Lucky Screenshot Thread 777

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Paintland
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Re: Lucky Screenshot Thread 777

Postby Paintland » Sat Jun 27, 2015 8:53 am

It is my new jungle level with my new YI RIPs (Palm tree and swamp leaves).
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@h2643 - cool graphics! I can't wait it!
EDIT: Thank you for beautiful YI BG pack!

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Re: Lucky Screenshot Thread 777

Postby bossedit8 » Sat Jun 27, 2015 9:00 am

I honestly don't like as of how the regular dirt tileset doesn't have any black outlines surround it. To me it looks awkward without the black border of the grasstiles. Other than that, it looks fine and interesting.

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Re: Lucky Screenshot Thread 777

Postby h2643 » Sat Jun 27, 2015 9:09 am

Paintland wrote:EDIT: Thank you for beautiful YI BG pack!
No problem :D

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Re: Lucky Screenshot Thread 777

Postby Radishl » Sat Jun 27, 2015 9:53 am

Give the tile set a block outline and it'll be perfect, paint land.
Image

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Re: Lucky Screenshot Thread 777

Postby Paintland » Sat Jun 27, 2015 10:04 am

Radishl wrote:Give the tile set a block outline and it'll be perfect, paint land.
Okey, I do it. Thanks for your adwise.

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Re: Lucky Screenshot Thread 777

Postby RudeGuy » Sat Jun 27, 2015 10:11 am

Paintland wrote:It is my new jungle level with my new YI RIPs (Palm tree and swamp leaves).
Spoiler: show
Image

Image

Image

Image
Some of the NPCs seem to have 1x1 pixels. Otherwise looks pretty neat.
im bored

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Re: Lucky Screenshot Thread 777

Postby Paintland » Sat Jun 27, 2015 10:21 am

RudeGuy07 wrote:
Paintland wrote:It is my new jungle level with my new YI RIPs (Palm tree and swamp leaves).
Spoiler: show
Image

Image

Image

Image
Some of the NPCs seem to have 1x1 pixels. Otherwise looks pretty neat.
In fact, NPCs are normal, I just narrowed a screenshot.

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Re: Lucky Screenshot Thread 777

Postby FanofSMBX » Sat Jun 27, 2015 11:37 am

The Prince Froggy has SMB3 colors instead of the regular colors.

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Re: Lucky Screenshot Thread 777

Postby WerewolfGD » Sat Jun 27, 2015 12:19 pm

a boring lab
my currently level : level 193, Stereo Madness
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I didn't have a level name idea, so I decided to use geometry dash level name.

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Re: Lucky Screenshot Thread 777

Postby Enjl » Sat Jun 27, 2015 1:24 pm

Oh hey it's my favourite tileset <3
I'm pretty sure you can place the generic wall BGOs behind the desk with the PC though. It SHOULD go behind everything.
ImageImageImageImage
ImageImageImageImageImageImage

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Re: Lucky Screenshot Thread 777

Postby Mable » Sat Jun 27, 2015 3:55 pm

The Emras magic was real now it's Enjl magic.
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Re: Lucky Screenshot Thread 777

Postby Enjl » Sun Jun 28, 2015 12:19 pm

the evasion 2
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ImageImageImageImage
ImageImageImageImageImageImage

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Re: Lucky Screenshot Thread 777

Postby RudeGuy » Sun Jun 28, 2015 12:21 pm

Enjl wrote:the evasion 2
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Wow how did you make that BG
im bored

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Re: Lucky Screenshot Thread 777

Postby WerewolfGD » Sun Jun 28, 2015 12:22 pm

Enjl wrote:the evasion 2
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Image
lol
also how you can change the game font?

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Re: Lucky Screenshot Thread 777

Postby Enjl » Sun Jun 28, 2015 12:28 pm

RudeGuy07 wrote: Wow how did you make that BG
open in paint, select and right-click drag for a bit. copypaste, make it look corrupt, there you go
andialifbatara wrote: also how you can change the game font?
emrmas magic
ImageImageImageImage
ImageImageImageImageImageImage

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Re: Lucky Screenshot Thread 777

Postby Destiny » Sun Jun 28, 2015 12:42 pm

Ghostly Seaside Ruins:

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previously known as MrRadioactiveEX, Kei, Sirius, Shady Flux, Narumi

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Re: Lucky Screenshot Thread 777

Postby Uzendayo » Mon Jun 29, 2015 12:56 am

Enjl wrote:
andialifbatara wrote: also how you can change the game font?
emrmas magic
He messed around with hardcoded stuff.
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Re: Lucky Screenshot Thread 777

Postby Ecruteak » Mon Jun 29, 2015 1:02 am

Sirius wrote:Ghostly Seaside Ruins:

Image
I like how that looks, especially with you combining cave tiles and brick tiles to make it seem run-down. Nice!
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Re: Lucky Screenshot Thread 777

Postby litchh » Mon Jun 29, 2015 5:52 am

Random Boss
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Re: Lucky Screenshot Thread 777

Postby bossedit8 » Mon Jun 29, 2015 6:23 am

Whoever that TAOK character is, he's definetly Larry. =P Looks pretty especially that you used 8-bit at this section while the sprites are 16-bit so far. Nice one.


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