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by DrMekar
Thu May 13, 2021 9:45 am
Forum: LunaLua
Topic: [NPC Pack] Town NPC Walkers by Enjl
Replies: 9
Views: 903

Re: [NPC Pack] Town NPC Walkers by Enjl

How could I extend the Frames used for Walking? I changed the Frames to 4 in the Lua File, so that didn't do it.
https://imgur.com/a/DyQZTac
by DrMekar
Wed May 05, 2021 5:50 pm
Forum: LunaLua
Topic: [NPC Pack] Dr. Mekars Boss NPC Vault
Replies: 10
Views: 573

Re: [NPC Pack] Dr. Mekars Boss NPC Vault

Chilly14 wrote:
Wed May 05, 2021 3:41 pm
The Sandcorn Crab's download link is actually Bunny Wario's link.
Thanks for the notice. This Forums Topic Editing is a Nightmare.
by DrMekar
Wed May 05, 2021 1:29 pm
Forum: LunaLua
Topic: [NPC Pack] Dr. Mekars Boss NPC Vault
Replies: 10
Views: 573

Re: [NPC Pack] Dr. Mekars Boss NPC Vault

newgamer762 wrote:
Wed May 05, 2021 12:45 pm
The bosses are brilliant. I'll use them in my episode.

PS:Maybe you should add an effect(death animation) to the crab.
Thanks :)

Yeah, maybe I'll do it when adding the next Boss.
by DrMekar
Tue May 04, 2021 7:44 am
Forum: LunaLua
Topic: [NPC Pack] Dr. Mekars Boss NPC Vault
Replies: 10
Views: 573

Re: [NPC Pack] Dr. Mekars Boss NPC Vault

MegaDood wrote:
Tue May 04, 2021 7:26 am
I like these boss NPCs, especially the Bowser statue. Will probably be using it for one of my own projects.
Glad to here :).
by DrMekar
Tue May 04, 2021 7:20 am
Forum: LunaLua
Topic: [NPC Pack] Dr. Mekars Boss NPC Vault
Replies: 10
Views: 573

Re: [NPC Pack] Dr. Mekars Boss NPC Vault

Chilly14 wrote:
Mon May 03, 2021 10:47 am
The Ginormous Bowser Statue is missing its .lua file. Also why is it named "Spiritual Guy" in the editor?
Oh, Thanks for the information. The Spritual Guy was the former Boss who ran on a version of this Code and I must've forget to change it.

Edit: Fixed
by DrMekar
Sun Apr 25, 2021 2:53 pm
Forum: LunaLua
Topic: [NPC Pack] Dr. Mekars Boss NPC Vault
Replies: 10
Views: 573

[NPC Pack] Dr. Mekars Boss NPC Vault

Dr. Mekars Boss NPC Vault Welcome to my newly founded Boss NPC Vault, where I'll be posting various Lua Boss NPCs for SMBX2, I'll be making over the coming Weeks and Months. Below you'll find all Bosses in order of Creation, excluding the ones I don't upload of course. The Codename given to each Bo...
by DrMekar
Fri Apr 09, 2021 6:59 am
Forum: LunaLua
Topic: [NPC Pack] Galoomba Boss
Replies: 6
Views: 1037

Re: [NPC Pack] Galoomba Boss

<r><QUOTE author="TheGameyFireBro105" post_id="384815" time="1617813541" user_id="19552"><s>[quote=TheGameyFireBro105 post_id=384815 time=1617813541 user_id=19552]</s> It isn't fun to be criticized, isn't it now, Mekar? I'm not one to be cocky, but I can see this as a good exception.<SPOILER><s>[spo...
by DrMekar
Wed Feb 17, 2021 2:52 pm
Forum: LunaLua
Topic: SMBX2 BETA 4 Release - Feedback and Suggestions here!
Replies: 841
Views: 196920

Re: SMBX2 BETA 4 Release - Feedback and Suggestions here!

Hoeloe wrote:
Wed Feb 17, 2021 2:14 pm
Instant warps are a bit weird. You can use some simple lua code to warp between levels instantly though.
On the subject, is there a way in the works to make Warps that are larger than one Block? Would make some sequences a lot less time cosuming to built.
by DrMekar
Sun Feb 14, 2021 11:55 am
Forum: LunaLua Help
Topic: (NPC Pack Request) Super Mario Bros 2 Bosses NPC Pack
Replies: 3
Views: 635

Re: (NPC Pack Request) Super Mario Bros 2 Bosses NPC Pack

I think Tryclyde is in development for the Full Release, so I don't know the Progress on that. Clawgrip was also on the List, so I couldn't find him the last time I checked.
by DrMekar
Tue Feb 09, 2021 5:49 am
Forum: LunaLua Help
Topic: HARM_TYPE_PROJECTILE_USED
Replies: 2
Views: 223

