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by Natsu
Tue May 26, 2020 10:10 am
Forum: Sandbox
Topic: Things you don't get!
Replies: 543
Views: 39870

Re: Things you don't get!

Lua sometimes
by Natsu
Tue May 26, 2020 10:08 am
Forum: Sandbox
Topic: what's stuck in your head?
Replies: 776
Views: 83879

Re: what's stuck in your head?

by Natsu
Tue May 26, 2020 10:04 am
Forum: Sandbox
Topic: Post one of the craziest dream you ever had.
Replies: 592
Views: 56522

Re: Post one of the craziest dream you ever had.

I just remembered this crazy dream I had when I was really young, I completely forgot about it until a couple of days ago. I once had a really bad nightmare that woke me in the middle of the night, which after I was too scared to sleep alone. I decided to go to my mom's bedroom and ask her to sleep ...
by Natsu
Sat May 23, 2020 3:14 pm
Forum: General
Topic: Chocolate Contest X1 (Rules and Discussion)
Replies: 40
Views: 2122

Re: Chocolate Contest X1 (Rules and Discussion)

Kinda late to the party but I'm in.
by Natsu
Thu Apr 23, 2020 6:25 pm
Forum: General
Topic: Screenshots of Repidgit's game #11
Replies: 69
Views: 5828

Re: Screenshots of Repidgit's game #11

I didn't know that method existed, I did exactly what Alucard648 said. I also don't know what you mean by placing blocks twice, all I did was arrange a section with BGOs for the Off state of the switch platforms and make it so that there are two layers of On states for different blocks and placed th...
by Natsu
Wed Apr 22, 2020 8:49 pm
Forum: General
Topic: Screenshots of Repidgit's game #11
Replies: 69
Views: 5828

Re: Screenshots of Repidgit's game #11

This idea has been on my mind for the longest time and I have delayed because I was too lazy to make it. No more, I need to let the world know this is a thing.
Spoiler: show
Image
by Natsu
Sat Apr 11, 2020 1:59 pm
Forum: Graphics
Topic: Windmill (update 04/06)
Replies: 13
Views: 3258

Re: Windmill (update 04/06)

Goddammit Airship! You beat me again! It looks really good though. I might try to make my own version, this one's too SM64ish for me.
by Natsu
Sat Apr 11, 2020 1:54 pm
Forum: Projects
Topic: Minion's Misfortune: Koopa Konquest (update! 04/06)
Replies: 32
Views: 5160

Re: Minion's Misfortune: Koopa Konquest (update! 04/06)

Amazing work as always Airship! I'm mesmerized by the latest update. I love the clear pipe obstacles on that waterfall level, very creative, and the attention to detail with the burnt fence is something I can admire. However, by far the thing I love the most is the use of cannon barrels. I completel...
by Natsu
Tue Feb 11, 2020 1:20 pm
Forum: LunaLua
Topic: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.2 Update
Replies: 48
Views: 4491

Re: [NPC Pack] Super Mario Maker Pack, I guess. - v.1.2 Update

This looks really cool. I can't wait to use it.
But I have an issue trying to use Angry Sun, whenever I use it and try it out I get the following error message.
Spoiler: show
Image

nvm
by Natsu
Sat Nov 09, 2019 7:25 pm
Forum: Episodes
Topic: Sinterklaas (mini-episode)
Replies: 20
Views: 2542

Re: Sinterklaas (mini-episode)

The poll should have an "All hail the pope" option.
by Natsu
Wed Oct 23, 2019 10:41 am
Forum: Art Board
Topic: WIP Graphics Showcase III
Replies: 1131
Views: 97939

Re: WIP Graphics Showcase III

This really looks increditable. It reminds me a bit of M&LPiT's Sewer System Thank you. I kinda see the resemblance, but not by much. I really like the look of this! Also especially like the sewer hole, it has some really neat detail! Thank you. I like how it turned out too. I'm thinking of adding ...
by Natsu
Tue Oct 22, 2019 10:52 pm
Forum: Art Board
Topic: WIP Graphics Showcase III
Replies: 1131
Views: 97939

Re: WIP Graphics Showcase III

It's time for the Mario bros to go back to their roots.
Image
by Natsu
Thu Oct 17, 2019 10:01 am
Forum: Projects
Topic: Minion's Misfortune: Koopa Konquest (update! 04/06)
Replies: 32
Views: 5160

Re: Minion's Misfortune: Koopa Konquest (update 10/16)

Man, this looks pretty neat. Those ghost blocks remind me of the ghost rope from DKC2. Honestly, looking at your project is inspiring. I'm looking forward to this one.
by Natsu
Thu Oct 17, 2019 9:53 am
Forum: Site Discussion
Topic: In-game Avatar
Replies: 44
Views: 8482

Re: In-game Avatar

Both were added. I was too lazy to take out but oh well. That's fine. By the power of equality, I can be just as lazy and not edit it out. :V I have to ask if a portrait would do or a neutral speaking frame? You already seen it Natsu. You even edited the image. Technically you can choose whatever yo...
by Natsu
Thu Oct 17, 2019 9:28 am
Forum: Art Board
Topic: WIP Graphics Showcase III
Replies: 1131
Views: 97939

Re: WIP Graphics Showcase III

Those are some odd-looking windows. The iron bars are fine, what I'm not fine with is what's around them. As far as I can tell this is supposed to be some kind of dungeon background with beveled square bumps, which it's a design I can get around as it's simple and does a good job most of the time. W...
by Natsu
Wed Oct 16, 2019 7:20 pm
Forum: Art Board
Topic: WIP Graphics Showcase III
Replies: 1131
Views: 97939

Re: WIP Graphics Showcase III

This movement looks really natural. Really good Nice conveyor belt! Are you making a level with this? Thanks. I may use them for a level yes, I have a particular track stuck on my mind that I feel I must use however possible. I like how you used the "Yoshi's Island" style to make this conveyer belt...
by Natsu
Wed Oct 16, 2019 2:26 am
Forum: Art Board
Topic: WIP Graphics Showcase III
Replies: 1131
Views: 97939

Re: WIP Graphics Showcase III

What's this? Could I be thinking about making actual stuff for SMBX? Anyhow, feedback of any kind is more than welcome.
Image
by Natsu
Mon Oct 14, 2019 9:17 am
Forum: Sandbox
Topic: Where your avatar comes from?
Replies: 128
Views: 18566

Re: Where your avatar comes from?

Shinobu Koucho from Demon Slayer
by Natsu
Wed Sep 25, 2019 7:03 pm
Forum: LunaLua Help
Topic: (Request) Functional Pokeys?
Replies: 3
Views: 1007

Re: (Request) Functional Pokeys?

Image
by Natsu
Thu Aug 29, 2019 8:35 pm
Forum: General
Topic: Should clips be removed from SMBX?
Replies: 31
Views: 4847

Re: Should clips be removed from SMBX?

@55jedat555: So essentially the majority of the userbase should accommodate to the minority. That's what your entire post boils down to. And since you asked a question, Yes, yes it's worth the effort to remove clips, fixing bugs should always be a priority when it comes to the development of any ki...

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