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by The Dwarven Digger
Fri May 17, 2019 1:41 pm
Forum: LunaLua
Topic: [NPC Pack] Celeste Conveyor Walls
Replies: 8
Views: 646

Re: [NPC Pack] Celeste Conveyor Walls

Enjl: heh i knew that somebody would say that code is unoptimized lol. I will use getIntersecting in the future, thanks! (and i'll try to optimize them as much as it's possible for me) Also wait, i thought you could just modify this line: for k,v2 in pairs(NPC.get{1,71,285}) "to customize what NPCs...
by The Dwarven Digger
Thu May 16, 2019 11:14 am
Forum: SLAM
Topic: [Ship/Underwater] The Splinter Sub
Replies: 16
Views: 959

Re: [Ship/Underwater] The Splinter Sub

so..... I ran into this issue.... I'm not sure if it's my fault or not, but why does this happen? https://cdn.discordapp.com/attachments/565395911421722641/577965253678071829/2019-05-14_14_03_50.gif I had this issue too. You need to make sure you have the devkit installed such that the assets are a...
by The Dwarven Digger
Fri Apr 26, 2019 11:50 am
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 730
Views: 73917

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Any NPC placed on a vertical lineguide will always move down, regardless of the direction set on the NPC.
by The Dwarven Digger
Sun Mar 03, 2019 8:41 am
Forum: Help and Support
Topic: Help with Red Coins in Item Boxes?
Replies: 3
Views: 152

Re: Help with Red Coins in Item Boxes?

Alternatively if you're using 2.0 you could use lua to detect when a red coin is collected and increment a counter. That would work for any red coins, including from question blocks or generators. I think it works with onNPCKill, otherwise you'd have to check if the player is colliding with any red ...
by The Dwarven Digger
Sun Mar 03, 2019 8:30 am
Forum: LunaLua
Topic: SplitUp.lua: NPCs that split upon death
Replies: 13
Views: 1065

Re: SplitUp.lua: NPCs that split upon death

The code used in the gif is the same as that provided in the download link. If it helps clarify things I could put some installation & use instructions in the OP.
by The Dwarven Digger
Sun Mar 03, 2019 8:27 am
Forum: LunaLua
Topic: (REQUEST) How to Make a Rubberband!
Replies: 4
Views: 421

Re: (REQUEST) How to Make a Rubberband!

Could you also PM me a download link for the level and any custom graphics etc. that go with it? If I have the layout that will help see how the NPC will have to behave and what obstacles there are, which could affect how the code works.
by The Dwarven Digger
Sat Mar 02, 2019 4:54 am
Forum: LunaLua
Topic: (REQUEST) How to Make a Rubberband!
Replies: 4
Views: 421

Re: (REQUEST) How to Make a Rubberband!

I think I could help, but I'll need some more information first.
1) How will this NPC chase the player?
2) Will they copy the player's movements or continually move in a single direction?
3) Will they pass through blocks ,overcome the obstacles themselves or just break through the obstacles?
by The Dwarven Digger
Tue Feb 12, 2019 2:37 pm
Forum: Site Discussion
Topic: I think it's safe to say...
Replies: 98
Views: 5783

Re: I think it's safe to say...

I've joined the Discord server but don't really use it much myself. I find that every time I open it there's 50+ new messages on the more common channels, and with that many messages Discord doesn't scroll back automatically, so I miss out whatever was being talked about. Personally I find the foru...
by The Dwarven Digger
Tue Feb 12, 2019 1:15 pm
Forum: Site Discussion
Topic: I think it's safe to say...
Replies: 98
Views: 5783

Re: I think it's safe to say...

