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by Squishy Rex
Sat Feb 15, 2020 11:35 pm
Forum: General
Topic: What’s the most interesting project so far!
Replies: 16
Views: 316

Re: What’s the most interesting project so far!

I think the most interesting S M B X episode in my own opinion would be either:[line] A short episode that isn't a boss rush or A episode inspired from that 1 troll-ish flash game (Y'all know what I'm talking about) i domt like troll level they are always unfair and hard. i think you meen unfair ma...
by Squishy Rex
Wed Feb 05, 2020 3:28 am
Forum: LunaLua Help
Topic: Mario 3D land FUZZIES PLEASE!!!
Replies: 5
Views: 198

Re: Mario 3D land FUZZIES PLEASE!!!

Right, I found the video, if the creator of this episode is on our forums, you might be able to contact them about the Fuzzy Horde they have used.
by Squishy Rex
Tue Feb 04, 2020 7:55 pm
Forum: LunaLua Help
Topic: Mario 3D land FUZZIES PLEASE!!!
Replies: 5
Views: 198

Re: Mario 3D land FUZZIES PLEASE!!!

Someone has actually. I just recently saw a level on YouTube that used the Fuzzy Horde across the bottom of the screen. If I can find the level video I watched again, I will link you to it.
by Squishy Rex
Mon Feb 03, 2020 2:48 am
Forum: General
Topic: SMBX Legacy Source Code
Replies: 47
Views: 8607

Re: SMBX Legacy Source Code

if y'all were in the IRC back in the day you would know full well that was the case lmao too bad this source code is about 4 years too late Yeah unfortunately the IRC wasn't really much of a thing for me back then as opposed to solely the forums. I mean I can't say I know very much in regards to co...
by Squishy Rex
Sun Feb 02, 2020 10:27 pm
Forum: LunaLua
Topic: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.2 Update
Replies: 34
Views: 2250

Re: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.2 Update

Thanks for the update, can’t wait to try out the Angry Sun. Nice work so far, definitely enjoying this Pack.
by Squishy Rex
Sun Feb 02, 2020 10:07 pm
Forum: General
Topic: SMBX Legacy Source Code
Replies: 47
Views: 8607

Re: SMBX Legacy Source Code

Thehelmetguy1 wrote:
Sun Feb 02, 2020 9:00 pm
Electriking wrote:
Sun Feb 02, 2020 5:01 pm
GOD_SAMA wrote:
Sun Feb 02, 2020 4:53 pm
and what use does it have now i thought you guys didnt need the source code etc again explain all this please im quite intrigued
Basically a piece of SMBX history.
Also the ultimate proof that Redigit was drunk when he made SMBX.
At least we can now verify that this was the case.
by Squishy Rex
Sun Feb 02, 2020 4:23 pm
Forum: General
Topic: SMBX Legacy Source Code
Replies: 47
Views: 8607

Re: SMBX Legacy Source Code

I honestly never thought we’d actually ever see this. Definitely a surprise to say the least, hopefully it will help with future development of X2 to some degree.
by Squishy Rex
Fri Jan 31, 2020 4:18 pm
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 187
Views: 10578

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Excellent, can’t wait to check it out. It’s been a long time coming but I’m sure it’s been worth the wait. Kudos to the whole Dev team, you’ve all put in a hell of a lot of work to make this possible.
by Squishy Rex
Thu Jan 30, 2020 4:38 am
Forum: General
Topic: NSMBX/SMB:Remastered (Original SMBX Successor Beta)
Replies: 3
Views: 245

NSMBX/SMB:Remastered (Original SMBX Successor Beta)

For anyone new to this, please realize that NSMBX/SMB: Remastered is very much incomplete and what I have made available below is a very early beta. Therefore it cannot be used as an alternative any of the current SMBX versions available (X2, 38A etc.) This is simply just a piece of older SMBX histo...
by Squishy Rex
Thu Jan 30, 2020 4:01 am
Forum: Graphic Request
Topic: Heavy Fire Bro (lunalua plz)
Replies: 3
Views: 145

Re: Heavy Fire Bro (lunalua plz)

