Super Mario Nova Zero - 38A/1.4.4 ( COLLAB )

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Are you hyped for the release of this project this Summer?

Yes
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Total votes: 8
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Re: Super Mario Nova Zero - 38A/1.4.4 ( COLLAB )

Postby Eri7 » Mon May 06, 2019 3:48 pm

Also i forgot to say this is still a collab like the old SMN, if you have any levels you want to submit to SMN, its all fine, these levels can be levels you are already using for your project or standalones or from other contests, it doesn't matter much.
They have to be in 38A, levels made in 1.3 are also accepted and if you have levels made in 2.0 beta 3, if they use luna lua, you have to tell me what exactly does the code do so i can see if i can replicate it in 38A.
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Re: Super Mario Nova Zero - 38A/1.4.4

Postby FlatKiwi » Mon May 06, 2019 3:54 pm

Darkonius Mavakar wrote:
Mon May 06, 2019 2:39 pm
"i already know you aren't going to play my stuff or actually care about this project."

if i didn't care i would not be posting here trying to help you improve/revise some aspect that as you saw many, many, MANY times aren't ok for others, and you can't please everyone, and at the same time you can't keep being so tryhard, this is a project for a niche mario fangame, not a major video game, and even if it was, the way you are handling it goes against everything that makes sense in game design.

"something that can satisfy me and my supporters."

And you should definitely stop surrounding yourself with yes-men.
Darkonius does have a point. You need to realise that people giving harsh criticism that you may not like isn’t hate and they do care. If they didn’t care about you improving, would they give you the criticism? If they didn’t care, they would just leave you be and not say anything, and things could go badly.

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Re: Super Mario Nova Zero - 38A/1.4.4 ( COLLAB )

Postby Eri7 » Mon May 06, 2019 4:34 pm

When this criticism is literally give up on your world map, it's not really criticism, is it? It's more like breaking your hopes of an idea that can turn out great if i keep working on it until i finish it. This project is not going to be my best, its not going to be me try harding and its not going to be me making a big influence on this community through it, its something i do for fun because i haven't done anything for fun since a long time, i have been haunted by the words "its not enough" for too long and i have decided to just say "fuck it, i don't care if its not enough, if people enjoy it, then thats what i call enough". So yeah, there are plenty of projects with normal world maps, this is not one of them and i prefer if it stays this way.
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Re: Super Mario Nova Zero - 38A/1.4.4 ( COLLAB )

Postby 64searchman46 » Mon May 06, 2019 5:52 pm

Listen, Eri, it still is criticism. If you implement a system that ultimately pads your episode, ends up becoming an annoyance, and/or has no actual use than to over complicate your episode, then getting feedback saying you should refine or remove said mechanic, well that feedback is constructive criticism. Levels should be the ultimate focus of any SMBX episode, as that is what SMBX itself is primarily focused around. Over complicated/useless mechanics paired with sub par levels should not be something to strive for. While, yes, simplifying your project will make less unique in some ways, good level design is what will make it stand out. From my own personal experience with SMBX, I know it can be frustrating to make a project that won't be incredibly unique, or massively large in scale. My own episode I'm working on was intended to be much bigger than it is now. Originally, I wanted around 8 worlds, divided into 4 sections each with approximately 6 levels in each section. That would of made my project almost 200 levels long! I also wanted plenty of extra content, however this fantasy idea of mine probably won't come true. Knowing this, I scaled down my project and now aim for around 45 levels. My project will be smaller, less complex, and sure, maybe a little more generic, but refining my project brought the scope of it to a reasonable degree, and something that I could finish. I realized that level design should be first, and maybe years from now I could make a huge, grandiose episode. All I'm saying is, listen to the feedback you are receiving, look at your project, and readjust your episode, maybe. I want you to finish this, but I'd rather play a small episode with amazing level design, than a huge, overly complicated episode with lack luster levels. Just think about it, please?
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Re: Super Mario Nova Zero - 38A/1.4.4 ( COLLAB )

