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by Mushroom King
Sun May 23, 2021 4:55 am
Forum: Graphics
Topic: Accurate SMW Mario, Luigi, and Toad (updated)
Replies: 24
Views: 4822

Re: Accurate SMW Mario, Luigi, and Toad (updated)

I believe the sprite animation for Mario and Luigi slow fall when in raccoon or tanuki state is in need to be fixed. I know it's done to simulate the cap movement but I have the impression that the cap is currently stationary while the body is going up and down by a few pixels while slow falling.
by Mushroom King
Thu May 20, 2021 6:27 am
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 870
Views: 226733

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Thank you a lot for these links! I will try them.
by Mushroom King
Wed May 19, 2021 5:30 am
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 870
Views: 226733

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Adding suggestions if you don't mind.
Would it be possible to replace the actual muncher acting like a block for a npc version, so it would act like in the more recent games and able to be affected by gravity?
Also, adding Gray P Switch and Gray Coins like in SMW?
by Mushroom King
Sun Feb 28, 2021 5:01 am
Forum: LunaLua
Topic: [NPC Pack / Library] Extended Koopas (v1.1.1) - More and more accurate koopas!
Replies: 36
Views: 3353

Re: [NPC Pack / Library] Extended Koopas - More and more accurate koopas!

I think everything is here beside the blue beach koopas sliding down hills behavior.
by Mushroom King
Sun Nov 15, 2020 9:50 am
Forum: LunaLua
Topic: MrDoubleA's NPC Pack v1.3 - Swinging Platforms, Keys, Monitors, and more!
Replies: 166
Views: 29013

Re: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!

Maybe the player transformed by the balloon is so slow the autoscrolling at its default speed always catch the player?
by Mushroom King
Mon Nov 09, 2020 5:53 am
Forum: LunaLua
Topic: [NPC Pack] Weird Gizmos
Replies: 40
Views: 5769

Re: [NPC Pack] Weird Gizmos

How could I make stop a waddlewing to jump from the summit of a slope? I also would like to make it stop to "jump" when it spawning for the first time at screen when placed in the air before gliding.
by Mushroom King
Fri Nov 06, 2020 2:55 pm
Forum: Graphics
Topic: [Mini GFX pack] SMB3 styled SMW Chucks
Replies: 4
Views: 1103

Re: [Mini GFX pack] SMB3 styled SMW Chucks

Image

It's SMB3 colored, not styled.
by Mushroom King
Fri Jul 31, 2020 4:29 am
Forum: LunaLua
Topic: [NPC Pack] helmets.lua - Protect your head!
Replies: 16
Views: 3826

Re: [NPC Pack] helmets.lua - Protect your head!

Request: Is it possible for the bullet bill mask to make it works in the water, like it do in SMM2? With the Bullet Bill Mask, the player can fly in a horizontal line for a short period of time (or indefinitely if used underwater ) In the underwater theme, the Bullet Bill Mask can still be used unli...
by Mushroom King
Sat Jul 04, 2020 2:59 am
Forum: Art Board
Topic: WIP Graphics Showcase III
Replies: 1399
Views: 181028

Re: WIP Graphics Showcase III

Are the goomba eyes glowing?
by Mushroom King
Sat Jul 04, 2020 2:57 am
Forum: Episodes
Topic: Dream Land RetroMix (SMBX2 Beta 4)
Replies: 40
Views: 12270

Re: Dream Land Reloaded (SMBX2 Beta 4)

Thanks.
by Mushroom King
Fri Jul 03, 2020 3:38 pm
Forum: Episodes
Topic: Dream Land RetroMix (SMBX2 Beta 4)
Replies: 40
Views: 12270

Re: Dream Land Reloaded (SMBX2 Beta 4)

Why a request is needed to access the download?
by Mushroom King
Sat Jun 27, 2020 5:54 am
Forum: Graphic Request
Topic: SMB1 styled SMW enemies
Replies: 3
Views: 815

Re: SMB1 styled SMW enemies

SMB1 16-bits or 8-bits?
by Mushroom King
Sat Jun 13, 2020 5:37 am
Forum: Art Board
Topic: WIP Graphics Showcase III
Replies: 1399
Views: 181028

Re: WIP Graphics Showcase III

That's pretty good but I think the difference of detail between the solid and background wall is a bit too important. I mean, the solid one is detailled a lot with the shading while the background one is very simple. Maybe adding one more color to the background wall palette?
by Mushroom King
Fri Jun 05, 2020 1:42 am
Forum: Graphic Request
Topic: (request) Pokey Head
Replies: 32
Views: 3713

Re: (request) Pokey Head

The two Zelda II npcs.
by Mushroom King
Tue May 19, 2020 2:02 pm
Forum: Help and Support
Topic: Starman in SMBX2
Replies: 8
Views: 1165

Re: Starman in SMBX2

I guess I can post here because it's involving Starman. Any way to make a npc with playerblocktop active to be hurt by the player while under the effect of Starman? Right now the player just stand on it like usual, making useless to jump on it.
by Mushroom King
Sat May 09, 2020 8:55 am
Forum: Graphics
Topic: Star Express Tileset (Captain Toad: Treasure Tracker)
Replies: 7
Views: 1843

Re: Star Express Tileset (Captain Toad: Treasure Tracker)

Fine work on this train.
by Mushroom King
Thu Apr 09, 2020 6:47 am
Forum: Video Games
Topic: Streets of Rage 4 (Coming in April 30, 2020)
Replies: 11
Views: 3541

Re: Streets of Rage 4

It's looking cool.
by Mushroom King
Sun Apr 05, 2020 5:36 am
Forum: Graphic Request
Topic: Upside‐down SMW Castle Slopes
Replies: 3
Views: 859

Re: Upside‐down SMW Castle Slopes

Look at the Sednaiur SMW Expanded graphics pack.
by Mushroom King
Wed Mar 11, 2020 4:38 pm
Forum: Graphics
Topic: SMM2 SMW Big Bushes
Replies: 2
Views: 1077

Re: SMM2 SMW Big Bushes

I didn't realized how big they can be.
by Mushroom King
Sun Mar 01, 2020 4:21 pm
Forum: LunaLua
Topic: [NPC Pack] SpoonyBard's NPCs, NEW: Tap-Taps, old: Skipsqueaks
Replies: 14
Views: 4140

Re: [NPC Pack] Skipsqueak family, 16 variations

Great to see them now, thanks for making this pack!

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