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by SpoonyBardOL
Thu Sep 03, 2020 5:37 am
Forum: LunaLua
Topic: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!
Replies: 117
Views: 16090

Re: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!

Something I've noticed with the Piranha plants, they're rendering behind BGOs:

Image
by SpoonyBardOL
Wed Jun 24, 2020 6:02 am
Forum: Graphics
Topic: Mother 3 Font (Alphanumeric Section)
Replies: 2
Views: 552

Re: Mother 3 Font (Alphanumeric Section)

It looks like the dash [-] is formatted incorrectly in the ini file, it has a width of 9 which causes it to also include the exclamation point next to it whenever it's used. Changing that to 7 seems to fix things.

Also there's no apostrophe?
by SpoonyBardOL
Tue Jun 23, 2020 5:47 am
Forum: LunaLua
Topic: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!
Replies: 117
Views: 16090

Re: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!

I certainly wasn't trying to be critical, MDA has done a phenomenal job here, just wanted to make sure he was aware of a potential issue. I'm not familiar with any previous attempts at making semi solid slopes and their associated bugs, so if this jank is already well-known and unavoidable then disr...
by SpoonyBardOL
Mon Jun 22, 2020 11:36 am
Forum: LunaLua
Topic: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!
Replies: 117
Views: 16090

Re: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!

Ok first of all, the latest update is amazing. The seesaws themselves are impressive, but the fact that they can be made into actual functional semisolid slopes is just fantastic. But I have observed a couple things (apologies if you're already aware): It seems sometimes if I hop into an angled sees...
by SpoonyBardOL
Thu Jun 18, 2020 6:45 am
Forum: LunaLua
Topic: [NPC Pack] SpoonyBard's NPCs, NEW: Tap-Taps, old: Skipsqueaks
Replies: 14
Views: 2472

Re: [NPC Pack] SpoonyBard's NPCs, NEW: Tap-Taps, old: Skipsqueaks

Main post updated with new NPCs: Tap-Taps! Decided to just make this thread my NPC pack HQ rather than make new threads. All the cool kids are doing it.
by SpoonyBardOL
Fri May 29, 2020 12:52 pm
Forum: Graphics
Topic: Expanded swimming frame costumes: Toad, Peach, Link, Rosalina
Replies: 2
Views: 761

Expanded swimming frame costumes: Toad, Peach, Link, Rosalina

After taking the swimming code from my Toadette costume I decided to expand it to Peach, Link, and Rosalina, as well as original Toad! Toad: https://i.imgur.com/IKh6rkJ.gif Download Peach: https://i.imgur.com/FrbsYgM.gif Download Link: https://i.imgur.com/EHX5cwp.gif Download Rosalina: https://i.img...
by SpoonyBardOL
Fri May 29, 2020 12:42 pm
Forum: Graphics
Topic: SMM2 Toadette costume for Toad
Replies: 22
Views: 6442

Re: SMM2 Toadette costume for Toad

The costume has been update to fix a few issues. Throwing fireballs/iceballs/boomerangs while swimming now animates, and sprite alignment on several frames, particularly in state 4, have been fixed.
by SpoonyBardOL
Thu May 21, 2020 1:33 pm
Forum: LunaLua
Topic: warpTransition.lua (v1.1.2) - Spruce up your warps!
Replies: 35
Views: 4135

Re: warpTransition.lua - Spruce up your warps!

Ah, awesome. I probably could have figured that out if I looked over the code a bit more closely but it's good to have an example.
by SpoonyBardOL
Thu May 21, 2020 9:53 am
Forum: LunaLua
Topic: warpTransition.lua (v1.1.2) - Spruce up your warps!
Replies: 35
Views: 4135

Re: warpTransition.lua - Spruce up your warps!

For a future update, would it be possible to add a blacklist? Like if you want to use it for a level but there's just one warp that goes from one end of a section to the other that you just don't want to pan?
by SpoonyBardOL
Wed May 20, 2020 7:26 am
Forum: LunaLua
Topic: warpTransition.lua (v1.1.2) - Spruce up your warps!
Replies: 35
Views: 4135

Re: warpTransition.lua - Spruce up your warps!

Huh, I was certain I did, but I just did a fresh full install of SMBX2 and it seems I didn't! I re-applied the hotfox to my original Beta 4 folder and now it all works fine, so I'm not sure how I messed that up but at least that's all it was! Is there any possibility of getting this to work with ove...
by SpoonyBardOL
Wed May 20, 2020 5:50 am
Forum: LunaLua
Topic: warpTransition.lua (v1.1.2) - Spruce up your warps!
Replies: 35
Views: 4135

Re: warpTransition.lua - Spruce up your warps!

