Enemies

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Enemies

Postby Boo Bro » Sun Nov 11, 2018 1:59 pm

What enemies do you want to see in SMBX? I wanna see Ice Skate Goombas. They act like Flurrys, but you can stomp on them and they can jump.

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Re: Enemies

Postby ThePieSkyHigh » Sun Nov 11, 2018 10:38 pm

Magikoopas in 1.3.0.1 ._.

(I know it's in 2.0, but custom graphics would do the job! :D)
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Re: Enemies

Postby PixelPest » Sun Nov 11, 2018 11:44 pm

ThePieSkyHigh wrote:
Sun Nov 11, 2018 10:38 pm
Magikoopas in 1.3.0.1 ._.

(I know it's in 2.0, but custom graphics would do the job! :D)
Literally done many times in many styles

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Re: Enemies

Postby Scroll » Wed Nov 14, 2018 12:18 pm

That red piranha plants from The Lost Levels.

If someone doesn't know about them, they are faster than the green ones, and can get out of the pipe even if Mario is near of it.
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Re: Enemies

Postby Enjl » Wed Nov 14, 2018 12:18 pm

Surtur wrote:
Wed Nov 14, 2018 12:18 pm
That red piranha plants from The Lost Levels.

If someone doesn't know about them, they are faster than the green ones, and can get out of the pipe even if Mario is near of it.
I prefer to call them "horrible hellspawns"
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Re: Enemies

Postby ElmerMouseFan34 » Wed Nov 14, 2018 12:20 pm

Chain Chomps
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Re: Enemies

Postby Scroll » Wed Nov 14, 2018 12:29 pm

Enjl wrote:
Wed Nov 14, 2018 12:18 pm
Surtur wrote:
Wed Nov 14, 2018 12:18 pm
That red piranha plants from The Lost Levels.

If someone doesn't know about them, they are faster than the green ones, and can get out of the pipe even if Mario is near of it.
I prefer to call them "horrible hellspawns"
Why?
Well so I think that you won't like if they were added...
Electriking wrote:Signatures are overrated.

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Re: Enemies

Postby Enjl » Wed Nov 14, 2018 12:35 pm

Surtur wrote:
Wed Nov 14, 2018 12:29 pm
Enjl wrote:
Wed Nov 14, 2018 12:18 pm
Surtur wrote:
Wed Nov 14, 2018 12:18 pm
That red piranha plants from The Lost Levels.

If someone doesn't know about them, they are faster than the green ones, and can get out of the pipe even if Mario is near of it.
I prefer to call them "horrible hellspawns"
Why?
Well so I think that you won't like if they were added...
Their rhythm is horrible. SMM pipe munchers work much better for the concept cause they come out faster, go back in faster and are visually and functionally different to piranha plants.
The piranha plant's design in general makes it seem vulnerable to elemental attacks, tail swipes, etc, but also implies that they respect you if you're close to them. The fact that only rightside up ones in SMBX do this is already bad enough imo. A timed obstacle as the SMM muncher (or rude piranha plants for that matter) is something that should be consistent, not easy to take out and have a fast-paced and easy to follow rhythm to it. The visuals and tweaked behaviour of the SMM munchers help make their difference to regular piranha plants clear and distinguish their AI as separate, eliminating associations players might have.

tl;dr they're as bad as respriting a koopa to a goomba
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Re: Enemies

Postby mariosonicgamer55677 » Fri Nov 23, 2018 2:09 am

I would like to see the angry sun in the game

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Re: Enemies

Postby ThePieSkyHigh » Tue Nov 27, 2018 12:11 pm

The mini thwomps that jump back and forth, in SMW
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Re: Enemies

Postby PixelPest » Tue Nov 27, 2018 1:14 pm

ThePieSkyHigh wrote:
Tue Nov 27, 2018 12:11 pm
The mini thwomps that jump back and forth, in SMW
Thwimps are already in Beta4

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Re: Enemies

Postby FireyPaperMario » Tue Nov 27, 2018 5:23 pm

I wanna see some NON-Super Mario Bros. related enemies get added to SMBX 2.0 Beta 4 or later:
  • The Chameleon enemies that turns invisible after at least 5-10 secs from Super Bomberman 3
  • Fly Guys
  • Yoshi's Island Bandits
  • Every enemy npc from Wario Land 1

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Re: Enemies

Postby Scroll » Fri Nov 30, 2018 10:56 am

MarioRPGExpert93 wrote:
Tue Nov 27, 2018 5:23 pm
  • Fly Guys
  • Yoshi's Island Bandits
I also would like to see them
Electriking wrote:Signatures are overrated.

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Re: Enemies

Postby ThePieSkyHigh » Fri Nov 30, 2018 11:22 am

A nice power up would be if you have yoshi he can step into those tokens (that turn you into a helicopter sometimes, ect)

but if you dont have Yoshi, it wont work
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Re: Enemies

Postby Scroll » Fri Nov 30, 2018 11:52 am

ThePieSkyHigh wrote:
Fri Nov 30, 2018 11:22 am
A nice power up would be if you have yoshi he can step into those tokens (that turn you into a helicopter sometimes, ect)

but if you dont have Yoshi, it wont work
Like a powerup for Yoshi
Electriking wrote:Signatures are overrated.

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Re: Enemies

Postby ThePieSkyHigh » Fri Nov 30, 2018 11:56 am

Yes, but anybody who played YI (SNES) will know Yoshi had powerups that transformed him..
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Re: Enemies

Postby Enjl » Fri Nov 30, 2018 1:10 pm

Reminder that SMBX2 claims have always worked and will for the foreseeable future work on a "Hm I feel like working on this"-base and that creations from other people who submitted their custom npc code have been accepted in the past if the code was good enough.
Your suggestions are all likely to make it in faster if you learn coding and make them than if you waited for someone on the dev team to make them by chance.
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Re: Enemies

Postby Animebryan » Wed Dec 12, 2018 5:54 pm

Here's an idea, how about all some of the SMB2 bosses that weren't incorporated like Triclyde, FryGuy & Clawgrip! Just respriting any boss into Clawgrip was a nightmare that didn't even remotely feel & behave like the original.
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Re: Enemies

Postby PixelPest » Wed Dec 12, 2018 5:55 pm

Animebryan wrote:
Wed Dec 12, 2018 5:54 pm
Here's an idea, how about all some of the SMB2 bosses that weren't incorporated like Triclyde, FryGuy & Clawgrip! Just respriting any boss into Clawgrip was a nightmare that didn't even remotely feel & behave like the original.
Fry guy is already in Beta4. It's worth checking the claims sheet

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Re: Enemies

Postby TheTrueMarioMaster » Wed Dec 12, 2018 7:17 pm

Unfortunately Clawgrip is not on the claimsheet and Triclyde isn't coming out in Beta 4. Also someone needs to add the red and green variations of birdo for I would imagine those wouldn't be too hard to code in.
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