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by DrMekar
Sat Jan 16, 2021 10:42 am
Forum: LunaLua Help
Topic: Code Looks Fine, but Nothing happens
Replies: 9
Views: 204

Re: 'K...

'K...

Thanks for leaving me alone with the problem.
by DrMekar
Thu Jan 14, 2021 3:38 pm
Forum: LunaLua Help
Topic: Lava Lotuses
Replies: 4
Views: 105

Re: Lava Lotuses

This could just be a Lava Lotus Custom Graphic, since they behave identical. I could o it, if you cut provide me
a Sprite Sheet with Ripped Graphics 'cause I can't work with what you posted.
by DrMekar
Sat Jan 09, 2021 1:01 pm
Forum: LunaLua Help
Topic: Code Looks Fine, but Nothing happens
Replies: 9
Views: 204

Re: Is this Doable? New Idea.

I just had a new idea. Since I can't figure out why it does that, I may aswell do everything in one NPC. I have already finished the GFX: https://i.postimg.cc/Xr3rLTfD/npc-942.png FRAMES 1-4 (Normal State) FRAMES 5-8 (After Being Jumped On or Hit With A Sword) FRAME 9 (If Within Frames 5-8, Regenera...
by DrMekar
Sat Jan 09, 2021 1:01 pm
Forum: LunaLua Help
Topic: Code Looks Fine, but Nothing happens
Replies: 9
Views: 204

Re: It turns into the wrong NPC

So, I've created NPC-943, which is the Bulbul, after being hit once, so for some reason, NPC-942 still turns into the Goomba, instead of the desired one. Do I need to register it somewhere, since NPC-943 also isen't a Basegame NPC as of yet? Can you provide any useful information for debugging? All...
by DrMekar
Sat Jan 09, 2021 7:34 am
Forum: LunaLua Help
Topic: Code Looks Fine, but Nothing happens
Replies: 9
Views: 204

Re: It turns into the wrong NPC

So, I've created NPC-943, which is the Bulbul, after being hit once, so for some reason, NPC-942 still turns into the Goomba, instead of the desired one.

Do I need to register it somewhere, since NPC-943 also isen't a Basegame NPC as of yet?
by DrMekar
Fri Jan 08, 2021 5:10 pm
Forum: LunaLua Help
Topic: Code Looks Fine, but Nothing happens
Replies: 9
Views: 204

Re: Code Looks Fine, but Nothing happens

Yep. --Register events function bulbulNPC.onInitAPI() npcManager.registerEvent(npcID, bulbulNPC, "onTickNPC") --npcManager.registerEvent(npcID, bulbulNPC, "onTickEndNPC") --npcManager.registerEvent(npcID, bulbulNPC, "onDrawNPC") registerEvent(bulbulNPC, "onNPCHarm", "onNPCKill") end Nop. Why are yo...
by DrMekar
Fri Jan 08, 2021 4:51 pm
Forum: LunaLua Help
Topic: Code Looks Fine, but Nothing happens
Replies: 9
Views: 204

Re: Code Looks Fine, but Nothing happens

Yep.

Code: Select all

--Register events
function bulbulNPC.onInitAPI()
	npcManager.registerEvent(npcID, bulbulNPC, "onTickNPC")
	--npcManager.registerEvent(npcID, bulbulNPC, "onTickEndNPC")
	--npcManager.registerEvent(npcID, bulbulNPC, "onDrawNPC")
	registerEvent(bulbulNPC, "onNPCHarm", "onNPCKill")
end
by DrMekar
Fri Jan 08, 2021 3:18 pm
Forum: LunaLua Help
Topic: Code Looks Fine, but Nothing happens
Replies: 9
Views: 204

Code Looks Fine, but Nothing happens

So, I'm finally trying to code my own NPC, though unfortunatly, I can't seem to find the error here: function bulbulNPC.onNPCHarm(eventObj, v, killReason, culprit) if v.id ~= npcID then return end if killReason ~= HARM_TYPE_JUMP and killReason ~= HARM_TYPE_SWORD then return end v:transform(1) SFX.pl...
by DrMekar
Wed Jan 06, 2021 6:44 pm
Forum: LunaLua Help
Topic: [Request] Xan Bie Boss
Replies: 0
Views: 83

[Request] Xan Bie Boss

So, I'm not sure if this will be noticed, though it's worth a try. I'd like to have a SMBX2 Boss NPC behaving like Xan Bie, as seen in this Video: https://youtu.be/NQp_0lrNfGM?list=PL60E0546C9B4C1563&t=262 In Case Link Broke (Boss seen 4:19-5:32): https://youtu.be/NQp_0lrNfGM?list=PL60E0546C9B4C1563...
by DrMekar
Sat Jan 02, 2021 11:38 am
Forum: Contests and Events
Topic: World Map Design Contest
Replies: 17
Views: 1224