I'm getting this error when I start a level using it:

Image

There's no other lua code running in this level, or the episode folder, outside of loading the warpTransition lua. Is there anything else I should be doing, or some documentation I'm missing?
by SpoonyBardOL
Thu Mar 26, 2020 11:03 am
Forum: LunaLua
Topic: NSMBWalls.lua - Fake Walls! (Beta 4 Fix)
Replies: 59
Views: 18273

Re: NSMBWalls.lua - Fake Walls! (Beta 4 Fix)

Glad to see this updated. I've been running with a thrown-together fix but this proper update works much better. However there is an issue I've come across previously that still exists and now that this is being looked at again I should point it out. The effect doesn't seem to play nice with some of...
by SpoonyBardOL
Sun Mar 01, 2020 8:48 am
Forum: LunaLua
Topic: [NPC Pack] SpoonyBard's NPCs, NEW: Tap-Taps, old: Skipsqueaks
Replies: 14
Views: 2472

[NPC Pack] SpoonyBard's NPCs, NEW: Tap-Taps, old: Skipsqueaks

So rather than make new threads I figure I'll just add any new NPCs I make to this one. Dedicated Spoonybard NPC thread yo! Tap-Tap (the Tap-Tap) You hear em coming and just know you're in for a bad time. These tappity boys are about as sturdy as they were in Yoshi's Island. Knock em around with NPC...
by SpoonyBardOL
Tue Dec 31, 2019 10:16 pm
Forum: Graphics
Topic: SMM2 Toadette costume for Toad
Replies: 22
Views: 6442

Re: SMM2 Toadette costume for Toad

I attempted to get sliding to work with Toad, which is why the frames are still in the sheet. However, while I could force the movement, or at the very least an action that close enough resembled sliding, I couldn't actually get Toad into a proper sliding state, and he would still take damage if he ...
by SpoonyBardOL
Tue Dec 31, 2019 3:55 pm
Forum: Graphics
Topic: SMM2 Toadette costume for Toad
Replies: 22
Views: 6442

Re: SMM2 Toadette costume for Toad

It needs to be used as a costume, yes. If you just use this to replace Toad's graphics directly, either in an episode or level folder, then costume.lua won't run and that's where all the code is to manage the swimming animations.
by SpoonyBardOL
Fri Dec 27, 2019 7:16 am
Forum: LunaLua
Topic: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.2.0.1 Update
Replies: 57
Views: 8412

Re: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.1 Update

Nice job, I really dig the firebars. One suggestion I have is to add speed variable to the .json file so you could set rotation speed, like this: { "control": "spinbox", "name": "speed", "title": "Rotation Speed", "tooltip": "Speed of firebar rotation.", "type": "int", "value-default": 5, "value-min...
by SpoonyBardOL
Sat Aug 24, 2019 8:29 am
Forum: Graphics
Topic: SMM2 Toadette costume for Toad
Replies: 22
Views: 6442

Re: SMM2 Toadette costume for Toad

The download link has been updated with a minor fix to the costume.lua file to account for walking on the ground while underwater.
by SpoonyBardOL
Sat Jul 13, 2019 8:51 am
Forum: Graphics
Topic: SMM2 Toadette costume for Toad
Replies: 22
Views: 6442

SMM2 Toadette costume for Toad

https://youtu.be/uQNmaySPkzs The costume.lua allows proper swimming frames. Download EDIT: I forgot to mention, this is optimized to work with at least the MaGLX3 build, specifically the PAL build. It will not work with Beta 3. EDIT (8/24/19): Minor update to the costume.lua to account for walking ...
by SpoonyBardOL
Sat Mar 10, 2018 5:54 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 774727

Re: SMBX2 (2.0 Beta 3)

Really happy to see the additions in the new update, particularly ParalX2, keep up the great work guys.
by SpoonyBardOL
Thu Jun 22, 2017 5:32 am
Forum: Episodes
Topic: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.5)
Replies: 71
Views: 25200

Re: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.3)

I absolutely love the world map. I need to start working on learning lua so I can figure out how to do all these effects. I'm assuming mapSprites.lua handles most of it, but I still can't figure out how all the lua code translates into all of the little details on the map. Also map boundaries! Final...

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