Postby Eri7 » Mon May 06, 2019 7:45 pm

64searchman46 wrote:
Mon May 06, 2019 5:52 pm
Listen, Eri, it still is criticism. If you implement a system that ultimately pads your episode, ends up becoming an annoyance, and/or has no actual use than to over complicate your episode, then getting feedback saying you should refine or remove said mechanic, well that feedback is constructive criticism. Levels should be the ultimate focus of any SMBX episode, as that is what SMBX itself is primarily focused around. Over complicated/useless mechanics paired with sub par levels should not be something to strive for. While, yes, simplifying your project will make less unique in some ways, good level design is what will make it stand out. From my own personal experience with SMBX, I know it can be frustrating to make a project that won't be incredibly unique, or massively large in scale. My own episode I'm working on was intended to be much bigger than it is now. Originally, I wanted around 8 worlds, divided into 4 sections each with approximately 6 levels in each section. That would of made my project almost 200 levels long! I also wanted plenty of extra content, however this fantasy idea of mine probably won't come true. Knowing this, I scaled down my project and now aim for around 45 levels. My project will be smaller, less complex, and sure, maybe a little more generic, but refining my project brought the scope of it to a reasonable degree, and something that I could finish. I realized that level design should be first, and maybe years from now I could make a huge, grandiose episode. All I'm saying is, listen to the feedback you are receiving, look at your project, and readjust your episode, maybe. I want you to finish this, but I'd rather play a small episode with amazing level design, than a huge, overly complicated episode with lack luster levels. Just think about it, please?
How many times do i have to tell people these levels were meant to go to the trash can? I decided to re-use them for this episode because i don't want to waste 3 years of work for nothing and there have been plenty of people during these 3 years who have wanted to play this. Why should the world map system end up being annoying, you haven't seen even 1% of progress on it and you are quick to judge it will fail without even letting me try? This project was meant to have 250 levels, then 125 levels and then go to the trash can but i decided to re-use whatever i have got left, i will be polishing it to reduce difficulty, increase the quality of aesthetics, reduce lenght, add cooler effects, add some other stuff so the levels can be fun to play even if they lack what makes current levels interesting and innovative, my plan is to release this episode this summer by August and i want my workload to be light. Now please stop complaining, you are not doing my any favors, i would have prefered if you would have been open minded and wait for the final results. Any further comment similar to the one above that keeps telling me to give up on my ideas will be simply ignored becasue i am not a parrot and i don't want to keep repeating myself over and over again. My other project Super Mario Nova Part 1 will have good levels, it will have a different world map, it will have different everything, but for now, SMNZero will be something i want to have fun doing it and if you keep and keep and keep judging every little progress i make without considering the potential of this concept, then what you are doing is bringing toxicity towards my creations for no reason other than to stop me from doing something unique so please, if you have something useful to say, better be suggestions that can improve the world map, major changes WON'T be applied since it is not how i want my world map to be, there are already people who support this concept and try to help me with feedback, be like them and help me improve this concept or rather not comment at all on it since you are not doing any good other than to annoy me.
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Re: Super Mario Nova Zero - 38A/1.4.4 ( COLLAB )

Postby Enjl » Mon May 06, 2019 8:02 pm

guys lets stop warning him. if he needs to run against the wall himself that's how it is, but let's hope he has fun while doing so at least. let's help more open-minded creators instead.
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Re: Super Mario Nova Zero - 38A/1.4.4 ( COLLAB )

Postby 64searchman46 » Mon May 06, 2019 8:05 pm

I wasn't even complaining, but whatever. I was trying to give you criticism but it's clear that you don't want real criticism as you've gotten mad at people who've disagreed with your ideas. I do like your work, but that doesn't mean I won't disagree with you from time to time nor will I blindly like all of your work. Ultimately, you are free to do what you want with your project, so go ahead and do what you want to do. However, that doesn't mean you shouldn't listen to peoples' criticism, because you should.
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Re: Super Mario Nova Zero - 38A/1.4.4 ( COLLAB )

Postby MmmMario » Mon May 06, 2019 8:07 pm

Enjl wrote:
Mon May 06, 2019 8:02 pm
guys lets stop warning him. if he needs to run against the wall himself that's how it is, but let's hope he has fun while doing so at least. let's help more open-minded creators instead.
No, here is where you are very, very wrong. If you guys are going to keep unnecessarily crushing him by basically restating the same words over and over again you aren't warning anyone, you're just annoying. Just because Eri may not know how to explain to you guys how it will work by just showing you 1% of progress, it doesn't mean you guys have to jump to conclusion about how it will work at 100%. So yes, please stop 'advising' him, and focus somewhere else.

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Re: Super Mario Nova Zero - 38A/1.4.4 ( COLLAB )

Postby Enjl » Mon May 06, 2019 8:31 pm

MmmMario wrote:
Mon May 06, 2019 8:07 pm
Enjl wrote:
Mon May 06, 2019 8:02 pm
guys lets stop warning him. if he needs to run against the wall himself that's how it is, but let's hope he has fun while doing so at least. let's help more open-minded creators instead.
No, here is where you are very, very wrong. If you guys are going to keep unnecessarily crushing him by basically restating the same words over and over again you aren't warning anyone, you're just annoying. Just because Eri may not know how to explain to you guys how it will work by just showing you 1% of progress, it doesn't mean you guys have to jump to conclusion about how it will work at 100%. So yes, please stop 'advising' him, and focus somewhere else.

