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by AndrewPixel
Sun Apr 05, 2020 12:07 pm
Forum: Projects
Topic: Super Mario Khroma
Replies: 2
Views: 133

Re: Super Mario Khroma

Cedur wrote:
Sun Apr 05, 2020 11:15 am
Coolio! Another really fascinating project on the board!

Does your world map have a star coin counter?
I haven't started work on the world map yet, so I don't know yet about how that counter works. Thanks though!
by AndrewPixel
Sun Apr 05, 2020 10:06 am
Forum: Projects
Topic: Super Mario Khroma
Replies: 2
Views: 133

Super Mario Khroma

https://i.imgur.com/o8WhUYX.png I'm proud to present my very own SMBX2 project, Super Mario Khroma ! I started the concepting and development of the episode after the arrival of Beta 4, but the true work started in March when I actually started to make some levels. Now let's dive into it! PLOT The ...
by AndrewPixel
Sat Mar 28, 2020 6:28 am
Forum: Graphics
Topic: [4.0 SMW Update] Pigeon's Playables Pack [SMBX 2.0 Required]
Replies: 40
Views: 8101

Re: [4.0 SMW Update] Pigeon's Playables Pack [SMBX 2.0 Required]

The SMW playables are awesome, especially all those Luigi ones! I'm glad someone finally ported the SMA2 and MM2 sprites into SMBX
by AndrewPixel
Wed Mar 18, 2020 6:56 am
Forum: Graphics
Topic: SMW, SMB3 - Hybrid Muncher
Replies: 3
Views: 342

Re: SMW, SMB3 - Hybrid Muncher

I love them, they're so much better than the normal SMW ones!
by AndrewPixel
Mon Mar 09, 2020 4:38 pm
Forum: LunaLua
Topic: spawnzones.lua - Make your setups actually work
Replies: 7
Views: 2809

Re: spawnzones.lua - Make your setups actually work

These spawnzones are really amazing, is there a way to specify which NPCs are affected by them? It would really improve the whole thing
by AndrewPixel
Sun Mar 08, 2020 7:09 am
Forum: General
Topic: SMBX Level Designer Tier List By Request - SLAM disclaimer added
Replies: 32
Views: 1077

Re: SMBX Level Designer Tier List By Request

Hm yeah I'm in with this one
by AndrewPixel
Tue Feb 25, 2020 4:50 am
Forum: SLAM
Topic: [Forest] Yoshfeeding
Replies: 16
Views: 695

Re: [Forest] Yoshfeeding

I checked out this level myself a few days ago, I don't really care about the talkable Yoshi's ;p I'd just suggest that since this is Blue Yoshi, maybe use his ability somewhere? While designing the level I came to the conclusion that special abilities could cause some struggles. In fact, I origina...
by AndrewPixel
Thu Feb 20, 2020 2:58 pm
Forum: SLAM
Topic: [Forest] Yoshfeeding
Replies: 16
Views: 695

Re: [Forest] Yoshfeeding

Are we seriously nitpicking a perfectly fine level about some friendly npcs giving some dialogue? For anything it could be for aesthetic purposes. The only thing I’d criticize is the piranha plants being inedible since yoshi coild always eat pirhana plants ever since he was introduced. I think the ...
by AndrewPixel
Thu Feb 20, 2020 2:37 pm
Forum: SLAM
Topic: [Forest] Yoshfeeding
Replies: 16
Views: 695

Re: [Forest] Yoshfeeding

they don't really add anything to the level, not even some sort of personality. Yes but they give the player some tips that could help them Hardly. The first one warns of the inedible plants, but not the inedible chucks. You encounter the chucks first, so it can lead to a situation where players th...
by AndrewPixel
Thu Feb 20, 2020 1:13 pm
Forum: SLAM
Topic: [Forest] Yoshfeeding
Replies: 16
Views: 695

