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by Mushroom King
Fri Jul 31, 2020 4:29 am
Forum: LunaLua
Topic: [NPC Pack] helmets.lua - Protect your head!
Replies: 15
Views: 1113

Re: [NPC Pack] helmets.lua - Protect your head!

Request: Is it possible for the bullet bill mask to make it works in the water, like it do in SMM2? With the Bullet Bill Mask, the player can fly in a horizontal line for a short period of time (or indefinitely if used underwater ) In the underwater theme, the Bullet Bill Mask can still be used unli...
by Mushroom King
Sat Jul 04, 2020 2:59 am
Forum: Art Board
Topic: WIP Graphics Showcase III
Replies: 1245
Views: 112515

Re: WIP Graphics Showcase III

Are the goomba eyes glowing?
by Mushroom King
Sat Jul 04, 2020 2:57 am
Forum: Episodes
Topic: Dream Land Reloaded (SMBX2 Beta 4)
Replies: 25
Views: 7206

Re: Dream Land Reloaded (SMBX2 Beta 4)

Thanks.
by Mushroom King
Fri Jul 03, 2020 3:38 pm
Forum: Episodes
Topic: Dream Land Reloaded (SMBX2 Beta 4)
Replies: 25
Views: 7206

Re: Dream Land Reloaded (SMBX2 Beta 4)

Why a request is needed to access the download?
by Mushroom King
Sat Jun 27, 2020 5:54 am
Forum: Graphic Request
Topic: SMB1 styled SMW enemies
Replies: 3
Views: 309

Re: SMB1 styled SMW enemies

SMB1 16-bits or 8-bits?
by Mushroom King
Sat Jun 13, 2020 5:37 am
Forum: Art Board
Topic: WIP Graphics Showcase III
Replies: 1245
Views: 112515

Re: WIP Graphics Showcase III

That's pretty good but I think the difference of detail between the solid and background wall is a bit too important. I mean, the solid one is detailled a lot with the shading while the background one is very simple. Maybe adding one more color to the background wall palette?
by Mushroom King
Fri Jun 05, 2020 1:42 am
Forum: Graphic Request
Topic: (request) Pokey Head
Replies: 28
Views: 1333

Re: (request) Pokey Head

The two Zelda II npcs.
by Mushroom King
Tue May 19, 2020 2:02 pm
Forum: Help and Support
Topic: Starman in SMBX2
Replies: 8
Views: 467

Re: Starman in SMBX2

I guess I can post here because it's involving Starman. Any way to make a npc with playerblocktop active to be hurt by the player while under the effect of Starman? Right now the player just stand on it like usual, making useless to jump on it.
by Mushroom King
Thu Apr 09, 2020 6:47 am
Forum: Video Games
Topic: Streets of Rage 4 (Coming in April 30, 2020)
Replies: 11
Views: 2715

Re: Streets of Rage 4

It's looking cool.
by Mushroom King
Sun Apr 05, 2020 5:36 am
Forum: Graphic Request
Topic: Upside‐down SMW Castle Slopes
Replies: 3
Views: 362

Re: Upside‐down SMW Castle Slopes

Look at the Sednaiur SMW Expanded graphics pack.
by Mushroom King
Wed Mar 11, 2020 4:38 pm
Forum: Graphics
Topic: SMM2 SMW Big Bushes
Replies: 2
Views: 565

Re: SMM2 SMW Big Bushes

I didn't realized how big they can be.
by Mushroom King
Sun Mar 01, 2020 4:21 pm
Forum: LunaLua
Topic: [NPC Pack] SpoonyBard's NPCs, NEW: Tap-Taps, old: Skipsqueaks
Replies: 14
Views: 1651

Re: [NPC Pack] Skipsqueak family, 16 variations

Great to see them now, thanks for making this pack!
by Mushroom King
Mon Feb 17, 2020 5:09 am
Forum: Pit of 100 Pages
Topic: Perfect SMBX Screenshot Thread 10
Replies: 1982
Views: 268085

Re: Perfect SMBX Screenshot Thread 10

thank you! the pipes are more of a stylistic choice of mine. I just really like creative and wacky pipes, and I personally think it suits the theme of super mario world: cartoonish. so yeah, its just a stylistic choice. Oh, I can understand that, thanks for the reply. If I can only give a suggestio...
by Mushroom King
Sun Feb 16, 2020 5:17 am
Forum: Pit of 100 Pages
Topic: Perfect SMBX Screenshot Thread 10
Replies: 1982
Views: 268085

Re: Perfect SMBX Screenshot Thread 10

This look pretty neat but why so much usage of the pipes?
by Mushroom King
Wed Feb 12, 2020 8:18 am
Forum: LunaLua
Topic: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!
Replies: 88
Views: 9130

Re: [NPC Pack] MrDoubleA's NPC Pack v1.1 (Spikes, carryable pipes, chain chomps and more!)

Tested the spike, the giant balls don't like when we put a line of moving npcs in front of them. I said moving because when they're immobile it's fine, one ball keep rolling and killing them. But put like 11 goombas in a row walking between a Giant Spike and a block and it doesn't go that well. Firs...
by Mushroom King
Sun Feb 09, 2020 9:24 am
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 552
Views: 76968

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Okay, looking at the folder I just realized I messed up installing another episode in another episode folder, and it seems like this one WAS made for SMBX-38a (It was Super Mario 100 II between) so that's why I got these npcs when they shouldn't ,not being compatible with SMBX2 to begins so my bad, ...
by Mushroom King
Sun Feb 09, 2020 9:05 am
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 552
Views: 76968

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Mmmmm, I was basing on old episodes like Subcon Hearts or was it Subcon Stars? They're using baby yoshi's when these episodes are definitively done with SMBX before even SMBX 2 or SMBX pal were released (2011 if I'm not wrong), and they comes from either reversed pipes or horizontal pipes. Edit: Now...
by Mushroom King
Sun Feb 09, 2020 8:28 am
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 552
Views: 76968

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Oh, alright, but why still having removed/replaced the original upside down and horizontal venus plant if the new ones were not ready?
by Mushroom King
Sun Feb 09, 2020 5:54 am
Forum: LunaLua
Topic: venusFireTrapPlus.lua: Modify Venus Fire Trap Behavior
Replies: 6
Views: 1019

Re: venusFireTrapPlus.lua: Modify Venus Fire Trap Behavior

Is it using npc-245? I am asking because it seems than the new venus plant is actually npc-516 (npc-245 destined likely to join the deprecated npcs) but this one wasn't integrated to the editor tileset while npc-245 wasn't removed/replaced. Edit: Cedur said the npc-516 wasn't actually working right ...

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