The Nova Dev Team does not need your help.
Very wrong? I think the issue lies somewhere else. From what I gather, the conflict lies between our assumption that the intent is to create an engaging experience, while Eri's actual goal is to simply have fun, regardless of the outcome. Since it's not productive to try and change a mind that's just trying to enjoy itself, I say that attempts at feedback to improve the gameplay experience as a whole that would otherwise go against that vision are better suited for creators whose goal actually is primarily to improve their project. Correct me if I'm wrong on this.
MmmMario wrote:
Mon May 06, 2019 8:07 pm
keep unnecessarily crushing him
I want to focus on this a little bit more, since your choice of words especially here is very... strong and in a sense biased? Defensive? In any case, I think you have the wrong idea. What is being contested across these pages is the world map system, with several people having expressed confusion as to the "end goal" of Eri as the episode's creator, since his methods seemed to contradict with what we assumed the goal to be (improving the content of the episode to polish it up for release, and to create a more engaging gameplay experience). Since the idea of "just for fun" wasn't concisely communicated in Eri's responses, I presume some of us took it more as "stubbornness" rather than anything else, which unearthed connetations to previous instances in which similar perceptions of stubbornness have been observed by some.
In either case, I have a question for you: Does criticism to a gameplay mechanic equate to crushing the person attempting to implement it? My answer to this is no, unless you've fallen in love with an idea to the point where you start identifying with it, which is... a rather unhealthy practice, I'd say.

To reiterate on my previous statement, I find that it is clear that this is going nowhere and our attempts at helping creators improve the overall project they're developing are better suited towards a creator that is more open-minded about adjusting their systems.

To prevent this from getting out of hand any further I suggest we tone down the biases a little and try to look at things from both sides. I hope this post gave a bit of an elaboration for what I percieve our side to be, and I hope I, in at least a few spots, came close to what Eri's stance is. Going on without callout posts like the one I'm responding too seems like a more productive way to settle this in any case.
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Re: Super Mario Nova Zero - 38A/1.4.4 ( COLLAB )

Postby MmmMario » Mon May 06, 2019 8:57 pm

Enjl wrote:
Mon May 06, 2019 8:31 pm
MmmMario wrote:
Mon May 06, 2019 8:07 pm
keep unnecessarily crushing him
I want to focus on this a little bit more, since your choice of words especially here is very... strong and in a sense biased? Defensive? In any case, I think you have the wrong idea. What is being contested across these pages is the world map system, with several people having expressed confusion as to the "end goal" of Eri as the episode's creator, since his methods seemed to contradict with what we assumed the goal to be (improving the content of the episode to polish it up for release, and to create a more engaging gameplay experience). Since the idea of "just for fun" wasn't concisely communicated in Eri's responses, I presume some of us took it more as "stubbornness" rather than anything else, which unearthed connetations to previous instances in which similar perceptions of stubbornness have been observed by some.
In either case, I have a question for you: Does criticism to a gameplay mechanic equate to crushing the person attempting to implement it? My answer to this is no, unless you've fallen in love with an idea to the point where you start identifying with it, which is... a rather unhealthy practice, I'd say.

To reiterate on my previous statement, I find that it is clear that this is going nowhere and our attempts at helping creators improve the overall project they're developing are better suited towards a creator that is more open-minded about adjusting their systems.

To prevent this from getting out of hand any further I suggest we tone down the biases a little and try to look at things from both sides. I hope this post gave a bit of an elaboration for what I percieve our side to be, and I hope I, in at least a few spots, came close to what Eri's stance is. Going on without callout posts like the one I'm responding too seems like a more productive way to settle this in any case.
You clearly have never seen Eri in his discord server, and how he regularly comments on how his self-esteem issues are being exponentially worsened by people who jump to assumptions on how his project will come out. And no, Eri isn't having too much 'fun' doing this, however he feels as if he has to find a way to showcase his old stuff and he is sure this will be the way to do. Whether you think it will work or not is not being considered in our decisions.
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Re: Super Mario Nova Zero - 38A/1.4.4 ( COLLAB )

