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by Murphmario
Wed Sep 11, 2019 2:02 pm
Forum: Graphic Request
Topic: SMAS SMB1 Airship Tileset
Replies: 13
Views: 408

Re: SMAS SMB1 Airship Tileset

I'll probably upload it soon. Is it fine if I don't include the propellers for no reason other than laziness?
by Murphmario
Tue Sep 10, 2019 6:43 pm
Forum: LunaLua Help
Topic: Need help with lua? - LunaLua General Help
Replies: 137
Views: 9827

Re: Need help with lua? - LunaLua General Help

Trying to make an NPC that behaves like the Sidehoppers in Super Metroid, but the code doesn't seem to work. It just keeps going through all of it's animation frames, and I don't know why. If it helps, I partially based this off of Enjl's Bearvor NPC in terms of it's grounded state. local hoprng = 1...
by Murphmario
Tue Sep 10, 2019 5:44 pm
Forum: Graphic Request
Topic: SMAS SMB1 Airship Tileset
Replies: 13
Views: 408

Re: SMAS SMB1 Airship Tileset

Well, the colors can be explained by me simply porting over the original sheet, but honestly I like your colors a lot as well. Not sure if they're entirely SMB1 colors though...
by Murphmario
Mon Sep 09, 2019 5:12 pm
Forum: Graphic Request
Topic: SMAS SMB1 Airship Tileset
Replies: 13
Views: 408

Re: SMAS SMB1 Airship Tileset

DanatNukem wrote:
Mon Sep 09, 2019 1:49 am
Well, it's okay, i'll waiting for uploading anyway, it's great that we can use this gfx soon. Can you show some screenshots?
Image
by Murphmario
Sun Sep 08, 2019 5:32 pm
Forum: Graphic Request
Topic: SMAS SMB1 Airship Tileset
Replies: 13
Views: 408

Re: SMAS SMB1 Airship Tileset

Unfortunatly, it's moreso made for SMBX2, especially the sizables.
by Murphmario
Sun Sep 08, 2019 3:02 pm
Forum: Graphic Request
Topic: SMAS SMB1 Airship Tileset
Replies: 13
Views: 408

Re: SMAS SMB1 Airship Tileset

I actually already did this for SMBX2, though it isn't 100% complete. Should I upload it?
by Murphmario
Sat Sep 07, 2019 7:52 pm
Forum: Graphics
Topic: The SMBX CGFX Pack (Up & Running)
Replies: 582
Views: 178288

Re: The SMBX CGFX Pack (Up & Running)

DrLugawi wrote:
Mon Sep 02, 2019 8:54 pm
Hey what's the tileset and background he's using in the first pic on the post?

Thanks in advance
Going by the Part 1 and 2 downloads, the tileset should be in the New Super Mario Bros. folder, and the background should be in the Metroid Fusion folder.
by Murphmario
Sat Sep 07, 2019 7:50 pm
Forum: LunaLua Help
Topic: Mysterious moon
Replies: 2
Views: 177

Re: Mysterious moon

Not going to do this since I don't know much about LunaLua, but Valtteri previously made an Angry Sun that's not it's own NPC and doesn't work anymore in the archived LunaLua forums. I'm bringing this up since both the Sun and Moon have the same movement patterns.
by Murphmario
Sat Aug 31, 2019 5:02 pm
Forum: LunaLua Help
Topic: Downloading LunaLua
Replies: 1
Views: 133

Re: Downloading LunaLua

Just download the most recent beta of SMBX2. It comes with LunaLua pre-installed.

Besides, as far as I'm aware, stand-alone LunaLua has been discontinued.
by Murphmario
Fri Aug 23, 2019 7:06 pm
Forum: Graphics
Topic: Scroll's Graphics
Replies: 13
Views: 890

Re: Scroll's Graphics

Why are the Right Mushroom Ends mirrored versions of the left ones?
by Murphmario
Tue Aug 13, 2019 10:05 pm
Forum: Graphics
Topic: SMAS Styled SMM2 SMB1 Conveyor Belts - Includes Conveyor Belt Slopes
Replies: 3
Views: 712

SMAS Styled SMM2 SMB1 Conveyor Belts - Includes Conveyor Belt Slopes

Decided to port this because why not. Although the slope blocks are replaced, the rest are custom BGOs. Meaning that the only things that are overwritten are four blocks and the conveyor belt NPC. Note that these only work for the most recent SMBX2 Beta (at the time of this writing, Beta PAL). Also,...
by Murphmario
Tue Aug 13, 2019 6:50 pm
Forum: Graphics
Topic: Yoshi's island recolored smw goomba
Replies: 3
Views: 546

Re: Yoshi's island recolored smw goomba

You need to put the images in a ZIP file first. Then upload that to a file hosting site.

