurate to what they would have been like in an official game. Well done.
Does that mean you actually played it?
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Re: SKL Mario Bros (lunadll requires!) - Updated to v.1.3.9

Postby MegaDood » Mon Oct 21, 2019 4:22 am

Cedur wrote:
Mon Oct 21, 2019 4:20 am
MegaDood wrote:
Sun Oct 20, 2019 10:44 pm
I really like the SMB1 style, and the levels look accurate to what they would have been like in an official game. Well done.
Does that mean you actually played it?
Not yet, I was stating it based on the screenshots, I just started it today.



Also what's with those Young Link sound effects as well at the start of levels?
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litchh
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Re: SKL Mario Bros (lunadll requires!) - Updated to v.1.3.9

Postby litchh » Tue Oct 22, 2019 11:09 am

MegaDood wrote:
Mon Oct 21, 2019 4:22 am
what's with those Young Link sound effects as well at the start of levels?
Let me guess you're playing in PAL :lol:
In fact there's some cheats for thinkable extra players ;)
Sorry I still didn't figure out how to fix it without losing compatibility :?

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Re: SKL Mario Bros (lunadll requires!) - Updated to v.1.3.9

Postby MegaDood » Wed Oct 23, 2019 4:22 pm

litchh wrote:
Tue Oct 22, 2019 11:09 am
MegaDood wrote:
Mon Oct 21, 2019 4:22 am
what's with those Young Link sound effects as well at the start of levels?
Let me guess you're playing in PAL :lol:
In fact there's some cheats for thinkable extra players ;)
Sorry I still didn't figure out how to fix it without losing compatibility :?
Yeah, the sounds are strange and yes, I am playing in PAL. :D
That explains a bit more then.
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Re: SKL Mario Bros (lunadll requires!) - Updated to v.1.3.9

Postby FatalPepper66 » Tue Nov 05, 2019 3:34 am

Is the episode based on SMB1, or Mario Forever? And so a good episode! I have already passed the first world.

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litchh
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Re: SKL Mario Bros (lunadll requires!) - Updated to v.1.3.9

Postby litchh » Tue Nov 05, 2019 8:52 am

From the First to Forever at end.


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