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by Mushroom King
Tue May 19, 2020 2:02 pm
Forum: Help and Support
Topic: Starman in SMBX2
Replies: 7
Views: 186

Re: Starman in SMBX2

I guess I can post here because it's involving Starman. Any way to make a npc with playerblocktop active to be hurt by the player while under the effect of Starman? Right now the player just stand on it like usual, making useless to jump on it.
by Mushroom King
Thu Apr 09, 2020 6:47 am
Forum: Video Games
Topic: Streets of Rage 4 (Coming in April 30, 2020)
Replies: 11
Views: 2300

Re: Streets of Rage 4

It's looking cool.
by Mushroom King
Sun Apr 05, 2020 5:36 am
Forum: Graphic Request
Topic: Upside‐down SMW Castle Slopes
Replies: 3
Views: 233

Re: Upside‐down SMW Castle Slopes

Look at the Sednaiur SMW Expanded graphics pack.
by Mushroom King
Wed Mar 11, 2020 4:38 pm
Forum: Graphics
Topic: SMM2 SMW Big Bushes
Replies: 2
Views: 418

Re: SMM2 SMW Big Bushes

I didn't realized how big they can be.
by Mushroom King
Sun Mar 01, 2020 4:21 pm
Forum: LunaLua
Topic: [NPC Pack] Skipsqueak family, 16 variations
Replies: 12
Views: 876

Re: [NPC Pack] Skipsqueak family, 16 variations

Great to see them now, thanks for making this pack!
by Mushroom King
Mon Feb 17, 2020 5:09 am
Forum: Pit of 100 Pages
Topic: Perfect SMBX Screenshot Thread 10
Replies: 1982
Views: 255578

Re: Perfect SMBX Screenshot Thread 10

thank you! the pipes are more of a stylistic choice of mine. I just really like creative and wacky pipes, and I personally think it suits the theme of super mario world: cartoonish. so yeah, its just a stylistic choice. Oh, I can understand that, thanks for the reply. If I can only give a suggestio...
by Mushroom King
Sun Feb 16, 2020 5:17 am
Forum: Pit of 100 Pages
Topic: Perfect SMBX Screenshot Thread 10
Replies: 1982
Views: 255578

Re: Perfect SMBX Screenshot Thread 10

This look pretty neat but why so much usage of the pipes?
by Mushroom King
Wed Feb 12, 2020 8:18 am
Forum: LunaLua
Topic: MrDoubleA's NPC Pack v1.2 - Stackable NPCs, Goal Tapes, Mechakoopas and more!
Replies: 47
Views: 3683

Re: [NPC Pack] MrDoubleA's NPC Pack v1.1 (Spikes, carryable pipes, chain chomps and more!)

Tested the spike, the giant balls don't like when we put a line of moving npcs in front of them. I said moving because when they're immobile it's fine, one ball keep rolling and killing them. But put like 11 goombas in a row walking between a Giant Spike and a block and it doesn't go that well. Firs...
by Mushroom King
Sun Feb 09, 2020 9:24 am
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 495
Views: 46432

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Okay, looking at the folder I just realized I messed up installing another episode in another episode folder, and it seems like this one WAS made for SMBX-38a (It was Super Mario 100 II between) so that's why I got these npcs when they shouldn't ,not being compatible with SMBX2 to begins so my bad, ...
by Mushroom King
Sun Feb 09, 2020 9:05 am
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 495
Views: 46432

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Mmmmm, I was basing on old episodes like Subcon Hearts or was it Subcon Stars? They're using baby yoshi's when these episodes are definitively done with SMBX before even SMBX 2 or SMBX pal were released (2011 if I'm not wrong), and they comes from either reversed pipes or horizontal pipes. Edit: Now...
by Mushroom King
Sun Feb 09, 2020 8:28 am
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 495
Views: 46432

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Oh, alright, but why still having removed/replaced the original upside down and horizontal venus plant if the new ones were not ready?
by Mushroom King
Sun Feb 09, 2020 5:54 am
Forum: LunaLua
Topic: venusFireTrapPlus.lua: Modify Venus Fire Trap Behavior
Replies: 6
Views: 753

Re: venusFireTrapPlus.lua: Modify Venus Fire Trap Behavior

Is it using npc-245? I am asking because it seems than the new venus plant is actually npc-516 (npc-245 destined likely to join the deprecated npcs) but this one wasn't integrated to the editor tileset while npc-245 wasn't removed/replaced. Edit: Cedur said the npc-516 wasn't actually working right ...
by Mushroom King
Sun Feb 09, 2020 5:38 am
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 495
Views: 46432

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

It was probably already looked on but just in case: The venus fire trap used to be 2 npcs, one going up (npc-245) and the other upside one (npc-325) . A new version of this npc was made, npc-516 , to replace npc-245 and npc-325 . The problem is : *Only NPC-245 still showing in the editor tileset. *W...
by Mushroom King
Sun Feb 02, 2020 6:06 am
Forum: Levels
Topic: MrDoubleA's Tiny Bucket of Levels - Mushroom Peaks
Replies: 12
Views: 946

Re: MrDoubleA's Tiny Bucket of Levels - Mushroom Peaks

My main critic about Mushrooms Peaks is the total lack of mushroom. :mrgreen:
by Mushroom King
Fri Jan 31, 2020 3:27 pm
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 495
Views: 46432

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Congratulations for the release. If I understand the changelog, the effect resize should works fine now?
by Mushroom King
Sun Jan 26, 2020 10:50 am
Forum: LunaLua Help
Topic: ICE BRO FROM NSMB WII PLEASE!!!!
Replies: 6
Views: 317

Re: ICE BRO FROM NSMB WII PLEASE!!!!

Well, that's a bit of the point, at least when a timer is activated for a level.
by Mushroom King
Fri Jan 24, 2020 6:57 pm
Forum: Graphic Request
Topic: Request Sednaiur Graphic Pack SMB1 & SMB2 extension
Replies: 6
Views: 336

Re: Request Sednaiur Graphic Pack SMB1 & SMB2 extension

Thanks you again, much appreciated!
by Mushroom King
Fri Jan 24, 2020 4:15 pm
Forum: Graphic Request
Topic: Request Sednaiur Graphic Pack SMB1 & SMB2 extension
Replies: 6
Views: 336

Re: Request Sednaiur Graphic Pack SMB1 & SMB2 extension

Thanks, I actually was able to download the other packs because they're on Mediafire or Google drive. It's really just a problem with SMB1 and SMB2 hosted on Sendspace.

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