The Blaze Bros. in my GFX Pack are not up-to-date. They don't actually run via lua scripts, they were made using luna.dll back before we had lua so they may work in SMBX2 but I'm not 100% sure.
by Squishy Rex
Thu Jan 30, 2020 3:56 am
Forum: Graphic Request
Topic: Green Nipper Plant
Replies: 2
Views: 125

Re: Green Nipper Plant

Here you go:
npc-261
Image
effect-137
Image
by Squishy Rex
Mon Jan 27, 2020 4:56 am
Forum: Art Board
Topic: WIP Graphics Showcase III
Replies: 1047
Views: 85594

Re: WIP Graphics Showcase III

a WIP gargantuan rex. Im still working on animation frames,removing 1x1 pixels,Shading,Coloring and the creating the legs so far. This is the first,fully original custom npc im working on. This guy is an absolute unit. Edit: The dude finally has legs and some sick looking kicks. Now he's scary and ...
by Squishy Rex
Mon Jan 20, 2020 5:43 am
Forum: Graphics
Topic: The SMBX CGFX Pack
Replies: 605
Views: 193723

Re: The SMBX CGFX Pack (Up & Running)

It may be a OneDrive thing, everything that I originally uploaded via OneDrive's PC link on my end is still in the same place. I haven't tampered with it anyway, to be honest I don't even think I've even looked at any of since we started finding flaws with the OneDrive concept. I was thinking about ...
by Squishy Rex
Thu Jan 09, 2020 11:50 pm
Forum: Graphics
Topic: (SMBX2) SMB3-styled NSMBDS Anenome Bumper
Replies: 1
Views: 330

(SMBX2) SMB3-styled NSMBDS Anenome Bumper

Just a simple reskin for the pink Bumper. Please give credit if used.

Image

http://www.mediafire.com/file/81wak1d2k ... x.zip/file
by Squishy Rex
Mon Nov 11, 2019 9:33 pm
Forum: Art Board
Topic: WIP Graphics Showcase III
Replies: 1047
Views: 85594

Re: WIP Graphics Showcase III

Here's a little something for anyone who wants to code it (its not a request, but by all means feel free to go ham). I made the SMG variants of the Tox Box, and if I get a chance I might make the SM64 variant as well. If anyone does decide to make a working version please let me know, I'd love to se...
by Squishy Rex
Sat Jul 06, 2019 6:18 am
Forum: Graphics
Topic: SMW Spike Pillar (Skewer)
Replies: 4
Views: 1169

SMW Spike Pillar (Skewer)

The first of many new graphics for SMBX2! It's the original Spike Pillar instead of the one from SMM if anyone prefers it. I know there is no base in SMW however, for aesthetic purposes I've kept it. Screenshot: https://i.imgur.com/PJ4UijN.png Download: http://www.mediafire.com/file/53qz38x89aath4j/...
by Squishy Rex
Mon Jul 01, 2019 4:18 am
Forum: Events and Announcements
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 1128
Views: 408067

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

Found a small bug with the Skewers, not sure if this has been mentioned before or not. Placing a sizable behind a vertical Skewer (ceiling version only) causes it to impact 1 block from its starting point no matter its length settings. Take the sizable away and the Skewer behaves as it should. https...
by Squishy Rex
Wed Oct 03, 2018 5:24 am
Forum: Graphic Request
Topic: Hazmat smb3 enemies
Replies: 11
Views: 1263

Re: Hazmat smb3 enemies

Here you go, SMB3-styled Goombas and Koopas in Hazmat Suits.
Spoiler: show
Image
http://www.mediafire.com/file/ln8op2uoy ... x.zip/file
by Squishy Rex
Tue Oct 02, 2018 5:23 pm
Forum: Graphic Request
Topic: Hazmat smb3 enemies
Replies: 11
Views: 1263

Re: Hazmat smb3 enemies

Sure I can probably do this tonight for you.
by Squishy Rex
Mon Oct 01, 2018 1:50 am
Forum: Graphics
Topic: Squishy Rex's CGFX Pack v1.8
Replies: 403
Views: 133615

Re: Squishy Rex's CGFX Pack v1.8

I see the OneDrive link system isn't as good as what I had hoped, nevertheless here's a sturdy Mediafire link for v1.8
: http://www.mediafire.com/file/pli2eghoa ... 8.zip/file

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