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by Tiger Festival
Sun Jan 28, 2018 5:41 am
Forum: Graphics
Topic: Pauline NPC
Replies: 6
Views: 1096

Re: Pauline NPC

Welp, I'm surprised because I couldn't really find any Pauline NPCs on the forums. So I decided to make her myself. This is my first time making any graphics and I'm not very experienced with paint.net, but I'm rather satisfied with my first creation. (Even if it is literally just a re-skin of the ...
by Tiger Festival
Sun Jan 28, 2018 5:30 am
Forum: Graphics
Topic: Pauline NPC
Replies: 6
Views: 1096

Re: Pauline NPC

Welp, I'm surprised because I couldn't really find any Pauline NPCs on the forums. So I decided to make her myself. This is my first time making any graphics and I'm not very experienced with paint.net, but I'm rather satisfied with my first creation. (Even if it is literally just a re-skin of the ...
by Tiger Festival
Sat Jan 27, 2018 5:12 am
Forum: Video Games
Topic: The game you were addicted to in the past
Replies: 63
Views: 5246

Re: The game you were addicted to in the past

Final Fantasy Mystic Quest, FFV, FFVI, Mystical Ninja Starring Goemon, Goemon's Great Adventure, Zelda A Link to the Past, Super Mario World, Super Mario All Stars, Pokemon Blue and Gold, Mushroom Kingdom Fusion, Chrono Trigger, Marvel Vs Capcom 2, Evolution 1 & 2, Cladun X2, Cladun Returns, Corpse ...
by Tiger Festival
Tue Jan 23, 2018 2:12 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 670525

Re: SMBX2 (2.0 Beta 3)

PixelPest wrote:I'm pretty sure those are PGE-engine only animations, unrelated to LunaLua
Ok thanks for informing me. With PGE is adding new functions such as veggie pulling and yoshi riding possible?
by Tiger Festival
Mon Jan 22, 2018 10:28 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 670525

Re: SMBX2 (2.0 Beta 3)

The pge editor is great for level EDITING but when using its test function it's pretty glitchy and has bugs it even tells you when you test a level to test on 1.3 preferably and use PGE for exclusive PGE levels Trouble is exists on slow computers and computers where is OpenGL doesn't works right be...
by Tiger Festival
Mon Jan 22, 2018 5:19 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 670525

Re: SMBX2 (2.0 Beta 3)

It's a WIP engine specific to the PGE editor that is intended to replace the SMBX engine in the distant future So people will be able to make episodes and levels for PGE rather than SMBX itself? SMBX3, when it comes to it, will likely use PGE as a base rather than Redigit's SMBX. It'll replace SMBX...
by Tiger Festival
Mon Jan 22, 2018 7:28 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 670525

Re: SMBX2 (2.0 Beta 3)

PixelPest wrote:
Tiger Festival wrote:Noob question, but could anyone explain to me in plain English what the PGE Engine is for?
It's a WIP engine specific to the PGE editor that is intended to replace the SMBX engine in the distant future
So people will be able to make episodes and levels for PGE rather than SMBX itself?
by Tiger Festival
Mon Jan 22, 2018 7:13 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 670525

Re: SMBX2 (2.0 Beta 3)

Noob question, but could anyone explain to me in plain English what the PGE Engine is for?
by Tiger Festival
Sat Jan 06, 2018 11:40 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 670525

Re: SMBX2 (2.0 Beta 3)

Alright thanks for informing me.
by Tiger Festival
Sat Jan 06, 2018 11:27 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 670525

Re: SMBX2 (2.0 Beta 3)

Will a different character replace Juni?
by Tiger Festival
Sun Dec 17, 2017 9:18 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 670525

Re: SMBX2 (2.0 Beta 3)

https://docs.google.com/spreadsheets/d/1GiNoNS1Zlrw5I1kJxbSywXaRQ17Xp_XDsJmsYM1_vOI/edit?usp=drivesdk Thanks, but I could've sworn there was another one that also talked about playable character tweaks,costumes etc. All of those things are on there Doh! Stupid me. I should've looked towards the bot...
by Tiger Festival
Sun Dec 17, 2017 7:53 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 670525

Re: SMBX2 (2.0 Beta 3)

How do I access the SMBX2 resource sheet? (The one that tells what's planned and what's complete,not started or WIP. For features,costumes,playables etc.) https://docs.google.com/spreadsheets/d/1GiNoNS1Zlrw5I1kJxbSywXaRQ17Xp_XDsJmsYM1_vOI/edit?usp=drivesdk Thanks, but I could've sworn there was ano...
by Tiger Festival
Sat Dec 16, 2017 6:58 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 670525

Re: SMBX2 (2.0 Beta 3)

How do I access the SMBX2 resource sheet? (The one that tells what's planned and what's complete,not started or WIP. For features,costumes,playables etc.)
by Tiger Festival
Tue Nov 21, 2017 3:29 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 670525

Re: SMBX2 (2.0 Beta 3)

we are engaging in technically illegal activities. Except we're not. Fan projects like this fall into the grey area of the fair use clause, so it's only reaaally illegal if Nintendo asks us to shut it down and we don't, which is not going to happen. But back to the point - please drop this. It's no...
by Tiger Festival
Wed Nov 01, 2017 5:37 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 670525

Re: SMBX2 (2.0 Beta 3)

I forgot to ask but, will costume change become a thing for the overworld like character switching? It'll be very convenient to change costumes on the field. It could be done as simply hold L then press left or right or something along those lines.
by Tiger Festival
Sun Oct 22, 2017 2:48 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 670525

Re: SMBX2 (2.0 Beta 3)

I highly doubt the final release will happen in less than two years seeing the release gap seems to be widening with each new beta.
by Tiger Festival
Sat Oct 21, 2017 6:57 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 670525

Re: SMBX2 (2.0 Beta 3)

Another quick question Will there be any tweaks to Unclebroadsword to make him more costume friendly? I attempted to make a costume for UBS, but 2 problems appeared. 1 is the jumping frame sharing one of his walking frames, my character looked kind of awkward jumping while holding a "about to walk"...
by Tiger Festival
Sat Oct 21, 2017 7:33 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 670525

Re: SMBX2 (2.0 Beta 3)

Anyway I heard that Snake is going to be overhauled or something. What exactly is planned for this overhaul for him? Snake is, in principle about stealth, but his current mechanics don't really allow that. The vision cones are staying in some form, but where stealth gameplay is most interesting is ...
by Tiger Festival
Sat Oct 21, 2017 3:34 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 670525

Re: SMBX2 (2.0 Beta 3)

Anyway I heard that Snake is going to be overhauled or something. What exactly is planned for this overhaul for him?
by Tiger Festival
Sat Oct 21, 2017 2:04 am
Forum: General
Topic: Your controversial SMBX opinion
Replies: 393
Views: 42611

Re: Your controversial SMBX opinion

I think the roster for this game is meh. I think Mario,Luigi,Peach,Toad,Link,Rosalina,Wario,Zelda,Megaman and Samus are all excellent choices. I think Bowser should just be a costume for Wario and be replaced with DK,Ninja Bomberman gets replaced with Kirby,Unclebroadsword get replaced with Ryu Haya...

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