[2.4] Luigi's Fight For The Mushroom Kingdom

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Thoughts on the episode

Amazing - 5/5
69
59%
Great - 4/5
40
34%
Average - 3/5
2
2%
Eh - 2/5
2
2%
Bad - 1/5 (Elaborate)
4
3%
 
Total votes: 117
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[2.4] Luigi's Fight For The Mushroom Kingdom

Postby reghrhre » Wed Jan 01, 2014 6:44 pm

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Plot
Wario and Waluigi are planning to destroy the Mushroom Kingdom can Luigi and his pals stop them before it's them that gets stopped?...

Screenshots
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Gameplay Videos
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World Skips
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[center]Do you hate a certain level and wanna skip it? Or do you just hate every level and wanna skip those instead? Look no further, levels skips are here! There's one in almost every level! There are level skips for World 8 but I'm not exactly interested in making a video for it. Just know that there's skips in the first 3 levels of World 8 only[/center]




Episode Trailer


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General Info
Difficulty: Medium - Hard
Worlds: 8
Levels: 50~
Playables: 4
Gameplay Hours: 2-4~?
Episode Size: 173MB

This episode is completely vanilla meaning it doesn't use any form of mods and can be played with just about any version of SMBX. Version 1.3 preferred.

Any form of feedback appreciated
Last edited by reghrhre on Tue Mar 08, 2016 4:57 am, edited 40 times in total.

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Re: (Demo Released!) Luigi's Fight For The Mushroom Kingdom

Postby Mudkip » Tue Jan 07, 2014 1:58 am

Nice to see this still ongoing. It turned out great so far. I really like the vines in screen 26 :D
And with her heart of silver, Silva!

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Re: LFFTMK (1/12: Video of 5-2)

Postby reghrhre » Sun Jan 12, 2014 7:50 am

Happy late New Years! I was originally gonna show a video on New Years but meh, computer isn't good enough for recording SMBX apparently. Anyways yes, here's a video of 5-2, it's a Hydroelectric, Invasion type of level; also, thanks to bossedit8 for being generous enough to record this for me


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Re: LFFTMK - (1/12: Video of 5-2)

Postby Pseudo » Sun Jan 12, 2014 11:43 am

Level looks amazing as usual, reghrhre. The custom tile set works really well with the SMB3 graphics. I'm really curious how you got a fire flower to come out of a block when Luigi was small. Also, it's easily possible that this isn't the first level to do it, but my god how did you get diagonal bullet bills to work? That's incredible!

By the way, why is the video called "really cool voicemail"?
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Re: LFFTMK - (1/12: Video of 5-2)

Postby ElTipsta » Sun Jan 12, 2014 11:50 am

That level looks very well designed and is very creative with the various elements it incorporates into the level, from the Cheep Cheeps to the various types of bullet bills! Great work!! Also, what's the music called? It sounds like modern Touhou but I'm not sure....

One other thing I've noticed....world 5 seems very similar to world 1 except it's more difficult, as from what I can remember of the world list World 5 is called 'Hydro Hill Grassland' and World 1 was 'Mossy Water Land.' I really hope world 5 has more variety then what I've seen so far, as having two worlds that are basically the same in theme to me is essentially pointless.
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Re: LFFTMK - (1/12: Video of 5-2)

Postby reghrhre » Sun Jan 12, 2014 3:44 pm

Thanks for the comment you two!
Pseudo-dino wrote:Level looks amazing as usual, reghrhre. The custom tile set works really well with the SMB3 graphics. I'm really curious how you got a fire flower to come out of a block when Luigi was small. Also, it's easily possible that this isn't the first level to do it, but my god how did you get diagonal bullet bills to work? That's incredible!

By the way, why is the video called "really cool voicemail"?
Oh yeah forgot to mention that I changed the powerup system in my game so that the powerup you want is completely random, it doesn't matter what your current powerup status is, there's a random powerup NPC in the SMB3 NPC tab. The diagonal bullet bill is actually in the Ultimate GFX pack, except I made that one replace the SMB1 Goomba. Basicially, the NPC is set to speed=5 and noblockcollision=1 along with some other NPC codes, even though noblockcollision is enabled it still bounces off things for whatever reason but yeah.
ElTipsta wrote:That level looks very well designed and is very creative with the various elements it incorporates into the level, from the Cheep Cheeps to the various types of bullet bills! Great work!! Also, what's the music called? It sounds like modern Touhou but I'm not sure....

