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by Hernan23Pro
Tue Sep 19, 2017 8:22 pm
Forum: Graphics
Topic: SMB3 Hatless Mario.
Replies: 7
Views: 1777

Re: SMB3 Hatless Mario.

These look great,like for a ''modern'' episode,where Mario loses his cap when small.
You could do a same one for Luigi,i love these!

(Maybe its my PC's monitor,but i think there are some darker pixels near their ears.)
by Hernan23Pro
Fri Sep 08, 2017 8:01 pm
Forum: Projects
Topic: Luigi's Exclusive Expedition (On Hiatus for Now)
Replies: 18
Views: 2514

Re: Luigi's Exclusive Expedition

Mmmh,a 2.0 episode with SMW graphics,huh?
I would like to beta-test this episode,can i?
Thanks.
by Hernan23Pro
Sat Jul 15, 2017 12:12 am
Forum: Sandbox
Topic: what's stuck in your head?
Replies: 682
Views: 55903

Re: what's stuck in your head?


(If somebody asks,i just got the game and im searching for the emeralds and stuff,not because of the old and forgotten ''Tails doll curse'')
by Hernan23Pro
Thu May 25, 2017 8:38 pm
Forum: Video Games
Topic: Best classic Sonic game?
Replies: 23
Views: 2559

Re: Best classic Sonic game?

Sonic 1 its one of the best ones but the lack of abilities and/or frames makes it not the best game of the world (but when having Classic Heroes that is not a problem).Special stages have a easy to moderate difficulty but it has only 6 emeralds (Not in Classic Heroes). Sonic 2 its my favorite one be...
by Hernan23Pro
Mon Apr 03, 2017 9:02 pm
Forum: Video Games
Topic: Favourite Sonic games
Replies: 13
Views: 1347

Re: Favourite Sonic games

Sonic 2,with good frames and a accurate pallete for Sonic,a great amount of levels that don't make the game look too big or short,and those simple details that make games look incredible. Sonic CD,mostly because of the Super Peel Out and YCDA.i always wanted to download the 2011 version. Sonic Advan...
by Hernan23Pro
Mon Jan 16, 2017 9:43 pm
Forum: Help and Support
Topic: How do you make a Episode/Project Logo and Support Bar?
Replies: 9
Views: 1018

Re: How do you make a Episode/Project Logo and Support Bar?

Easy:

For Project Logos you use scratch programs,i recommend using Paint.net or Photoshop
For Support Bars edit your signature,search some episodes you could like to support and place their logos in a spoiler

Example:
I Support: show
Image
by Hernan23Pro
Sun Jan 15, 2017 11:49 pm
Forum: Help and Support
Topic: using custom graphics for world map in v.1.4.3
Replies: 5
Views: 1119

Re: using custom graphics for world map in v.1.4.3

1.4.3 Uses .png and transparency for objets(transparency in world map works for level,path,player and scene objets)

So try changing the graphics type from .gif to .png
by Hernan23Pro
Wed Jan 11, 2017 7:54 pm
Forum: General
Topic: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)
Replies: 818
Views: 152078

Re: PGE Project thread (Editor v0.3.1.12, Engine v0.2.6)

I have Windows 7 SP1,and i need to find my antivirus (if i have one) before shutting it up.
by Hernan23Pro
Tue Jan 10, 2017 12:53 pm
Forum: General
Topic: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)
Replies: 818
Views: 152078

Re: PGE Project thread (Editor v0.3.1.12, Engine v0.2.6)

I downloaded the pack from that page and it says i need to unzip it in configs,and if you say of the PGE installer,i downloaded the .zip file because the installer crashes at the middle of the download.
by Hernan23Pro
Mon Jan 09, 2017 11:31 pm
Forum: General
Topic: PGE Project thread (Editor v0.3.1.15, Engine v0.3.1)
Replies: 818
Views: 152078

Re: PGE Project thread (Editor v0.3.1.12, Engine v0.2.6)

Hello,i downloaded PGE but this happens when i try to open it.

