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by Dr Vivian
Thu Feb 22, 2018 6:10 am
Forum: Level Contests
Topic: SMBX All-Stars Level Contest (Want to Help With the World Map?)
Replies: 505
Views: 140540

Re: SMBX All-Stars Level Contest (Sign-ups open!)

And now I have a level idea, and it's peculiar.
by Dr Vivian
Thu Feb 22, 2018 6:04 am
Forum: Graphics
Topic: SMBX 2.0 Super Metroid Samus Graphics
Replies: 4
Views: 1599

Re: SMBX 2.0 Super Metroid Samus Graphics

I also had the idea to use Zero Suit Samus as Samus-1, but... Samus-1 is unused. Samus-4 and Samus-5 and basically the same...based on her Morph Ball graphics. ball1 is Samus-2 (no power) ball2 is Samus-3 (fire) ball3 is Samus-4 and Samus-5 (raccoon/tanooki) ball4 is Samus-6 (ice) ball5 is Samus-7 (...
by Dr Vivian
Mon Feb 19, 2018 6:09 am
Forum: Level Contests
Topic: SMBX All-Stars Level Contest (Want to Help With the World Map?)
Replies: 505
Views: 140540

Re: SMBX All-Stars Level Contest (Sign-ups open!)

I'll consider entering this contest. We've got about a month, right?
by Dr Vivian
Sun Dec 10, 2017 2:08 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 668043

Re: SMBX2 (2.0 Beta 3)

The0x539 wrote:
Teemster2 wrote:the resource claims sheet listing
Resource clams sheet.
What is a resource clam? The clams that mermaids use to make their outfits?
by Dr Vivian
Fri Dec 01, 2017 5:52 am
Forum: Graphics
Topic: (Playable) Megaman X4-X6 Styled Zero in SMBX 2.0!
Replies: 10
Views: 2136

Re: (Playable) Megaman X4-X6 Styled Zero in SMBX 2.0!

I think there's a way that involves using Lua to basically hide the actual player frames and draw other images over the player. I think that Samus' morph ball does that to a small extent...but this is a little more complicated. However, if you knew how to do that, I think you could also bypass the n...
by Dr Vivian
Thu Nov 30, 2017 6:18 am
Forum: Graphics
Topic: (Playable) Megaman X4-X6 Styled Zero in SMBX 2.0!
Replies: 10
Views: 2136

Re: (Playable) Megaman X4-X6 Styled Zero in SMBX 2.0!

Awesome! I actually started an X6 style (that idle stance looks so much cooler than in X5-X6) Zero costume for Uncle Broadsword months ago, but never finished. Yours is finished, and has some better frame choices and even a few extra sound effects. I pretty much abandoned mine so I'm glad to see som...
by Dr Vivian
Sun Nov 19, 2017 6:14 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 668043

Re: SMBX2 (2.0 Beta 3)

Now that I think about it, a "new" Koopaling could be really interesting. The user could configure if it shakes the ground or not, if it generates specific NPCs or not, and if it was a new NPC we could copy it to have all the Koopalings in the same level. (Wait, I think that might be possible now bu...
by Dr Vivian
Sat Nov 18, 2017 5:49 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 668043

Re: SMBX2 (2.0 Beta 3)

I'm actually using some of the "dummy" slots for my World. It should be simple to switch a few numbers and map objects around once Beta 4 comes out. If my World map becomes too confusing to fix, I could always open it up in Beta 3 to see how it was before.
by Dr Vivian
Sun Nov 05, 2017 2:46 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 668043

Re: SMBX2 (2.0 Beta 3)

I was going to post a gif I just made of Wario shoulder charging through SMB3 breakable bricks, but I can't seem to find a way to do it here or elsewhere. But he can bash through SMB3 breakable bricks at least.
by Dr Vivian
Thu Oct 26, 2017 6:14 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 668043

Re: SMBX2 (2.0 Beta 3)

