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by Mushroom King
Sun Feb 28, 2021 5:01 am
Forum: LunaLua
Topic: [NPC Pack / Library] Extended Koopas (v1.1.1) - More and more accurate koopas!
Replies: 32
Views: 2364

Re: [NPC Pack / Library] Extended Koopas - More and more accurate koopas!

I think everything is here beside the blue beach koopas sliding down hills behavior.
by Mushroom King
Sun Nov 15, 2020 9:50 am
Forum: LunaLua
Topic: MrDoubleA's NPC Pack v1.3 - Swinging Platforms, Keys, Monitors, and more!
Replies: 166
Views: 25434

Re: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!

Maybe the player transformed by the balloon is so slow the autoscrolling at its default speed always catch the player?
by Mushroom King
Mon Nov 09, 2020 5:53 am
Forum: LunaLua
Topic: [NPC Pack] Weird Gizmos
Replies: 35
Views: 3806

Re: [NPC Pack] Weird Gizmos

How could I make stop a waddlewing to jump from the summit of a slope? I also would like to make it stop to "jump" when it spawning for the first time at screen when placed in the air before gliding.
by Mushroom King
Fri Nov 06, 2020 2:55 pm
Forum: Graphics
Topic: [Mini GFX pack] SMB3 styled SMW Chucks
Replies: 4
Views: 946

Re: [Mini GFX pack] SMB3 styled SMW Chucks

Image

It's SMB3 colored, not styled.
by Mushroom King
Fri Jul 31, 2020 4:29 am
Forum: LunaLua
Topic: [NPC Pack] helmets.lua - Protect your head!
Replies: 16
Views: 3390

Re: [NPC Pack] helmets.lua - Protect your head!

Request: Is it possible for the bullet bill mask to make it works in the water, like it do in SMM2? With the Bullet Bill Mask, the player can fly in a horizontal line for a short period of time (or indefinitely if used underwater ) In the underwater theme, the Bullet Bill Mask can still be used unli...
by Mushroom King
Sat Jul 04, 2020 2:59 am
Forum: Art Board
Topic: WIP Graphics Showcase III
Replies: 1398
Views: 164807

Re: WIP Graphics Showcase III

Are the goomba eyes glowing?
by Mushroom King
Sat Jul 04, 2020 2:57 am
Forum: Episodes
Topic: Dream Land RetroMix (SMBX2 Beta 4)
Replies: 40
Views: 11600

Re: Dream Land Reloaded (SMBX2 Beta 4)

Thanks.
by Mushroom King
Fri Jul 03, 2020 3:38 pm
Forum: Episodes
Topic: Dream Land RetroMix (SMBX2 Beta 4)
Replies: 40
Views: 11600

Re: Dream Land Reloaded (SMBX2 Beta 4)

Why a request is needed to access the download?
by Mushroom King
Sat Jun 27, 2020 5:54 am
Forum: Graphic Request
Topic: SMB1 styled SMW enemies
Replies: 3
Views: 703

Re: SMB1 styled SMW enemies

SMB1 16-bits or 8-bits?
by Mushroom King
Sat Jun 13, 2020 5:37 am
Forum: Art Board
Topic: WIP Graphics Showcase III
Replies: 1398
Views: 164807

Re: WIP Graphics Showcase III

That's pretty good but I think the difference of detail between the solid and background wall is a bit too important. I mean, the solid one is detailled a lot with the shading while the background one is very simple. Maybe adding one more color to the background wall palette?
by Mushroom King
Fri Jun 05, 2020 1:42 am
Forum: Graphic Request
Topic: (request) Pokey Head
Replies: 32
Views: 3246

Re: (request) Pokey Head

The two Zelda II npcs.
by Mushroom King
Tue May 19, 2020 2:02 pm
Forum: Help and Support
Topic: Starman in SMBX2
Replies: 8
Views: 1000

Re: Starman in SMBX2

I guess I can post here because it's involving Starman. Any way to make a npc with playerblocktop active to be hurt by the player while under the effect of Starman? Right now the player just stand on it like usual, making useless to jump on it.
by Mushroom King
Sat May 09, 2020 8:55 am
Forum: Graphics
Topic: Star Express Tileset (Captain Toad: Treasure Tracker)
Replies: 7
Views: 1593

Re: Star Express Tileset (Captain Toad: Treasure Tracker)

Fine work on this train.
by Mushroom King
Thu Apr 09, 2020 6:47 am
Forum: Video Games
Topic: Streets of Rage 4 (Coming in April 30, 2020)
Replies: 11
Views: 3298

Re: Streets of Rage 4

It's looking cool.
by Mushroom King
Sun Apr 05, 2020 5:36 am
Forum: Graphic Request
Topic: Upside‐down SMW Castle Slopes
Replies: 3
Views: 743

Re: Upside‐down SMW Castle Slopes

Look at the Sednaiur SMW Expanded graphics pack.
by Mushroom King
Wed Mar 11, 2020 4:38 pm
Forum: Graphics
Topic: SMM2 SMW Big Bushes
Replies: 2
Views: 963

Re: SMM2 SMW Big Bushes

I didn't realized how big they can be.
by Mushroom King
Sun Mar 01, 2020 4:21 pm
Forum: LunaLua
Topic: [NPC Pack] SpoonyBard's NPCs, NEW: Tap-Taps, old: Skipsqueaks
Replies: 14
Views: 3788

Re: [NPC Pack] Skipsqueak family, 16 variations

Great to see them now, thanks for making this pack!
by Mushroom King
Mon Feb 17, 2020 5:09 am
Forum: Pit of 100 Pages
Topic: Perfect SMBX Screenshot Thread 10
Replies: 1982
Views: 326388

Re: Perfect SMBX Screenshot Thread 10

thank you! the pipes are more of a stylistic choice of mine. I just really like creative and wacky pipes, and I personally think it suits the theme of super mario world: cartoonish. so yeah, its just a stylistic choice. Oh, I can understand that, thanks for the reply. If I can only give a suggestio...
by Mushroom King
Sun Feb 16, 2020 5:17 am
Forum: Pit of 100 Pages
Topic: Perfect SMBX Screenshot Thread 10
Replies: 1982
Views: 326388

Re: Perfect SMBX Screenshot Thread 10

This look pretty neat but why so much usage of the pipes?
by Mushroom King
Wed Feb 12, 2020 8:18 am
Forum: LunaLua
Topic: MrDoubleA's NPC Pack v1.3 - Swinging Platforms, Keys, Monitors, and more!
Replies: 166
Views: 25434

Re: [NPC Pack] MrDoubleA's NPC Pack v1.1 (Spikes, carryable pipes, chain chomps and more!)

Tested the spike, the giant balls don't like when we put a line of moving npcs in front of them. I said moving because when they're immobile it's fine, one ball keep rolling and killing them. But put like 11 goombas in a row walking between a Giant Spike and a block and it doesn't go that well. Firs...

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