SMBX2 (2.0 Beta 3)

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The Dwarven Digger
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Re: SMBX 2.0 Beta 3

Postby The Dwarven Digger » Wed Mar 01, 2017 10:45 am

Maybe you could make these into rinka bosses!
You could use those rinka-proof blocks as shields or something. Also, are those blocks solid or walk-through?
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Due to a problem with my laptop, all my projects and levels have been lost. But fear not, for new ones will be arriving! (and hopefully completed)
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Re: SMBX 2.0 Beta 3

Postby Enjl » Wed Mar 01, 2017 2:01 pm

They're the 1F0 tile from SMW and in SMBX Beta 3 called "Gliding Block". Test it out with all kinds of NPCs!
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Re: SMBX 2.0 Beta 3

Postby loop13 » Wed Mar 01, 2017 9:32 pm

Enjl wrote:Red multiplies
Yellow level-wraps
Purple rebounds off walls
Green re-aligns its trajectory every few seconds
Cyan glitches around
Pink slows down
Blue teleports around
White is pure
Turquoise is drunk
Orange is fast
Black explodes

The API is in Beta 3, but it's basically unusable and all compatibility with that version of the API will break.
What dafuq do you mean by the turquoise ones are drunk?
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Re: SMBX 2.0 Beta 3

Postby Dr Vivian » Thu Mar 02, 2017 2:52 am

Imagine Super Mario Bros. 1 with Mother Brain fights instead of Bowsers, and each world's Mother Brain has a different type of Rinka!! Maybe I'll try that out, and make a weird linear Samus-only episode.
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Re: SMBX 2.0 Beta 3

Postby timocomsmbx2345 » Sat Mar 04, 2017 12:53 pm

Jayce 777 wrote:
Enjl wrote:Red multiplies
Yellow level-wraps
Purple rebounds off walls
Green re-aligns its trajectory every few seconds
Cyan glitches around
Pink slows down
Blue teleports around
White is pure
Turquoise is drunk
Orange is fast
Black explodes

The API is in Beta 3, but it's basically unusable and all compatibility with that version of the API will break.
What dafuq do you mean by the turquoise ones are drunk?
He means the turquoise rinkas won't move in a staight line.
SMBX 2.0 β4 is here!!! How about 2.0 β5?
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Re: SMBX 2.0 Beta 3

Postby wrldwzrd89 » Sun Mar 05, 2017 5:23 pm

Just downloaded this... should have checked to see if it was released earlier. Looking forward to playing with it and seeing what's changed since Beta 2. I suppose I should hunt around for a change log. I'm sure there's one posted SOMEWHERE, but I have yet to find it.

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Re: SMBX 2.0 Beta 3

Postby PixelPest » Sun Mar 05, 2017 7:57 pm

wrldwzrd89 wrote:Just downloaded this... should have checked to see if it was released earlier. Looking forward to playing with it and seeing what's changed since Beta 2. I suppose I should hunt around for a change log. I'm sure there's one posted SOMEWHERE, but I have yet to find it.
Check out this page: http://horikawaotane.com/smbx

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Re: SMBX 2.0 Beta 3

Postby timocomsmbx2345 » Tue Mar 07, 2017 6:43 pm

wrldwzrd89 wrote:Just downloaded this... should have checked to see if it was released earlier. Looking forward to playing with it and seeing what's changed since Beta 2. I suppose I should hunt around for a change log. I'm sure there's one posted SOMEWHERE, but I have yet to find it.
just diwnloaded what?
SMBX 2.0 β4 is here!!! How about 2.0 β5?
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Meepyglobix wrote:DON'T SAY "38A??". OR I'll SHOOT YOU.
Spoiler: show
Image Thanks Pixelpest!!!!
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Re: SMBX 2.0 Beta 3

Postby wrldwzrd89 » Tue Mar 07, 2017 6:52 pm

timocomsmbx2345 wrote:
wrldwzrd89 wrote:Just downloaded this... should have checked to see if it was released earlier. Looking forward to playing with it and seeing what's changed since Beta 2. I suppose I should hunt around for a change log. I'm sure there's one posted SOMEWHERE, but I have yet to find it.
just diwnloaded what?
The topic of this thread: SMBX 2.0 beta 3. Still haven't had a chance to play with it, due to an unrelated project taking up computer time.

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Re: SMBX 2.0 Beta 3

Postby Nothing » Sat Mar 11, 2017 12:16 pm

I think that I won't be able to play this, because of my Toshiba Laptop. It has Pentium(R)Dual-Core CPU with 4.00 GB. It makes me really upset too, since everyone will probably be making more and more 2.0 levels.
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Re: SMBX 2.0 Beta 3

Postby Enjl » Sat Mar 11, 2017 12:36 pm

Nothing wrote:I think that I won't be able to play this, because of my Toshiba Laptop. It has Pentium(R)Dual-Core CPU with 4.00 GB. It makes me really upset too, since everyone will probably be making more and more 2.0 levels.
That's a better PC than some other people here are using... The main question is its age, since the engine relies on non-ancient versions of opengl.
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Re: SMBX 2.0 Beta 3

Postby Nothing » Sat Mar 11, 2017 12:42 pm

Enjl wrote:
Nothing wrote:I think that I won't be able to play this, because of my Toshiba Laptop. It has Pentium(R)Dual-Core CPU with 4.00 GB. It makes me really upset too, since everyone will probably be making more and more 2.0 levels.
That's a better PC than some other people here are using... The main question is its age, since the engine relies on non-ancient versions of opengl.
It's from seven years ago. So you could be right. Even when I play SMBX 1.3.0.1 I do get some lag, mostly because of too many things on the screen.
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Re: SMBX 2.0 Beta 3

