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by AndrewPixel
Thu Sep 10, 2020 9:00 am
Forum: LunaLua
Topic: falldamage.lua - Mario goes "ouch"
Replies: 12
Views: 391

Re: falldamage.lua - Mario goes "ouch"

why not also make Mario scream when he falls from a really large height ... A thing I really like to do when making custom lua stuff is trying not to use non-basegame stuff, especially for sound effects, since I always happen to find something in the vanilla sounds that fits what I might need. But ...
by AndrewPixel
Fri Sep 04, 2020 9:28 am
Forum: LunaLua
Topic: falldamage.lua - Mario goes "ouch"
Replies: 12
Views: 391

Re: falldamage.lua - Mario goes "ouch"

Pretty nice idea for a library, can't wait for what people will do with this! Also, quick note, you should put this in your post instead of the old code local falldamage = require("falldamage") The reason being that API.load is outdated and require does the same thing afaik I'll immediately edit it...
by AndrewPixel
Fri Sep 04, 2020 9:19 am
Forum: LunaLua
Topic: falldamage.lua - Mario goes "ouch"
Replies: 12
Views: 391

falldamage.lua - Mario goes "ouch"

I present you guys my very first lua library, which harms the player when they fall from too high, like in Super Mario 64. Did SMBX need this? Maybe not? Who knows, it's up to you to use it in some interesting ways. Here's some cool stuff about it though: - Water does protect you from damage - Being...
by AndrewPixel
Fri Jul 03, 2020 11:03 am
Forum: General
Topic: Chocolate Contest X1 - Level Submissions Thread
Replies: 45
Views: 9056

Re: Chocolate Contest X1 - Level Submissions Thread

Author: AndrewPixel
Name: Camouflage to Freedom
Players allowed: Mario
Exits: 1 (SMB2 Orb)

Download
by AndrewPixel
Wed Jun 10, 2020 6:41 am
Forum: Projects
Topic: Super Mario Khroma
Replies: 35
Views: 7221

Re: Super Mario Khroma

DoraemonPepe wrote:
Tue Jun 09, 2020 9:50 pm
I liked this project! Best graphic, best music, best levels, best gimmick choices, and etc. ever! I'll support this project from now, okay? Great job!
Cedur wrote: Yeah, I'd also reaffirm that this is one of the most exciting projects as of now.
Thank you so much guys! I'm really glad you're liking it!
by AndrewPixel
Tue Jun 09, 2020 1:53 pm
Forum: Projects
Topic: Super Mario Khroma
Replies: 35
Views: 7221

Re: Super Mario Khroma

Image
by AndrewPixel
Sat Jun 06, 2020 2:17 pm
Forum: LunaLua
Topic: [NPC Pack] SMM2 Twister
Replies: 30
Views: 7137

Re: [NPC Pack] SMM2 Twister

Tried them today and somehow the customizable wind height doesn't seem to work, with every value I set I always get the same result. I guess it's because this was made before Beta 4
by AndrewPixel
Fri May 29, 2020 6:53 am
Forum: Projects
Topic: Super Mario Khroma
Replies: 35
Views: 7221

Re: Super Mario Khroma

A brand new sneak peek is here!

by AndrewPixel
Mon May 18, 2020 4:11 am
Forum: Projects
Topic: Super Mario Khroma
Replies: 35
Views: 7221

Re: Super Mario Khroma

Probably the most impressive thing I have seen in the projects section so far. Really visually pleasing and based on the videos, good gameplay as well. Good luck and patience with the rest of it. Release only when it's really done and you are happy with the quality of every single level. Thanks so ...
by AndrewPixel
Sat May 16, 2020 1:40 pm
Forum: Projects
Topic: Super Mario Khroma
Replies: 35
Views: 7221

Re: Super Mario Khroma

Image
by AndrewPixel
Sat May 16, 2020 1:33 pm
Forum: LunaLua
Topic: MrDoubleA's NPC Pack v1.2.1 - Seesaws, custom piranha plants, and one-way walls!
Replies: 99
Views: 11330

Re: MrDoubleA's NPC Pack v1.2 - Stackable NPCs, Goal Tapes, Mechakoopas and more!

The new additions are just beautiful! Totally going to make some use of them, thanks a lot!
by AndrewPixel
Fri May 15, 2020 4:19 pm
Forum: LunaLua
Topic: Taycam's pack of lua jank that you might find useful!
Replies: 2
Views: 750

Re: Taycam's pack of lua jank that you might find useful!

These look very nice, in particular the torches! But actually at first glance I thought that you could use switch blocks to switch them, instead of clicks
by AndrewPixel
Wed May 13, 2020 5:24 am
Forum: General
Topic: Chocolate Contest X1 (Rules and Discussion) [Judging Has Begun]
Replies: 77
Views: 11657

Re: Chocolate Contest X1 (Rules and Discussion)

I'm definitely in for this!
by AndrewPixel
Thu May 07, 2020 3:16 am
Forum: Projects
Topic: Super Mario Khroma
Replies: 35
Views: 7221

Re: Super Mario Khroma

https://i.imgur.com/ptYS4QY.png I did not give you permission to use this tileset since I haven't released it yet on the forums. If you want to use any of my unreleased stuff, ask me first next time. Sorry if I didn't, I was thinking that tileset will be released at the time the episode would have ...
by AndrewPixel
Wed May 06, 2020 5:24 pm
Forum: Projects
Topic: Super Mario Khroma
Replies: 35
Views: 7221

Re: Super Mario Khroma

Things like the starman, new enemies, light effects and the SMM2 SMW Luigi sprites make it looks so so cool!! I'm so excited to play this when it's complete ^w^ For the Luigi sprite, I actually replaced it recently with the new SMW costume by MrDoubleA which had improved animations. Glad you like t...
by AndrewPixel
Tue May 05, 2020 3:16 am
Forum: LunaLua
Topic: [NPC Pack] Silver P-Switch
Replies: 4
Views: 601

Re: [NPC Pack] Silver P-Switch

This looks like a very cool way to set up some bonuses! Nice job!
by AndrewPixel
Sun May 03, 2020 3:09 pm
Forum: Projects
Topic: Super Mario Bros. ReDeluxe'd! (Icy & Rocky!)
Replies: 27
Views: 2624

Re: Super Mario Bros. ReDeluxe'd!

So far it looks really cool and visually pleasing. Looking forward to this!
by AndrewPixel
Sun May 03, 2020 10:33 am
Forum: Graphics
Topic: Accurate SMW Mario & Luigi Costumes (for X2)
Replies: 18
Views: 1695

Re: Accurate SMW Mario (for X2)

I've been waiting for this for so long, dude! That's awesome!
by AndrewPixel
Fri May 01, 2020 9:12 am
Forum: LunaLua Help
Topic: (NPC Requests) More stuff for SMBX2
Replies: 10
Views: 680

Re: More stuff for SMBX2

New powerups are very unlikely to get added for now because of some limitations
by AndrewPixel
Tue Apr 28, 2020 11:44 am
Forum: Projects
Topic: Super Mario Khroma
Replies: 35
Views: 7221

Re: Super Mario Khroma

Amazing project, I like how it has a special vibe to it, mainly the city like aesthetics that the logo and hud greatly enhances. And also the consistency of using only the SMW style. The trailer was fantastic and the boss battle suprised me when Bowser started to throw grolls towards the player, I ...

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