One other thing I've noticed....world 5 seems very similar to world 1 except it's more difficult, as from what I can remember of the world list World 5 is called 'Hydro Hill Grassland' and World 1 was 'Mossy Water Land.' I really hope world 5 has more variety then what I've seen so far, as having two worlds that are basically the same in theme to me is essentially pointless.
Heh yeah, it is Touhou music, specifically, the name is "Youkai Back Shrine Road" from Ten Desires. You're correct about everything except the last part, the first 3 levels will be a type of pre world 5, the theme will change quite a bit after 5-3 so don't worry.

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Re: LFFTMK - (1/12: Video of 5-2)

Postby Pseudo » Sun Jan 12, 2014 4:03 pm

reghrhre wrote:
Pseudo-dino wrote:Level looks amazing as usual, reghrhre. The custom tile set works really well with the SMB3 graphics. I'm really curious how you got a fire flower to come out of a block when Luigi was small. Also, it's easily possible that this isn't the first level to do it, but my god how did you get diagonal bullet bills to work? That's incredible!

By the way, why is the video called "really cool voicemail"?
Oh yeah forgot to mention that I changed the powerup system in my game so that the powerup you want is completely random, it doesn't matter what your current powerup status is, there's a random powerup NPC in the SMB3 NPC tab. The diagonal bullet bill is actually in the Ultimate GFX pack, except I made that one replace the SMB1 Goomba. Basicially, the NPC is set to speed=5 and noblockcollision=1 along with some other NPC codes, even though noblockcollision is enabled it still bounces off things for whatever reason but yeah.
Well, I suppose that explains it. I knew about that random power-up NPC actually, but I haven't actually seen it used before. Nice.
That still doesn't explain why the video is called "really cool voicemail", though.
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Re: LFFTMK - (1/12: Video of 5-2)

Postby MECHDRAGON777 » Sun Jan 12, 2014 5:04 pm

For some odd reason, out of the 47 screens, I like the 45th the most!
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Re: LFFTMK - (1/12: Video of 5-2)

Postby reghrhre » Sun Jan 12, 2014 6:48 pm

Pseudo-dino wrote:Well, I suppose that explains it. I knew about that random power-up NPC actually, but I haven't actually seen it used before. Nice.
That still doesn't explain why the video is called "really cool voicemail", though.
Oh right, forgot to explain that, it doesn't mean anything, I usually don't name my videos seriously, most of the time the names are just random jokes so yeah.

Thanks for the comment btw, MECHDRAGON777!

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Re: LFFTMK - (1/12: Video of 5-2)

Postby Pseudo » Sun Jan 12, 2014 7:23 pm

Haha, thanks for the explanation.
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Re: LFFTMK - (1/12: Video of 5-2)

Postby MECHDRAGON777 » Mon Jan 13, 2014 9:22 pm

reghrhre wrote:
Pseudo-dino wrote:Well, I suppose that explains it. I knew about that random power-up NPC actually, but I haven't actually seen it used before. Nice.
That still doesn't explain why the video is called "really cool voicemail", though.
Oh right, forgot to explain that, it doesn't mean anything, I usually don't name my videos seriously, most of the time the names are just random jokes so yeah.

Thanks for the comment btw, MECHDRAGON777!
Sorry, but I personaly enjoy World map screens! Anytime I guess?
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Re: LFFTMK - (1/12: Video of 5-2)

Postby Raster » Tue Jan 14, 2014 4:20 am

This is possibly the best looking project so far. The graphics are stunning. Good luck with this.

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Re: LFFTMK - (2/3: World 5 Screenshots!)

Postby reghrhre » Mon Feb 03, 2014 1:09 pm

Thanks Raster! Late I know, but I didn't really have a reason to say what I just said other than that.

Anyways, World 5 is now done! It's rather short, but the difficulty may make up for the length, that's either a good thing or a bad thing. And World 5 is land of the Touhou music lol, at first I picked songs from Touhou unintentionally, but when I realized I did it I decided to go with the flow.
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Re: LFFTMK - (2/3: World 5 Screenshots!)