Postby Electriking » Sat Mar 11, 2017 1:00 pm

Nothing wrote:
Enjl wrote:
Nothing wrote:I think that I won't be able to play this, because of my Toshiba Laptop. It has Pentium(R)Dual-Core CPU with 4.00 GB. It makes me really upset too, since everyone will probably be making more and more 2.0 levels.
That's a better PC than some other people here are using... The main question is its age, since the engine relies on non-ancient versions of opengl.
It's from seven years ago. So you could be right. Even when I play SMBX 1.3.0.1 I do get some lag, mostly because of too many things on the screen.
I know MECHDRAGON was able to get SMBX working on a 10 year old PC. I think it would be a good idea to get a newer PC though so that it lags less.
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Re: SMBX 2.0 Beta 3

Postby Rhosty » Sat Mar 11, 2017 1:17 pm

King of Eterity wrote:
Nothing wrote:
Enjl wrote: That's a better PC than some other people here are using... The main question is its age, since the engine relies on non-ancient versions of opengl.
It's from seven years ago. So you could be right. Even when I play SMBX 1.3.0.1 I do get some lag, mostly because of too many things on the screen.
I know MECHDRAGON was able to get SMBX working on a 10 year old PC. I think it would be a good idea to get a newer PC though so that it lags less.
I have a pretty new computer, but sometimes the music will lag, even in SMBX.

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Re: SMBX 2.0 Beta 3

Postby NightKawata » Sat Mar 11, 2017 8:51 pm

y'all are whack

>pentium being considered good
>has an i5
>people with i7's bash me too

i have a pretty new computer too, it's pretty easy to build one or get a good deal depending on who you are and if you have a job but then i forget y'all are baby kids
well parents like spoiling kids now so i mean, christmas present

or super mario odyssey

pretty good too
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Re: SMBX 2.0 Beta 3

Postby Axiom » Sun Mar 12, 2017 12:39 pm

NightKawata wrote:y'all are whack

>pentium being considered good
>has an i5
>people with i7's bash me too

i have a pretty new computer too, it's pretty easy to build one or get a good deal depending on who you are and if you have a job but then i forget y'all are baby kids
well parents like spoiling kids now so i mean, christmas present
i have an i7 git rekt
nah but seriously modern pentium's aren't terrible. i even played for years on a Pentium 4 (long before SMBX 2.0 or LunaLua were a glimmer in anyone's eyes).
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Re: SMBX 2.0 Beta 3

Postby wrldwzrd89 » Sun Mar 12, 2017 1:10 pm

i5 here. SMBX runs great, even on a Sandy Bridge-era CPU. The GPU I have is... meh, but I can't upgrade it because I'm PSU-bound - which means that I have to also replace the power supply if I want a better GPU. Sigh.

Anyway, now that I've finally tried SMBX 2.0 beta 3, I found the launcher's lack of support for control changing (for which you have to load a level, save and quit immediately, and then change it from the menu screen) baffling. Further baffling was the fact that the Pause function is set to ESC by default, which I didn't think to try until a forum search revealed the path forward. The game itself, though, works great, now that the control issues are sorted out. Also, minor nitpick: The loading screen mentions the Wii U, which isn't the current system anymore.

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Re: SMBX 2.0 Beta 3

Postby Electriking » Sun Mar 12, 2017 1:13 pm

wrldwzrd89 wrote:i5 here. SMBX runs great, even on a Sandy Bridge-era CPU. The GPU I have is... meh, but I can't upgrade it because I'm PSU-bound - which means that I have to also replace the power supply if I want a better GPU. Sigh.

Anyway, now that I've finally tried SMBX 2.0 beta 3, I found the launcher's lack of support for control changing (for which you have to load a level, save and quit immediately, and then change it from the menu screen) baffling. Further baffling was the fact that the Pause function is set to ESC by default, which I didn't think to try until a forum search revealed the path forward. The game itself, though, works great, now that the control issues are sorted out. Also, minor nitpick: The loading screen mentions the Wii U, which isn't the current system anymore.
Beta 3 came out before the Switch.
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Re: SMBX 2.0 Beta 3

Postby Enjl » Sun Mar 12, 2017 1:19 pm

wrldwzrd89 wrote:i5 here. SMBX runs great, even on a Sandy Bridge-era CPU. The GPU I have is... meh, but I can't upgrade it because I'm PSU-bound - which means that I have to also replace the power supply if I want a better GPU. Sigh.

Anyway, now that I've finally tried SMBX 2.0 beta 3, I found the launcher's lack of support for control changing (for which you have to load a level, save and quit immediately, and then change it from the menu screen) baffling. Further baffling was the fact that the Pause function is set to ESC by default, which I didn't think to try until a forum search revealed the path forward. The game itself, though, works great, now that the control issues are sorted out. Also, minor nitpick: The loading screen mentions the Wii U, which isn't the current system anymore.
We've already made an update to the loading screen for the next release, don't worry.
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Re: SMBX 2.0 Beta 3

Postby Quantumenace » Sun Mar 12, 2017 2:27 pm

How much graphics processing is actually done by the GPU? If there's a ton of openGL stuff can it lag the game if the GPU isn't very good, even if the CPU is fast enough?


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