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Anti-GFX

Posted: Mon Apr 25, 2016 10:29 pm
by Yoshi021
You know how if a level does not have a lot of custom graphics it does not matter as long as it has a good level design. Sooo, what will happen if you get a level that is filled with custom graphics, and then take away all of them. Try finding levels with a lot of custom graphics and playing it vanilla and post your results!

Nightmare Lair from New Great Castle Adventure:

With custom graphics:
Spoiler: show
Image
Without custom graphics:
Spoiler: show
Image

Re: Anti-GFX

Posted: Mon Apr 25, 2016 10:30 pm
by Pseudo
Moved to SMBX General since this is SMBX discussion-related.

Re: Anti-GFX

Posted: Tue Apr 26, 2016 1:28 am
by Mario_and_Luigi_55
My level from Super Mario Bros Adventure

With GFX:
Spoiler: show
Image
Without GFX:
Spoiler: show
Image

Re: Anti-GFX

Posted: Wed Apr 27, 2016 11:48 am
by ShadowStarX
Black Balance Block vs. Trash Clash Block (videos and level by bossedit8)
Spoiler: show
Robotics;Shisetsu vs. Robotics;Clash (videos and level by Enjl)
Spoiler: show
Robotics;Toybox vs. Robotics;Toybox 2.0 (videos and level by zlakergirl357)
Spoiler: show

Re: Anti-GFX

Posted: Wed Apr 27, 2016 12:26 pm
by Enjl
I've made some more.
Steins;Lab
Spoiler: show
Rinkas;Heaven
Spoiler: show

Re: Anti-GFX

Posted: Wed Apr 27, 2016 12:28 pm
by bossedit8
Ahahaha I was about to post mine here but ShadowStar already did it. This is for sure neat... so let me try one of my levels out:

Image

Original image: http://i.imgur.com/OY61bTI.png

Yup

Re: Anti-GFX

Posted: Thu Apr 28, 2016 12:51 pm
by litchh
bossedit8 wrote:Ahahaha I was about to post mine here but ShadowStar already did it. This is for sure neat... so let me try one of my levels out:

Image

Original image: http://i.imgur.com/OY61bTI.png

Yup
Hm. You have used a lot of BGOs instead of blocks. It's strange. I thought, abundance of BGOs entails lags more than abundance of blocks.

Re: Anti-GFX

Posted: Tue May 03, 2016 7:16 am
by Zant
Chapel of Dark Prayers:
Spoiler: show
Image
Chapel of Dark Clashing:
Spoiler: show
Image

Re: Anti-GFX

Posted: Tue May 03, 2016 10:45 am
by bossedit8
One of my super old levels in 2010:
Spoiler: show
Image
Original link: http://i.imgur.com/B4AaaUy.png

Re: Anti-GFX

Posted: Thu May 05, 2016 6:53 pm
by PixelPest
Here's an interesting example from the first section of my CC12 level.

Firestorm Ruins:
Spoiler: show
Image
Clashstorm Ruins:
Spoiler: show
Image

Re: Anti-GFX

Posted: Thu May 05, 2016 6:59 pm
by Yoshi021
PixelPest wrote:Here's an interesting example from the first section of my CC12 level.

Firestorm Ruins:
Spoiler: show
Image
Clashstorm Ruins:
Spoiler: show
Image
Who would of guessed that onions are a perfect use for clouds.

Re: Anti-GFX

Posted: Thu May 05, 2016 7:06 pm
by PixelPest
Yoshi021 wrote:Who would of guessed that onions are a perfect use for clouds.
There weren't though. The onions just had a ton of NPC codes applied to them to make them harm the player on contact. The clouds are the SMB1 Fence BGOs

Re: Anti-GFX

Posted: Thu May 05, 2016 7:19 pm
by Yoshi021
Oh, but they still contributed on being clouds.

Re: Anti-GFX

Posted: Thu May 05, 2016 7:22 pm
by Sewpah
1-3 of my project: Subconscious Grassland
Spoiler: show
1-3 of my clashy project: Subconscious Clashland
Spoiler: show

Re: Anti-GFX

Posted: Thu May 05, 2016 7:52 pm
by Enjl
What I find ironic about this one is that the version without custom graphics looks genuinely better.

Re: Anti-GFX

Posted: Fri May 06, 2016 12:18 am
by MECHDRAGON777
My CC11 LEVEL


Re: Anti-GFX

Posted: Sat May 07, 2016 5:51 am
by HeroLinik
Fifty Shades of Grey:

Image

Fifty Shades of Clashing:

Image

Re: Anti-GFX

Posted: Sat May 07, 2016 6:27 am
by lighthouse64
Cold Crypt (By Henry Richard):
Spoiler: show
Image
Cryptic clash:
Spoiler: show
Image

Re: Anti-GFX

Posted: Sat May 07, 2016 7:18 am
by Enjl
Apart from the redundant scenery that doesn't look bad at all though.

Re: Anti-GFX

Posted: Sat May 14, 2016 1:11 am
by Mario_and_Luigi_55
The tree:
Image

The clash:
Image