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- by The Dwarven Digger
- Fri May 17, 2019 1:41 pm
- Forum: LunaLua
- Topic: [NPC Pack] Celeste Conveyor Walls
- Replies: 8
- Views: 1690
Enjl: heh i knew that somebody would say that code is unoptimized lol. I will use getIntersecting in the future, thanks! (and i'll try to optimize them as much as it's possible for me) Also wait, i thought you could just modify this line: for k,v2 in pairs(NPC.get{1,71,285}) "to customize what NPCs...
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- by The Dwarven Digger
- Thu May 16, 2019 11:14 am
- Forum: SLAM
- Topic: [Ship/Underwater] The Splinter Sub
- Replies: 16
- Views: 4016
so..... I ran into this issue.... I'm not sure if it's my fault or not, but why does this happen? https://cdn.discordapp.com/attachments/565395911421722641/577965253678071829/2019-05-14_14_03_50.gif I had this issue too. You need to make sure you have the devkit installed such that the assets are a...
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- by The Dwarven Digger
- Sun Mar 03, 2019 8:41 am
- Forum: Help and Support
- Topic: Help with Red Coins in Item Boxes?
- Replies: 3
- Views: 680
Alternatively if you're using 2.0 you could use lua to detect when a red coin is collected and increment a counter. That would work for any red coins, including from question blocks or generators. I think it works with onNPCKill, otherwise you'd have to check if the player is colliding with any red ...
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- by The Dwarven Digger
- Sun Mar 03, 2019 8:27 am
- Forum: LunaLua
- Topic: (REQUEST) How to Make a Rubberband!
- Replies: 4
- Views: 2545
Could you also PM me a download link for the level and any custom graphics etc. that go with it? If I have the layout that will help see how the NPC will have to behave and what obstacles there are, which could affect how the code works.
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- by The Dwarven Digger
- Sat Mar 02, 2019 4:54 am
- Forum: LunaLua
- Topic: (REQUEST) How to Make a Rubberband!
- Replies: 4
- Views: 2545
I think I could help, but I'll need some more information first.
1) How will this NPC chase the player?
2) Will they copy the player's movements or continually move in a single direction?
3) Will they pass through blocks ,overcome the obstacles themselves or just break through the obstacles?
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- by The Dwarven Digger
- Tue Feb 12, 2019 2:37 pm
- Forum: Site Discussion
- Topic: I think it's safe to say...
- Replies: 98
- Views: 19790
I've joined the Discord server but don't really use it much myself. I find that every time I open it there's 50+ new messages on the more common channels, and with that many messages Discord doesn't scroll back automatically, so I miss out whatever was being talked about. Personally I find the foru...
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- by The Dwarven Digger
- Tue Feb 12, 2019 1:15 pm
- Forum: Site Discussion
- Topic: I think it's safe to say...
- Replies: 98
- Views: 19790
I've joined the Discord server but don't really use it much myself. I find that every time I open it there's 50+ new messages on the more common channels, and with that many messages Discord doesn't scroll back automatically, so I miss out whatever was being talked about. Personally I find the forum...
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- by The Dwarven Digger
- Mon Feb 11, 2019 2:31 am
- Forum: Video Games
- Topic: Best and Worst Mario Kart Tracks
- Replies: 31
- Views: 4838
I actually think baby park is a great track, since you can be really far in the lead and still surrounded by the chaos of all the other players using the high-powered items you get in last place. It can become nearly impossible to tell where you actually are and who is behind or ahead of you, and I ...
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- by The Dwarven Digger
- Sun Feb 03, 2019 8:31 am
- Forum: Video Games
- Topic: Video Game Logics
- Replies: 486
- Views: 57179
As long as there's heat, fuel and oxygen, you can have a fire. So given the right conditions you can indeed have fire underwater. Similarly, rockets use an oxidiser with their fuel to provide oxygen for the chemical reactions, so the engines can burn in a vacuum. On a fireball-related note however, ...
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- by The Dwarven Digger
- Tue Jan 29, 2019 2:31 pm
- Forum: Sandbox
- Topic: User Talk & Personal Stuff
- Replies: 4353
- Views: 162937
Damn, so many single people on here. Nothing wrong with it obviously, just expected there to be more relationships tbh.
Personally, I'm single too, currently not interested in a relationship but I expect that'll change a bit later.
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- by The Dwarven Digger
- Tue Jan 29, 2019 2:26 pm
- Forum: LunaLua
- Topic: (V1.0 NOW OUT) lifeCountPlus.lua: Improved life counters
- Replies: 23
- Views: 4520
By the way, they're working on a lua event for beta 4 that detects when an NPC takes damage. I don't know whether it can tell what player/object caused the damage though. Sounds like it might help fix the egg issue, but idk how the game handles the egg breaking, since it doesn't appear to go throug...
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- by The Dwarven Digger
- Mon Jan 28, 2019 10:54 am
- Forum: Pit of 100 Pages
- Topic: Perfect SMBX Screenshot Thread 10
- Replies: 1982
- Views: 298184
Eri7 wrote: ↑Sat Jan 26, 2019 8:04 pm
Hey, this is just like the splitting mechanic I recently made! Idk whether you added the smoke particles to my code (since it didn't have them) or made your own, but nice bonus room idea!
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- by The Dwarven Digger
- Fri Jan 25, 2019 1:08 pm
- Forum: LunaLua
- Topic: Need help with lua? - LunaLua General Help
- Replies: 1502
- Views: 189779
I've tried textblox in a project and I can't get the wrapping to function. Changing autosizeRatio seems to do something, but appears to work slightly differently for different fonts. Also, the PGE Wiki documentation is wrong in that marginX and marginY should actually be xMargin and yMargin instead....
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- by The Dwarven Digger
- Wed Jan 23, 2019 3:20 pm
- Forum: Sandbox
- Topic: Tech Talk
- Replies: 1003
- Views: 92698
It's still the second best selling game of all time (behind Tetris) so it's not surprising really. I think I own at least 3 different versions right now.
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