Postby 64searchman46 » Mon May 06, 2019 9:12 pm

I, too have my own self-esteem issues and similar emotional problems, but I feel that doesn't justify his behavior. All I want is to give my own criticisms on the project, and it's not like I dislike his project. I simply have my own issues with some of the ideas. He can keep in whatever he wants, but does that mean we shouldn't disagree? Should we not critique? We should. I want Eri to produce the best content that he can, and his work can be further benefited by criticism. He doesn't have to like it, or agree, or even respond to it. I just don't want him to over complicate his project and add extra stress onto himself. As I stated before, it's his project, he can do what he wants, but he should at least listen to and consider peoples' criticisms.
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Re: Super Mario Nova Zero - 38A/1.4.4 ( COLLAB )

Postby sammerbro » Mon May 06, 2019 9:48 pm

Eri7 wrote:
Mon May 06, 2019 3:48 pm
Also i forgot to say this is still a collab like the old SMN, if you have any levels you want to submit to SMN, its all fine, these levels can be levels you are already using for your project or standalones or from other contests, it doesn't matter much.
They have to be in 38A, levels made in 1.3 are also accepted and if you have levels made in 2.0 beta 3, if they use luna lua, you have to tell me what exactly does the code do so i can see if i can replicate it in 38A.
Well then I have a lava themed level I want to submit.
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Re: Super Mario Nova Zero - 38A/1.4.4 ( COLLAB )

Postby Eri7 » Tue May 07, 2019 1:29 am

sammerbro wrote:
Mon May 06, 2019 9:48 pm
Eri7 wrote:
Mon May 06, 2019 3:48 pm
Also i forgot to say this is still a collab like the old SMN, if you have any levels you want to submit to SMN, its all fine, these levels can be levels you are already using for your project or standalones or from other contests, it doesn't matter much.
They have to be in 38A, levels made in 1.3 are also accepted and if you have levels made in 2.0 beta 3, if they use luna lua, you have to tell me what exactly does the code do so i can see if i can replicate it in 38A.
Well then I have a lava themed level I want to submit.
Go ahead.
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Re: Super Mario Nova Zero - 38A/1.4.4 ( COLLAB )

Postby sammerbro » Tue May 07, 2019 1:57 am

Eri7 wrote:
Tue May 07, 2019 1:29 am
sammerbro wrote:
Mon May 06, 2019 9:48 pm
Eri7 wrote:
Mon May 06, 2019 3:48 pm
Also i forgot to say this is still a collab like the old SMN, if you have any levels you want to submit to SMN, its all fine, these levels can be levels you are already using for your project or standalones or from other contests, it doesn't matter much.
They have to be in 38A, levels made in 1.3 are also accepted and if you have levels made in 2.0 beta 3, if they use luna lua, you have to tell me what exactly does the code do so i can see if i can replicate it in 38A.
Well then I have a lava themed level I want to submit.
Go ahead.
Here it is
http://www.mediafire.com/file/vyqq584yy ... assage.rar
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Re: Super Mario Nova Zero - 38A/1.4.4 ( COLLAB )

Postby FlatKiwi » Tue May 07, 2019 2:03 am

MmmMario wrote:
Mon May 06, 2019 8:57 pm
You clearly have never seen Eri in his discord server, and how he regularly comments on how his self-esteem issues are being exponentially worsened by people who jump to assumptions on how his project will come out. And no, Eri isn't having too much 'fun' doing this, however he feels as if he has to find a way to showcase his old stuff and he is sure this will be the way to do. Whether you think it will work or not is not being considered in our decisions.
Are you serious? You need to stop jumping at eri’s defence every time someone gives a milligram of negativity. The reason i’m saying this is because in this case, you’re very wrong. I’d like to focus on “Eri isn’t having too much ‘fun doing this”.
Eri literally told me before that he was only doing this because he wanted a break from the stressful workload he impends on himself for his main project. So please let the man speak before you give misinformation. The way you worded that WHOLE statement made Eri’s attitude sound even worse. Eri doesn’t ‘have’ to do any of this. He doesn’t feel he ‘has’ to showcase his old levels, he WANTS to do so, having fun in the process. And this statement is backed pretty truthfully.

