Lucky Screenshot Thread 777

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Re: Lucky Screenshot Thread 777

Postby WerewolfGD » Wed Jun 17, 2015 1:34 am

XerX wrote:just make the filling black. These tiles would only work good on a solid black background anyways imo.
if I do that, it won't transparent again
Enjl wrote: Why do some tiles have a solid fill (SMB3 wood), while most don't? I think you should consistently have mostly-transparent tiles.
Murphmario wrote: One word: Masks. You can't edit the mask of a block/bgo with no mask.
that's why I won't make the wood transparent.
about 1x1 pixels, i'll fix it and some blurry tiles. but I still like these gradient hills, so I won't change it expect exit frame

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Re: Lucky Screenshot Thread 777

Postby h2643 » Wed Jun 17, 2015 9:05 am

Spoiler: show
Image

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Re: Lucky Screenshot Thread 777

Postby RudeGuy » Wed Jun 17, 2015 9:27 am

h2643 wrote:
Spoiler: show
Image
Wow, looks cool! From what hack (assuming it's from a hack) is it?
im bored

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Re: Lucky Screenshot Thread 777

Postby h2643 » Wed Jun 17, 2015 9:42 am

RudeGuy07 wrote:
h2643 wrote:
Spoiler: show
Image
Wow, looks cool! From what hack (assuming it's from a hack) is it?
Bowser's Cataclysmic Trap.

Let's kaizo now!
Spoiler: show
Image
Erm, not really, just showcasing the GFX.

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Re: Lucky Screenshot Thread 777

Postby RudeGuy » Wed Jun 17, 2015 11:29 am

Spoiler: show
Image
new kaizo stuff (also the player is supposed to stay a bit higher than the 1st platform)
im bored

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Re: Lucky Screenshot Thread 777

Postby h2643 » Wed Jun 17, 2015 1:10 pm

Finally finished ripping Kopejo's Underground tilesets:

Tileset #1:
Spoiler: show
Image
Tileset #2:
Spoiler: show
Image
Tileset #3:
Spoiler: show
Image
This one is my favourite.
They're now available for download and can be viewed here:
http://www.supermariobrosx.org/forums/v ... 31&t=10205

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Re: Lucky Screenshot Thread 777

Postby Paintland » Wed Jun 17, 2015 3:17 pm

O my god. These tilesets are amazing :D . Good work! ;)

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Re: Lucky Screenshot Thread 777

Postby ShadowStarX » Wed Jun 17, 2015 3:24 pm

WIP of a pyramid level:
Spoiler: show
Image
Future changes for 100% sure: bit more coins, pepper-red recolor to make it less SMSE copy-ish (bc some ppl can feel that I guess)
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Re: Lucky Screenshot Thread 777

Postby h2643 » Wed Jun 17, 2015 3:30 pm

Paintland wrote:O my god. These tilesets are amazing :D . Good work! ;)
Thanks!

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Re: Lucky Screenshot Thread 777

Postby Radishl » Wed Jun 17, 2015 4:11 pm

@H2643

You've outdone yourself, whisper me if you're interested in making secret GFX for my project.

I could use your help!
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Re: Lucky Screenshot Thread 777

Postby TLtimelord » Wed Jun 17, 2015 5:23 pm

As simple as 1-1!
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Re: Lucky Screenshot Thread 777

Postby Lwiri » Wed Jun 17, 2015 5:26 pm

A new lever, maybe the Fortress of the World 4 of my project :
Spoiler: show
Image

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Re: Lucky Screenshot Thread 777

Postby WerewolfGD » Wed Jun 17, 2015 11:44 pm

Lwiri wrote:A new lever, maybe the Fortress of the World 4 of my project :
Spoiler: show
Image
i like this one, colorless cave or castle level with great abstract background . Great job!

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Re: Lucky Screenshot Thread 777

Postby Radishl » Thu Jun 18, 2015 12:51 am

Image

What enemy would best fit in this level and spice it up abit / Im at a lack of enemies
Image

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Re: Lucky Screenshot Thread 777

Postby TLtimelord » Thu Jun 18, 2015 3:35 am

Radishl wrote:Image

What enemy would best fit in this level and spice it up abit / Im at a lack of enemies
A recolored Crazy Daisy possibly?
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Re: Lucky Screenshot Thread 777

Postby Zant » Thu Jun 18, 2015 7:27 am

Lwiri wrote:A new lever, maybe the Fortress of the World 4 of my project :
Spoiler: show
Image
Nice combination, I love the color scheme!

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Re: Lucky Screenshot Thread 777

Postby FanofSMBX » Thu Jun 18, 2015 8:19 am

Radishl wrote:Image

What enemy would best fit in this level and spice it up abit / Im at a lack of enemies
A Yoshi's Island Fat Guy?

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Re: Lucky Screenshot Thread 777

Postby Squishy Rex » Thu Jun 18, 2015 8:20 am

I've since begun to continue work on the Kirby's Adventure GFX Project of mine. There's a bit more done, plus the backgrounds for Vegetable Valley 1 now exist and the first one is no longer made of BGOs.
Spoiler: show
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Image
Squishy Rex's SMBX2 Custom Asset Pack v1.0
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Coming soon!

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Re: Lucky Screenshot Thread 777

Postby h2643 » Thu Jun 18, 2015 8:23 am

Squishy Rex wrote:I've since begun to continue work on the Kirby's Adventure GFX Project of mine. There's a bit more done, plus the backgrounds for Vegetable Valley 1 now exist and the first one is no longer made of BGOs.
Spoiler: show
Image
Image
I really like this, are you going to rip NPCs too?

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Re: Lucky Screenshot Thread 777

Postby Squishy Rex » Thu Jun 18, 2015 8:31 am

h2643 wrote:
Squishy Rex wrote:I've since begun to continue work on the Kirby's Adventure GFX Project of mine. There's a bit more done, plus the backgrounds for Vegetable Valley 1 now exist and the first one is no longer made of BGOs.
Spoiler: show
Image
Image
I really like this, are you going to rip NPCs too?
To put it simply, yes, yes I will. NPCs, Bosses etc etc. As far as KA goes in SMBX, there really is nothing graphics-wise, so that's going to change very soon. I've made the Warp Station Backgrounds and tiles, plus one of the Rainbow Resort Level 2 backgrounds so far, plus all of Vegetable Valley 1.
Squishy Rex's SMBX2 Custom Asset Pack v1.0
Image
Coming soon!


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