Search found 28 matches
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- by SpoonyBardOL
- Wed Jun 24, 2020 6:02 am
- Forum: Graphics
- Topic: Mother 3 Font (Alphanumeric Section)
- Replies: 2
- Views: 552
It looks like the dash [-] is formatted incorrectly in the ini file, it has a width of 9 which causes it to also include the exclamation point next to it whenever it's used. Changing that to 7 seems to fix things.
Also there's no apostrophe?
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- by SpoonyBardOL
- Fri May 29, 2020 12:52 pm
- Forum: Graphics
- Topic: Expanded swimming frame costumes: Toad, Peach, Link, Rosalina
- Replies: 2
- Views: 761
After taking the swimming code from my Toadette costume I decided to expand it to Peach, Link, and Rosalina, as well as original Toad! Toad: https://i.imgur.com/IKh6rkJ.gif Download Peach: https://i.imgur.com/FrbsYgM.gif Download Link: https://i.imgur.com/EHX5cwp.gif Download Rosalina: https://i.img...
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- by SpoonyBardOL
- Fri May 29, 2020 12:42 pm
- Forum: Graphics
- Topic: SMM2 Toadette costume for Toad
- Replies: 22
- Views: 6442
The costume has been update to fix a few issues. Throwing fireballs/iceballs/boomerangs while swimming now animates, and sprite alignment on several frames, particularly in state 4, have been fixed.
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- by SpoonyBardOL
- Wed May 20, 2020 7:26 am
- Forum: LunaLua
- Topic: warpTransition.lua (v1.1.2) - Spruce up your warps!
- Replies: 35
- Views: 4135
Huh, I was certain I did, but I just did a fresh full install of SMBX2 and it seems I didn't! I re-applied the hotfox to my original Beta 4 folder and now it all works fine, so I'm not sure how I messed that up but at least that's all it was! Is there any possibility of getting this to work with ove...
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- by SpoonyBardOL
- Wed May 20, 2020 5:50 am
- Forum: LunaLua
- Topic: warpTransition.lua (v1.1.2) - Spruce up your warps!
- Replies: 35
- Views: 4135
I'm getting this error when I start a level using it:
There's no other lua code running in this level, or the episode folder, outside of loading the warpTransition lua. Is there anything else I should be doing, or some documentation I'm missing?
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- by SpoonyBardOL
- Thu Mar 26, 2020 11:03 am
- Forum: LunaLua
- Topic: NSMBWalls.lua - Fake Walls! (Beta 4 Fix)
- Replies: 59
- Views: 18273
Glad to see this updated. I've been running with a thrown-together fix but this proper update works much better. However there is an issue I've come across previously that still exists and now that this is being looked at again I should point it out. The effect doesn't seem to play nice with some of...
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- by SpoonyBardOL
- Sun Mar 01, 2020 8:48 am
- Forum: LunaLua
- Topic: [NPC Pack] SpoonyBard's NPCs, NEW: Tap-Taps, old: Skipsqueaks
- Replies: 14
- Views: 2472
So rather than make new threads I figure I'll just add any new NPCs I make to this one. Dedicated Spoonybard NPC thread yo! Tap-Tap (the Tap-Tap) You hear em coming and just know you're in for a bad time. These tappity boys are about as sturdy as they were in Yoshi's Island. Knock em around with NPC...
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- by SpoonyBardOL
- Tue Dec 31, 2019 10:16 pm
- Forum: Graphics
- Topic: SMM2 Toadette costume for Toad
- Replies: 22
- Views: 6442
I attempted to get sliding to work with Toad, which is why the frames are still in the sheet. However, while I could force the movement, or at the very least an action that close enough resembled sliding, I couldn't actually get Toad into a proper sliding state, and he would still take damage if he ...
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- by SpoonyBardOL
- Tue Dec 31, 2019 3:55 pm
- Forum: Graphics
- Topic: SMM2 Toadette costume for Toad
- Replies: 22
- Views: 6442
It needs to be used as a costume, yes. If you just use this to replace Toad's graphics directly, either in an episode or level folder, then costume.lua won't run and that's where all the code is to manage the swimming animations.
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- by SpoonyBardOL
- Fri Dec 27, 2019 7:16 am
- Forum: LunaLua
- Topic: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.2.0.1 Update
- Replies: 57
- Views: 8412
Nice job, I really dig the firebars. One suggestion I have is to add speed variable to the .json file so you could set rotation speed, like this: { "control": "spinbox", "name": "speed", "title": "Rotation Speed", "tooltip": "Speed of firebar rotation.", "type": "int", "value-default": 5, "value-min...
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- by SpoonyBardOL
- Sat Jul 13, 2019 8:51 am
- Forum: Graphics
- Topic: SMM2 Toadette costume for Toad
- Replies: 22
- Views: 6442
https://youtu.be/uQNmaySPkzs The costume.lua allows proper swimming frames. Download EDIT: I forgot to mention, this is optimized to work with at least the MaGLX3 build, specifically the PAL build. It will not work with Beta 3. EDIT (8/24/19): Minor update to the costume.lua to account for walking ...
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- by SpoonyBardOL
- Sat Mar 10, 2018 5:54 am
- Forum: Archives
- Topic: SMBX2 (2.0 Beta 3)
- Replies: 4207
- Views: 774727
Really happy to see the additions in the new update, particularly ParalX2, keep up the great work guys.
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- by SpoonyBardOL
- Thu Jun 22, 2017 5:32 am
- Forum: Episodes
- Topic: SMBX Level Contest Japan (LCJ) - Compilation Episode - Release! (v1.5)
- Replies: 71
- Views: 25200
I absolutely love the world map. I need to start working on learning lua so I can figure out how to do all these effects. I'm assuming mapSprites.lua handles most of it, but I still can't figure out how all the lua code translates into all of the little details on the map. Also map boundaries! Final...
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