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by Dark Soron
Wed Nov 20, 2019 6:32 am
Forum: LunaLua
Topic: NSMBWalls.lua - Fake Walls! (IMPORTANT UPDATE) - link fixed
Replies: 51
Views: 13388

Re: NSMBWalls.lua - Fake Walls! (IMPORTANT UPDATE) - link fixed

I tried to use the walls in one of my recent levels, but the wall in question still acts like a real wall. What am I missing that needs to be changed? You need to place/move the blocks that wanted to be the fake walls to the layer named "nsmbwalls". I do have the blocks in the "nsmbwalls" layer. I ...
by Dark Soron
Tue Nov 19, 2019 9:59 pm
Forum: LunaLua
Topic: NSMBWalls.lua - Fake Walls! (IMPORTANT UPDATE) - link fixed
Replies: 51
Views: 13388

Re: NSMBWalls.lua - Fake Walls! (IMPORTANT UPDATE) - link fixed

I tried to use the walls in one of my recent levels, but the wall in question still acts like a real wall. What am I missing that needs to be changed?
by Dark Soron
Fri Oct 04, 2019 10:41 pm
Forum: Graphics
Topic: PROX's World Map GFX Pack
Replies: 27
Views: 9018

Re: PROX's World Map GFX Pack

Solid work Prox! Wow this looks awesome. I like the ice tiles and the space one.
by Dark Soron
Mon Dec 24, 2018 5:21 pm
Forum: Graphics
Topic: PROX's Box Full of Graphics (GFX Pack) 9.0 THE PACK IS BACK!!!
Replies: 135
Views: 40495

Re: PROX's Box Full of Graphics (GFX Pack) 8.0 FINAL UPDATE

What an update to finish up on. I like these 8.0 graphics Prox. Can't wait to see what's next for you. Also, Merry Christmas! :D
by Dark Soron
Thu Sep 20, 2018 6:48 pm
Forum: Graphics
Topic: AirSheep Pack Rerelease!
Replies: 108
Views: 39428

Re: AirSheep Pack Rerelease!

This pack is very well made and I do enjoy it but why is every single block texture a PNG file and not a GIF file. It takes me awhile to convert it to the right format via GIMP but I rather have them ready to be implemented into the levels. For other people's sake. Regardless it is still a great pack.
by Dark Soron
Sat Jan 20, 2018 4:29 pm
Forum: Graphics
Topic: PROX's Box Full of Graphics (GFX Pack) 9.0 THE PACK IS BACK!!!
Replies: 135
Views: 40495

Re: PROX's Box Full of Graphics (GFX Pack) 7.0 NOW OUT!!

Wow, a 7.0! That is some good looking tilesets for unique levels. Great work Prox. Can't wait for an 8.0 that may come in the future.
by Dark Soron
Thu Jan 11, 2018 8:29 pm
Forum: Graphics
Topic: Witchking666' Graphics Pack: 6.0. (NEW YEAR UPDATE)
Replies: 137
Views: 37253

Re: Witchking666' Graphics Pack: 6.0. (NEW YEAR UPDATE)

This graphic pack is a master piece! I can't wait to see what we can make from this. Thanks!
by Dark Soron
Mon Nov 27, 2017 9:58 pm
Forum: Levels
Topic: Wifi Woodland
Replies: 25
Views: 4296

Re: Wifi Woodland

Wow, I like how you turned a woodland that looks like it's from a play, into a futuristic & robotic blockland! A very nice touch with the details in the level to AirShip.
by Dark Soron
Sat Nov 25, 2017 9:16 pm
Forum: Levels
Topic: 2-Castle Sorcerer's Keep
Replies: 1
Views: 364

2-Castle Sorcerer's Keep

I'm back ladies and gentlemen! This time, I give you a castle boss level. This level, known as Sorcerer's Keep, is home to Kamek's magic. When going through the castle, you'll see fake magikoopa's across the castle along with a splinting path. Either you go underwater or you deal with the bullet bil...
by Dark Soron
Sat Nov 25, 2017 8:02 pm
Forum: General
Topic: 2.0 levels in 1.3.0.1 game play?
Replies: 10
Views: 996

Re: 2.0 levels in 1.3.0.1 game play?

