Design & Gameplay: Average
+ This level had some nice concepts, true the execution isn't that good. The level isn't repetitive either.
| This level is a bit too long and considering it, the linearity destroys the fun factor. (if the level is long meanwhile being explored, it's not bad, so if you, it's not as demotivating as it is in linear levels) There could've been a bit higher amount of powerups too.
- The NPC placement may've been decent, but there are some complaints about the pipes:
- Almost all of the pipes have piranha plants in it, which isn't good (unless there is a really low amount of pipes in the level)
- One of the warp pipes has a venus fire trap in it, which can both result in a cheap hit but it can also give you a runtime error very easily too. (Runtime Error 11 to be exact)
Atmosphere & Visuals: Good
+ The level has an interesting study room feeling. The music also fits the level well enough. I also like that it had SML2 graphics.
- The level felt kind of bland at some points, the background is really repetitive too.
A not too bad but still not a good level
Moved to 'Average'
"Look me in the eyes and tell me that ad isn't funny." - Joey, 2015
"hitaswitchtohitanotherswitchandseewhathappens" syndrome - Waddle Derp, 2016
"I am in a call with a Natsu" - MECHDRAGON777, 2016
"I know who designed Camacho's level" - bossedit8, 2016
"Waddle Derp is a great minigame" - bossedit8, 2016
"Technically I'm not a voice memer" - bossedit8, 2016