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Re: Super Mario Nova Zero - 38A/1.4.4 ( COLLAB )

Postby Eri7 » Tue May 07, 2019 2:17 am

sammerbro wrote:
Tue May 07, 2019 1:57 am
Eri7 wrote:
Tue May 07, 2019 1:29 am
sammerbro wrote:
Mon May 06, 2019 9:48 pm


Well then I have a lava themed level I want to submit.
Go ahead.
Here it is
http://www.mediafire.com/file/vyqq584yy ... assage.rar
Thanks a lot, if you have any other levels you want to submit, let me know.
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Re: Super Mario Nova Zero - 38A/1.4.4 ( COLLAB )

Postby MmmMario » Tue May 07, 2019 2:24 am

FlatKiwi wrote:
Tue May 07, 2019 2:03 am
MmmMario wrote:
Mon May 06, 2019 8:57 pm
You clearly have never seen Eri in his discord server, and how he regularly comments on how his self-esteem issues are being exponentially worsened by people who jump to assumptions on how his project will come out. And no, Eri isn't having too much 'fun' doing this, however he feels as if he has to find a way to showcase his old stuff and he is sure this will be the way to do. Whether you think it will work or not is not being considered in our decisions.
Are you serious? You need to stop jumping at eri’s defence every time someone gives a milligram of negativity. The reason i’m saying this is because in this case, you’re very wrong. I’d like to focus on “Eri isn’t having too much ‘fun doing this”.
Eri literally told me before that he was only doing this because he wanted a break from the stressful workload he impends on himself for his main project. So please let the man speak before you give misinformation. The way you worded that WHOLE statement made Eri’s attitude sound even worse. Eri doesn’t ‘have’ to do any of this. He doesn’t feel he ‘has’ to showcase his old levels, he WANTS to do so, having fun in the process. And this statement is backed pretty truthfully.
It's not a 'milligram' when it is being overly repeated, and is having a detrimental effect. As for the has to/wants to debate, Eri doesn't 'have to' do anything, he just believes that that is a way to go, and he 'has to' do it to keep to plan. For the 'fun' debate, Eri is also not having fun now that everyone is bandwagoning on him about the new world map concept. And as a true friend, if Eri can't defend himself enough, I will assist him.
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Re: Super Mario Nova Zero - 38A/1.4.4 ( COLLAB )

Postby Waddle » Tue May 07, 2019 2:31 am

MmmMario wrote:
Mon May 06, 2019 8:57 pm
It's not a 'milligram' when it is being overly repeated, and is having a detrimental effect. As for the has to/wants to debate, Eri doesn't 'have to' do anything, he just believes that that is a way to go, and he 'has to' do it to keep to plan. For the 'fun' debate, Eri is also not having fun now that everyone is bandwagoning on him about the new world map concept. And as a true friend, if Eri can't defend himself enough, I will assist him.
As a friend to eri, don't you reckon you should step in when he's clearly not having fun? You say that "eri doesn't have to do anything" but at the same time that "eri believes he has to do something." While these two may sound fundamentally different, believing that you have to do something is just as much of a duty and a burden as actually having to do something. If eri feels like he has to do x in order to prove something, it seems to me that this is in fact the cause of the detrimental effects you highlighted. Everyone bandwagoning eri is a result of, well, almost a full year of having to watch eri struggle to deal with criticism, unhealthy fixations on external approval and his own "plans."

I'd ask for people to move on from this topic but since eri hasn't, nobody has.
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sammerbro
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Re: Super Mario Nova Zero - 38A/1.4.4 ( COLLAB )

Postby sammerbro » Tue May 07, 2019 3:05 am

Eri7 wrote:
Tue May 07, 2019 2:17 am
sammerbro wrote:
Tue May 07, 2019 1:57 am
Eri7 wrote:
Tue May 07, 2019 1:29 am


Go ahead.
Here it is
http://www.mediafire.com/file/vyqq584yy ... assage.rar
Thanks a lot, if you have any other levels you want to submit, let me know.
Here is the second level I want to submit, it is an airship that uses a little bit of Teascript at the end.
http://www.mediafire.com/file/577hq7u95 ... irship.rar
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Current Project: SMNZ (38A) + SMNP1 (38A) + MKA(2.0) + TNV (2.0/38A) + TNVL (2.0/38A) + SMNP2 (2.0) + SMNR (2.0)
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Re: Super Mario Nova Zero - 38A/1.4.4 ( COLLAB )

Postby Eri7 » Tue May 07, 2019 3:07 am

sammerbro wrote:
Tue May 07, 2019 3:05 am
Eri7 wrote:
Tue May 07, 2019 2:17 am
sammerbro wrote:
Tue May 07, 2019 1:57 am

Here it is
http://www.mediafire.com/file/vyqq584yy ... assage.rar
Thanks a lot, if you have any other levels you want to submit, let me know.
Here is the second level I want to submit, it is an airship that uses a little bit of Teascript at the end.
http://www.mediafire.com/file/577hq7u95 ... irship.rar
Cool thanks a lot! Also don't worry about crediting since I will credit all level creators who have submitted a level.
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