I loved being able to flip over shells, even if it didn't mean anything...I remember that happening when using the Raccoon Tail. Those ceiling spinies (SMBX npc idea!?) could be hit and grabbed with the tail, but you couldn't get them right side up because you couldn't jump on them.
by Dr Vivian
Fri Oct 13, 2017 6:15 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 668043

Re: SMBX2 (2.0 Beta 3)

I hope you don't get flooded with incomplete NPC api's by people who expect you to finish for them...
by Dr Vivian
Thu Oct 12, 2017 5:04 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 668043

Re: SMBX2 (2.0 Beta 3)

One of these days, I'm going to sit down with this newfangled contraption and figure out just what is happening here. I may even submit some new flashy levels with it for the young whippersnappers! In all seriousness, perhaps we can at least somewhat recreate this with SMBX 2.0: https://www.youtube...
by Dr Vivian
Sun Oct 08, 2017 6:08 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 668043

Re: SMBX2 (2.0 Beta 3)

Wasn't expecting a Sonic enemy, how rad! I actually started a level yesterday that Asteron's would be perfect for.
by Dr Vivian
Sat Oct 07, 2017 4:54 am
Forum: General
Topic: The Restricted Ruleset Contest 2 - No Checkpoints (Judge Scores In!)
Replies: 99
Views: 8203

Re: The Restricted Ruleset Contest 2 - No Checkpoints

I'm considering entering.

Just know that someone is going to make a really long level and it will be tedious for having no checkpoints. I just know it.
by Dr Vivian
Thu Sep 28, 2017 4:23 am
Forum: Projects
Topic: SMB: Super Missing Bros. (Go to new topic)
Replies: 18
Views: 2337

Re: SMB: Super Missing Bros.

The world map looks pretty cool. I like how there's multiple desert worlds. Are they all actually deserts? Will there be a world theme or something to distinguish them? Ah, the way to distinguish them is that the BEACH consists of lots of water and islands, and the DESERT is one landmass.. sorry if...
by Dr Vivian
Wed Sep 27, 2017 6:23 am
Forum: Projects
Topic: SMB: Super Missing Bros. (Go to new topic)
Replies: 18
Views: 2337

Re: SMB: Super Missing Bros.

The world map looks pretty cool. I like how there's multiple desert worlds. Are they all actually deserts? Will there be a world theme or something to distinguish them?
by Dr Vivian
Tue Sep 19, 2017 4:06 am
Forum: Graphics
Topic: Bartz Klauser (Link) Playable!
Replies: 7
Views: 1491

Re: Bartz Klauser (Link) Playable!

Pretty rad! He's a little small, and it looks like you didn't change his hitbox with Ini files, so his hitbox is larger than him. And he's got an invisible shield...like most Link costumes...Also, some more distinct/obvious poses for the upstab and downstab could go a long way. The drastic outfit ch...
by Dr Vivian
Mon Sep 18, 2017 3:52 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 668043

Re: SMBX2 (2.0 Beta 3)

To be honest though, I'd take Sonic without proper Sonic physics. A character that can jump UP or sideways into enemies? Spindash? Barriers replacing powerups? (fire flower = fire barrier, for example) Going Super Sonic at 50 coins/rings? Maybe even a homing attack? That would be great, even without...
by Dr Vivian
Sun Sep 17, 2017 4:15 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 668043

Re: SMBX2 (2.0 Beta 3)

Kirby would greatly benefit from having extra power-up slots (or whatever you call them). Like I imagine with only 7 powers to work with Spike wouldn't be high priority, but eating a Spiny to get Spike would be cool. Well, it's not like Kirby always has Copy anyway. Kirby's Dreamland. Kirby Mass Att...
by Dr Vivian
Thu Sep 14, 2017 4:48 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 668043

Re: SMBX2 (2.0 Beta 3)

You know, Legend-tony980...I myself have some ideas for a variation of Link. Using Uncle Broadsword's code as a base of sorts, but things like changing his charged sword thrust into the spin attack...and I don't know, much more complicated stuff (Wolf Link!?) But that's a ways off. Right now I'm stu...

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