The Crazy & Very Cool Maps by litchh

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Scroll
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Re: Koopa Troopa Liberation (updated shells)

Postby Scroll » Fri Jun 14, 2019 8:32 pm

ThePieSkyHigh wrote:
Fri Jun 14, 2019 7:17 pm
Electriking wrote:
Fri Jun 14, 2019 7:16 pm
ThePieSkyHigh wrote:
Fri Jun 14, 2019 6:55 pm


Is 1.3.0.2 a thing or just a typo (its close to 1, so)
1.3.0.1 but it has LunaLua
Ohhhhhhhhhhhhh, nice!

Is it heavier then 1.3.0.1? Cuz I can replace it as a bonus to play luna lua levels
We discussed about that like 4 months ago, do you remember?

Anyways, if you use 1.3.0.2, it won't be compatible with any other version if I recall correctly, and I'd not say that 1.3.0.2 is very used so

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Re: The Crazy & Very Cool Maps by litchh

Postby MegaDood » Fri Jun 14, 2019 11:42 pm

All these levels look really unique and interesting to play! There's so many different ideas! I'm going to have to give them a try.

Edit: I tried to play the Heatman level, but the level's Lua didn't work. I'm using MaGLX3, is that the reason why?
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Re: Koopa Troopa Liberation (updated shells)

Postby ThePieSkyHigh » Sat Jun 15, 2019 12:06 am

Scroll wrote:
Fri Jun 14, 2019 8:32 pm
ThePieSkyHigh wrote:
Fri Jun 14, 2019 7:17 pm
Electriking wrote:
Fri Jun 14, 2019 7:16 pm


1.3.0.1 but it has LunaLua
Ohhhhhhhhhhhhh, nice!

Is it heavier then 1.3.0.1? Cuz I can replace it as a bonus to play luna lua levels
We discussed about that like 4 months ago, do you remember?

Anyways, if you use 1.3.0.2, it won't be compatible with any other version if I recall correctly, and I'd not say that 1.3.0.2 is very used so
Ok then, I forgot oof
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litchh
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Re: The Crazy & Very Cool Maps by litchh

Postby litchh » Sat Jun 15, 2019 3:24 am

MegaDood wrote:
Fri Jun 14, 2019 11:42 pm
All these levels look really unique and interesting to play! There's so many different ideas! I'm going to have to give them a try.

Edit: I tried to play the Heatman level, but the level's Lua didn't work. I'm using MaGLX3, is that the reason why?
Seems some functions work incorrect in MAGLX3 version.
I tested every level with lunalua code in Beta 3 so every level should be playable in versions till Beta 3 (almost all of them except Heatman level are also playable in non-lunalua versions, features associated with lunalua would be absent of course)

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Re: The Crazy & Very Cool Maps by litchh

Postby MegaDood » Sun Jun 16, 2019 7:58 am

litchh wrote:
Sat Jun 15, 2019 3:24 am
MegaDood wrote:
Fri Jun 14, 2019 11:42 pm
All these levels look really unique and interesting to play! There's so many different ideas! I'm going to have to give them a try.

Edit: I tried to play the Heatman level, but the level's Lua didn't work. I'm using MaGLX3, is that the reason why?
Seems some functions work incorrect in MAGLX3 version.
I tested every level with lunalua code in Beta 3 so every level should be playable in versions till Beta 3 (almost all of them except Heatman level are also playable in non-lunalua versions, features associated with lunalua would be absent of course)
Ah that makes sense. I hope that these functions are compatible with Beta 4 when it comes out.
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FatalPepper66
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Re: The Crazy & Very Cool Maps by litchh

Postby FatalPepper66 » Sun Jul 14, 2019 12:10 pm

Nice job

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litchh
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Zombie Spate Throughout the City

Postby litchh » Sat Oct 19, 2019 10:56 am

Oh no! After accidental releases of hazardous substances a lot of people turned into zombies!
Though concept of this level is not new, this one have no prototypes on SMBX.
This level has additional star and can be played in 1.3.
Created for Nova Level Contest.

Example Screen:
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Re: The Crazy & Very Cool Maps by litchh

Postby FireyPaperMario » Sat Oct 19, 2019 11:41 am

Did you rip the zombie sprites from Capcom's arcade game, Ghosts & Goblins?


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