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by Thessbmzocker
Thu Jul 09, 2020 12:30 pm
Forum: General
Topic: Chocolate Contest X1 (Rules and Discussion) [Judging Has Begun]
Replies: 77
Views: 11498

Re: Chocolate Contest X1 (Rules and Discussion) [4 Days Left to Submit]

I submitted a level :3 Its somewhat on the shorter side but I hope it will be enjoyable nonetheless~
by Thessbmzocker
Thu Jul 09, 2020 12:27 pm
Forum: General
Topic: Chocolate Contest X1 - Level Submissions Thread
Replies: 45
Views: 8954

Re: Chocolate Contest X1 - Level Submissions Thread

Castle Moses
Creators: LucyZocker (me)
Characters: Mario (changes into the appropriate character via Lua code)
Exits: 1
by Thessbmzocker
Sat May 02, 2020 6:56 pm
Forum: General
Topic: New Super Mario Bros. X
Replies: 171
Views: 15370

Re: New Super Mario Bros. X

Huh. This oughta be interesting. While my pc luckily has no issues running SMBX2, Im interested in how things will progress. While I agree that having more and more alternatives creates an issue where you cant play episodes/levels unless you have all [insert amount of smbx versions] versions of smbx...
by Thessbmzocker
Sun Mar 17, 2019 2:59 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 708325

Re: SMBX2 (2.0 Beta 3)

Why is there so few flying enemies with jump hurt if you land on them? I found a flying spiny and a bat. Was the Mario series this lacking in this area because looking outside of beta4 and smbx I only see phantom and the flying blooper. I am just wondering if any one else noticed this? Maybe I can ...
by Thessbmzocker
Sun Sep 09, 2018 10:37 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 708325

Re: SMBX2 (2.0 Beta 3)

The mount filter covers all mounts, which means boots, yoshis and the clown car. Awesome! Is there also one that gives you a certain mount? Or just to take away whatever mount you currently have? In the video I only saw the mount and the held item disappear. Would be nice if the reverse was also po...
by Thessbmzocker
Sun Sep 09, 2018 9:51 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 708325

Re: SMBX2 (2.0 Beta 3)

Seeing that blogpost, those power up filters are amazing! Now we dont need to put in generators if we intend the player to progress via a certain powerup and it also means players cant farm those powerups via the generators anymore, as you dont get it in the reserve box at the top of the screen and ...
by Thessbmzocker
Sun May 20, 2018 12:45 pm
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 708325

Re: SMBX2 (2.0 Beta 3)

You can have multiple hub worlds accross multiple .lvl files (although it will be buggy if restart last level on death is turned off). If you have a world map, you can space out separate areas. And yes, you currently have to use lunalua to disable or force player actions. Ah ok, thank you. I guess ...
by Thessbmzocker
Sun May 20, 2018 11:10 am
Forum: Archives
Topic: SMBX2 (2.0 Beta 3)
Replies: 4207
Views: 708325

Re: SMBX2 (2.0 Beta 3)

Hello, Im new to SMBX and I was wondering if we will ever get the option to have multiple hub worlds. So far it seems to be limited to only one hub world or world map. And is it possible to prevent players from certain actions, like running or jumping in vanilla smbx2 or would I need to code via lun...

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