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by Bonnies
Thu Jul 21, 2016 5:19 pm
Forum: General
Topic: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)
Replies: 819
Views: 169619

Re: PGE Project thread (Editor v0.3.1.10, Engine v0.2.5.1)

Once PGE is fully functional: 1. Will I be able to place 2 billion blocks in a level? 2. Will I be able to create unlimited sections? 3. Can Wohlstand add new content to PGE? 4. Will this replace SMBX and its editor in favor of PGE's engine and editor? 5. Will PGE support a lot more games? 6. Can Wo...
by Bonnies
Thu Jul 21, 2016 4:29 pm
Forum: Sandbox
Topic: Some questions about PGE...
Replies: 3
Views: 519

Some questions about PGE...

Once PGE is fully functional: 1. Will I be able to place 2 billion blocks in a level? 2. Will I be able to create unlimited sections? 3. Can Wohlstand add new content to PGE? 4. Will this replace SMBX and its editor in favor of PGE's engine and editor? 5. Will PGE support a lot more games? 6. Can Wo...
by Bonnies
Tue Jul 19, 2016 4:46 pm
Forum: Help and Support
Topic: Before I upload any levels or episodes...
Replies: 2
Views: 680

Re: Before I upload any levels or episodes...

Valtteri wrote:Please don't force people to tinker with their SMBX resources. Just put the new blocks in your level's folder.
Okay, then! :)
by Bonnies
Tue Jul 19, 2016 3:00 pm
Forum: Help and Support
Topic: Before I upload any levels or episodes...
Replies: 2
Views: 680

Before I upload any levels or episodes...

I'm thinking about making levels and episodes for all of you to play, but I just wanted to share what I'm using to make them! Also, I do remember some rules, like uploading the levels or episodes to a file-sharing site and to send some screenshots, as well. I noticed the 'Img' button when I created ...
by Bonnies
Tue Jul 19, 2016 1:40 am
Forum: LunaLua
Topic: Will SMBX get support for .lvlx files when LunaLUA gets updated?
Replies: 2
Views: 780

Will SMBX get support for .lvlx files when LunaLUA gets updated?

Is it possible to make SMBX have support for Extended Level Files (.lvlx) through LunaLUA?
by Bonnies
Sun Jul 17, 2016 11:23 pm
Forum: LunaLua
Topic: Is it possible that LunaLUA can be used to put unlimited things in a level?
Replies: 9
Views: 1462

Is it possible that LunaLUA can be used to put unlimited things in a level?

I was wondering, since having LunaLUA installed increases the block limit from 16,384 to 20,000, if LunaLUA can extend this limit even more! :D
by Bonnies
Sun Jul 17, 2016 3:24 pm
Forum: General
Topic: How to disable the debugging keys in PGE?
Replies: 12
Views: 1618

Re: How to disable the debugging keys in PGE?

The PGE editor is unfinished. That is why the debug keys are there. I recommend keeping the normal SMBX open and select "test in SMBX" to test said level. This only works with SMBX64 files, or .lvl. Guess what? Wohlstand replied to me on the PGE forums yesterday! I asked him to disable the debug ke...
by Bonnies
Sun Jul 17, 2016 3:54 am
Forum: General
Topic: How to disable the debugging keys in PGE?
Replies: 12
Views: 1618

Re: How to disable the debugging keys in PGE?

Afraid of the Heights wrote:Or if you can't wait, just go to PGE forums and ask there.
I did that already! :)

http://wohlsoft.ru/forum/viewtopic.php?f=11&t=996
by Bonnies
Sun Jul 17, 2016 3:24 am
Forum: General
Topic: How to disable the debugging keys in PGE?
Replies: 12
Views: 1618

Re: How to disable the debugging keys in PGE?

Linik wrote:
Bonnies wrote:
Afraid of the Heights wrote:I think you should ask Wohlstand for that.
I'm new here! How do I ask a specific person?
Go to his profile, and you should see a thing saying "Send private message", and ask your question in there.
I did that! The private message seems to be stuck in my Outbox! :(
by Bonnies
Sun Jul 17, 2016 2:45 am
Forum: General
Topic: How to disable the debugging keys in PGE?
Replies: 12
Views: 1618

Re: How to disable the debugging keys in PGE?

Afraid of the Heights wrote:I think you should ask Wohlstand for that.
I'm new here! How do I ask a specific person?
by Bonnies
Sun Jul 17, 2016 1:47 am
Forum: General
Topic: How to disable the debugging keys in PGE?
Replies: 12
Views: 1618

How to disable the debugging keys in PGE?

I want to play my episode in the PGE Engine (I love the fade effects)! But, is it possible that you can disable the shooting of fireballs when you press 'X' (except for when you actually GET a Fire Flower) and the numbered keys which change your character and its power-up?
by Bonnies
Sun Jul 17, 2016 1:41 am
Forum: General
Topic: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)
Replies: 819
Views: 169619

Re: PGE Project thread (Editor v0.3.1.10, Engine v0.2.5.1)

Starz Lol wrote:Is this written in SDL? And can I port it to the Wii?
Unfortunately, you can't! :(
by Bonnies
Sat Jul 16, 2016 4:56 pm
Forum: General
Topic: Will PGE be the successor to SMBX?
Replies: 10
Views: 1347

Re: Will PGE be the successor to SMBX?

PGE is the sole Editor and Engine in SMBX 2.0 Uhh... that's not true. PGE may be the sole editor in the new build, but for the moment the PGE engine is very incomplete, and the engine will still be SMBX with LunaLua. So, you're saying that once the PGE Engine is finally complete, it'll replace the ...
by Bonnies
Sat Jul 16, 2016 4:52 pm
Forum: General
Topic: Will PGE be the successor to SMBX?
Replies: 10
Views: 1347

Re: Will PGE be the successor to SMBX?

PixelPest wrote:PGE is the sole Editor and Engine in SMBX 2.0
Oh, okay! But, if I use the launcher to play my episode, it launches SMBX 1.3.0.1 instead of the PGE Engine!
by Bonnies
Sat Jul 16, 2016 4:38 pm
Forum: General
Topic: Will PGE be the successor to SMBX?
Replies: 10
Views: 1347

Will PGE be the successor to SMBX?

I was wondering, since Wohlstand has created the PGE Editor, which allows you to create levels, worlds, and episodes, and the PGE Engine, which allows you to play them, if PGE will become the successor to SMBX. I've already tested the limits of both the PGE Editor and the PGE Engine and found out th...

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