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by AndrewPixel
Wed Jan 20, 2021 4:23 am
Forum: LunaLua
Topic: flutterjump.lua - Flutter jump for Yoshi [v1.1]
Replies: 14
Views: 905

Re: flutterjump.lua - Flutter jump for Yoshi [v1.1]

Idunn wrote:
Wed Jan 20, 2021 3:21 am
Did you try it without the custom Yoshi gfx? Does it happen with the default Yoshi?
I tested it and it's not a custom graphics problem, though I figured out the source of the problem. I'll fix that as soon as I have time
by AndrewPixel
Thu Jan 07, 2021 11:04 am
Forum: Projects
Topic: Super Mario Khroma [New trailer available!]
Replies: 45
Views: 9542

Re: Super Mario Khroma [New trailer available!]

The new trailer is finally here!

by AndrewPixel
Wed Jan 06, 2021 9:18 am
Forum: Projects
Topic: Super Mario Khroma [New trailer available!]
Replies: 45
Views: 9542

Re: Super Mario Khroma

A new SMK trailer is coming tomorrow showcasing the episode's main mechanic! See you at 3 PM(GMT)!

by AndrewPixel
Thu Dec 03, 2020 9:55 am
Forum: Projects
Topic: Super Mario Khroma [New trailer available!]
Replies: 45
Views: 9542

Re: Super Mario Khroma

After a very long hiatus, I'm finally back to work on SMK. Expect some new polishes and other stuff soon! :stars:

Image
by AndrewPixel
Sat Nov 28, 2020 10:59 am
Forum: LunaLua
Topic: [NPC Pack] Weird Gizmos
Replies: 27
Views: 2114

Re: [NPC Pack] Weird Gizmos

28/11/20

- Fixed a typo from last Skeeter update which had a wrong effect ID
- Now all image loadings use Misc.resolveFile(), which should fix some loading problems
TheGameyFireBro105 wrote:
by AndrewPixel
Fri Nov 27, 2020 2:18 am
Forum: LunaLua
Topic: [NPC Pack] Weird Gizmos
Replies: 27
Views: 2114

Re: [NPC Pack] Weird Gizmos

georgespezi12 wrote:
Thu Nov 26, 2020 3:22 pm
Image
Boosted players are abruptly stopped when they hit steep slopes.
Sadly I know. I only managed to find a workaround with gentle slopes but dashing through steep slopes isn't a thing yet
by AndrewPixel
Mon Nov 23, 2020 6:01 pm
Forum: LunaLua
Topic: [NPC Pack] Weird Gizmos
Replies: 27
Views: 2114

Re: [NPC Pack] Weird Gizmos

TheGameyFireBro105 wrote:
Mon Nov 23, 2020 3:56 pm
Image



Can you help me?
Yeah that's probably a problem I already found while working to another script. If that's the case I should be able to fix that tomorrow
by AndrewPixel
Mon Nov 23, 2020 5:44 pm
Forum: SLAM
Topic: [Beach] Skeeter Stilts
Replies: 0
Views: 216

[Beach] Skeeter Stilts

My super-rushed second entry for the project featuring those pink water blobs

Exits - 1
Difficulty - Easy/Medium
5 Dragon Coins
Filter - None

Image

Download
by AndrewPixel
Mon Nov 23, 2020 5:44 am
Forum: LunaLua
Topic: [NPC Pack] Weird Gizmos
Replies: 27
Views: 2114

Re: [NPC Pack] Weird Gizmos

23/11/20 - Some Skeeter tweaks: -- Slightly reduced their minimum action timer. -- Slightly reduced their initial timer so they react a little faster when spawned. -- Their dash speed is now randomized, making it possible for them to move shorter distances. -- They're now set to always drop bombs w...
by AndrewPixel
Sat Nov 21, 2020 2:20 am
Forum: General
Topic: End of Year Mystery Contest SIGNUPS END
Replies: 37
Views: 1560

Re: End of Year Mystery Contest SIGNUPS

Am I still in time to sign in? :eyes: Hope I manage to make something
by AndrewPixel
Wed Nov 11, 2020 5:23 am
Forum: LunaLua
Topic: [NPC Pack] Weird Gizmos
Replies: 27
Views: 2114

