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by DrMekar
Fri Jan 24, 2020 5:56 pm
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 1098
Views: 402938

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

When making custom characters, it's advised to replace one of the standard 5. The others have their own basegame lua code that runs for them, which can and will cause conflicts. I'm not surprised this caused issues for you. Broadsword replaces Mario internally, for reference. So, I looked around a ...
by DrMekar
Fri Jan 24, 2020 1:31 pm
Forum: Graphics
Topic: Problem with a custom graphic
Replies: 3
Views: 81

Re: Problem with a custom graphic

In the First Image it uses wrong height and width defenitions. Try to raise and lower height and width. Also try with and without gfxoffset. The Second and Third Image show a simple GIF Problem. Converting it to a PNG and making the BG transparent should fix the problem. If it still isen't working ...
by DrMekar
Fri Jan 24, 2020 12:57 pm
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 1098
Views: 402938

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

When making custom characters, it's advised to replace one of the standard 5. The others have their own basegame lua code that runs for them, which can and will cause conflicts. I'm not surprised this caused issues for you. Broadsword replaces Mario internally, for reference. That's intresting. I p...
by DrMekar
Fri Jan 24, 2020 11:06 am
Forum: LunaLua
Topic: SMBX2 PAL Release - Feedback, Questions and Bugs here!
Replies: 1098
Views: 402938

Re: SMBX2 PAL Release - Feedback, Questions and Bugs here!

I finally decided to make a Custom Character over Uncle Broadsworth and not just an Character ripped from a Spritesheet, a fully Custom Character but this not important. Anyway after Hours of working on it, I wanted to test it, only to find out that Broadsworth Height can't seemenigly be changed. I ...
by DrMekar
Fri Jan 24, 2020 10:11 am
Forum: Graphics
Topic: Problem with a custom graphic
Replies: 3
Views: 81

Re: Problem with a custom graphic

In the First Image it uses wrong height and width defenitions. Try to raise and lower height and width. Also try with and without gfxoffset. The Second and Third Image show a simple GIF Problem. Converting it to a PNG and making the BG transparent should fix the problem. If it still isen't working I...
by DrMekar
Thu Jan 23, 2020 10:04 am
Forum: Episodes
Topic: [DEMO AVIABLE/BANNER] Mario Heroes: The First Chapter REMASTERED
Replies: 2
Views: 211

Re: [DEMO AVIABLE/BANNER] Mario Heroes: The First Chapter REMASTERED

This is looking interesting now that you started using PAL. If you want to receive a larger attention, join the discord servers. (main smbx server, SMBX Projects server, Novaverse, Eclipsed' Moon Base ...) Thanks, though I've used PAL almost since it came out ;) Yeah, I should problably finally get...
by DrMekar
Wed Jan 22, 2020 5:40 pm
Forum: Episodes
Topic: [DEMO AVIABLE/BANNER] Mario Heroes: The First Chapter REMASTERED
Replies: 2
Views: 211

[DEMO AVIABLE/BANNER] Mario Heroes: The First Chapter REMASTERED

Well hello there, welcome to this very spontaneous project topic by me about the MH1 Remaster or MH1.5, whatever you prefer. Mario Heroes: The First Chapter was my first Real Big Project to be actually released about 1 and a half years ago. Why a Remaster? In my opnion, Mario Heroes: The First Chapt...
by DrMekar
Fri Jan 17, 2020 9:47 am
Forum: Sandbox
Topic: VGM Guessing Contest #3!!! | Results
Replies: 26
Views: 850

Re: VGM Guessing Contest #3!!! | Results

I'll do one myself aswell. If No-One above me is intrested I'd make it the Fourth and use the current ruleset, otherwise it gonna use my idea of a ruleset.
by DrMekar
Thu Jan 16, 2020 5:15 pm
Forum: Projects
Topic: [SUPPORT BANNER!] Mario and the Wrath of Dimentio (For SMBX 2.0)
Replies: 16
Views: 895

Re: [DEMO OUT!] Mario and the Wrath of Dimentio (For SMBX 2.0)

Inferno_Guy wrote:
Thu Jan 16, 2020 4:51 pm
A demo has been released!
Also, if a forum moderator reads this, please move this to episodes as there is a playable demo and all that!
Demo or not. The Episodes Forum is only for finished Episodes ;)
by DrMekar
Thu Jan 16, 2020 3:42 am
Forum: Art Board
Topic: WIP Graphics Showcase III
Replies: 1011
Views: 83283