Other than that, pretty good recolor. Always nice to see Yoshi's Island graphics.
by Murphmario
Sun Aug 11, 2019 1:19 pm
Forum: Graphics
Topic: Graphics Pack 5
Replies: 3
Views: 838

Re: Graphics Pack 5

Don't really know what to say, except that I don't watch Sword Art Online and that these might just be generated through the RP Maker MV character generator. Also some of the characters still have white and gray pixels around them. Edit: Also maybe make the title more clear as to what the graphic is...
by Murphmario
Wed Aug 07, 2019 3:35 am
Forum: Graphics
Topic: [INFO] You can find all the SMM1 and SMM2 Sprites here.
Replies: 9
Views: 1058

Re: [INFO] You can find all the SMM1 and SMM2 Sprites here.

No offense, but you should probably use the Spriters Resource for SMM1 and SMM2 sprites instead of Mariowiki. This is because of two reasons: 1. It actually does have all the sprites, unlike Mariowiki which doesn't usually upload stuff like full tilesets and player animations. 2. The animated sprite...
by Murphmario
Mon Jul 29, 2019 10:20 pm
Forum: LunaLua
Topic: [NPC Pack] Fishing Boo
Replies: 19
Views: 1850

Re: [NPC Pack] Fishing Boo

Looks good, though the turning animation doesn't look the best and I'm pretty sure the fishing rod is supposed to be longer.
by Murphmario
Sun Jul 28, 2019 4:29 pm
Forum: Graphics
Topic: SMAS:SMB1 Buzzy Beetle GFX
Replies: 8
Views: 1054

Re: SMAS:SMB1 Buzzy Beetle GFX

There's a SMB1 Buzzy Beetle in the Community Graphics Pack's old version (parts 1 and 2). Seriously, why does no one notice it nowadays?

As for the graphic itself, I don't really have any opinions on it. Could've been a lot worse of a job though.
by Murphmario
Thu Jul 25, 2019 2:00 am
Forum: Graphics
Topic: The SMBX CGFX Pack (Up & Running)
Replies: 582
Views: 178288

Re: The SMBX CGFX Pack (Up & Running)

Mario Mania wrote:
Thu Jul 18, 2019 3:54 am
Good but I will rather not use it in my Episode.
but I really like this sun, the sun would be good for my episode
So you're saying that you wouldn't want to have potentially lots of graphic options? Also, what sun?
by Murphmario
Sun Jul 14, 2019 1:14 pm
Forum: Art Board
Topic: WIP Graphics Showcase III
Replies: 885
Views: 61317

Re: WIP Graphics Showcase III

Not being mean, but honestly those graphics look pretty blurry and bad. Do you know how you're resizing them and the art program you're using, by any chance?
by Murphmario
Fri Jul 12, 2019 12:37 pm
Forum: LunaLua Help
Topic: Need help with lua? - LunaLua General Help
Replies: 137
Views: 9827

Re: Need help with lua? - LunaLua General Help

You two don't get what I want to do. As in, replace one of the free NPC slots with an identically-behaving Snake Block, with a few attributes changed.
by Murphmario
Wed Jul 10, 2019 8:11 pm
Forum: Graphics
Topic: SMM2 SMW Sky Tileset
Replies: 5
Views: 914

Re: SMM2 SMW Sky Tileset

Enjl wrote:
Wed Jul 10, 2019 7:26 pm
Really nice seeing people utilize SMBX2's support for nonstandard sizeable layouts (128x128 instead of 96x96).
Thanks. Though I might want to update the rainbow sizable though since the Codehaus server showed that it's probably better being 96 x 128. Unless that doesn't work of course.

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