Postby Kingbowser112 » Mon Feb 03, 2014 1:38 pm

Yeah, a good episode to see, yeah, I like your SMB3 bullet bills, and the ruins graphics are very epics! Good job!
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Re: LFFTMK - (2/3: World 5 Screenshots!)

Postby Pseudo » Mon Feb 03, 2014 9:15 pm

Ooh, diagonal Bullet Bills. How fancy! New tilesets also look awesome as usual, reghrhre (I assume you made them yourself). I have to say, though, there's something I don't like about those angry koopas in the bridge level. They just… don't look right.
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Re: LFFTMK - (2/3: World 5 Screenshots!)

Postby reghrhre » Tue Feb 04, 2014 9:13 pm

Thanks for the comments!
Pseudo-dino wrote:Ooh, diagonal Bullet Bills. How fancy! New tilesets also look awesome as usual, reghrhre (I assume you made them yourself). I have to say, though, there's something I don't like about those angry koopas in the bridge level. They just… don't look right.
Nah, I don't really make graphics anymore mostly because I'm too lazy to do so, I'm ripping graphics nowadays. And hmm, what's not right about the Koopas? They're actually pretty relevant to the leveltheme btw

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Re: LFFTMK - (2/3: World 5 Screenshots!)

Postby Natsu » Tue Feb 04, 2014 9:32 pm

Liking the looks of this so far reghie, overall the bridge and the cave. I skipped W4 screens but may comment on them later, though you still seem to have your touch on these levels, expecting to see some more great stuff from you. Keep up the good work.
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Re: LFFTMK - (2/3: World 5 Screenshots!)

Postby Pseudo » Wed Feb 05, 2014 3:09 am

reghrhre wrote:And hmm, what's not right about the Koopas? They're actually pretty relevant to the leveltheme btw
I trust you, but there's just something weird about them to me. It's a matter of personal opinion, of course. I think I'm just too used to the default graphics.
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Re: LFFTMK - (2/3: World 5 Screenshots!)

Postby SuperMario7 » Wed Feb 05, 2014 7:21 am

The W5 screens look great! The levels look really fun and well designed. I'd just recomend adding more decoration to all but the second level shown. Especially the airship, as that looks kind of plain. It's nice to hear that you're making progress on this and I'm looking forward to it's completion!
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Re: LFFTMK - (2/3: World 5 Screenshots!)

Postby reghrhre » Wed Feb 05, 2014 11:38 pm

Natsu wrote:Liking the looks of this so far reghie, overall the bridge and the cave. I skipped W4 screens but may comment on them later, though you still seem to have your touch on these levels, expecting to see some more great stuff from you. Keep up the good work.
Oh hey welcome back! And W4 is a toxic forest/swamp btw, I'm only mentioning it since the screenshots in the first post are all scattered, they're not posted in order by levels, they're not ordered period for that matter; thanks for the comment btw.
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reghrhre wrote:And hmm, what's not right about the Koopas? They're actually pretty relevant to the leveltheme btw
I trust you, but there's just something weird about them to me. It's a matter of personal opinion, of course. I think I'm just too used to the default graphics.
Ahh I see, I guess I'll give you some info on the Koopas. They're Elite Koopas so they're a lot tougher/different than normal ones as they have unique abilities, to differentiate their powers, they're given an evil look and they wear scarves, though the spritesheet I got these Koopas from didn't really look like scarves (only the non parakoopas) so I edited it even though it looks like shit lol. These Koopas are based off of the Elite Koopas from a SMW hack called "SMW Yeah" but I gave them different powers since I can't replicate any of them in SMBX, or it'd be too much work for what it's worth honestly. Even though that's the case, here's a video of the original Elite Koopas if you're interested.
SuperMario7 wrote:The W5 screens look great! The levels look really fun and well designed. I'd just recomend adding more decoration to all but the second level shown. Especially the airship, as that looks kind of plain. It's nice to hear that you're making progress on this and I'm looking forward to it's completion!
Thanks! I'm definitely striving to complete this no matter what, I'm definitely sure I can since I practically always have new ideas for every level. As for adding more BGOs, well, all besides the cave level are pretty busy levels as is since there's a lot of bullets in those levels, so I don't wanna have too much eye candy as it can distract the player which will cause them to get hit unexpectedly.


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