Re: HARM_TYPE_PROJECTILE_USED

Enjl wrote:
Tue Feb 09, 2021 5:33 am
PROJECTILE_USED refers to the NPC being the projectile, not getting hit by it. NPC is the harm type for getting hit by a projectile (among like 200 other things).
Okay. I changed it to NPC, though the result remains the same. (I changed it in all Places of course.)
by DrMekar
Tue Feb 09, 2021 5:11 am
Forum: LunaLua Help
Topic: HARM_TYPE_PROJECTILE_USED
Replies: 2
Views: 223

HARM_TYPE_PROJECTILE_USED

My next NPC is going to fly constandly, though the only Harmtype I want is Projectile Used. Unfortunatly throwing Blocks aren't doing it any harm. This is the Code:
https://pastebin.com/rGKSPSD5
by DrMekar
Mon Feb 08, 2021 10:20 am
Forum: LunaLua
Topic: [NPC Pack] Galoomba Boss
Replies: 6
Views: 1037

Re: [NPC Pack] Galoomba Boss

I discovered an issue today, which caused the NPC to conflict with some other NPCs in the level. This issue is now fixed and the Download Link has been updated.
by DrMekar
Mon Feb 08, 2021 6:31 am
Forum: Graphic Request
Topic: hey guys make a player spriters mickey mouse Donald Duck and Goofy (EDITED NES ONE'S MAKE ONE)
Replies: 8
Views: 817

Re: hey guys make a player spriters mickey mouse Donald Duck and Goofy (EDITED NES ONE'S MAKE ONE)

so yea do it now :idea:
EDITED MICKEY MOUSE DO IT NOW
Good Luck finding anyone with that attitude, Lol
by DrMekar
Sun Feb 07, 2021 12:38 pm
Forum: LunaLua
Topic: [NPC Pack] Galoomba Boss
Replies: 6
Views: 1037

[NPC Pack] Galoomba Boss

Hey there, so welcome to my first ever NPC Pack, which happens to be a Boss to add to the still pretty dull number of Lua Boss Packs on this Forum. https://i.imgur.com/dGwZq9P.png And Here's a Video showing what the Boss can do: https://youtu.be/W9jej33FHW0 Credits: MrDoubleA for helping me with Bou...
by DrMekar
Sat Feb 06, 2021 3:33 pm
Forum: LunaLua Help
Topic: Importing an AI
Replies: 19
Views: 773

Re: Importing an AI

It's easier to take that behaviour and modify it than to built it up again. Okay, got that. The First Time it sounded more like a less Advanced Method, though if it works diffrent per NPC, it makes alot of sense. I did of course read everything else and will try to get behind it far better. Thanks.
by DrMekar
Sat Feb 06, 2021 2:46 pm
Forum: LunaLua Help
Topic: Importing an AI
Replies: 19
Views: 773

Re: Importing an AI

I feel like you don't understand what you're doing in the slightest, or what I'm trying to explain to you, and it's really hampering your ability to get this done. I strongly suggest learning some basic Lua before tackling this, because you're effectively guessing at random and you will not make pr...
by DrMekar
Sat Feb 06, 2021 10:55 am
Forum: LunaLua Help
Topic: Importing an AI
Replies: 19
Views: 773

Re: Importing an AI

No, you don't remove that, you call the snailicorn library something else, so that you can reference it and then actually register your NPC with it. I suggest you actually look at how the snailicorns themselves are doing it, rather than guessing randomly. Okay, I did that. It still doesn't work: lo...
by DrMekar
Fri Feb 05, 2021 1:02 pm
Forum: LunaLua Help
Topic: Importing an AI
Replies: 19
Views: 773

Re: Importing an AI

I took a close look at everything and can't figure what to do diffrent. I'd really apperiate the help and I'm not going to learn it by being ignored, so I'd be really thankful if that didn't happend.
by DrMekar
Fri Feb 05, 2021 10:52 am
Forum: LunaLua Help
Topic: Importing an AI
Replies: 19
Views: 773

Re: Importing an AI

No, you don't remove that, you call the snailicorn library something else, so that you can reference it and then actually register your NPC with it. I suggest you actually look at how the snailicorns themselves are doing it, rather than guessing randomly. Okay, I did that. It still doesn't work: lo...
by DrMekar
Fri Feb 05, 2021 10:30 am
Forum: LunaLua Help
Topic: Importing an AI
Replies: 19
Views: 773

Re: Importing an AI

local bulbulNPC = require("npcs/ai/snailicorn") --Create the library table local bulbulNPC = {} Don't do this. You're loading the snailicorn AI file, and then immediately overwriting it with your own table. Make sure variable names are unique. Okay, so what do I have to remove now? I removed the th...

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