Re: [Forest] Yoshfeeding

Sancles-Chan wrote:
Thu Feb 20, 2020 8:35 am
they don't really add anything to the level, not even some sort of personality.
Yes but they give the player some tips that could help him
by AndrewPixel
Thu Feb 20, 2020 8:09 am
Forum: SLAM
Topic: [Forest] Yoshfeeding
Replies: 16
Views: 695

Re: [Forest] Yoshfeeding

Sancles-Chan wrote:
Wed Feb 19, 2020 4:17 pm
This is alright, would work fine for world 2 or 3, I don't think it needs any changes (though the talking blue yoshies are honestly pretty unnecessary)
Thanks for the feedback, why do you think the talking Yoshies are unnecessary?
by AndrewPixel
Sun Feb 16, 2020 5:46 am
Forum: LunaLua
Topic: Seta's NPC Pack - Tesla Coils join the battle!
Replies: 19
Views: 1445

Re: Seta's NPC Pack - Now featuring WarpHUBs and Binoculars

Oh my, these warp hubs are brilliant!
by AndrewPixel
Sun Feb 02, 2020 9:09 am
Forum: SLAM
Topic: [Forest] Yoshfeeding
Replies: 16
Views: 695

[Forest] Yoshfeeding

My SLAM level is finally done! It's a forest/grassland-themed level designed with Blue Baby Yoshis and Ptooies. Exits: 1 Star Coins/ Dragon Coins: Yes Characters: fully playable with Mario and Luigi, beatable but unable to get some Dragon Coins with Toad. Powerup filters: I don't think there are par...
by AndrewPixel
Tue Jan 14, 2020 7:57 am
Forum: General
Topic: It's me or the activity has decreased?
Replies: 24
Views: 3170

Re: It's me or the activity has decreased?

imo forums hare having a general decrease of activity because nowadays people prefer communicating with more instant ways such as Discord
I can guess at the moment the smbx server is much more active
by AndrewPixel
Sat Jan 04, 2020 2:48 pm
Forum: General
Topic: Upcoming 2020 Episode Showcase (Production Phase)
Replies: 11
Views: 741

Re: Upcoming 2020 Episode Showcase (Production Phase)

I really hope this thing is going to repeat later in time
by AndrewPixel
Wed Nov 06, 2019 8:48 am
Forum: Graphics
Topic: Graveyard Parallax BG
Replies: 12
Views: 1437

Re: Graveyard Parallax BG

Looks really nice, I'm really digging the crazy stuff people can do with parallax
by AndrewPixel
Mon Jun 10, 2019 5:11 am
Forum: LunaLua
Topic: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade v.1.1
Replies: 26
Views: 4000

Re: [NPC Pack] SMM2 Rotten Mushroom + Devil Upgrade

With custom graphics this thing can have kind of a potential
by AndrewPixel
Tue May 21, 2019 3:30 pm
Forum: Levels
Topic: AndrewPixel's Levels [NEW LEVEL: Blastburg]
Replies: 11
Views: 1902

Re: AndrewPixel's Levels [NEW LEVEL: Blastburg]

Scroll wrote:
Tue May 21, 2019 3:24 pm
AndrewPixel wrote:
Tue May 21, 2019 3:14 pm
New Level: Blastburg!
The level was pretty enjoyable, there's variety of setups with the TNT and Nitro blocks, the aesthetics looked great and everything was very creatively done. Nice job!
Thank you so much! :D
by AndrewPixel
Tue May 21, 2019 3:14 pm
Forum: Levels
Topic: AndrewPixel's Levels [NEW LEVEL: Blastburg]
Replies: 11
Views: 1902

Re: AndrewPixel's Levels [NEW LEVEL: Blastburg]

New Level: Blastburg!
by AndrewPixel
Tue May 21, 2019 2:42 pm
Forum: Graphics
Topic: SMM2 SM3DW Circus Tileset
Replies: 21
Views: 3318

Re: SMM2 SM3DW Circus Tileset

That background looks really cool, this gives to the atmosphere both a colorful and sinister felling, really nice job!

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