I've joined the Discord server but don't really use it much myself. I find that every time I open it there's 50+ new messages on the more common channels, and with that many messages Discord doesn't scroll back automatically, so I miss out whatever was being talked about. Personally I find the forum...
by The Dwarven Digger
Mon Feb 11, 2019 2:31 am
Forum: Video Games
Topic: Best and Worst Mario Kart Tracks
Replies: 31
Views: 2888

Re: Best and Worst Mario Kart Tracks

I actually think baby park is a great track, since you can be really far in the lead and still surrounded by the chaos of all the other players using the high-powered items you get in last place. It can become nearly impossible to tell where you actually are and who is behind or ahead of you, and I ...
by The Dwarven Digger
Sun Feb 03, 2019 8:31 am
Forum: Video Games
Topic: Video Game Logics
Replies: 385
Views: 22818

Re: Video Game Logics

As long as there's heat, fuel and oxygen, you can have a fire. So given the right conditions you can indeed have fire underwater. Similarly, rockets use an oxidiser with their fuel to provide oxygen for the chemical reactions, so the engines can burn in a vacuum. On a fireball-related note however, ...
by The Dwarven Digger
Sat Feb 02, 2019 7:37 am
Forum: LunaLua
Topic: (V1.0 NOW OUT) lifeCountPlus.lua: Improved life counters
Replies: 9
Views: 1092

Re: (V1.0 NOW OUT) lifeCountPlus.lua: Improved life counters

Version 1.0 is finally released! Took about a month working on and off to get all the bugs ironed out, but it's all completed now! Check OP for details.
by The Dwarven Digger
Tue Jan 29, 2019 5:05 pm
Forum: Help and Support
Topic: Collectables are missing.
Replies: 8
Views: 262

Re: Collectables are missing.

Could you work around this with some lua code though, or would you break the game by editing the star counter?
by The Dwarven Digger
Tue Jan 29, 2019 2:31 pm
Forum: Sandbox
Topic: How is your opinion and/or position in love life?
Replies: 27
Views: 678

Re: How is your opinion and/or position in love life?

Damn, so many single people on here. Nothing wrong with it obviously, just expected there to be more relationships tbh.

Personally, I'm single too, currently not interested in a relationship but I expect that'll change a bit later.
by The Dwarven Digger
Tue Jan 29, 2019 2:26 pm
Forum: LunaLua
Topic: (V1.0 NOW OUT) lifeCountPlus.lua: Improved life counters
Replies: 9
Views: 1092

Re: (heavy WIP: help needed) lifeCountPlus.lua: Improved life counters

By the way, they're working on a lua event for beta 4 that detects when an NPC takes damage. I don't know whether it can tell what player/object caused the damage though. Sounds like it might help fix the egg issue, but idk how the game handles the egg breaking, since it doesn't appear to go throug...
by The Dwarven Digger
Mon Jan 28, 2019 11:09 am
Forum: Video Games
Topic: Overrated Video Games?
Replies: 123
Views: 6666

Re: Overrated Video Games?

Fortnite is so overrated it's even overrated on the overrated video games topic
by The Dwarven Digger
Mon Jan 28, 2019 10:54 am
Forum: General
Topic: Perfect SMBX Screenshot Thread 10
Replies: 1845
Views: 209827

Re: Perfect SMBX Screenshot Thread 10

Eri7 wrote:
Sat Jan 26, 2019 8:04 pm
Image
Hey, this is just like the splitting mechanic I recently made! Idk whether you added the smoke particles to my code (since it didn't have them) or made your own, but nice bonus room idea!
by The Dwarven Digger
Fri Jan 25, 2019 1:08 pm
Forum: LunaLua
Topic: Need help with lua? - LunaLua General Help
Replies: 1502
Views: 134307

Re: Need help with lua? - LunaLua General Help

I've tried textblox in a project and I can't get the wrapping to function. Changing autosizeRatio seems to do something, but appears to work slightly differently for different fonts. Also, the PGE Wiki documentation is wrong in that marginX and marginY should actually be xMargin and yMargin instead....
by The Dwarven Digger
Wed Jan 23, 2019 3:20 pm
Forum: Sandbox
Topic: Show ya Desktop screen(or whatever you have)
Replies: 608
Views: 69030

Re: Show ya Desktop screen(or whatever you have)

It's still the second best selling game of all time (behind Tetris) so it's not surprising really. I think I own at least 3 different versions right now.
by The Dwarven Digger
Wed Jan 23, 2019 3:09 pm
Forum: Sandbox
Topic: MBTI Type - Which is yours?
Replies: 27
Views: 1048

Re: MBTI Type - Which is yours?

Mediator INFP-A, with an 82% Introvert score, and others 60-70%.

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