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by MisterZygarde64
Mon Jul 15, 2019 5:38 pm
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 645
Views: 49699

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

For the next release, could you try fix the issue of glitching effects when ever a custom enemy dies. It's really distracting.
Image
by MisterZygarde64
Sun Jul 14, 2019 3:24 pm
Forum: LunaLua Help
Topic: Need help with lua? - LunaLua General Help
Replies: 84
Views: 3895

Re: Need help with lua? - LunaLua General Help

You can't have multiple copies of the same function - in this case, onDraw. What you can do is just put the code inside both versions of that function one after the other. I also strongly suggest using Notepad++, rather than just Notepad. It'll make this a whole lot easier. So is something like thi...
by MisterZygarde64
Sat Jul 13, 2019 11:38 pm
Forum: LunaLua Help
Topic: Need help with lua? - LunaLua General Help
Replies: 84
Views: 3895

Re: Need help with lua? - LunaLua General Help

So I'm trying to have custom blooper graphic I'm using have it's death effect actually work This is what happens when I didn't code in the effect https://i.postimg.cc/1nytqjhL/halp.png So I decided to edit a luna.lua file so it wouldn't seem messed up https://i.postimg.cc/kDz2jwxt/dg.png Unfortunate...
by MisterZygarde64
Thu Jul 11, 2019 10:23 pm
Forum: Help and Support
Topic: How do you change the size of effects?
Replies: 8
Views: 1176

Re: How do you change the size of effects?

You can repeat that code for each effect, just change the letter each time (v --> w, w --> x, etc.). If you want to make multiple effects the same dimensions too, don't just replicate that loop over and over. Instead, replace the first number symbol with a table of your animation IDs. (For example,...
by MisterZygarde64
Sun Jul 07, 2019 10:24 pm
Forum: LunaLua Help
Topic: Need help with lua? - LunaLua General Help
Replies: 84
Views: 3895

Re: Need help with lua? - LunaLua General Help

How am I supposed to run the code for this? http://www.supermariobrosx.org/forums/viewtopic.php?f=87&t=13566 I'm making an episode where Mario and Luigi are the only playable characters but I want to make the episode easier so it can be more acessable. So I decided to download this lua code. (Credit...
by MisterZygarde64
Wed Jun 26, 2019 8:38 pm
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 645
Views: 49699

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

So I keep getting this debug screen whenever I press ESC or die when in Test mode. Any way to fix this?
Image
by MisterZygarde64
Sat Jun 22, 2019 10:06 pm
Forum: Graphics
Topic: SMB3 Grassland-y thing! VERSION 1.1
Replies: 14
Views: 2987

Re: SMB3 Grassland-y thing! VERSION 1.1

The link's dead sadly
by MisterZygarde64
Thu Jun 20, 2019 12:43 pm
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 645
Views: 49699

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Hey, I can't really play this build since it says that the Code execution can't proceed because VCRUNTIME140.dll wasn't found. Could you release a backup of that file separately so we can play it? Did you try installing the VC++ Redistributable included with SMBX2 MAGLX3? It should be labeled, 'VC_...
by MisterZygarde64
Thu Jun 20, 2019 12:22 pm
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 645
Views: 49699

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Hey, I can't really play this build since it says that the Code execution can't proceed because VCRUNTIME140.dll wasn't found. Could you release a backup of that file separately so we can play it?
by MisterZygarde64
Wed Mar 06, 2019 10:41 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 546431

Re: SMBX2 (2.0 Beta 3)

It's not yet possible for us to add powerups that persist between levels. Speaking of Power Ups that Persist between levels. When it’s possible to add powerups that persist between levels, I think you should make the Boomerang exclusive to Toad and the Bomb projectiles exclusive to Peach new separa...
by MisterZygarde64
Thu Feb 28, 2019 9:39 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 546431

Re: SMBX2 (2.0 Beta 3)

