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First off, I want to give a huge thank you to Mechdragon777, who helped me with a ton of the Lua coding for this episode.
This is a Metroid-style episode where you end up stranded on a planet and find new abilities which allow you to access new areas. So basically metroid.
After Mario tracked Bowser Jr to a vessel on the outskirts of the Mushroom Galaxy, he defeated the Koopa prince, causing him to flee and self-destruct the frigate. Mario narrowly escapes the crashing ship and lands on the planet Mussron, finding himself in a damaged state. He must recover his latent abilities and explore this planet to track the Koopa Troop and discover their plans.
Download: (LunaLua Required) Old Demo! Contains Bugs, Will be Updated Soon Demo
Demo consists of the beginning of the game to after you get the Spinjump Boots.
Included in the .zip are Super Metroid style maps of the areas that are currently available. They are .pdn files, with unchecked layers that for an optional hint system similar to Super Metroid Redesign. To use it, simply turn on the layer in Paint.NET when you get the item, and turn it off when you get the next item. For example, when you get the Jump Boots, turn on the "Jump Boots Hints" layer, and when you get the Mushroom, turn off the "Jump Boots Hints" layer and turn on the "Mushroom Hints" layer.
Last edited by Luigimario280 on Mon Jun 12, 2017 11:13 pm, edited 15 times in total.
Wow! A Metroidvania episode? That's not something you see every day! Looks interesting so far, and I have an idea of how the 1-up mushrooms will work:
Note: This idea assumes the episode is using save stations similar to some of the Metroid games (Like Metroid 2)!
Thoughout the episode, there are various small checkpoints in some areas, which means if you lose a life, you will start at the latest checkpoint you got to (Save stations also count as checkpoints, and the checkpoint you previously checked will be reset once you touch a new one), but if you get a game over, you have to start from the latest save-point! That seems like a pretty smart idea, doesn't it?
1-Up Mushrooms provide no use in this episode because the save system leaves no difference between losing a life and getting a game over. So, they are there to be awards just to make you feel good or some shit I guess. If anyone can think of something better to put there, lemme know!
You can make them SMW stars that unlock something when all are collected, or something like that.
Edit: I downloaded demo 2 and there don't seem to be any LunaLua/LunaDLL files. Did you forget about them or are those features just not yet implemented?
Enchlore wrote:I downloaded demo 2 and there don't seem to be any LunaLua/LunaDLL files. Did you forget about them or are those features just not yet implemented?
Not sure what you mean, I redownloaded Demo 2 and the lunadll.txt files all seem to be where they should. The space station isn't supposed to have any, is that what you mean? For now, it doesn't use LunaLua at all.
Enchlore wrote:You can make them SMW stars that unlock something when all are collected, or something like that.
Yeah I wanted to do that, but I'm already planning to use the SMW stars for something else. Thanks for the suggestion though.
Luigimario280 wrote:Not sure what you mean, I redownloaded Demo 2 and the lunadll.txt files all seem to be where they should. The space station isn't supposed to have any, is that what you mean? For now, it doesn't use LunaLua at all.
I asked because I could jump and spinjump freely when I was supposed to be unable to, and I guess not finding the files was just me being a derp.