Re: WIP Graphics Showcase III

They mostly look lazy recolors of existing sprites.... But I can see why you NEVER found a use for these characters. But anyways, whatcha think of the custom SEGA Mega Drive/Genesis castle background so far?[line] https://cdn.discordapp.com/attachments/446421289452961792/667161346223374336/Sega_Meg...
by DrMekar
Thu Jan 16, 2020 2:54 am
Forum: Graphic Request
Topic: Links awakening Enemies
Replies: 9
Views: 210

Re: Links awakening Enemies

i'm just ambitious, thats all. Okay, I'll try to believe that, though it really does sound like a list of orders. Anyway you're new here so I don't want to be a jerk. Still let me give you an advise: If you really want those huge amounts of GFX regulary, you'd be best of doing them yourself. Everyo...
by DrMekar
Wed Jan 15, 2020 5:05 pm
Forum: Graphic Request
Topic: Links awakening Enemies
Replies: 9
Views: 210

Re: Links awakening Enemies

It doesnt really matter for the bosses what they replace, but luigi goes over the jumping toad npc, and mario goes over the bob-omb buddy. please also make snes smb3 recolors. Added in 1 minute 2 seconds: also make a smb3 recolor of the ? block. do not restyle it. Added in 1 minute 44 seconds: the ...
by DrMekar
Tue Jan 14, 2020 1:58 pm
Forum: Graphic Request
Topic: Can I request for a Hatsune Miku sprite?
Replies: 3
Views: 122

Re: Can I request for a Hatsune Miku sprite?

Image

Here you go ;)
by DrMekar
Tue Jan 14, 2020 3:53 am
Forum: Graphic Request
Topic: Can I request for a Hatsune Miku sprite?
Replies: 3
Views: 122

Re: Can I request for a Hatsune Miku sprite?

I can give it a go.
by DrMekar
Sun Jan 12, 2020 5:10 pm
Forum: Help and Support
Topic: Graphics Pack Problem [1.3.0.1]
Replies: 2
Views: 72

Re: Graphics Pack Problem [1.3.0.1]

This is because it wasn't made for Classic SMBX then. Classic SMBX is limited to the Stuff that has been there in 2014.
by DrMekar
Sun Jan 12, 2020 5:07 pm
Forum: Video Games
Topic: Favorite Mario Powerup
Replies: 68
Views: 6512

Re: Favorite Mario Powerup

NSMBDS's Blue Shell. That Thing is simply increditable, after you
learned how to use it and avoid killing yourself.
by DrMekar
Sun Jan 12, 2020 3:05 pm
Forum: Art Board
Topic: WIP Graphics Showcase III
Replies: 1011
Views: 83283

Re: WIP Graphics Showcase III

Since I haven't posted anything here that could already be used. I decided to post a few of my "Retired" Characters that I don't have a use for anymore and who will not be remastered. You're free to do with them what you want. And with that said, here there're: https://i.imgur.com/3aRdNxN.png P.S. I...
by DrMekar
Sat Jan 11, 2020 3:59 pm
Forum: Art Board
Topic: WIP Graphics Showcase III
Replies: 1011
Views: 83283

Re: WIP Graphics Showcase III

FireyPaperMario wrote:
Sat Jan 11, 2020 2:57 pm
DrMekar wrote:
Sat Jan 11, 2020 11:20 am
Finally got back to do some RPG Stuff again.

Image
Looks like you ripped some Chrono Trigger GFXs
Well, I didn't ripped them, but Yeah the rest is correct.
by DrMekar
Sat Jan 11, 2020 11:20 am
Forum: Art Board
Topic: WIP Graphics Showcase III
Replies: 1011
Views: 83283

Re: WIP Graphics Showcase III

Finally got back to do some RPG Stuff again.

Image
by DrMekar
Fri Jan 10, 2020 4:58 pm
Forum: Sandbox
Topic: Anyone that talks another language than english?
Replies: 39
Views: 2175

Re: Anyone that talks another language than english?

Cedur wrote:
Fri Jan 10, 2020 4:37 pm
Wow. Didn't know you're also one of the many native germans in this community.
It's not easy to find out, though no Surprise. The only real hint for it would be
the orginal Mario Heroes 1, which I made in German.

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