Animebryan wrote: ↑
Fri Oct 04, 2019 1:24 pm
Where would I put that code? And what do you mean "different name for myEmitter"?
As you can see, looking at my code and your code side by side, I call :Draw() on something. I named this something myEmitter to indicate that it is a particle emitter. In your code, it is called effect. All you need to do in your code is insert the check for player section, like I suggested in my first reply and illustrated in my other reply. The section number you need to insert depends on which section you want the emitter to draw in. Fairly simple conditional statement.