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by Lila M-3210
Tue Jan 15, 2019 12:44 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 652509

Re: SMBX2 (2.0 Beta 3)

I'm looking forward to Wigglers. Wiggle wiggle. n.n
by Lila M-3210
Thu May 24, 2018 3:13 pm
Forum: Projects
Topic: Super Mario Within
Replies: 2
Views: 551

Super Mario Within

I have a Project. It is Super Mario Within. This is my first project, and I am nervous. I am required to make a post about it. But I do hope it is an okay start. I have 10 worlds planned. Two secret worlds and 8 regular worlds. Each has 4 regular levels, but there are extra levels after each warp pl...
by Lila M-3210
Sat Apr 14, 2018 3:33 pm
Forum: General
Topic: Mario and The Missing Shine Sprite Trailer NOW OUT
Replies: 9
Views: 956

Re: Taking SMBX Episode/Project Trailer Requests

https://cdn.discordapp.com/attachments/408779206365937675/432348164914151434/Super_Mario_Within.rar Any Trailer Music you feel would fit The first world's map, the second world's map, The first map warp area, Time Plains 2, Yoshi Boot Resort 1, Yoshi Boot Resort 4 While the first map warp area is a ...
by Lila M-3210
Thu Sep 21, 2017 7:51 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 652509

Re: SMBX2 (2.0 Beta 3)

I guess so. Apologies for being impatient. I know how frustrating it is for people demanding a shot release. Even a release at all. I am part of a private community where people were Upset that a developer didn't release her game in two years. Quite recently, it was updated and it was indeed worth t...
by Lila M-3210
Tue Sep 19, 2017 2:25 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 652509

Re: SMBX2 (2.0 Beta 3)

It seems to me that Beta 4 is getting a lot of things that could just be added later after the essentials are done, thus making it take longer. I feel bad for saying this though. But it is true. We could have nice Base Mario Improvements first, then Blerts, Sonic, Rinka specific gameplay, etc. later...
by Lila M-3210
Mon Sep 18, 2017 4:38 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 652509

Re: SMBX2 (2.0 Beta 3)

I apologize for letting my memes be dreams.
by Lila M-3210
Wed Sep 13, 2017 7:49 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 652509

Re: SMBX2 (2.0 Beta 3)

From the sound of things, he would be definitely unfit to be around anyway then. I am sorry this happened. I do hope Juni is removed. There should not be a Constant Reminder of his actions.
by Lila M-3210
Wed Sep 13, 2017 1:12 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 652509

Re: SMBX2 (2.0 Beta 3)

What if Willbart was a Hopeless Romantic and did not posess the ability to know any Boundaries? Poor Willbart.

Stalking is creepy no matter how you Slice it though. I do hope he finds Robot Jesus.
by Lila M-3210
Tue Sep 12, 2017 11:36 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 652509

Re: SMBX2 (2.0 Beta 3)

Oh. So Beta 4 will not come out in the near future and that asking about it is a Repetition. Apologies for my Impatience then. Making something takes time. I should know. Even making drawings as often as I want isn't turning out well. Too many life factors and my mind being elsewhere. Still. I am lo...
by Lila M-3210
Fri Sep 08, 2017 3:01 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 652509

Re: SMBX2 (2.0 Beta 3)

I mean as in how Super Mario Maker does not allow Keyed Enemies on Tracks due to "unfair gameplay advantages" and the sort. An easier example would be the outlined P Warp Doors. This engine has far more lax rules for level creation than in Super Mario Maker. I want all the bases covered just in case...
by Lila M-3210
Fri Sep 08, 2017 2:04 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 652509

Re: SMBX2 (2.0 Beta 3)

If it were me, I'd just allow for any unfair thing the community would see fit to do with a new feature I add in. It is a bit of extra work, but it would avoid possible crashes in case someone tries and fails to force such a scenario. That's the charm of SMBX over Super Mario Maker, I think. It has ...
by Lila M-3210
Sat Aug 12, 2017 8:50 am
Forum: Help and Support
Topic: Scrolling layers making exceptions of sections
Replies: 3
Views: 521

Re: Scrolling layers making exceptions of sections

The Blasters don't instantly show up even with a 0.0 delay. Which is fine, but it looks bad. The entrance seems to work as well. I just have to work wth it like I did the other, and somehow stop the player from going in too early... I am still wondering why proper NPCs don't spawn past the screen bo...
by Lila M-3210
Fri Aug 11, 2017 7:48 am
Forum: Help and Support
Topic: Scrolling layers making exceptions of sections
Replies: 3
Views: 521

Re: Scrolling layers making exceptions of sections

Specifically, I want to have Bill Blasters on the Airship after the wooden structure blocks have scrolled upward to a point. Every time, even if I set the NPCs to a moving layer, they are just non-existent outside of the screen border. This is not the case in Section one, but is the case in Section ...
by Lila M-3210
Thu Aug 10, 2017 8:22 pm
Forum: Help and Support
Topic: Scrolling layers making exceptions of sections
Replies: 3
Views: 521

Scrolling layers making exceptions of sections

I have ran into a problem. It would seem that SMBX 2.0 Beta 3 is making a Double Standard as far as scrolling my objects are concerned. I am making an Airship Level and at the first secion, I made an Event that scrolls the ship forward on Autostart. This works quite well and even stops when I tell t...
by Lila M-3210
Fri Aug 04, 2017 12:24 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 652509

Re: SMBX2 (2.0 Beta 3)

With every long wait for the next blog post, I ache for the next update. How do I fix this ache? You could maybe, play an episode or play a game, watch TV, make an episode or graphic, try any of your hobbies, try something new... Well, I do have Miitopia. And I am trying to figue out how to best go...
by Lila M-3210
Thu Aug 03, 2017 1:26 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 652509

Re: SMBX2 (2.0 Beta 3)

With every long wait for the next blog post, I ache for the next update. How do I fix this ache?
by Lila M-3210
Sat Jul 15, 2017 9:11 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 652509

Re: SMBX2 (2.0 Beta 3)

I am eagerly awaiting another post for the Blog. I cannot wait until I am able to place modifiable BG Objects and Blocks. My doors will look right. n-n
by Lila M-3210
Thu Jul 13, 2017 9:25 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 652509

Re: SMBX2 (2.0 Beta 3)

I am looking forward to the new NPC work by Pixelpest.
by Lila M-3210
Mon Jun 19, 2017 8:45 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 652509

Re: SMBX2 (2.0 Beta 3)

I am mostly looking forward to configurable BGOs and Blocks. I had a slight contingency involving making my own animated block of a certain type earlier. And some of my first ever levels have glitchy behaving doors.
by Lila M-3210
Sat Apr 08, 2017 12:48 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 652509

Re: SMBX 2.0 Beta 3

Anything can be Spammable. I don't aim for the hardest levels, so my Chucks will behave themselves. Even the Robot ones.

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