Re: World Map Design Contest

How many Participants do you have so far? 3. I see. Maybe you should avoid throwing around Deadlines, until you have a few more. It sounds a little, well.. desperate. Just a friendly hint :). Oh Yeah, almost forgot, I be willing to become a judge for the Contest, if theres still space, if not, it's...
by DrMekar
Fri Jan 01, 2021 2:41 pm
Forum: Contests and Events
Topic: World Map Design Contest
Replies: 17
Views: 1224

Re: World Map Design Contest

How many Participants do you have so far?
by DrMekar
Tue Dec 29, 2020 3:52 pm
Forum: LunaLua
Topic: [NPC Pack] Magikoopa Sorcerer
Replies: 3
Views: 451

Re: [NPC Pack] Magikoopa Sorcerer

They're great, so it is intential that they don't save a Parakoopa from losing it's Wings?
by DrMekar
Tue Dec 29, 2020 3:11 pm
Forum: Graphic Request
Topic: (Request) Imprisoned npcs!
Replies: 10
Views: 585

Re: (Request) Imprisoned npcs!

Luigiisbest wrote:
Sat Dec 26, 2020 10:15 pm
Yes. Is that bad? I thought 1.3.0.1. was the latest version of SMBX 1?
Of SMBX 1? Yeah, that's true, so I highly recommend changing to SMBX2. Everything you did in 1.3 is compatible
with it and making of Graphics is much more welcoming, since it doesn't require m's aka Shadows.
by DrMekar
Fri Dec 25, 2020 3:12 pm
Forum: Graphic Request
Topic: (Request) Imprisoned npcs!
Replies: 10
Views: 585

Re: (Request) Imprisoned npcs!

https://i.postimg.cc/CRsZhrKf/npc-162.gif https://i.postimg.cc/94XDrP4g/npc-162m.gif Ok, small plan change. After about a month and a few weeks, with help from some of my friends, they helped me create this! t's still broken though, the shadow does not line up, and it goes up and down. Can someone ...
by DrMekar
Wed Dec 23, 2020 6:51 am
Forum: LunaLua
Topic: [NPC Pack] Town NPC Walkers by Enjl
Replies: 7
Views: 483

Re: [NPC Pack] Town NPC Walkers by Enjl

This is Great. Defenitly gonna use it, if not for generic Toads of course.
by DrMekar
Mon Dec 14, 2020 12:42 pm
Forum: Episodes
Topic: (DEMO 4 IS OUT) Mario Heroes: The First Chapter REMADE
Replies: 40
Views: 7002

Re: (DEMO 4 IS OUT) Mario Heroes: The First Chapter REMADE

Ladies and Gentleman, Please gather around as the fourth Demo of Mario Heroes: The First Chapter Remade is now finally aviable. Demo 4: https://www.mediafire.com/file/g1gwk10930mwtqh/MH1.5+-+Demo+4.zip/file In Addition to that, I also finally created a Discord Server for my Project in Order to maybe...
by DrMekar
Mon Dec 14, 2020 12:30 pm
Forum: LunaLua
Topic: [NPC Pack] Weird Gizmos
Replies: 27
Views: 2082

Re: [NPC Pack] Weird Gizmos

If we're already talking about NSMBDS, I'd in for pretty every Boss as an NPC, since they would all be great. (Especially because theres a real Lack of Lua Bosses)

Broozer would also be great, if done right and not that hslfassed 1.4 Version.
by DrMekar
Mon Dec 14, 2020 11:35 am
Forum: LunaLua Help
Topic: Restricting Worldmap Viewing Field
Replies: 14
Views: 273

Re: Restricting Worldmap Viewing Field

rename the lua file to map.lua and edit it like follows: for i=1, 36 do if i ~= 14 then local s = Graphics.loadImage("tile-" .. i .. ".png") --why does graphics.sprites not work for this...? if s then for k,v in pairs(Tile.get(i)) do v.width = s.width v.height = s.height end end end end local camLo...
by DrMekar
Mon Dec 14, 2020 11:19 am
Forum: LunaLua Help
Topic: Restricting Worldmap Viewing Field
Replies: 14
Views: 273

Re: Restricting Worldmap Viewing Field

Camlock is included in beta 4. The version posted to the forums may be outdated. local camLock = require("camlock") camLock.addZone(6208,-5792,862,672,1) Okay, I used the included Version now, though still without results. I did found this into camlock local vectr = require("vectr"), do I need to n...
by DrMekar
Mon Dec 14, 2020 11:08 am
Forum: LunaLua Help
Topic: Restricting Worldmap Viewing Field
Replies: 14
Views: 273

Re: Restricting Worldmap Viewing Field

It works for me, using the camlock from SMBX2 beta 4's installation. Are 6208,-5792 the left and top edges of the box respectively? https://i.postimg.cc/F75Qt0Gn/Unbenannt.png They are. I also have the newest Patch, Patch 3. I was about to look it up on the PGE Wiki, but found your Libary, which is...

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