When I was about to upload a new level of mines, I noticed that some of the features are for 2.0, like the diagonal podoboo. Are the 2.0 levels still compatible with 1.3.0.1 programming game play? I want to know so I can upload this new level soon. Yes, the level will play fine, but some elements t...
by Dark Soron
Fri Nov 24, 2017 12:19 am
Forum: General
Topic: 2.0 levels in 1.3.0.1 game play?
Replies: 10
Views: 996

2.0 levels in 1.3.0.1 game play?

When I was about to upload a new level of mines, I noticed that some of the features are for 2.0, like the diagonal podoboo. Are the 2.0 levels still compatible with 1.3.0.1 programming game play?
I want to know so I can upload this new level soon.
by Dark Soron
Sun Sep 24, 2017 9:50 pm
Forum: Graphics
Topic: Lighting Effects
Replies: 5
Views: 1788

Re: Lighting Effects

Not on 1.3.0.1. You'll need 2.0 for that. (before anyone comments "but wait 1.3.0.1 can do lua": 1.3.0.1 is lunadll-autocode, 1.3.0.2 is Lua-integrated smbx.) Once you got that you'll need to do some pretty advanced scripting to get something like the disco ball to work. Luckily for you someone's a...
by Dark Soron
Fri Jul 14, 2017 2:32 pm
Forum: Help and Support
Topic: Changing the world map music
Replies: 4
Views: 729

Re: Changing the world map music

This is just a quick question for everyone here looking at this post. Is there any way I can change the music in the world map, and if so, how? Go to the music tab, and pick a music then place the music on where you want the music to change. http://i.imgur.com/ZjhAHod.png In this screenshot, as the...
by Dark Soron
Fri Jul 14, 2017 12:15 pm
Forum: Help and Support
Topic: Changing the world map music
Replies: 4
Views: 729

Changing the world map music

This is just a quick question for everyone here looking at this post. Is there any way I can change the music in the world map, and if so, how?
by Dark Soron
Fri Jul 14, 2017 10:41 am
Forum: Levels
Topic: 1-2 Tidal Tunnel
Replies: 25
Views: 2886

Re: 1-2 Tidal Tunnel

I have now shortened the music so now, the file size is like, a few MB.
by Dark Soron
Thu Jul 13, 2017 7:57 pm
Forum: Levels
Topic: 1-2 Tidal Tunnel
Replies: 25
Views: 2886

Re: 1-2 Tidal Tunnel

Sorry! I don't know how to shrink the size of the music. I converted it to try to get custom music in. I couldn't find another, shorter version of the music. Just google shorten music and you should find some tools to help you. You should never have music longer than 6 minutes. Thanks for the help.
by Dark Soron
Thu Jul 13, 2017 7:01 pm
Forum: Levels
Topic: 1-2 Tidal Tunnel
Replies: 25
Views: 2886

Re: 1-2 Tidal Tunnel

Sorry! I don't know how to shrink the size of the music. I converted it to try to get custom music in. I couldn't find another, shorter version of the music.
by Dark Soron
Thu Jul 13, 2017 6:54 pm
Forum: Levels
Topic: 1-1 Star Lake
Replies: 4
Views: 952

1-1 Star Lake

A new level, a new project, and a new angle of style. Star Lake is a new level that brings a new style to me. It includes 8 red coins , 3 star coins (that actually appear as star coins this time), two sections, and a great night sky. If I surprised you with a new episode, sorry for it. Sweet Screens...
by Dark Soron
Thu Jul 13, 2017 5:00 pm
Forum: Levels
Topic: 1-2 Tidal Tunnel
Replies: 25
Views: 2886

Re: 1-2 Tidal Tunnel

*Well, I'll try to use the screenshots again and see that it works.* Hi guys. I know, another shot at a level I failed to post. This always happens when I post and I'm forgetting 1 or a few details to get in, I know, worst poster in the world. It's been a while and I'm only a beginner. I'm going to...
by Dark Soron
Thu Jul 13, 2017 4:48 pm
Forum: Levels
Topic: 1-2 Tidal Tunnel
Replies: 25
Views: 2886

Re: 1-2 Tidal Tunnel

Alright, here's a more refined version of the level. Just in case you don't want to glitch the game. Your welcome Dinoking! :)

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