Super Bros Nova CANCELLED

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Eri7
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Current Project: SMNZ (38A) + SMNP1 (38A) + MKA(2.0) + TNV (2.0/38A) + TNVL (2.0/38A) + SMNP2 (2.0) + SMNR (2.0)
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Re: Super Bros Nova (2.0) DEMO UPDATE 27/03/18

Postby Eri7 » Tue Mar 27, 2018 6:31 pm

Grand Goomba wrote:Thank you very much for the Demo of your wonderful project! Keep working on it! :D
Thank you for your positive feedback , it really means a lot to me when someone appreciates my hard work :)
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Re: Super Bros Nova (2.0) DEMO UPDATE 27/03/18

Postby TheNewGuy » Wed Mar 28, 2018 8:59 am

Ok, I downloaded the demo and here is my feedback:

General:
The lua stuff impressed me. Maybe the controls for the wall jump were too hard in the beginning but it's ok.
Now the problems are that you put exit stars as hidden stars. So if you get a hidden star and play the level again, you can't get the normal exit star.
World 1:
Some levels were a little bit difficult for the first world, but it makes up for that cuz of that big Mario when getting hit with a powerup.
World 1 map:
I find the graphics ok with some decorations. Sunken castle graphic was nice. Some paths are long but it's not that noticeable.
Map HUD:
Level names were barely noticeable cuz of the background picture.
1-1:
Some graphics were confusing like the castle which I thought was a platform. It costed me a life.
The 1-up was easy to get.
1-2:
Meh never really played it after getting that star from air bubbles at the beginning of the level.
1-3:
Probably the best level but has a bug.
First thing I would like to mention was the saw hitbox was misleading. It is much smaller than the actual graphic.
The switch puzzles were painful if you died on the red switch one so it makes you go back and redo the entire level.
Especially with those fire bars.
If you get a fire flower you can kill the enemy and it drops a coin.
But if you shoot it at an enemy you can't kill, it keeps giving you coins. That way, you can farm 1-ups.
This works on Skull fishes, bullet bills and Bowser jr.

Bowser jr. boss battle:
Some phases were easy while some were not. Interesting fight and quite fun.

First phase:
First phase was easy since you just have to shoot the enemies get the bomb and repeat.
Can get hard if you manage to lose your fire flower.
Maaaybe it can get broken if you bring the ice flower from the beginning of the level so you can freeze the enemies and throw them instead of bombs.

Second phase:
This time Bowser jr. stops flying and his clown car turns into a ground vehicle.
This phase is very hard if you lose your powerups.
Probably because Bowser jr. unpredictably moves when colliding with another enemy.
Can get messy if you don't kill the first wave of enemies before the second one spawns.

Third phase:
The fight transfers into a water section and Bowser jr. is more under the dark star's control.
This section was kinda easy but very hard when I played it the first time.
Why?
Because I was swimming on the right side of the screen and the dark star "rinkas" and bullet bulls were hard to dodge.
But if you stay in the middle, right after the wave of skulls, it's kinda easy.

Fourth phase?
After ending the section and jumping into the portal which sends you to the island, my game crashed and I was unable to continue.

I really liked the demo and am looking after the full release! :)
I support:
Spoiler: show
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Eri7
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Current Project: SMNZ (38A) + SMNP1 (38A) + MKA(2.0) + TNV (2.0/38A) + TNVL (2.0/38A) + SMNP2 (2.0) + SMNR (2.0)
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Re: Super Bros Nova (2.0) DEMO UPDATE 27/03/18

Postby Eri7 » Wed Mar 28, 2018 10:55 am

TheNewGuy wrote:Ok, I downloaded the demo and here is my feedback:

General:
The lua stuff impressed me. Maybe the controls for the wall jump were too hard in the beginning but it's ok.
Now the problems are that you put exit stars as hidden stars. So if you get a hidden star and play the level again, you can't get the normal exit star.
World 1:
Some levels were a little bit difficult for the first world, but it makes up for that cuz of that big Mario when getting hit with a powerup.
World 1 map:
I find the graphics ok with some decorations. Sunken castle graphic was nice. Some paths are long but it's not that noticeable.
Map HUD:
Level names were barely noticeable cuz of the background picture.
1-1:
Some graphics were confusing like the castle which I thought was a platform. It costed me a life.
The 1-up was easy to get.
1-2:
Meh never really played it after getting that star from air bubbles at the beginning of the level.
1-3:
Probably the best level but has a bug.
First thing I would like to mention was the saw hitbox was misleading. It is much smaller than the actual graphic.
The switch puzzles were painful if you died on the red switch one so it makes you go back and redo the entire level.
Especially with those fire bars.
If you get a fire flower you can kill the enemy and it drops a coin.
But if you shoot it at an enemy you can't kill, it keeps giving you coins. That way, you can farm 1-ups.
This works on Skull fishes, bullet bills and Bowser jr.

Bowser jr. boss battle:
Some phases were easy while some were not. Interesting fight and quite fun.