Image

What i do?
by Hernan23Pro
Mon Jan 09, 2017 4:22 pm
Forum: Help and Support
Topic: Transfer Levels From 1.4.2 to 2.0.0 Beta 3?
Replies: 9
Views: 1303

Re: Transfer Levels From 1.4.2 to 2.0.0 Beta 3?

I tried doing that from 1.3.0.1 to 1.4.3 only editing the level in the 1.4.3 editor,so try editing the 1.4.2 level with the 2.0.0 editor,but remove the 1.4.2 objects like the new powerups or Magikoopa before or (IDK what happens if you don't but nothing good.),but there's no way back,im saying,you c...
by Hernan23Pro
Wed Dec 07, 2016 7:06 pm
Forum: Projects
Topic: [FINISHED] Xtravagant Mario - SMW Based Project
Replies: 38
Views: 4865

Re: [BETA/DEMO/WIP] Xtravagant Mario - SMW Based Project

Also,smb3 map with smw pallete,the custom graphics,and specially the use of SMM,all looks very good,i would like to use the smb3 maps but i respect that you made them.

Now i have a reason of using link :D.
by Hernan23Pro
Mon Dec 05, 2016 9:56 pm
Forum: Projects
Topic: [FINISHED] Xtravagant Mario - SMW Based Project
Replies: 38
Views: 4865

Re: [BETA/DEMO/WIP] Xtravagant Mario - SMW Based Project

Im definitvely downloading this!!!

(Sorry,but just SMW is the best game and style for me :V)

But i can ask you a question dumber than FanOfSMBX?

...What's the version of the map?looks like 1.3.0.1
by Hernan23Pro
Sun Dec 04, 2016 8:39 pm
Forum: Graphics
Topic: [SMB3 Restyled] Two Cracked Brick Blocks from M&W
Replies: 3
Views: 1144

Re: [SMB3 Restyled] Two Cracked Brick Blocks from M&W

Good one, would support it but i can so :V
by Hernan23Pro
Sat Dec 03, 2016 7:52 pm
Forum: Video Games
Topic: Mario Editor
Replies: 99
Views: 38589

Re: Mario Editor

___________________________________________ ############################################################################################ FATAL ERROR in Fragment Shader compilation ShaderName: sha_hq2x C:\Users\admin\Saved Games\Mario_Editor\memory(102,14): error X5608: Compiled shader code uses too ...
by Hernan23Pro
Mon Nov 14, 2016 10:43 am
Forum: Help and Support
Topic: 1.4 Episodes are acceptable?
Replies: 7
Views: 807

Re: 1.4 Episodes are acceptable?

Oh,well,i will have fun being the only who plays it :/.
by Hernan23Pro
Sun Nov 13, 2016 10:55 pm
Forum: Help and Support
Topic: 1.4 Episodes are acceptable?
Replies: 7
Views: 807

1.4 Episodes are acceptable?

Im making a completely 1.4 episode (not SMB:The Origin,that's on 1.3.0.1)(i know is a pirate copy with more things,but,more things)and i wish i could post it here for public,there are episodes for 2.0 too,so i think somebody should play,but who knows,it is acceptable?
by Hernan23Pro
Tue Nov 08, 2016 9:20 pm
Forum: Video Games
Topic: Least favorite classic "Mario" game
Replies: 87
Views: 8531

Re: Least favorite classic "Mario" game

Lost Devels. definitely There are like the double of a normal Mario game world count (And,please Nintendo,using letters after the 8?how imaginative,wynaut only saying World 9-1 instead of A-1?)not counting 64,that's not exactly retro because you might play the same level various times to get the gam...
by Hernan23Pro
Mon Oct 31, 2016 11:37 am
Forum: Help and Support
Topic: Glitched Background and etc.
Replies: 3
Views: 704

Re: Glitched Background and etc.

As in, try to replace that background with a different one that doesn't break like that. Meh,i will use the same i use in the cave levels then,i don't like to use the same backgrounds for every level :/ Also you can only have 1 checkpoint per level unless you use LunaLua. AND I DOESN'T PLACED MORE ...

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