Nice. But please add propeller mushroom. (like that that was in smbx 1.4.4) It is my favorite power-up It's not yet possible for us to add powerups that persist between levels. Speaking of Power Ups that Persist between levels. When it’s possible to add powerups that persist between levels, I think...
by MisterZygarde64
Thu Feb 28, 2019 9:16 pm
Forum: Graphic Request
Topic: NSMB style sprite set for SMW Mario and Luigi
Replies: 4
Views: 875

Re: NSMB style sprite set for SMW Mario and Luigi

Vallerettia made ones so i could just alter the ice to your preference Added in 21 minutes 8 seconds: here you go http://www.mediafire.com/file/j18er20hhpzz4kv/smw_ice_maro_and_luigi.zip/file Oh why thank you! Even though I don’t have a windows computer at the moment. I’m going to use these sprites...
by MisterZygarde64
Sun Feb 17, 2019 3:10 am
Forum: Graphics
Topic: Modern Mario Bros. Playables! (LUIGI UPDATE!)
Replies: 73
Views: 27713

Re: Modern Mario Bros. Playables! (LUIGI UPDATE!)

Still waiting for Raccoon, Tanooki and Hammer suit to be added
by MisterZygarde64
Sat Jan 12, 2019 2:36 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 546431

Re: SMBX2 (2.0 Beta 3)

I feel that if you guys were to add Sonic as a playable character you should base his physics more on the Master System and Game Gear games since the physics in that game are more simple and 8-bit Sonic 1 has level design that would be at home with Mario.
by MisterZygarde64
Tue Oct 16, 2018 4:35 pm
Forum: Graphic Request
Topic: NSMB style sprite set for SMW Mario and Luigi
Replies: 4
Views: 875

NSMB style sprite set for SMW Mario and Luigi

So I want to use a Super Mario World sprite set for Mario and Luigi. Problem is I don’t like how they look using the Ice Flower https://i.postimg.cc/Q98LxDVL/3-DC0-B36-A-6-AE6-4-A2-E-B21-A-FC116-D0-EC760.jpg I don’t like the Blue overall with the white cap and shirt. I have more of a preference to t...
by MisterZygarde64
Sun Jun 17, 2018 7:32 pm
Forum: LunaLua
Topic: Need help with lua? - LunaLua General Help
Replies: 1502
Views: 131946

Re: Need help with lua? - LunaLua General Help

LunaLua.txt is not even a file for this. You currently call the file lunadll.lua, and there can only be one. You can add as many APIs as is needed though, an load them in the lunadll.lua file. Cool also where do we put the files for Raocoin2? Copy it into the same folder as your lunadll.lua file, f...
by MisterZygarde64
Sun Jun 17, 2018 6:04 pm
Forum: LunaLua
Topic: Need help with lua? - LunaLua General Help
Replies: 1502
Views: 131946

Re: Need help with lua? - LunaLua General Help

Can we use multiple files of Lunalua.txt in one level? LunaLua.txt is not even a file for this. You currently call the file lunadll.lua, and there can only be one. You can add as many APIs as is needed though, an load them in the lunadll.lua file. Cool also where do we put the files for Raocoin2?
by MisterZygarde64
Sat Jun 16, 2018 3:49 pm
Forum: LunaLua
Topic: Need help with lua? - LunaLua General Help
Replies: 1502
Views: 131946

Re: Need help with lua? - LunaLua General Help

Can we use multiple files of Lunalua.txt in one level?
by MisterZygarde64
Sun Jun 10, 2018 7:56 pm
Forum: Episodes
Topic: Goatmom's Tale
Replies: 44
Views: 23807

Re: Goatmom's Tale

Hey thunderlakitu. Could I use the sprites for an episode I'll be making?
by MisterZygarde64
Sat Jun 09, 2018 11:00 pm
Forum: Graphic Request
Topic: Undertale NPCs
Replies: 3
Views: 659

Re: Undertale NPCs

Dersen wrote:
Sat Mar 24, 2018 6:34 am
There is an episode with Undertale opponents, maybe you will find something there.
viewtopic.php?t=13252
Well I'd prefer to use them from the acutal game.

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