First phase:
First phase was easy since you just have to shoot the enemies get the bomb and repeat.
Can get hard if you manage to lose your fire flower.
Maaaybe it can get broken if you bring the ice flower from the beginning of the level so you can freeze the enemies and throw them instead of bombs.

Second phase:
This time Bowser jr. stops flying and his clown car turns into a ground vehicle.
This phase is very hard if you lose your powerups.
Probably because Bowser jr. unpredictably moves when colliding with another enemy.
Can get messy if you don't kill the first wave of enemies before the second one spawns.

Third phase:
The fight transfers into a water section and Bowser jr. is more under the dark star's control.
This section was kinda easy but very hard when I played it the first time.
Why?
Because I was swimming on the right side of the screen and the dark star "rinkas" and bullet bulls were hard to dodge.
But if you stay in the middle, right after the wave of skulls, it's kinda easy.

Fourth phase?
After ending the section and jumping into the portal which sends you to the island, my game crashed and I was unable to continue.

I really liked the demo and am looking after the full release! :)
Hey thank you for playing it and also giving me feedback , if its possible can you try to play phase 4 of bowser jr's boss battle and if it crashes can you give me a screenshot of the error or copy paste the crash log into a text file so I can at least try to find why did it crash for you , apparently my demo gives different errors when played by different people and I want to know how can i make it accessible for everyone.
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Re: Super Bros Nova (2.0) DEMO UPDATE 27/03/18

Postby TheNewGuy » Thu Mar 29, 2018 9:07 am

Error Log: show
**************************************************
* Summary *
**************************************************
SMBX has crashed due an error. See the description for more information!
LunaLua Version: LUNALUA V0.7.3.1 BETA
Time/Date: 2018-03-29 14 55 33
**************************************************
* Description *
**************************************************
Exception code: 0xc000008f
VB6 Error Code: 6
VB6 Error Name: Overflow
This happens when a number gets too big in the memory

If you like to help us finding the error then please post this log at:
* http://engine.wohlnet.ru/forum/ or
* http://www.supermariobrosx.org/forums/v ... m.php?f=35 or
* http://talkhaus.raocow.com/viewforum.php?f=36

**************************************************
* Stacktrace *
**************************************************


**** LIBRARY INFORMATION ****
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OS-Version: 6.1.7601 (Service Pack 1) 0x100-0x1
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C:\Windows\system32\ksuser.dll:ksuser.dll (6E650000), size: 16384 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\ksuser.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\AVRT.dll:AVRT.dll (6E4F0000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\AVRT.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\AUDIOSES.DLL:AUDIOSES.DLL (670B0000), size: 221184 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\AUDIOSES.DLL', fileVersion: 6.1.7601.18741
C:\Windows\system32\msacm32.drv:msacm32.drv (6DE50000), size: 32768 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\msacm32.drv', fileVersion: 6.1.7600.16385
C:\Windows\system32\MSACM32.dll:MSACM32.dll (66CF0000), size: 81920 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\MSACM32.dll', fileVersion: 6.1.7600.16385
C:\Windows\system32\midimap.dll:midimap.dll (6DE40000), size: 28672 (result: 0), SymType: '-exported-', PDB: 'C:\Windows\system32\midimap.dll', fileVersion: 6.1.7600.16385


**** THE STACKTRACE ****
0: 72A0E246 (MSVBVM60): (filename not available): rtcDoEvents
1: 008CA385 (smbx): (filename not available): (function-name not available)
2: 008C224A (smbx): (filename not available): (function-name not available)
3: 7294A048 (MSVBVM60): (filename not available): EbLoadRunTime
4: 72947B3E (MSVBVM60): (filename not available): BASIC_CLASS_QueryInterface
5: 72943981 (MSVBVM60): (filename not available): ThunRTMain
6: 729436FA (MSVBVM60): (filename not available): ThunRTMain
7: 72943600 (MSVBVM60): (filename not available): ThunRTMain
8: 0040BDE2 (smbx): (filename not available): (function-name not available)
9: 77E192B2 (ntdll): (filename not available): RtlInitializeExceptionChain
10: 77E19285 (ntdll): (filename not available): RtlInitializeExceptionChain
This one happened in 2-2 after going after the wall.

The bowser one was an OpenGL error.
I found some exploits to his fight.
First phase and the second phase can get 1 shot if you freeze the enemies or bombs and trow it at him.
You can kill bowser jr. in the third phase if you swim low enough and the electric blocks hit him.
Last edited by Panda on Thu Mar 29, 2018 10:53 am, edited 1 time in total.
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Re: Super Bros Nova CANCELLED

Postby Eri7 » Fri Mar 30, 2018 5:30 am

This project is now officially cancelled.
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Re: Super Bros Nova CANCELLED

Postby Snessy the duck » Fri Mar 30, 2018 5:39 am

Why?
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Re: Super Bros Nova CANCELLED

Postby Eri7 » Fri Mar 30, 2018 5:39 am

Snessy the duck wrote:Why?
You can see the topic , i explain there why did i do this.
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Re: Super Bros Nova CANCELLED

Postby Core » Fri Mar 30, 2018 6:51 am

Well thats sad. You don't need a help from users sometimes, if you already can do a good things without it. But oh well, its your choice.