Re: [NPC Pack] Weird Gizmos

11/11/20
- Now the Cannon Shoe dismounts correctly on level end
- Slightly optimized code for Rocket (thanks to MrDoubleA for help)
by AndrewPixel
Fri Nov 06, 2020 7:34 am
Forum: LunaLua
Topic: [NPC Pack] Weird Gizmos
Replies: 27
Views: 2114

[NPC Pack] Weird Gizmos

My very first custom pack finally sees light! It features various enemies and blocks suitable for different situations. https://youtu.be/98iyBxOUDAs CONTENT: Boo Balloon (YI) Boost Block (SM3DW) Cannon Shoe (SMB3) Heave-Ho (SM64) Rocket (SMB2) Rope (NSMB) Skeeter (NSMB) Waddlewing (NSMBU) Sprites by...
by AndrewPixel
Tue Oct 13, 2020 3:36 pm
Forum: LunaLua
Topic: flutterjump.lua - Flutter jump for Yoshi [v1.1]
Replies: 14
Views: 905

Re: flutterjump.lua - Flutter jump for Yoshi [v1.1]

Did another minor update:
- Fixed strange behavior when not mounting Yoshi
- Fixed sound not playing when the level is in a different folder
by AndrewPixel
Tue Oct 13, 2020 9:16 am
Forum: LunaLua
Topic: flutterjump.lua - Flutter jump for Yoshi [v1.1]
Replies: 14
Views: 905

Re: flutterjump.lua - Flutter jump for Yoshi

v1.1 is here and now Yoshi has a proper fluttering animation!

Image
by AndrewPixel
Mon Oct 12, 2020 12:57 pm
Forum: LunaLua
Topic: flutterjump.lua - Flutter jump for Yoshi [v1.1]
Replies: 14
Views: 905

flutterjump.lua - Flutter jump for Yoshi [v1.1]

Hello there, I bring you guys my second lua thingy, which brings Yoshi's flutter jump on SMBX, based on the NSMB series. Works with all Yoshi colors. https://youtu.be/9pakTNb0uvA To use it in your level/episode, put the file in your level/episode folder and paste this code in your luna.lua file: loc...
by AndrewPixel
Sat Oct 03, 2020 7:35 am
Forum: Projects
Topic: Super Mario Khroma [New trailer available!]
Replies: 45
Views: 9542

Re: Super Mario Khroma

ThePieSkyHigh wrote:
Fri Oct 02, 2020 7:50 pm
Is this project still being worked on? If you're taking a break, you need it.
It is, it's actually a long time since I've worked to it but that's because I focused on some other stuff. If everything goes well, I should come back to it this month.
by AndrewPixel
Thu Sep 10, 2020 9:00 am
Forum: LunaLua
Topic: falldamage.lua - Mario goes "ouch"
Replies: 13
Views: 919

Re: falldamage.lua - Mario goes "ouch"

why not also make Mario scream when he falls from a really large height ... A thing I really like to do when making custom lua stuff is trying not to use non-basegame stuff, especially for sound effects, since I always happen to find something in the vanilla sounds that fits what I might need. But ...
by AndrewPixel
Fri Sep 04, 2020 9:28 am
Forum: LunaLua
Topic: falldamage.lua - Mario goes "ouch"
Replies: 13
Views: 919

Re: falldamage.lua - Mario goes "ouch"

Pretty nice idea for a library, can't wait for what people will do with this! Also, quick note, you should put this in your post instead of the old code local falldamage = require("falldamage") The reason being that API.load is outdated and require does the same thing afaik I'll immediately edit it...
by AndrewPixel
Fri Sep 04, 2020 9:19 am
Forum: LunaLua
Topic: falldamage.lua - Mario goes "ouch"
Replies: 13
Views: 919

falldamage.lua - Mario goes "ouch"

I present you guys my very first lua library, which harms the player when they fall from too high, like in Super Mario 64. Did SMBX need this? Maybe not? Who knows, it's up to you to use it in some interesting ways. Here's some cool stuff about it though: - Water does protect you from damage - Being...
by AndrewPixel
Fri Jul 03, 2020 11:03 am
Forum: Level Contests
Topic: Chocolate Contest X1 - Level Submissions Thread
Replies: 45
Views: 12510

Re: Chocolate Contest X1 - Level Submissions Thread

Author: AndrewPixel
Name: Camouflage to Freedom
Players allowed: Mario
Exits: 1 (SMB2 Orb)

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