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Re: Super Bros Nova CANCELLED

Postby TheNewGuy » Fri Mar 30, 2018 7:05 am

Oh well that's sad.
Can I still give you feedback?
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Re: Super Bros Nova CANCELLED

Postby Thehelmetguy1 » Fri Mar 30, 2018 7:26 am

That really does suck. It is really a shame that you are leaving.
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Re: Super Bros Nova CANCELLED

Postby PixelPest » Fri Mar 30, 2018 8:06 am

Well that's disappointing that you do all of this work and spend a lot of other people's time helping you and then just decide to ditch it. Personally I don't think that was the right move since there's other people still willing to help you, other ways to learn LunaLua, tons of things you could do in this project without LunaLua, and you have some good stuff already going.

And honestly if this is the attitude you're going to approach things with I can't see you being any more successful on a 38A project

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Re: Super Bros Nova CANCELLED

Postby Grand Goomba » Fri Mar 30, 2018 2:43 pm

Please do a favor- don't give up on this project. I'm being honest and truthful, I agree with PixelPest. This is one of the best projects I've ever seen, and I don't think it should be cancelled just because of a few minor errors and mistakes. The first time I tried to use Easy LunaLua, it took about a dozen tries to get it working, but I figured it out. Sometimes it takes a few, or many tries to get something working. I've learned that from experience. Please, don't lose hope.

I'll gladly support your project, if you decide to keep working on it.
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Re: Super Bros Nova CANCELLED

Postby WildWEEGEE » Fri Mar 30, 2018 2:55 pm

Well if you are really cancelling it then maybe release what has been done or ask if anyone else wants to continue it. This project had too much potential to be completely wasted.
I have absolutely no idea what my current project is... My interests always seem to shift
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Re: Super Bros Nova CANCELLED

Postby Eri7 » Fri Mar 30, 2018 2:57 pm

WildWEEGEE wrote:Well if you are really cancelling it then maybe release what has been done or ask if anyone else wants to continue it. This project had too much potential to be completely wasted.
I did release the demo and that was everything I have done.
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Re: Super Bros Nova CANCELLED

Postby WildWEEGEE » Fri Mar 30, 2018 3:00 pm

Eri7 wrote:
WildWEEGEE wrote:Well if you are really cancelling it then maybe release what has been done or ask if anyone else wants to continue it. This project had too much potential to be completely wasted.
I did release the demo and that was everything I have done.
oh, I thought that was an older demo.
I have absolutely no idea what my current project is... My interests always seem to shift
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Re: Super Bros Nova CANCELLED

Postby Grand Goomba » Fri Mar 30, 2018 3:33 pm

Eri7 wrote:i just didnt want to put efforts into being better and that is why i do not want to be here , i always wanted to have shortcuts because it was easier for me to do it but as i said , this community does not accept shortcuts , it accepts effort and positivity.
Well, effort and positivity is important, and it takes effort to make an episode whether it is SMBX 1.4.4 or not. I'm sorry about how you feel and I understand it, but giving up on all of this is a waste. I'm not saying that you have to be friends with everyone. I'm just saying that you should really reconsider whether it's a good idea to waste this project instead of put a little more time on it. Doing this without the help of lots of people is not easy, but it can be done.

Bottom Line: I might try SMBX 1.4.4 someday, but this is no excuse for wasting a good project.

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Re: Super Bros Nova CANCELLED

Postby Super Luigi! » Sat Mar 31, 2018 4:54 pm

Don't give up on your project just because you don't get along with certain people, Eri7. No matter what, you should create something that pleases you, even if others don't agree or even play it. When I created my episodes, I simply made what felt right, and I'm glad I did. Even if others don't see my work as something special, I do, and that's all that matters.

If you truly want to quit your project, then please do so. Otherwise, take some time to focus yourself and continue.
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Re: Super Bros Nova CANCELLED

Postby Ludwig_von Koopa » Sun Apr 01, 2018 4:45 pm

It is pretty sad that you cancelled this project.
But I cancelled NSMWX too,so I can understand that you cancel it.
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Re: Super Bros Nova CANCELLED

Postby xDestroy » Mon Apr 02, 2018 11:58 am

You know, this really pisses me off.
We have a very talented person here trying to fit in with the community, but gets denied because he used smbx 1.4 instead of smbx 2.0. You were the exception, you are a amazing talented level designer that i can only wish to be, and the fact that you didn't try really shocks me because you are so talented and great! I am so happy for the short time you were here helping others and being a amazing part of the SMBX community, and its sad to see a project that i loved so much go away. Thank you so much, you really made me realize what SMBX 1.4 could do, and if you prefer that engine; go right ahead, do what you feel best. I wish you the best of luck, thank you for your contributions to the community!
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Re: Super Bros Nova CANCELLED

Postby Snessy the duck » Mon Apr 02, 2018 12:05 pm

Angel Yoshi wrote: We have a very talented person here trying to fit in with the community, but gets denied because he used smbx 1.4 instead of smbx 2.0.
When did anyone ever deny him because he used 1.4?
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